Special Abilities

Work in Progress

The following special abilities are some unusual examples of those used by the creatures of Creed, though there are certainly countless other abilities not listed here Not all monsters will follow these rules exactly, many creating unique twists or having a true mastery over a more common ability. The less-monstrous denizens of Creed will occasionally gain these or similar abilities through training, magic, or mutation.

Many instances of special abilities can be found either on the Universal Monster Rules page or the Special Abilities page. The examples listed below are either new, variants, or are changes from baseline.

Special Abilities

Skies of Glass Planeswalker