Waterball

Waterball
  • Conjuration (Creation) [Water]
  • Level: Blue 4
  • Components: V, S, M (A full waterskin that you burst when casting the spell)
  • Casting Time: 1 standard action
  • Range: Long (400 ft + 40 ft./level)
  • Area: 20-ft.-radius spread
  • Duration: instantaneous
  • Saving Throw: Reflex half
  • Spell Resistance: No

A blue, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the waterball at that point. When it detonates, the waterball deals 1d6 points of bludgeoning damage per caster level (maximum 10d6). An affected creature can make a Reflex save for half damage.

You point your finger and determine the range (distance and height) at which the water is to burst. A watery, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the waterball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

If the damage caused to an interposing barrier shatters or breaks through it, the waterball may continue beyond it if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Waterball

Skies of Glass Planeswalker Planeswalker