Languages of Creed

There are a plethora of languages across Creed, ranging from the harsh clicks and snaps of Aven to the almost melodic Elven. While most all races have a language of their own, regions will often have a certain language (or a collection of languages) that acts as a universal language between the societies living there. Some remote areas have distinct enough dialects of regional and/or racial languages that they qualify as a quasi-distinct language all on their own. Unique among languages is Common, the trade tongue. While not everyone knows Common, many people in cities and nearly all merchants, in even rural areas, are at least passingly familiar with it.

Notably, the languages on Creed are far from static. Languages change along with the people that speak them, and as such the language of ones ancestors may have differed in all but name from what they speak today, though both may call it “Elven”. As a general rule, languages change substantially enough to be called a different language for every 10 generations. These generations are measured by the dominant race that speaks the language (such as Elven for elves), and a single generation is generally measured as the time it takes to reach middle age for a species. See Linguistics for more information on this.

Racial and Regional Languages


Avens, elen, raypen, and owl avens speak a unique language called Akris, but most commonly known as Aven. The aven language is mostly made up of throat sounds, particularly squeaks, screams and hums, as well as beak snaps. The shape of the beak (or mouth) and position of the tongue are important in this, but unlike the languages of the other races, it requires little actual closing of the mouth, which other races find odd to look at as well as odd in sound. Though Aven can be at least somewhat replicated by most race’s vocal abilities, few people who are not aven have learned the aven language. Though the birdlike shrills are the most famous and parodied part of aven language, most of the actual sounds are hums, growls, and snaps, the pitch, tone and duration of which determine the meaning, with whistles and screams to further specify. Aven has a unique alphabet, though it shares many similarities with Auran.


Catfolk and nishoba speak this fairly simplistic language, comprised largely of growls, snarls, chuffs and whistles. While the language once differed greatly between the various tribes and had no known written form, their exposure to tradesmen and regional neighbors eventually resulted in a codified and more uniform language simply called “Catfolk” some time ago. Historically, catfolk did not have an alphabet as many other races do; their written language was made of elaborate pictograms and pictoforms, and most history and lessons were passed down orally from one generation to the next. Today, however, catfolk has gained a written language using the Common alphabet.


Also known as the trade tongue, common is a bastardization of almost every language spoken on Creed. While it lacks the finesse or natural ease of some languages, it has a clarity of detail and simplistic structure that makes it invaluable to both traders and travelers. Common has its own alphabet, though it’s almost entirely made up of fragmented symbols and structures from other languages on Creed. While a common language has been spoken by almost all races on Creed for millennia now, “common” is a swiftly changing language, adapting in response to change from languages the globe over. As such, a document written in common from even a couple hundred years past may be easily misunderstood and something from over a millennium ago may well be entirely indecipherable.








Elves speak a lyrical language called Lysondiel, though most commonly simply called Elvish or Elven. Elvish is a graceful language with very few hard sounds. Most words are composed of soft sounds, which flow one word to the next. The few words which do contain hard sounds are among the rudest words in the elven tongue. Elven is a fairly expansive language, with a large and unique alphabet, and a lexicon which could contain the languages of several other species at once.


Cephalids and some cecaelia “speak” a unique language known as Gacli. Predominantly “spoken” using subtle movements of their tentacles, gacli uses only the occasional snapping, tapping, or grinding of the beak to add emphasis or punctuation. Because of its unique requirements, few outside of the cephalids can properly speak it, though the cecaelia are capable of approximating it by using tools to replace the sounds normally made with the beak. Gacli has a unique alphabet, though it shares many similarities with Aquan.

High Keld






Kenkra – Kenku Sign

Kenku developed Kenkra as a means of silent communication, gesturing with their hands and face to convey message and emotion. Originally created to aid hunting parties in the dangerous Klurikon swamps, innumerable rogues, spies, and assassins have since found it a very useful tool in their fields. Kenkra has no written form, for obvious reasons.


Kithkin speak a language known as Kith. Kith is a rapidly spoken and highly metaphorical language, reliant on references to ancient stories and tales to more rapidly convey concepts. While kithkin may rely on their thoughtweft to ensure their fellows know the story they refer to, this often makes it difficult for non-kithkin speakers to follow conversations between kithkin, even if they do know the language. Kith has a unique alphabet, though incorporates some elements of Dakkra, Loxen, Kip and even Celestial.


Kitsune speak a language known as Kipsro, often bastardized as simply “Kip”, a combination of sibilant sounds and long, meaningful pauses, coupled with soft motions of the face. Kip has a unique syllable-based logographic writing system, using glyphs to represent words or morphemes (meaningful components of words, as in mean-ing-ful), rather than phonetic elements.

Low Keld







Nezumi speak with a cluttering combination of barks, squeaks and clicks called Nits. Their written language is barely more complicated than scratches and pictographs depicting the object or event in question, though the pictographs are rarely descriptive enough to be understood easily by anyone outside their own clan.


Orcs speak a coarser language known as Mok’ra, though most commonly simply called “Orcish”. Orcish lacks the subtlety of many other languages and relies heavily on context, repetition and volume to add emphasis or meaning. There are many orcish dialects, though each is functionally similar. Orcish has a unique syllable-based logographic writing system, using glyphs to represent words or morphemes rather than phonetic elements.




Goblins and kobolds speak a language known as poin, though many linguists believe the simplistic language did not originate from either race. Poin is a chittery and fast-paced language, though lacks much depth or finesse. Some of today’s more intellectual goblins have taken it upon themselves to attempt to advance the complexity of poin, though spirited debate over how to do so has prevented much progress. Poin’s written form is relatively modern and shares an alphabet with Common.


Hurloon and Talruum minotaurs…


Viashino speak a language known as virras, or “Sand-Tongue”. Spoken with hisses, growls, and low pitch murmurs, virras has a very primal tone to the otherwise complex language. Virras has a unique written form, existing as a mixture between pictographs and a consonant-based logographic system, using glyphs to represent phonetics or phonetic elements, depending on context.

Planar Languages

Planar languages are rare and unusual languages that are difficult to learn and speak. These languages are common among the outer planes, but the races of Creed rarely automatically learn them. Planar languages cannot be translated without Tongues or more powerful magic.


Lesser Demons, True Demons, creatures tied to abyssal power, and some intelligent creatures native to The Dark Lands speak this…


Ocean Angels, Water Elementals, creatures tied to elemental water, and some intelligent creatures native to the oceans speak this fluid language. Aquan is difficult to speak above water, but may be understood perfectly underwater, unlike most other languages.


Air Elementals, creatures tied to elemental air, and some intelligent creatures native to the skies speak this soft-spoken, breathy language.


Lesser Angels, True Angels, creatures tied to celestial power, and some intelligent creatures native to The Lands of Light speak this…


The language of the djinn, jannti is a hybridization of the elemental languages…


Fire Angels, Fire Elementals, creatures tied to elemental fire, and some other intelligent creatures native to the mountains speak this…


Slaad and some intelligent creatures native to the roiling chaos of Limbo speak this…


Earth Elementals, creatures tied to elemental earth, and some intelligent creatures native to the deep rock and stone of Creed speak this…

Mystic Languages

Mystic languages are extremely rare languages and require at least a bit of magical aptitude to be able to properly learn and speak. These languages can only be learned in-game, require extensive training, and no races automatically learn them. Races the have access to “All” languages at character creation do not include mystic languages. Mystic languages cannot be translated by magical means. Attempts to learn mystic languages through magical means have historically be unsuccessful.


Intelligent Dragons…






The true and universally underlying language of magic, fragments of Karthos are inevitably worked into the verbal component of all magical spells. Identifying the key elements of Karthos used in the casting of a spell is what allows anyone versed in Spellcraft to identify a spell being cast, regardless of the language it’s actually being cast in. All true runes are written using Karthos, and the power called upon for symbol, ward, and power word spells (including spells such as Holy Word) is drawn from some Karthos. While the complete language of Karthos is unknown, many mages over the millennia have be obsessed with trying to discern it in it’s entirety. Many believe that a caster who truly knew Karthos would be able to warp and empower their spells with great ease, and would be a great master of spell creation.


An ancient language of the dead, this whispering tongue is known only by the most ancient and powerful of undead and necromancers.


Oni and O-bakemono…


Dryads, treefolk, fae and faeries…

Languages of Creed

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