Multi-Mana Spells

The spells below can be accessed through combining multiple types of Mana, a multi-mana spell requires a caster to dedicate Mana Points from each Pool used in the spell (see Learning Spells) and it requires certain amounts mana points from the involved mana Pools be used to cast it.

Cantrips
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1st Level Spells
Name Color School Casting Time Description
Abadar’s Truthtelling White/Blue Enchantment (compulsion) [mind-affecting] Standard Like Zone of Truth, but it affects only a single creature.
Companion Life Link Green/White or White/Blue Divination Standard Like Status but for you and your companion.
Endure Elements Red/Blue Abjuration Standard Suffer no harm in hot or cold environments.
Fairness White/Blue Enchantment (compulsion) [mind-affecting] Standard Force a humanoid to trade fairly.
Karmic Aura White/Black Abjuration Swift Cause those who damage you to become fatigued. Greater affects when used with other Karmic spells.
2nd Level Spells
Name Color School Casting Time Description
Air Hike Red/Blue Transmutation [Air] Swift Leap with a sudden burst of air.
Apparition Blue/Black Illusion (phantasm) [fear, mind-affecting] 1 round Make a creature’s face appear like that of a horrifying monster.
Bite of the Wererat Red/Green or Green/Black Transmutation (polymorph) Standard Become a wererat, gaining a variety of bonuses.
Carrion Compass Blue/Black Divination Standard Use the organ of an undead to lead you to that creature’s most recent controller or the cause of the creature’s undeath.
Communal Endure Elements Red/Blue Abjuration Standard Insulate multiple creatures from hot and cold environments.
Spectral Lanterns White/Blue Abjuration [light] Standard Create four spheres of strange, otherworldly light.
Crystalline Memories Blue/Black Enchantment/Transmutation [mind-affecting] Standard Drain thoughts with a psychic assault.
Divine Retort Red/White or Red/Black Evocation [Electricity] Immediate Punish a creature who uses life energies against you.
Eagle Eye Green/Blue Divination 1 minute Creates a magical sensor directly above you that can see through foliage.
Eldritch Conduit Red/Blue Transmutation Standard Cause a target to be the origin point for one of your spells.
Elemental Beam Red/Green/Blue Evocation [see text] Standard You fire a ray of swirling elemental energies.
False Gravity Green/Blue Transmutation Standard Redirect your personal gravity.
False Life White/Black Conjuration (healing)/Necromancy Standard Tweak the forces of life and death within your body.
Fleshy Facade White/Black Transmutation (polymorph) Standard A coropreal undead appears alive.
Fury of the Sun Red/Black Transmutation [curse, fire] Standard Cause targets to suffer from heatstroke.
Gravity Wake Green/Blue Transmutation Swift Gravity twists and pulls creatures behind you as you move.
Healing Heat Red/Green or Red/White Conjuration (healing) [fire] Standard Infuse a creature with healing heat, ending frotbite.
Healing Hydration Green/Blue or White/Blue Conjuration (healing) [water] Standard Infuse a creature with healing waters, ending dehydration.
Martyr’s Tithe White/Black Conjuration (healing)/Necromancy Swift Ward another creature with your life force.
Obscure Affliction Green/Blue Transmutation Standard Make an affliction harder to identify.
Pernicious Poison Green/Black Necromancy [poison] Standard Weaken the target’s defenses against poison.
Phantasmal Assailants Blue/Black Illusion (phantasm) [fear, mind-affecting] Standard Nightmarish phantasms lash out at the target’s mind.
Share Language White/Blue Divination Standard Share your facility for language with another creature.
Slow Consumption Green/Black Necromancy [curse, evil] 10 minutes Slowly consume the life force of another creature, sustaining yourself.
Staggering Fall Green/Blue Transmutation Immediate Cause a falling creature to hit the ground particularly hard.
Status Green/White or White/Blue Divination Standard Monitor the relative positions and general condition.
Surmount Affliction Green/White Abjuration Swift You temporarily overcome one harmful condition.
Swallow your Fear Red/White Enchantment (compulsion) [emotion, mind-affecting] Standard Turn fear into anger.
Tar Ball Red/Green Evocation [Fire] Standard Hurl a sticky ball of burning tar at an enemy.
Twisted Futures White/Black Divination [Curse] Standard Curse your opponent to deny them good luck.
Unliving Status Green/Black or Blue/Black Divination Standard Monitor the relative positions and general condition of undead creatures.
Zone of Truth White/Blue Enchantment (compulsion) [mind-affecting] Standard Creatures can’t speak deliberate and intentional lies.
3rd Level Spells
Name Color School Casting Time Description
Accept Affliction Green/White Conjuration (healing) [good] Standard Transfer the effects of curses, disease and poisons from a target to you.
Adaptive Admix Red/Green/Blue Abjuration Standard Ward yourself with adaptive energy resistance.
Anticipate Teleportation Red/Blue or White/Blue Abjuration Standard The caster is surrounded with an invisible aura that anticipates and delays the teleportation of any creature into the spell’s area.
Bite of the Wereboar Red/Green Transmutation (polymorph) Standard Become a wereboar and gain a variety of bonuses.
Blink White/Black or Blue/Black Transmutation Standard Blink back and forth between the material and ethereal plan.
Blood Scent Red/Green Transmutation Standard You greatly magnify the target’s ability to smell the presence of blood.
Cacophonous Alarm Red/White Abjuration [Sonic] 1 round Create a ward that screeches painfully when broken.
Communal Share Language White/Blue Divination Standard Share your facility for language with a group of creatures.
Confess Blue/Black Enchantment [language-dependent, mind-affecting] Standard Force a creature to truthfully answer a question, or suffer the consequences.
Dark Sacrifice Red/Black Evocation Swift Drain your vitality to empower your weapon.
Dominion Link Blue/Black Divination [mind-affecting] Standard Detect surface thoughts, along with any echoes of a creature mentally controlling your target.
Elemental Blast Red/Green/Blue Evocation [Fire, Electricity, Sonic, Acid, Cold] Standard You release a wave of swirling elemental energies.
Evolution Surge Green/Blue Transmutation Standard Mutate your bonded companion.
Erupting Chains Red/Green or Red/White Conjuration (creation) [Fire] Standard Energy lashes out and pulls nearby creatures towards you, then explodes!
Ghost Lantern White/Black Evocation [Darkness, Light] Standard Create a spectral light that only you and your chosen allies can see.
Ghost Wolf Green/Black Conjuration (creation) 10 minutes Conjure a large, quasi-real dire wolf mount
Gravity Chains Green/Blue Transmutation Standard Bring into being a localized region of increased gravity that crushes your victim to the ground.
Gravity Well Green/Blue Transmutation Standard Collapse gravity in an area, dragging creatures towards the center of the effect.
Haunting Mists Blue/Black Illusion (shadow) Standard An illusion of misty vapor inhabited by shadowy shapes arises around you.
Healing Touch White/Black Conjuration (healing)/Necromancy Standard Drain your vitality to heal another.
Karmic Backlash White/Black Abjuration Swift Cause all creatures who attack you to be exhausted.
Lion’s Charge Red/Green Transmutation Swift Gain the ability to pounce.
Minor Phantom Object Blue/Black Illusion (shadow) 1 minute Like Minor Creation, except the object created is a semi-real illusion.
Omnimental Seal Red/Green/Blue Evocation Standard Place a seal on the ground that grants you elemental power while you remain within.
Pall of Twilight Blue/Black Illusion (shadow) [darkness, mind-affecting] Standard Create an illusory darkness that dims the light and minds within.
Phantasmal Strangler Blue/Black Illusion (phantasm) [fear, mind-affecting] Standard Create a phantasmal image of a fearsome creature to strangle your target.
Phantom Steed Green/Blue Conjuration (creation) 10 minutes Conjure a large, quasi-real horse-like mount.
Prayer Red/White or Red/Black Enchantment (Compulsion) [Mind-Affecting] Standard Bring special favor on your allies and disfavor to your enemies.
Resilient Reservoir Red/White Transmutation [Force] Standard You create a magical well of retribution that you can unleash with blinding speed.
Searing Exposure Red/White Evocation [Fire, Light] Standard You expose the target to the effect of hours of exposure to severe heat and the desert sun in only a moment.
Sepia Snake Sigil Green/Blue or White/Blue Conjuration (creation) [force] 10 minutes Place a paralyzing ward into the text of a written work.
Shocking Image Red/Blue Illusion (figment) [electricity] Standard Create illusory doubles that discharge with an electric shock when destroyed
Skull Watch White/Black Abjuration/Necromancy Standard Animate a shrieking skull to guard an area.
Stinking Cloud Green/Black Conjuration (creation) [poison] Standard Create a bank of fog that nauseates living creatures.
Thermal Sight Red/Blue Divination [Fire, Cold] Standard See rises and falls in temperatures.
Twine Double Blue/Black Illusion (shadow) 1 minute Create a copy of yourself, made of cloth and twine.
Undead Torch Red/Black Necromancy Standard Enhance undead against the living with arcane fire.
Wall of Split Illumination White/Black Evocation [darkness, light] Standard Create a sheet of light and dark.
4th Level Spells
Name Color School Casting Time Description
Accursed Acids Green/Black Evocation [acid, curse] Standard Shoot rays of disfiguring, cursed acid.
Bite of the Werewolf Red/Green or Green/Black Transmutation (polymorph) Standard Become a werewolf, and gain a variety of bonuses.
Blazing Dive Red/Blue Evocation [Air, Fire] Standard Launch yourself like a burning comet.
Blightburn Weapon Red/Black Transmutation Standard Infuse a weapon with blightburn.
Body Heat Ray Red/Blue Transmutation [Cold, Fire] Standard Drain heat from one creature to burn another.
Burning Tar Bolts Red/Green Conjuration (Creation) [earth, fire] Standard Shoot out bolts of sticky, burning tar.
Coward’s Lament Red/White Enchantment (compulsion) [mind-affecting] Standard You compel an opponent to face you in combat, or suffer for its cowardice.
Create Treasure Map Blue/Black Divination 1 hour Using a dead creature’s body, you create a map that reveals the locations of any valuables it knew of in life.
Curse of Burning Sleep Red/Black Transmutation [curse, fire] Standard Place a curse upon a creature that immolates them the next time they fall asleep.
Discern Lies White/Blue Divination Standard Concentrate on one target, allowing you to know if it is intentionally lying.
Energy Spheres Red/Green/Blue Evocation [acid, cold, electricity, fire, sonic] Standard Create five sphere of energy corresponding to the five types of energy.
Explosive Banishing Red/Black Evocation/Necromancy Standard Banish a conjured creature with explosive force.
Gravity Sphere Green/Blue Transmutation Standard Create a bubble of heavy, low, or no gravity.
Greater False Life White/Black Conjuration (healing)/Necromancy Standard Manipulate the forces of life and death within your body.
Greater Portal Alarm White/Blue Abjuration/Divination Standard Create a ward that tells you who and what passes through a portal.
Grove of Respite Green/White/Blue Conjuration (creation) 10 minutes Create a sheltered grove of mystically warded trees to rest in.
Haboob Green/Blue Conjuration (creation) [Earth, Air] Standard Create a haze of swirling dust and piercing sands.
Hellmouth Lash Red/Black Evocation [evil, fire] Standard Turn your tongue into a whip of hellfire.
Hoard Life White/Black Conjuration (healing)/Necromancy 1 minute Store your vital energy in a gemstone for later use.
Ice Web Green/Blue Transmutation Standard Create a many-layered mass of strong, frigid spiderwebs.
Instant Fake Blue/Black Illusion (shadow) Standard Create an illusory duplicate of an item.
Jet of Steam Red/Blue Evocation [fire, water] Standard Release a jet of superheated steam.
Lightning Fog Red/Green or Red/Blue Conjuration (creation) [Electricity] Standard You conjure a smoky cloud that fills the area with small electrical discharges.
Mana Flux Green/Blue or White/Blue Abjuration Standard Disrupt mana in the area around you.
Master’s Mutation Green/Blue Transmutation Standard Mutate one of your conjured creatures.
Mystic Detention White/Blue Abjuration Standard Contain the magics of a small group.
Nauseating Trail Green/Black Conjuration (creation) [poison] Standard Your target exudes stinking vapors.
Nightmare Terrain Blue/Black Illusion (shadow) Standard Create an illusory area of horrific images that blocks vision and can entangle foes.
Obsidian Flows Red/Green Transmutation [earth, fire] Standard Turn the ground to molten glass, entangling creatures and creating difficult terrain.
Panacea Green/White Conjuration (healing) Standard Heal an ally of damage and afflictions.
Phantasmal Killer Blue/Black Illusion (phantasm) [emotion, fear, mind-affecting] Standard Create a phantasmal image of a fearsome creature to kill your target.
Phantom Chariot Green/Blue Conjuration (creation) 10 minutes Conjure a quasi-real heavy chariot.
Phantom Hooves Green/Blue Transmutation 1 minute Grant an animal the power of a phantom steed while serving as a mount.
Prismatic Blast Red/Green/White/Blue/Black Evocation Standard Cause shimmering, multicolored beam of light to strike out at a foe.
Prismatic Seal Red/Green/White/Blue/Black Evocation Standard Place a seal on the ground that grants you prismatic power while you remain within.
Recoil Blue/Black Abjuration/Necromancy Standard Counter a spell and rip it from your opponent’s mind.
Revenance White/Black Necromancy 1 full round Temporarily bring back your ally as a revenant.
Righteous Vigor Red/White or Red/Black Enchantment (compulsion) [mind-affecting] Standard Infuse a creature with a surge of furious divine energy.
Secure Shelter Green/White/Blue Conjuration (creation) 10 minutes You conjure a sturdy cottage or lodge with mystical wards.
Seeker’s Sight White/Blue Divination Standard Sharpen your perceptive abilities against a creature.
Sepia Snake Aegis Green/Blue or White/Blue Conjuration (creation) [force] 10 minutes Your shield safeguard’s you in an amber ward if you would fall.
Symbol of Laughter Blue/Black Enchantment (compulsion) [Mind-Affecting, Symbol] 10 minutes Create a symbol that that affects all creatures near it with uncontrollable laughter when triggered.
Touch of Slime Green/Black Conjuration (summoning) [disease] Standard Cause a target to be affected as per green slime.
Violent Accident White/Black Divination [curse] Standard Curse your victim to suffer a dangerous accident.
Virulence Green/Black Necromancy [evil] Standard Make diseases and poisons in the area act swiftly against their victims.
Wandering Star Motes White/Blue Evocation [light, mind-affecting] Standard Create sparkling motes of bright light that daze targets they affect.
5th Level Spells
Name Color School Casting Time Description
Arcane Turmoil Red/Blue Abjuration Standard Counter a spell and rip additional mana free of your foe.
Barghest’s Feast Red/Black Necromancy [death, evil] Standard Consume a corpse in an unholy blaze.
Bite of the Werebear Red/Green Transmutation (polymorph) Standard Become a werebear, gaining some bonuses.
Greater Blink White/Black or Blue/Black Transmutation Standard Blink with more control.
Burning Stride Red/Blue Conjuration (teleportation) [fire] Standard Like Dimension Door, but creating a fireball where you leave.
City Stride White/Blue Conjuration (teleportation) 1 round Teleport from one town to another.
Cleanse Green/White Conjuration (healing) Standard Positive energy infuses and cleanses your body.
Cloudkill Green/Black Conjuration (creation) [poison] Standard Generate a bank of fog that kills the inexperienced.
Coat of Arms Red/White Abjuration [Force] Standard Create a shield of jagged force shards.
Daltim’s Fiery Tentacles Red/Green Conjuration (creation) [fire] Standard Create a field of burning tentacles to appear to grapple your foes.
Dimensional Fog Green/White or White/Blue Conjuration (creation) Standard Create a mystical fog cloud so thick it impedes movement even for ghosts.
Echolocation Red/Green Transmutation [sonic] Standard Perceive the world like a bat, gaining blindsight.
Empower Bond Red/Green, Red/White, or Green/White Divination Standard Hone the bond between you and your bonded companion.
Feeblemind Blue/Black Enchantment (compulsion) [mind-affecting] Standard Cause a creature who is weak-willed to become mentally lizard-like.
Flaywind Burst Green/Blue Evocation [Air, Earth] Standard Create a windstorm blast of flaying winds.
Grasp of Molten Glass Red/Green Conjuration (Creation) [earth, fire] Standard Cover your victim with burning glass.
Greater Divine Retort Red/White or Red/Black Evocation [Electricity] Immediate Powerfully punish a creature who uses life energies against you.
Greater Heroism Red/White Enchantment (compulsion) [mind-affecting] Standard Imbue a creature with greater bravery and morale in battle.
Heal Companion Green/White Conjuration (healing) Standard Wipe away injury and afflictions from your bonded companion.
Holy Ice White/Blue Transmutation [cold, good, water] Standard Create a large mass of frozen holy water to be used for an effect.
Jungle Mind Green/Blue Divination (scrying) 1 minute You merge your mind into the jungle’s social hierarchy.
Jungle’s Rapture Green/Black Transmutation [Curse] Standard Slowly turn a creature’s flesh to wood.
Leadbolt Green/Black Conjuration (creation) [Earth, Poison] Standard Launch bolts of toxic lead.
Life Bubble Red/Blue Abjuration Standard You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions.
Lunia’s Blessing White/Blue Abjuration [Good] Standard Create a ward that protects you against rimefire and similar forces.
Major Phantom Object Blue/Black Illusion (shadow) 10 minutes Like Major Creation, except the object created is a semi-real illusion.
Manifest Life and Death White/Black Conjuration (healing)/Necromancy Standard Siphon life-giving energies from one creature to another.
Mark of Justice White/Black Necromancy [curse] 10 minutes Curse a target to prevent them from doing something undesirable.
Mass Eldritch Conduit Red/Blue Transmutation Standard Cause a group to act as the origin point for one of your spells.
Mind Fog Blue/Black Enchantment (compulsion) [mind-affecting] Standard Produce a bank of thin mist that weakens mental resistance.
Mystic Tithe White/Black Conjuration (healing)/Necromancy Standard Draw life from failed spells.
Nightmare Blue/Black Illusion (phantasm) [mind-affecting, evil] 10 minutes Send a hideous and unsettling vision to a creature you designate.
Old Salt’s Curse Blue/Black Necromancy [curse] Standard Cause a target to be sick, and staggered if they go out to sea.
Permeable Form White/Black or Blue/Black Transmutation Immediate You become incorporeal for a brief time.
Phantasmal Web Blue/Black Illusion (phantasm) [mind-affecting] Standard You implant within the minds of your foes the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders.
Phantom Stag Green/Blue Conjuration (creation) 10 minutes Conjure a staglike creature that bears a target into combat or overland.
Planar Adaptation Red/Green/White/Blue/Black Transmutation Standard Attune a creature to a plane.
Radiant Fog Green/White or White/Blue Conjuration (Creation) [Light] Standard Create a patch of thick fogs that roil with sparkling radiance.
Radiant’s Blessing Red/White Abjuration [Good] Standard Create a ward that protects you against hellfire and similar forces.
Raise Bonded Companion White/Black Conjuration (healing) 1 minute Raise your bonded companion if you could normally be raised.
Raise Dead White/Black Conjuration (healing) 1 minute Raise from the dead a creature who qualifies.
Righteous Might (or Malevolent Fury) Red/White or Red/Black Transmutation [See text] Standard Become a vessel of righteous anger or malicious wrath.
Secret Chest Blue or Red/Green/White/Blue/Black Conjuration (summoning) 10 minutes Store a chest in extradimensional space or on limbo
Spirit Self White/Black or Blue/Black Necromancy Standard Send out your spirit to explore around you.
Suppression Field White/Blue Abjuration Standard Make spellcasting more difficult around you.
Swift Etherealness White/Black or Blue/Black Transmutation Swift Cause a creature to become ethereal for a short time.
Symbol of Scrying Blue or Red/Green/White/Blue/Black Divination (scrying) [Symbol] 10 minutes Create a symbol that lets you observe the area at great distances.
Symbol of Striking Blue/Black Illusion (shadow) [Symbol] 10 minutes Create a symbol that unleashes a shadowy weapon to strike your foes once triggered.
Unholy Ice Blue/Black Transmutation [cold, evil, water] Standard Create a large mass of frozen unholy water to be used for an effect.
Unweave Weather Green/Blue Transmutation 1 standard action, see text Free any magically controlled weather.
Weird Form Red/Blue Transmutation (polymorph) [fire, water] Standard Change your form to be like a weird.
Withdraw Affliction Green/Black or White/Black Necromancy Standard Rip a toxin, disease, or curse out of one creature and afflict another with it.
6th Level Spells
Name Color School Casting Time Description
Antimagic Field Green/Blue or White/Blue Abjuration Standard An invisible sphere surrounds you where magic ceases to work.
Battlecry Red/White Evocation [mind-affecting, sonic] Swift Cause the next attack made to gain a large bonus to damage, and your allies to come to their senses.
Battlemind Link Red/White or Green/White Divination [mind-affecting] Standard You link with an ally, allowing the two of you to fight in tandem, perfectly coordinated.
Black Mark Blue/Black Necromancy [curse, fear] Standard Mark a target with a black marking no larger than your hand.
Chains of Light White/Blue Conjuration (creation) [Force, Light] Standard Hold a target immobile by glowing golden chains of pure light.
Channeled Elemental Wave Red/Green/Blue Evocation [Fire, Electricity, Sonic, Acid, Cold] See text Release a wave of swirling elemental energy.
Cloak of Dreams Green/Blue Enchantment (compulsion) [mind-affecting] 1 round Create a soporiific aura around yourself, making creatures near you fall asleep.
Cylian Vitality Red/Green/White Transmutation Standard Bolster your allies with the strength of the wilds.
Destructive Surge Red/Black Transmutation Swift Cause a weapon to deal additional disintegration damage with each hit.
Disintegrate Red/Black Transmutation Standard Cause a target to turn to dust.
Elemental Assessor Red/Green/Blue Evocation [acid, cold, electricity, fire] Standard Cause a ray of spiraling colors to strike your target, doing a variety of damage.
Energy Barrier Red/Green/Blue Abjuration Standard Gain a buffer against all elemental damage.
Greater Anticipate Teleportation Red/White/Blue Abjuration 10 minutes The caster is surrounded by a contingent aura that triggers when a creature teleports into the spell’s area.
Greater Omnimental Seal Red/Green/Blue Evocation Standard Place a seal on the ground that grants you great elemental power while you remain within.
Greater Status Green/White or White/Blue Divination Standard Monitor the health of many creatures.
Greater Unliving Status Green/Black or Blue/Black Divination Standard Monitor the health of many undead creatures.
Guards and Wards Green/White/Blue Abjuration 30 minutes Create a series of guards and wards on a given building.
Hellfire Ray Red/Black Evocation [evil, fire] Standard Cause a blaze of hellfire to sear your body and destroy your foe.
Heroes’ Feast Green/White Conjuration (creation) 10 minutes Bring forth a great feast to heal and bolster your allies.
Karmic Retribution White/Black Abjuration Swift Stun those who attack you. Greater effects with other karmic spells.
Legend Lore Blue/Black Divination See text Bring to your mind legends about important people, places, or things.
Mystic Hardening Red/Green/Blue Transmutation Standard Protect an object against physical or elemental trauma.
Planar Scrying Red/Green/White/Blue/Black Divination (scrying) 1 hour Observe a creature on another plane.
Prismatic Aura Red/Green/White/Blue/Black Abjuration Standard You are surrounded in a flashing aura, shimmering with the five colors of mana.
Prismatic Bow Red/Green/White/Blue/Black Evocation Standard Create a glittering longbow, shimmering with the five colors of mana.
Prismatic Shield Red/Green/White/Blue/Black Abjuration [Force] Standard Create a floating shield of force, infused with the five colors of mana.
Project Image Blue/Black Illusion (shadow) Standard Create a quasi-real version of yourself.
Revive Construct White/Blue Transmutation 1 minute Return false life to a construct, though it loses any mind or memories it had.
Revive Undead White/Black Necromancy [Evil] 1 minute Return false life to an undead, though it loses any mind or memories it had.
Rimefire Ray Blue/Black Evocation [cold, evil] Standard Launch a frigid lash of rimefire to freeze your body and destroy your foe.
Storm of Ice and Fire Red/Blue Evocation [cold, fire] Standard Bring forth a swirling vortex of smoking lava intermixed with chunks of steaming ice.
Swarm Skin Green/Black Transmutation Standard Convert all of your soft tissue into swarms of insects or other creatures and send them off to do your bidding.
Tar Pool Red/Green Transmutation [earth, fire] Standard Convert the ground to hot tar.
Total Repair White/Blue Transmutation Standard Remove damage and afflictions from a construct.
True Heal Green/White Conjuration (healing) Standard Channel positive energy to wipe away injury and afflictions.
Vampiric Gutsnake Green/Black Transmutation Standard A fanged tentacle erupts from your stomach and drains vitality from your foes.
7th Level Spells
Name Color School Casting Time Description
Abusive Indulgence White/Black Conjuration (healing)/Necromancy Standard Heal those who show you allegiance and inflict wounds upon the rest.
Adamantine Wings Green/Blue Transmutation Standard Grow a pair of adamantine wings.
Antimagic Ray Green/Blue or White/Blue Abjuration Standard Wrap a creature with a weak field of antimagic.
Arenson’s Aura White/Blue Abjuration Standard Project magical interference from your body.
Clone Green/Blue Transmutation 10 minutes Make an inert duplicate of a creature, in preperation should the creature be slain.
Control Weather Green/Blue Transmutation 10 minutes, see text Control the weather of a size able area.
Destruction Red/Black Necromancy [death, evil] Standard Deliver massive damage to a target.
Epidemic Green/Black Necromancy [disease, evil] Standard Cause a target to contract a disease that becomes highly contagious.
Ethereal Jaunt White/Black or Blue/Black Transmutation Standard Become ethereal.
Fire Seeds Red/Green Conjuration (creation) [fire] Standard Imbue acorns or holly berries with burning power
Greater Prismatic Seal Red/Green/White/Blue/Black Evocation Standard Place a seal on the ground that grants you great prismatic power while you remain within.
Greater Restoration Green/White Conjuration (healing) 3 rounds Undo many ailments in a living creature.
Incarnum Vigor Green/White Conjuration (healing) Standard Infuse yourself with positive energy, amplifying your healing spells.
Insanity Red/Black or Blue/Black Enchantment (compulsion) [mind-affecting] Standard Cause a creature to suffer continuously from confusion.
Instant Summons Red/Green/White/Blue/Black Conjuration (summoning) Standard Call a nonliving item directly to your hand.
Interplanar Sending Red/Green/White/Blue/Black Evocation Standard Send a message to someone on another plane of existence.
Maddening Exile Red/Blue/Black Conjuration (teleportation) 1 round You exile the target into a twisted extra-dimensional dungeon.
Mage’s Magnificent Mansion Green/Blue Conjuration (creation) 10 minutes Conjure an extra-dimensional dwelling that has a single, hidden entrance.
Malicious Spite Red/Black Enchantment (compulsion) [emotion, mind-affecting] Standard You invoke feelings of a driving malicious intent in your victim.
Observer’s Contract White/Blue Abjuration/Divination [Lawful] Standard A magical contract links you and your target.
Plague Storm Green/Black Necromancy [disease, evil] Standard Create a fog cloud that causes those inside to be infected by a disease.
Plane Shift Red/Green/White/Blue/Black Conjuration (teleportation) Standard Move targets to another plane of existence or alternate dimension.
Primal Trigger Red/Green Conjuration (healing)/Transmutation Standard Grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but at a price.
Prismatic Eye Red/Green/White/Blue/Black Evocation Standard Create an apple-sized floating eye, shimmering with the five colors of mana.
Prismatic Spray Red/Green/White/Blue/Black Evocation Standard Cause shimmering, multicolored beams of light to spray from your hand.
Rallying Shout Red/White Enchantment (compulsion) [mind-affecting] Immediate Laying low an enemy, your shout a battle cry that inspires your allies.
Resurrect Bonded Companion White/Black Conjuration (healing) 1 minute Resurrect your bonded companion if you could normally be resurrected.
Resurrection White/Black Conjuration (healing) 1 minute Raise a creature (assuming it qualifies), returning it with more life than Raise Dead.
Reverse Gravity Green/Blue Transmutation Standard Reverse gravity in an area.
Scouring Winds Green/Blue Evocation [air, earth] Standard Cause a windstorm of stinging sand that blocks vision.
Sepia Snake Snare Green/Blue or White/Blue Conjuration (creation) [force] Standard Entrap your foe in an amber field.
Sequester Green/White/Blue or White/Blue/Black Abjuration Standard Ward a target against divination effects and render them comatose.
Simulacrum Blue/Black Illusion (shadow) 12 hours Create an illusory duplicate of a creature.
Slime Wave Green/Black Conjuration (summoning) [disease] Standard Bring forth an explosive wave of green slime.
Stone Trap Green/Blue Transmutation Standard Turn a boulder into a hidden floating trap.
Teleport Trap White/Blue Abjuration 10 minutes Ward an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting.
Waves of Delirium Blue/Black Necromancy Standard All creatures hit by the waves are mentally exhausted.
Waves of Exhaustion Green/Black Necromancy Standard All creatures hit by the waves are exhausted.
8th Level Spells
Name Color School Casting Time Description
Avascular Mass Green/Black Evocation/Necromancy [Acid, Evil] Standard Acids violently consume and reform your victim’s flesh into a bloody web.
Blood Mist Red/Green Conjuration (creation) [poison] Standard Summon forth a cloud of rust-red toxic algae.
Brilliant Inspiration Red/Blue Evocation [language-dependent] Standard You open a link between your mind and the subject’s mind, giving advice and encouragement.
Call Construct Red/Green/White/Blue/Black Conjuration (teleporation) 10 minutes Summon a construct to you.
Deadly Lahar Red/Green Conjuration (Creation)[Fire, Earth] Standard Create a blast of pyroclastic mud.
Discern Location Red/Blue or Blue/Black Divination 10 minutes The most powerful means of locating creatures or objects.
Fool’s Forbiddance White/Black or Blue/Black Abjuration [mind-affecting] Standard You create an area of warding that adversely affects all enemies that dare enter it
Ghostform White/Black or Blue/Black Transmutation Standard Become incorporeal, like a ghost.
Halaster’s Blacksphere Red/White or Red/Blue Evocation [Force] Standard Create an explosion of crimson force that damages and traps your foes.
Karlov’s False Life White/Black Conjuration (healing)/Necromancy Standard Greatly manipulate the forces of life and death within your body.
Lion’s Roar Red/White Evocation [Sonic] Standard You release a tremendous roar that harms your foes and bolsters your allies.
Maddening Whispers Red/Blue/Black Enchantment (Compulsion) [Mind-Affecting] 1 full round Your words burrow into your foes’ minds, spawning dark and disturbing thoughts.
Magic Miasma Green/White or White/Blue Abjuration Standard Create a solid fog that weakens spellcasters within.
Mantle of Doubt White/Black Enchantment (compulsion) [emotion, fear, mind-affecting] Standard Force doubt upon those who would dare cross you.
Mass Planar Adaptation Red/Green/White/Blue/Black Transmutation Standard Attune a group of creatures to a plane.
Maze Red/Blue Conjuration (teleportation) Standard Banish the subject into an extra-demnsional labyrinth.
Mind Blank White/Blue Abjuration Standard Be protected from spells that gather information, along with mind-affecting spells and affects.
Mind of the Labyrinth Blue/Black Enchantment (Compulsion) [Mind-Affecting] Standard Your mind bewilders those who try to touch it.
Prismatic Blade Red/Green/White/Blue/Black Evocation Standard Create a ephemeral blade, shimmering with the five colors of mana.
Prismatic Wall Red/Green/White/Blue/Black Abjuration Standard Create a vertical, opaque wall, shimmering with the five colors of mana.
Rebuild Construct White/Blue Transmutation 1 minute Return false life to a construct, even if almost fully destroyed, though it loses any mind or memories it had.
Reconstruct Undead White/Black Necromancy [Evil] 1 minute Return false life to an undead, even if almost fully destroyed, though it loses any mind or memories it had.
Rift of Ruin Red/Green/Black Conjuration (creation) [chaotic, evil] Standard Tear a rift in reality, creating an extra-dimensional hole into the abyss.
Simbul’s Skeletal Deliquescence Green/Black Transmutation/Necromancy [Curse, Evil] 1 minute You turn your victim’s bones and hard tissue to mush.
Stormrage Red/Blue Transmutation [air, electricity] Standard You harness the powers of wind and storm to move, protect yourself, and attack.
Symbol of Insanity Red/Black or Blue/Black Enchantment (compulsion) [Mind-Affecting, Symbol] 10 minutes All weak-willed creatures who approach become insane.
Temporal Stasis Green/Blue or Blue/Black Transmutation Standard Place a subject into a state of suspended animation.
Tornado Throw Red/Blue or White/Blue Evocation [Air, Maneuver] Standard Catch your opponent with your weapon and hurl them with the force of a tornado.
Warband’s Bond Red/White or Green/White Divination [mind-affecting] Standard You link a group together, allowing them to fight in tandem, perfectly coordinated.
9th Level Spells
Name Color School Casting Time Description
Absorption White/Blue Abjuration Standard Absorb spells targeting you.
Bilocation Green/Blue Conjuration (Creation) Standard Create an identical copy of yourself.
Black Blade of Disaster Red/Black Conjuration (Creation) Standard Create a black blade of destructive energy that rends your enemies to dust.
Choose Destiny Red/Blue or White/Black Divination Standard Cause your actions to be more fortunate.
Communal Mind Blank White/Blue Abjuration Standard Cause multiple creatures to be protected from all devices and spells that gather information.
Control Winds Green/Blue Transmutation [air] Standard Alter the wind force in the area surrounding you.
Energy Conversion Red/Green/Blue Abjuration Standard Gain a buffer against all elemental damage that you can turn against your enemies.
Etherealness White/Black or Blue/Black Transmutation Standard Cause multiple creatures to become ethereal.
Eye of Power Red/Blue Divination (Scrying) 10 minutes Create an Arcane Eye you can cast some spells through.
Feast of Champions Green/White Conjuration (creation) 10 minutes Bring forth an incredible feast to empower and fortify your allies.
Gate Red/Green/White/Blue/Black Conjuration (teleportation or calling) [Air, chaotic, earth, evil, fire, good, lawful, water or none; see text] Standard Use as a mode of planar travel or to call creatures.
Greater Planar Scrying Red/Green/White/Blue/Black Divination (scrying) Standard A planar scrying that takes less time and can have other spells cast through it.
Heroic Invocation Red/White Enchantment (compulsion) [mind-affecting] 1 round Speaking words of ancient power, you bestow heroic powers on your allies.
Hungry Darkness Red/Black Evocation [curse, darkness, force] Standard Create an area of intense blackness that is filled with unseen chewing teeth and ravenous maws.
Implosion Red/Black Evocation Standard Create a destructive resonance inside a creature.
Plague Green/Black Necromancy [evil] Standard Spawn a disease that rapidly consumes its host.
Polar Midnight Blue/Black Transmutation [cold, darkness] Standard Plunge an area into the lethal chill of the arctic night.
Prismatic Deluge Red/Green/White/Blue/Black Evocation Standard Rain down a column of light, shimmering with the five colors of mana.
Prismatic Ray Red/Green/White/Blue/Black Evocation Standard Shoot out a brilliant lance of energy, shimmering with the five colors of mana.
Prismatic Sphere Red/Green/White/Blue/Black Abjuration Standard Like Prismatic Wall, but in a sphere centered on you.
Purifying Flame Red/White Conjuration (healing)/Evocation [fire, good] Standard Unleash a wave of restorative energy and cleansing flame.
Scourge of the Horsemen Green/Black Evocation/Necromancy [acid, evil] Standard Blast an area with a horrific combination of soul-rending energy and physical corrosion.
Serenity Green/White Abjuration Standard Dispel many effects in an area.
Storm of Vengeance Red/Green/Blue Conjuration (summoning) 1 round Create a huge black storm cloud in the air which has a multitude of effects.
Wall of Suppression Green/Blue or White/Blue Abjuration 1 minute You create a field of glittering motes that suppresses magical effects within it.
Weird Blue/Black Illusion (phantasm) [emotion, fear, mind-affecting] Standard Affect multiple targets with a phantasmal killer.
World Wave Green/Blue Transmutation [earth, water] Standard Cause natural terrain to surge beneath you, propelling you with destructive force.
10th Level Spells
Name Color School Casting Time Description
Algadon’s Rage Red/Black Evocation [evil, fire] 1 Full Round Unleash Algadon’s hellish creation.
Cast in Stone Green/White or Green/Black Transmutation Standard Gain a gorgon’s petrifying gaze.
Mass Harm Red/Black Necromancy Standard Damage multiple targets, opening massive wounds.
Mass Heal Green/White Conjuration (healing) Standard Heal multiple targets, closing massive wounds.
Time Stop Red/Blue Transmutation Standard Speed up time greatly for you.
11th Level Spells
Name Color School Casting Time Description
Reality Maelstrom Red/Green/White/Blue/Black Conjuration (teleportation)/Evocation Standard You tear a hole in reality itself that sucks all loose material and creatures into it, sending them to a random plane.

Multi-Mana Spells

Skies of Glass Planeswalker Planeswalker