Name |
Color |
School |
Casting Time |
Description |
Air Hike |
Red/Blue |
Transmutation [Air] |
Swift |
Leap with a sudden burst of air. |
Apparition |
Blue/Black |
Illusion (phantasm) [fear, mind-affecting] |
1 round |
Make a creature’s face appear like that of a horrifying monster. |
Bite of the Wererat |
Red/Green or Green/Black |
Transmutation (polymorph) |
Standard |
Become a wererat, gaining a variety of bonuses. |
Carrion Compass |
Blue/Black |
Divination |
Standard |
Use the organ of an undead to lead you to that creature’s most recent controller or the cause of the creature’s undeath. |
Communal Endure Elements |
Red/Blue |
Abjuration |
Standard |
Insulate multiple creatures from hot and cold environments. |
Spectral Lanterns |
White/Blue |
Abjuration [light] |
Standard |
Create four spheres of strange, otherworldly light. |
Crystalline Memories |
Blue/Black |
Enchantment/Transmutation [mind-affecting] |
Standard |
Drain thoughts with a psychic assault. |
Divine Retort |
Red/White or Red/Black |
Evocation [Electricity] |
Immediate |
Punish a creature who uses life energies against you. |
Eagle Eye |
Green/Blue |
Divination |
1 minute |
Creates a magical sensor directly above you that can see through foliage. |
Eldritch Conduit |
Red/Blue |
Transmutation |
Standard |
Cause a target to be the origin point for one of your spells. |
Elemental Beam |
Red/Green/Blue |
Evocation [see text] |
Standard |
You fire a ray of swirling elemental energies. |
False Gravity |
Green/Blue |
Transmutation |
Standard |
Redirect your personal gravity. |
False Life |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Tweak the forces of life and death within your body. |
Fleshy Facade |
White/Black |
Transmutation (polymorph) |
Standard |
A coropreal undead appears alive. |
Fury of the Sun |
Red/Black |
Transmutation [curse, fire] |
Standard |
Cause targets to suffer from heatstroke. |
Gravity Wake |
Green/Blue |
Transmutation |
Swift |
Gravity twists and pulls creatures behind you as you move. |
Healing Heat |
Red/Green or Red/White |
Conjuration (healing) [fire] |
Standard |
Infuse a creature with healing heat, ending frotbite. |
Healing Hydration |
Green/Blue or White/Blue |
Conjuration (healing) [water] |
Standard |
Infuse a creature with healing waters, ending dehydration. |
Martyr’s Tithe |
White/Black |
Conjuration (healing)/Necromancy |
Swift |
Ward another creature with your life force. |
Obscure Affliction |
Green/Blue |
Transmutation |
Standard |
Make an affliction harder to identify. |
Pernicious Poison |
Green/Black |
Necromancy [poison] |
Standard |
Weaken the target’s defenses against poison. |
Phantasmal Assailants |
Blue/Black |
Illusion (phantasm) [fear, mind-affecting] |
Standard |
Nightmarish phantasms lash out at the target’s mind. |
Share Language |
White/Blue |
Divination |
Standard |
Share your facility for language with another creature. |
Slow Consumption |
Green/Black |
Necromancy [curse, evil] |
10 minutes |
Slowly consume the life force of another creature, sustaining yourself. |
Staggering Fall |
Green/Blue |
Transmutation |
Immediate |
Cause a falling creature to hit the ground particularly hard. |
Status |
Green/White or White/Blue |
Divination |
Standard |
Monitor the relative positions and general condition. |
Surmount Affliction |
Green/White |
Abjuration |
Swift |
You temporarily overcome one harmful condition. |
Swallow your Fear |
Red/White |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Turn fear into anger. |
Tar Ball |
Red/Green |
Evocation [Fire] |
Standard |
Hurl a sticky ball of burning tar at an enemy. |
Twisted Futures |
White/Black |
Divination [Curse] |
Standard |
Curse your opponent to deny them good luck. |
Unliving Status |
Green/Black or Blue/Black |
Divination |
Standard |
Monitor the relative positions and general condition of undead creatures. |
Zone of Truth |
White/Blue |
Enchantment (compulsion) [mind-affecting] |
Standard |
Creatures can’t speak deliberate and intentional lies. |
Name |
Color |
School |
Casting Time |
Description |
Accept Affliction |
Green/White |
Conjuration (healing) [good] |
Standard |
Transfer the effects of curses, disease and poisons from a target to you. |
Adaptive Admix |
Red/Green/Blue |
Abjuration |
Standard |
Ward yourself with adaptive energy resistance. |
Anticipate Teleportation |
Red/Blue or White/Blue |
Abjuration |
Standard |
The caster is surrounded with an invisible aura that anticipates and delays the teleportation of any creature into the spell’s area. |
Bite of the Wereboar |
Red/Green |
Transmutation (polymorph) |
Standard |
Become a wereboar and gain a variety of bonuses. |
Blink |
White/Black or Blue/Black |
Transmutation |
Standard |
Blink back and forth between the material and ethereal plan. |
Blood Scent |
Red/Green |
Transmutation |
Standard |
You greatly magnify the target’s ability to smell the presence of blood. |
Cacophonous Alarm |
Red/White |
Abjuration [Sonic] |
1 round |
Create a ward that screeches painfully when broken. |
Communal Share Language |
White/Blue |
Divination |
Standard |
Share your facility for language with a group of creatures. |
Confess |
Blue/Black |
Enchantment [language-dependent, mind-affecting] |
Standard |
Force a creature to truthfully answer a question, or suffer the consequences. |
Dark Sacrifice |
Red/Black |
Evocation |
Swift |
Drain your vitality to empower your weapon. |
Dominion Link |
Blue/Black |
Divination [mind-affecting] |
Standard |
Detect surface thoughts, along with any echoes of a creature mentally controlling your target. |
Elemental Blast |
Red/Green/Blue |
Evocation [Fire, Electricity, Sonic, Acid, Cold] |
Standard |
You release a wave of swirling elemental energies. |
Evolution Surge |
Green/Blue |
Transmutation |
Standard |
Mutate your bonded companion. |
Erupting Chains |
Red/Green or Red/White |
Conjuration (creation) [Fire] |
Standard |
Energy lashes out and pulls nearby creatures towards you, then explodes! |
Ghost Lantern |
White/Black |
Evocation [Darkness, Light] |
Standard |
Create a spectral light that only you and your chosen allies can see. |
Ghost Wolf |
Green/Black |
Conjuration (creation) |
10 minutes |
Conjure a large, quasi-real dire wolf mount |
Gravity Chains |
Green/Blue |
Transmutation |
Standard |
Bring into being a localized region of increased gravity that crushes your victim to the ground. |
Gravity Well |
Green/Blue |
Transmutation |
Standard |
Collapse gravity in an area, dragging creatures towards the center of the effect. |
Haunting Mists |
Blue/Black |
Illusion (shadow) |
Standard |
An illusion of misty vapor inhabited by shadowy shapes arises around you. |
Healing Touch |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Drain your vitality to heal another. |
Karmic Backlash |
White/Black |
Abjuration |
Swift |
Cause all creatures who attack you to be exhausted. |
Lion’s Charge |
Red/Green |
Transmutation |
Swift |
Gain the ability to pounce. |
Minor Phantom Object |
Blue/Black |
Illusion (shadow) |
1 minute |
Like Minor Creation, except the object created is a semi-real illusion. |
Omnimental Seal |
Red/Green/Blue |
Evocation |
Standard |
Place a seal on the ground that grants you elemental power while you remain within. |
Pall of Twilight |
Blue/Black |
Illusion (shadow) [darkness, mind-affecting] |
Standard |
Create an illusory darkness that dims the light and minds within. |
Phantasmal Strangler |
Blue/Black |
Illusion (phantasm) [fear, mind-affecting] |
Standard |
Create a phantasmal image of a fearsome creature to strangle your target. |
Phantom Steed |
Green/Blue |
Conjuration (creation) |
10 minutes |
Conjure a large, quasi-real horse-like mount. |
Prayer |
Red/White or Red/Black |
Enchantment (Compulsion) [Mind-Affecting] |
Standard |
Bring special favor on your allies and disfavor to your enemies. |
Resilient Reservoir |
Red/White |
Transmutation [Force] |
Standard |
You create a magical well of retribution that you can unleash with blinding speed. |
Searing Exposure |
Red/White |
Evocation [Fire, Light] |
Standard |
You expose the target to the effect of hours of exposure to severe heat and the desert sun in only a moment. |
Sepia Snake Sigil |
Green/Blue or White/Blue |
Conjuration (creation) [force] |
10 minutes |
Place a paralyzing ward into the text of a written work. |
Shocking Image |
Red/Blue |
Illusion (figment) [electricity] |
Standard |
Create illusory doubles that discharge with an electric shock when destroyed |
Skull Watch |
White/Black |
Abjuration/Necromancy |
Standard |
Animate a shrieking skull to guard an area. |
Stinking Cloud |
Green/Black |
Conjuration (creation) [poison] |
Standard |
Create a bank of fog that nauseates living creatures. |
Thermal Sight |
Red/Blue |
Divination [Fire, Cold] |
Standard |
See rises and falls in temperatures. |
Twine Double |
Blue/Black |
Illusion (shadow) |
1 minute |
Create a copy of yourself, made of cloth and twine. |
Undead Torch |
Red/Black |
Necromancy |
Standard |
Enhance undead against the living with arcane fire. |
Wall of Split Illumination |
White/Black |
Evocation [darkness, light] |
Standard |
Create a sheet of light and dark. |
Name |
Color |
School |
Casting Time |
Description |
Accursed Acids |
Green/Black |
Evocation [acid, curse] |
Standard |
Shoot rays of disfiguring, cursed acid. |
Bite of the Werewolf |
Red/Green or Green/Black |
Transmutation (polymorph) |
Standard |
Become a werewolf, and gain a variety of bonuses. |
Blazing Dive |
Red/Blue |
Evocation [Air, Fire] |
Standard |
Launch yourself like a burning comet. |
Blightburn Weapon |
Red/Black |
Transmutation |
Standard |
Infuse a weapon with blightburn. |
Body Heat Ray |
Red/Blue |
Transmutation [Cold, Fire] |
Standard |
Drain heat from one creature to burn another. |
Burning Tar Bolts |
Red/Green |
Conjuration (Creation) [earth, fire] |
Standard |
Shoot out bolts of sticky, burning tar. |
Coward’s Lament |
Red/White |
Enchantment (compulsion) [mind-affecting] |
Standard |
You compel an opponent to face you in combat, or suffer for its cowardice. |
Create Treasure Map |
Blue/Black |
Divination |
1 hour |
Using a dead creature’s body, you create a map that reveals the locations of any valuables it knew of in life. |
Curse of Burning Sleep |
Red/Black |
Transmutation [curse, fire] |
Standard |
Place a curse upon a creature that immolates them the next time they fall asleep. |
Discern Lies |
White/Blue |
Divination |
Standard |
Concentrate on one target, allowing you to know if it is intentionally lying. |
Energy Spheres |
Red/Green/Blue |
Evocation [acid, cold, electricity, fire, sonic] |
Standard |
Create five sphere of energy corresponding to the five types of energy. |
Explosive Banishing |
Red/Black |
Evocation/Necromancy |
Standard |
Banish a conjured creature with explosive force. |
Gravity Sphere |
Green/Blue |
Transmutation |
Standard |
Create a bubble of heavy, low, or no gravity. |
Greater False Life |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Manipulate the forces of life and death within your body. |
Greater Portal Alarm |
White/Blue |
Abjuration/Divination |
Standard |
Create a ward that tells you who and what passes through a portal. |
Grove of Respite |
Green/White/Blue |
Conjuration (creation) |
10 minutes |
Create a sheltered grove of mystically warded trees to rest in. |
Haboob |
Green/Blue |
Conjuration (creation) [Earth, Air] |
Standard |
Create a haze of swirling dust and piercing sands. |
Hellmouth Lash |
Red/Black |
Evocation [evil, fire] |
Standard |
Turn your tongue into a whip of hellfire. |
Hoard Life |
White/Black |
Conjuration (healing)/Necromancy |
1 minute |
Store your vital energy in a gemstone for later use. |
Ice Web |
Green/Blue |
Transmutation |
Standard |
Create a many-layered mass of strong, frigid spiderwebs. |
Instant Fake |
Blue/Black |
Illusion (shadow) |
Standard |
Create an illusory duplicate of an item. |
Jet of Steam |
Red/Blue |
Evocation [fire, water] |
Standard |
Release a jet of superheated steam. |
Lightning Fog |
Red/Green or Red/Blue |
Conjuration (creation) [Electricity] |
Standard |
You conjure a smoky cloud that fills the area with small electrical discharges. |
Mana Flux |
Green/Blue or White/Blue |
Abjuration |
Standard |
Disrupt mana in the area around you. |
Master’s Mutation |
Green/Blue |
Transmutation |
Standard |
Mutate one of your conjured creatures. |
Mystic Detention |
White/Blue |
Abjuration |
Standard |
Contain the magics of a small group. |
Nauseating Trail |
Green/Black |
Conjuration (creation) [poison] |
Standard |
Your target exudes stinking vapors. |
Nightmare Terrain |
Blue/Black |
Illusion (shadow) |
Standard |
Create an illusory area of horrific images that blocks vision and can entangle foes. |
Obsidian Flows |
Red/Green |
Transmutation [earth, fire] |
Standard |
Turn the ground to molten glass, entangling creatures and creating difficult terrain. |
Panacea |
Green/White |
Conjuration (healing) |
Standard |
Heal an ally of damage and afflictions. |
Phantasmal Killer |
Blue/Black |
Illusion (phantasm) [emotion, fear, mind-affecting] |
Standard |
Create a phantasmal image of a fearsome creature to kill your target. |
Phantom Chariot |
Green/Blue |
Conjuration (creation) |
10 minutes |
Conjure a quasi-real heavy chariot. |
Phantom Hooves |
Green/Blue |
Transmutation |
1 minute |
Grant an animal the power of a phantom steed while serving as a mount. |
Prismatic Blast |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Cause shimmering, multicolored beam of light to strike out at a foe. |
Prismatic Seal |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Place a seal on the ground that grants you prismatic power while you remain within. |
Recoil |
Blue/Black |
Abjuration/Necromancy |
Standard |
Counter a spell and rip it from your opponent’s mind. |
Revenance |
White/Black |
Necromancy |
1 full round |
Temporarily bring back your ally as a revenant. |
Righteous Vigor |
Red/White or Red/Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Infuse a creature with a surge of furious divine energy. |
Secure Shelter |
Green/White/Blue |
Conjuration (creation) |
10 minutes |
You conjure a sturdy cottage or lodge with mystical wards. |
Seeker’s Sight |
White/Blue |
Divination |
Standard |
Sharpen your perceptive abilities against a creature. |
Sepia Snake Aegis |
Green/Blue or White/Blue |
Conjuration (creation) [force] |
10 minutes |
Your shield safeguard’s you in an amber ward if you would fall. |
Symbol of Laughter |
Blue/Black |
Enchantment (compulsion) [Mind-Affecting, Symbol] |
10 minutes |
Create a symbol that that affects all creatures near it with uncontrollable laughter when triggered. |
Touch of Slime |
Green/Black |
Conjuration (summoning) [disease] |
Standard |
Cause a target to be affected as per green slime. |
Violent Accident |
White/Black |
Divination [curse] |
Standard |
Curse your victim to suffer a dangerous accident. |
Virulence |
Green/Black |
Necromancy [evil] |
Standard |
Make diseases and poisons in the area act swiftly against their victims. |
Wandering Star Motes |
White/Blue |
Evocation [light, mind-affecting] |
Standard |
Create sparkling motes of bright light that daze targets they affect. |
Name |
Color |
School |
Casting Time |
Description |
Arcane Turmoil |
Red/Blue |
Abjuration |
Standard |
Counter a spell and rip additional mana free of your foe. |
Barghest’s Feast |
Red/Black |
Necromancy [death, evil] |
Standard |
Consume a corpse in an unholy blaze. |
Bite of the Werebear |
Red/Green |
Transmutation (polymorph) |
Standard |
Become a werebear, gaining some bonuses. |
Greater Blink |
White/Black or Blue/Black |
Transmutation |
Standard |
Blink with more control. |
Burning Stride |
Red/Blue |
Conjuration (teleportation) [fire] |
Standard |
Like Dimension Door, but creating a fireball where you leave. |
City Stride |
White/Blue |
Conjuration (teleportation) |
1 round |
Teleport from one town to another. |
Cleanse |
Green/White |
Conjuration (healing) |
Standard |
Positive energy infuses and cleanses your body. |
Cloudkill |
Green/Black |
Conjuration (creation) [poison] |
Standard |
Generate a bank of fog that kills the inexperienced. |
Coat of Arms |
Red/White |
Abjuration [Force] |
Standard |
Create a shield of jagged force shards. |
Daltim’s Fiery Tentacles |
Red/Green |
Conjuration (creation) [fire] |
Standard |
Create a field of burning tentacles to appear to grapple your foes. |
Dimensional Fog |
Green/White or White/Blue |
Conjuration (creation) |
Standard |
Create a mystical fog cloud so thick it impedes movement even for ghosts. |
Echolocation |
Red/Green |
Transmutation [sonic] |
Standard |
Perceive the world like a bat, gaining blindsight. |
Empower Bond |
Red/Green, Red/White, or Green/White |
Divination |
Standard |
Hone the bond between you and your bonded companion. |
Feeblemind |
Blue/Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Cause a creature who is weak-willed to become mentally lizard-like. |
Flaywind Burst |
Green/Blue |
Evocation [Air, Earth] |
Standard |
Create a windstorm blast of flaying winds. |
Grasp of Molten Glass |
Red/Green |
Conjuration (Creation) [earth, fire] |
Standard |
Cover your victim with burning glass. |
Greater Divine Retort |
Red/White or Red/Black |
Evocation [Electricity] |
Immediate |
Powerfully punish a creature who uses life energies against you. |
Greater Heroism |
Red/White |
Enchantment (compulsion) [mind-affecting] |
Standard |
Imbue a creature with greater bravery and morale in battle. |
Heal Companion |
Green/White |
Conjuration (healing) |
Standard |
Wipe away injury and afflictions from your bonded companion. |
Holy Ice |
White/Blue |
Transmutation [cold, good, water] |
Standard |
Create a large mass of frozen holy water to be used for an effect. |
Jungle Mind |
Green/Blue |
Divination (scrying) |
1 minute |
You merge your mind into the jungle’s social hierarchy. |
Jungle’s Rapture |
Green/Black |
Transmutation [Curse] |
Standard |
Slowly turn a creature’s flesh to wood. |
Leadbolt |
Green/Black |
Conjuration (creation) [Earth, Poison] |
Standard |
Launch bolts of toxic lead. |
Life Bubble |
Red/Blue |
Abjuration |
Standard |
You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. |
Lunia’s Blessing |
White/Blue |
Abjuration [Good] |
Standard |
Create a ward that protects you against rimefire and similar forces. |
Major Phantom Object |
Blue/Black |
Illusion (shadow) |
10 minutes |
Like Major Creation, except the object created is a semi-real illusion. |
Manifest Life and Death |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Siphon life-giving energies from one creature to another. |
Mark of Justice |
White/Black |
Necromancy [curse] |
10 minutes |
Curse a target to prevent them from doing something undesirable. |
Mass Eldritch Conduit |
Red/Blue |
Transmutation |
Standard |
Cause a group to act as the origin point for one of your spells. |
Mind Fog |
Blue/Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Produce a bank of thin mist that weakens mental resistance. |
Mystic Tithe |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Draw life from failed spells. |
Nightmare |
Blue/Black |
Illusion (phantasm) [mind-affecting, evil] |
10 minutes |
Send a hideous and unsettling vision to a creature you designate. |
Old Salt’s Curse |
Blue/Black |
Necromancy [curse] |
Standard |
Cause a target to be sick, and staggered if they go out to sea. |
Permeable Form |
White/Black or Blue/Black |
Transmutation |
Immediate |
You become incorporeal for a brief time. |
Phantasmal Web |
Blue/Black |
Illusion (phantasm) [mind-affecting] |
Standard |
You implant within the minds of your foes the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. |
Phantom Stag |
Green/Blue |
Conjuration (creation) |
10 minutes |
Conjure a staglike creature that bears a target into combat or overland. |
Planar Adaptation |
Red/Green/White/Blue/Black |
Transmutation |
Standard |
Attune a creature to a plane. |
Radiant Fog |
Green/White or White/Blue |
Conjuration (Creation) [Light] |
Standard |
Create a patch of thick fogs that roil with sparkling radiance. |
Radiant’s Blessing |
Red/White |
Abjuration [Good] |
Standard |
Create a ward that protects you against hellfire and similar forces. |
Raise Bonded Companion |
White/Black |
Conjuration (healing) |
1 minute |
Raise your bonded companion if you could normally be raised. |
Raise Dead |
White/Black |
Conjuration (healing) |
1 minute |
Raise from the dead a creature who qualifies. |
Righteous Might (or Malevolent Fury) |
Red/White or Red/Black |
Transmutation [See text] |
Standard |
Become a vessel of righteous anger or malicious wrath. |
Secret Chest |
Blue or Red/Green/White/Blue/Black |
Conjuration (summoning) |
10 minutes |
Store a chest in extradimensional space or on limbo |
Spirit Self |
White/Black or Blue/Black |
Necromancy |
Standard |
Send out your spirit to explore around you. |
Suppression Field |
White/Blue |
Abjuration |
Standard |
Make spellcasting more difficult around you. |
Swift Etherealness |
White/Black or Blue/Black |
Transmutation |
Swift |
Cause a creature to become ethereal for a short time. |
Symbol of Scrying |
Blue or Red/Green/White/Blue/Black |
Divination (scrying) [Symbol] |
10 minutes |
Create a symbol that lets you observe the area at great distances. |
Symbol of Striking |
Blue/Black |
Illusion (shadow) [Symbol] |
10 minutes |
Create a symbol that unleashes a shadowy weapon to strike your foes once triggered. |
Unholy Ice |
Blue/Black |
Transmutation [cold, evil, water] |
Standard |
Create a large mass of frozen unholy water to be used for an effect. |
Unweave Weather |
Green/Blue |
Transmutation |
1 standard action, see text |
Free any magically controlled weather. |
Weird Form |
Red/Blue |
Transmutation (polymorph) [fire, water] |
Standard |
Change your form to be like a weird. |
Withdraw Affliction |
Green/Black or White/Black |
Necromancy |
Standard |
Rip a toxin, disease, or curse out of one creature and afflict another with it. |
Name |
Color |
School |
Casting Time |
Description |
Antimagic Field |
Green/Blue or White/Blue |
Abjuration |
Standard |
An invisible sphere surrounds you where magic ceases to work. |
Battlecry |
Red/White |
Evocation [mind-affecting, sonic] |
Swift |
Cause the next attack made to gain a large bonus to damage, and your allies to come to their senses. |
Battlemind Link |
Red/White or Green/White |
Divination [mind-affecting] |
Standard |
You link with an ally, allowing the two of you to fight in tandem, perfectly coordinated. |
Black Mark |
Blue/Black |
Necromancy [curse, fear] |
Standard |
Mark a target with a black marking no larger than your hand. |
Chains of Light |
White/Blue |
Conjuration (creation) [Force, Light] |
Standard |
Hold a target immobile by glowing golden chains of pure light. |
Channeled Elemental Wave |
Red/Green/Blue |
Evocation [Fire, Electricity, Sonic, Acid, Cold] |
See text |
Release a wave of swirling elemental energy. |
Cloak of Dreams |
Green/Blue |
Enchantment (compulsion) [mind-affecting] |
1 round |
Create a soporiific aura around yourself, making creatures near you fall asleep. |
Cylian Vitality |
Red/Green/White |
Transmutation |
Standard |
Bolster your allies with the strength of the wilds. |
Destructive Surge |
Red/Black |
Transmutation |
Swift |
Cause a weapon to deal additional disintegration damage with each hit. |
Disintegrate |
Red/Black |
Transmutation |
Standard |
Cause a target to turn to dust. |
Elemental Assessor |
Red/Green/Blue |
Evocation [acid, cold, electricity, fire] |
Standard |
Cause a ray of spiraling colors to strike your target, doing a variety of damage. |
Energy Barrier |
Red/Green/Blue |
Abjuration |
Standard |
Gain a buffer against all elemental damage. |
Greater Anticipate Teleportation |
Red/White/Blue |
Abjuration |
10 minutes |
The caster is surrounded by a contingent aura that triggers when a creature teleports into the spell’s area. |
Greater Omnimental Seal |
Red/Green/Blue |
Evocation |
Standard |
Place a seal on the ground that grants you great elemental power while you remain within. |
Greater Status |
Green/White or White/Blue |
Divination |
Standard |
Monitor the health of many creatures. |
Greater Unliving Status |
Green/Black or Blue/Black |
Divination |
Standard |
Monitor the health of many undead creatures. |
Guards and Wards |
Green/White/Blue |
Abjuration |
30 minutes |
Create a series of guards and wards on a given building. |
Hellfire Ray |
Red/Black |
Evocation [evil, fire] |
Standard |
Cause a blaze of hellfire to sear your body and destroy your foe. |
Heroes’ Feast |
Green/White |
Conjuration (creation) |
10 minutes |
Bring forth a great feast to heal and bolster your allies. |
Karmic Retribution |
White/Black |
Abjuration |
Swift |
Stun those who attack you. Greater effects with other karmic spells. |
Legend Lore |
Blue/Black |
Divination |
See text |
Bring to your mind legends about important people, places, or things. |
Mystic Hardening |
Red/Green/Blue |
Transmutation |
Standard |
Protect an object against physical or elemental trauma. |
Planar Scrying |
Red/Green/White/Blue/Black |
Divination (scrying) |
1 hour |
Observe a creature on another plane. |
Prismatic Aura |
Red/Green/White/Blue/Black |
Abjuration |
Standard |
You are surrounded in a flashing aura, shimmering with the five colors of mana. |
Prismatic Bow |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Create a glittering longbow, shimmering with the five colors of mana. |
Prismatic Shield |
Red/Green/White/Blue/Black |
Abjuration [Force] |
Standard |
Create a floating shield of force, infused with the five colors of mana. |
Project Image |
Blue/Black |
Illusion (shadow) |
Standard |
Create a quasi-real version of yourself. |
Revive Construct |
White/Blue |
Transmutation |
1 minute |
Return false life to a construct, though it loses any mind or memories it had. |
Revive Undead |
White/Black |
Necromancy [Evil] |
1 minute |
Return false life to an undead, though it loses any mind or memories it had. |
Rimefire Ray |
Blue/Black |
Evocation [cold, evil] |
Standard |
Launch a frigid lash of rimefire to freeze your body and destroy your foe. |
Storm of Ice and Fire |
Red/Blue |
Evocation [cold, fire] |
Standard |
Bring forth a swirling vortex of smoking lava intermixed with chunks of steaming ice. |
Swarm Skin |
Green/Black |
Transmutation |
Standard |
Convert all of your soft tissue into swarms of insects or other creatures and send them off to do your bidding. |
Tar Pool |
Red/Green |
Transmutation [earth, fire] |
Standard |
Convert the ground to hot tar. |
Total Repair |
White/Blue |
Transmutation |
Standard |
Remove damage and afflictions from a construct. |
True Heal |
Green/White |
Conjuration (healing) |
Standard |
Channel positive energy to wipe away injury and afflictions. |
Vampiric Gutsnake |
Green/Black |
Transmutation |
Standard |
A fanged tentacle erupts from your stomach and drains vitality from your foes. |
Name |
Color |
School |
Casting Time |
Description |
Abusive Indulgence |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Heal those who show you allegiance and inflict wounds upon the rest. |
Adamantine Wings |
Green/Blue |
Transmutation |
Standard |
Grow a pair of adamantine wings. |
Antimagic Ray |
Green/Blue or White/Blue |
Abjuration |
Standard |
Wrap a creature with a weak field of antimagic. |
Arenson’s Aura |
White/Blue |
Abjuration |
Standard |
Project magical interference from your body. |
Clone |
Green/Blue |
Transmutation |
10 minutes |
Make an inert duplicate of a creature, in preperation should the creature be slain. |
Control Weather |
Green/Blue |
Transmutation |
10 minutes, see text |
Control the weather of a size able area. |
Destruction |
Red/Black |
Necromancy [death, evil] |
Standard |
Deliver massive damage to a target. |
Epidemic |
Green/Black |
Necromancy [disease, evil] |
Standard |
Cause a target to contract a disease that becomes highly contagious. |
Ethereal Jaunt |
White/Black or Blue/Black |
Transmutation |
Standard |
Become ethereal. |
Fire Seeds |
Red/Green |
Conjuration (creation) [fire] |
Standard |
Imbue acorns or holly berries with burning power |
Greater Prismatic Seal |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Place a seal on the ground that grants you great prismatic power while you remain within. |
Greater Restoration |
Green/White |
Conjuration (healing) |
3 rounds |
Undo many ailments in a living creature. |
Incarnum Vigor |
Green/White |
Conjuration (healing) |
Standard |
Infuse yourself with positive energy, amplifying your healing spells. |
Insanity |
Red/Black or Blue/Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Cause a creature to suffer continuously from confusion. |
Instant Summons |
Red/Green/White/Blue/Black |
Conjuration (summoning) |
Standard |
Call a nonliving item directly to your hand. |
Interplanar Sending |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Send a message to someone on another plane of existence. |
Maddening Exile |
Red/Blue/Black |
Conjuration (teleportation) |
1 round |
You exile the target into a twisted extra-dimensional dungeon. |
Mage’s Magnificent Mansion |
Green/Blue |
Conjuration (creation) |
10 minutes |
Conjure an extra-dimensional dwelling that has a single, hidden entrance. |
Malicious Spite |
Red/Black |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
You invoke feelings of a driving malicious intent in your victim. |
Observer’s Contract |
White/Blue |
Abjuration/Divination [Lawful] |
Standard |
A magical contract links you and your target. |
Plague Storm |
Green/Black |
Necromancy [disease, evil] |
Standard |
Create a fog cloud that causes those inside to be infected by a disease. |
Plane Shift |
Red/Green/White/Blue/Black |
Conjuration (teleportation) |
Standard |
Move targets to another plane of existence or alternate dimension. |
Primal Trigger |
Red/Green |
Conjuration (healing)/Transmutation |
Standard |
Grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but at a price. |
Prismatic Eye |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Create an apple-sized floating eye, shimmering with the five colors of mana. |
Prismatic Spray |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Cause shimmering, multicolored beams of light to spray from your hand. |
Rallying Shout |
Red/White |
Enchantment (compulsion) [mind-affecting] |
Immediate |
Laying low an enemy, your shout a battle cry that inspires your allies. |
Resurrect Bonded Companion |
White/Black |
Conjuration (healing) |
1 minute |
Resurrect your bonded companion if you could normally be resurrected. |
Resurrection |
White/Black |
Conjuration (healing) |
1 minute |
Raise a creature (assuming it qualifies), returning it with more life than Raise Dead. |
Reverse Gravity |
Green/Blue |
Transmutation |
Standard |
Reverse gravity in an area. |
Scouring Winds |
Green/Blue |
Evocation [air, earth] |
Standard |
Cause a windstorm of stinging sand that blocks vision. |
Sepia Snake Snare |
Green/Blue or White/Blue |
Conjuration (creation) [force] |
Standard |
Entrap your foe in an amber field. |
Sequester |
Green/White/Blue or White/Blue/Black |
Abjuration |
Standard |
Ward a target against divination effects and render them comatose. |
Simulacrum |
Blue/Black |
Illusion (shadow) |
12 hours |
Create an illusory duplicate of a creature. |
Slime Wave |
Green/Black |
Conjuration (summoning) [disease] |
Standard |
Bring forth an explosive wave of green slime. |
Stone Trap |
Green/Blue |
Transmutation |
Standard |
Turn a boulder into a hidden floating trap. |
Teleport Trap |
White/Blue |
Abjuration |
10 minutes |
Ward an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting. |
Waves of Delirium |
Blue/Black |
Necromancy |
Standard |
All creatures hit by the waves are mentally exhausted. |
Waves of Exhaustion |
Green/Black |
Necromancy |
Standard |
All creatures hit by the waves are exhausted. |
Name |
Color |
School |
Casting Time |
Description |
Avascular Mass |
Green/Black |
Evocation/Necromancy [Acid, Evil] |
Standard |
Acids violently consume and reform your victim’s flesh into a bloody web. |
Blood Mist |
Red/Green |
Conjuration (creation) [poison] |
Standard |
Summon forth a cloud of rust-red toxic algae. |
Brilliant Inspiration |
Red/Blue |
Evocation [language-dependent] |
Standard |
You open a link between your mind and the subject’s mind, giving advice and encouragement. |
Call Construct |
Red/Green/White/Blue/Black |
Conjuration (teleporation) |
10 minutes |
Summon a construct to you. |
Deadly Lahar |
Red/Green |
Conjuration (Creation)[Fire, Earth] |
Standard |
Create a blast of pyroclastic mud. |
Discern Location |
Red/Blue or Blue/Black |
Divination |
10 minutes |
The most powerful means of locating creatures or objects. |
Fool’s Forbiddance |
White/Black or Blue/Black |
Abjuration [mind-affecting] |
Standard |
You create an area of warding that adversely affects all enemies that dare enter it |
Ghostform |
White/Black or Blue/Black |
Transmutation |
Standard |
Become incorporeal, like a ghost. |
Halaster’s Blacksphere |
Red/White or Red/Blue |
Evocation [Force] |
Standard |
Create an explosion of crimson force that damages and traps your foes. |
Karlov’s False Life |
White/Black |
Conjuration (healing)/Necromancy |
Standard |
Greatly manipulate the forces of life and death within your body. |
Lion’s Roar |
Red/White |
Evocation [Sonic] |
Standard |
You release a tremendous roar that harms your foes and bolsters your allies. |
Maddening Whispers |
Red/Blue/Black |
Enchantment (Compulsion) [Mind-Affecting] |
1 full round |
Your words burrow into your foes’ minds, spawning dark and disturbing thoughts. |
Magic Miasma |
Green/White or White/Blue |
Abjuration |
Standard |
Create a solid fog that weakens spellcasters within. |
Mantle of Doubt |
White/Black |
Enchantment (compulsion) [emotion, fear, mind-affecting] |
Standard |
Force doubt upon those who would dare cross you. |
Mass Planar Adaptation |
Red/Green/White/Blue/Black |
Transmutation |
Standard |
Attune a group of creatures to a plane. |
Maze |
Red/Blue |
Conjuration (teleportation) |
Standard |
Banish the subject into an extra-demnsional labyrinth. |
Mind Blank |
White/Blue |
Abjuration |
Standard |
Be protected from spells that gather information, along with mind-affecting spells and affects. |
Mind of the Labyrinth |
Blue/Black |
Enchantment (Compulsion) [Mind-Affecting] |
Standard |
Your mind bewilders those who try to touch it. |
Prismatic Blade |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Create a ephemeral blade, shimmering with the five colors of mana. |
Prismatic Wall |
Red/Green/White/Blue/Black |
Abjuration |
Standard |
Create a vertical, opaque wall, shimmering with the five colors of mana. |
Rebuild Construct |
White/Blue |
Transmutation |
1 minute |
Return false life to a construct, even if almost fully destroyed, though it loses any mind or memories it had. |
Reconstruct Undead |
White/Black |
Necromancy [Evil] |
1 minute |
Return false life to an undead, even if almost fully destroyed, though it loses any mind or memories it had. |
Rift of Ruin |
Red/Green/Black |
Conjuration (creation) [chaotic, evil] |
Standard |
Tear a rift in reality, creating an extra-dimensional hole into the abyss. |
Simbul’s Skeletal Deliquescence |
Green/Black |
Transmutation/Necromancy [Curse, Evil] |
1 minute |
You turn your victim’s bones and hard tissue to mush. |
Stormrage |
Red/Blue |
Transmutation [air, electricity] |
Standard |
You harness the powers of wind and storm to move, protect yourself, and attack. |
Symbol of Insanity |
Red/Black or Blue/Black |
Enchantment (compulsion) [Mind-Affecting, Symbol] |
10 minutes |
All weak-willed creatures who approach become insane. |
Temporal Stasis |
Green/Blue or Blue/Black |
Transmutation |
Standard |
Place a subject into a state of suspended animation. |
Tornado Throw |
Red/Blue or White/Blue |
Evocation [Air, Maneuver] |
Standard |
Catch your opponent with your weapon and hurl them with the force of a tornado. |
Warband’s Bond |
Red/White or Green/White |
Divination [mind-affecting] |
Standard |
You link a group together, allowing them to fight in tandem, perfectly coordinated. |
Name |
Color |
School |
Casting Time |
Description |
Absorption |
White/Blue |
Abjuration |
Standard |
Absorb spells targeting you. |
Bilocation |
Green/Blue |
Conjuration (Creation) |
Standard |
Create an identical copy of yourself. |
Black Blade of Disaster |
Red/Black |
Conjuration (Creation) |
Standard |
Create a black blade of destructive energy that rends your enemies to dust. |
Choose Destiny |
Red/Blue or White/Black |
Divination |
Standard |
Cause your actions to be more fortunate. |
Communal Mind Blank |
White/Blue |
Abjuration |
Standard |
Cause multiple creatures to be protected from all devices and spells that gather information. |
Control Winds |
Green/Blue |
Transmutation [air] |
Standard |
Alter the wind force in the area surrounding you. |
Energy Conversion |
Red/Green/Blue |
Abjuration |
Standard |
Gain a buffer against all elemental damage that you can turn against your enemies. |
Etherealness |
White/Black or Blue/Black |
Transmutation |
Standard |
Cause multiple creatures to become ethereal. |
Eye of Power |
Red/Blue |
Divination (Scrying) |
10 minutes |
Create an Arcane Eye you can cast some spells through. |
Feast of Champions |
Green/White |
Conjuration (creation) |
10 minutes |
Bring forth an incredible feast to empower and fortify your allies. |
Gate |
Red/Green/White/Blue/Black |
Conjuration (teleportation or calling) [Air, chaotic, earth, evil, fire, good, lawful, water or none; see text] |
Standard |
Use as a mode of planar travel or to call creatures. |
Greater Planar Scrying |
Red/Green/White/Blue/Black |
Divination (scrying) |
Standard |
A planar scrying that takes less time and can have other spells cast through it. |
Heroic Invocation |
Red/White |
Enchantment (compulsion) [mind-affecting] |
1 round |
Speaking words of ancient power, you bestow heroic powers on your allies. |
Hungry Darkness |
Red/Black |
Evocation [curse, darkness, force] |
Standard |
Create an area of intense blackness that is filled with unseen chewing teeth and ravenous maws. |
Implosion |
Red/Black |
Evocation |
Standard |
Create a destructive resonance inside a creature. |
Plague |
Green/Black |
Necromancy [evil] |
Standard |
Spawn a disease that rapidly consumes its host. |
Polar Midnight |
Blue/Black |
Transmutation [cold, darkness] |
Standard |
Plunge an area into the lethal chill of the arctic night. |
Prismatic Deluge |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Rain down a column of light, shimmering with the five colors of mana. |
Prismatic Ray |
Red/Green/White/Blue/Black |
Evocation |
Standard |
Shoot out a brilliant lance of energy, shimmering with the five colors of mana. |
Prismatic Sphere |
Red/Green/White/Blue/Black |
Abjuration |
Standard |
Like Prismatic Wall, but in a sphere centered on you. |
Purifying Flame |
Red/White |
Conjuration (healing)/Evocation [fire, good] |
Standard |
Unleash a wave of restorative energy and cleansing flame. |
Scourge of the Horsemen |
Green/Black |
Evocation/Necromancy [acid, evil] |
Standard |
Blast an area with a horrific combination of soul-rending energy and physical corrosion. |
Serenity |
Green/White |
Abjuration |
Standard |
Dispel many effects in an area. |
Storm of Vengeance |
Red/Green/Blue |
Conjuration (summoning) |
1 round |
Create a huge black storm cloud in the air which has a multitude of effects. |
Wall of Suppression |
Green/Blue or White/Blue |
Abjuration |
1 minute |
You create a field of glittering motes that suppresses magical effects within it. |
Weird |
Blue/Black |
Illusion (phantasm) [emotion, fear, mind-affecting] |
Standard |
Affect multiple targets with a phantasmal killer. |
World Wave |
Green/Blue |
Transmutation [earth, water] |
Standard |
Cause natural terrain to surge beneath you, propelling you with destructive force. |