Campaign of the Month: January 2015
Skies of Glass
- Level: Red/Blue 5
- Components: V, S, M (a bit of eggshell)
- Casting Time: 1 standard action
- Range: touch
- Target: creatures touched, up to one/level
- Duration: 1 hour/level; see text
- Saving Throw: Will negates (harmless)
- Spell Resistance: yes (harmless)
You surround the touched creatures with a constant and moveable skin-tight shell of tolerable living conditions. This shell enables the subjects to breathe freely (regardless of what the subject requires to breathe), even underwater or in a vacuum, as well as granting them a 75% fortification against inhaled diseases, poisons, and other effects that specify they must be inhaled. In addition, the shell protects subjects from extremes of temperature (per Endure Elements) and grants a +5 competence bonus on saving throws made against extremes of pressure (such as high altitude or deep oceans). Notably, this spell does not actually create air or water or any other substance, allowing it to function even on the Quasi-Elemental Plane of Vacuum – the abjuration simply alters the environment relative to the creature.
Life bubble does not provide protection from negative or positive energy, the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).
When you cast this spell it has a total duration of 1 hour per caster level. You can divide this duration up in 1 hour increments, not necessarily equally, between up to 1 creature per caster level.