Campaign of the Month: January 2015
Skies of Glass
Setting Overview
This page is in the works
Welcome to the world of Creed, a world of myth, might, and magic, rife with need for great heroes and greater men and women to take the reins. As you begin your adventures here, there are a number of steps worth undertaking to familiarize yourself with the world and a number necessary just for you to exist. Many monsters in the Bestiaries or other books do not exist, as well as most of the normal Planes. Many of the races you’d expect to see are present, but some may have modified statistics and different aesthetics, and they have a lot of company in this wide world. Some magics function differently, some are totally new, and some others simply don’t exist. Listed below is the basic outline of Creed’s setting details; additional system mechanics can be found on the System Overview page (note that there is some overlap between these pages).
- Creed
- History of Creed
- Races and Species
- Races in the World
- Languages of Creed
- Planes
- Mana
- Mana Essence
- Player Holdings
- Global Economies
- Classes of Creed
- Roleplaying your Mana Type
- Descendants of Power
- Reputation and Renown
- Reputation Bonuses
- Coin Names
- Guilds of Creed
- Gods and Religions
- Legendary Figures
- Legends and Lore
- Materials, Items and Commodities
- Customs
- Laws in Creed
- Nations
- Customs
- Dangers in Creed
- Paladins in Creed
- Festivals and Events
- Sports and Games