Campaign of the Month: January 2015
Skies of Glass
- Conjuration (Creation) [Air, Earth]
- Level: Green/Blue 4
- Components: V, S, M (A pinch of ash, dust, or sand.)
- Casting Time: 1 Standard Action
- Range: Medium (100 ft. + 10 ft. level)
- Area: Abrasive dust spreads in 20-ft. radius, 20 ft. high
- Duration: 1 min./level
- Saving Throw: None
- Spell Resistance: No
A thick haze of swirling dust and sand swirls out from the point you designate. The effect obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment. Creatures farther away have total concealment.
Unprotected, nonmagical flames are automatically extinguished, and there is a 50% chance that protected flames will be snuffed.
In addition to obscuring sight, the swirling dust abrades any creature within it or attempting to move through it. Any creature passing through the haze takes 1d4 points of piercing damage per two caster levels (maximum 5d4), with no save allowed. If you conjure haboob so that it appears where creatures are located, each creature takes damage as if passing through the haze. Any creature that remains within the affected area for a full round likewise takes damage automatically.
A moderate wind (11+ mph) disperses the dust in 8 rounds; a strong wind (21+ mph) disperses it in 4 rounds.
This spell does not function underwater.