Immunities

Immunities: Immunities may now only be gained through racial and class abilities, or from extremely powerful items. Any item or spell that used to grant immunity now grants a Heavy Fortification-like 75% chance to ignore the effect. Ongoing effects are checked immediately and then again at the beginning of the character’s round if necessary. Many monster and some items can grant an X% reduction in a target’s immunity, much like a figher’s ability to take feats that reduce damage reduction.

If a monster reduces a target’s immunity, they will occasionally grant the target a +1 bonus on the save instead for every 10% immunity reduced. For instance, say Bobo has a Periapt of Proof against Poison, granting him a 75% fortification against poison, and is being bitten by the poisonous snake, Mr. Slithers, who has a 30% reduction on the target’s immunity to poison but gives the target a bonus on their saves as noted above. In this case, Bobo would have a 45% chance to be immune to the poison, but should he have to roll against it, he’ll gain a +3 bonus to his save. Further, should he fail the save, his Periapt will have a 45% chance of clearing the poison from his system at the beginning of each round. This is intended to allow for more flexible builds for both players and monsters.

Immunities

Skies of Glass Planeswalker