Name |
School |
Casting Time |
Description |
Acid Splash |
Conjuration (creation) [acid] |
Standard |
Fire a small orb of acid at a target. |
Animal Trick |
Enchantment (compulsion) [mind-affecting] |
Swift |
Make a friendly animal perform a trick. |
Bough Bash |
Transmutation |
Standard |
Briefly animate a tree to attack your foe. |
Daze Animal |
Enchantment (compulsion) [mind-affecting] |
Standard |
Briefly overwhelm an animal’s mind. |
Ferment |
Transmutation |
Standard |
Make a drink ferment. |
Germinate |
Transmutation |
Standard |
Cause seeds and nuts to sprout. |
Grappling Scarf |
Transmutation |
Standard |
Your scarf transforms into a grappling hook. |
Know Direction |
Divination |
Standard |
Know which way is north. |
Melf’s Minute Magnetism |
Transmutation |
Standard |
Make your hands moderately magnetic. |
Mighty Fist of the Earth |
Conjuration (creation) [earth] |
Standard |
Fling a fist-sized rock that flies toward one enemy. |
Minor Alteration |
Transmutation |
Standard |
Make a minor cosmetic change. |
Pattern Grass |
Transmutation |
Standard |
Flatten a circle of grass. |
Purify Food and Drink |
Transmutation |
Standard |
Make contaminated food and drink pure and suitable for consumption. |
Remedy |
Conjuration (healing) |
Standard |
Protect against illness and nausea. |
Shepherd |
Enchantment (charm) [Mind-affecting] |
Standard |
You become especially capable of directing animals. |
Stick |
Transmutation |
Standard |
Stick one object to another. |
Underbrush Decoy |
Transmutation |
Standard |
Briefly animate a plant to cause a distraction. |
Wrap |
Conjuration (creation) |
Standard |
Conjure plants that ensnare your target. |
Verdant Aspect |
Transmutation |
Standard |
Take on the aspect of plants, drawing sustenance from the sun. |
Name |
School |
Casting Time |
Description |
Acidspike |
Evocation [acid] |
Swift |
Your next melee attack does additional acid damage. |
Adhesive Spittle |
Evocation |
Standard |
Spit out a sticky adhesive. |
Animal Messenger |
Enchantment (compulsion) [mind-affecting] |
1 minute |
Compel a tiny animal to go to a spot you designate. |
Animal Trance |
Enchantment (compulsion) [mind-affecting] |
Standard |
Fascinate animals and magical beasts. |
Ant Haul |
Transmutation |
Standard |
Double a target’s carrying capacity. |
Aspect of the Bear |
Transmutation |
Swift |
Gain the aspects of a bear. |
Bear Claws |
Transmutation |
Standard |
Your hands and forearms transform into those of a bear. |
Blockade |
Conjuration (creation) |
Swift |
Cause a tiny wooden block to become a hardy obstacle. |
Bowstaff |
Transmutation |
Swift |
Cause a bow to be able to be used as a melee weapon. |
Bramble Armor |
Transmutation |
1 minute |
Wrap plants into an armored shirt. |
Call Animal |
Enchantment (compulsion) [mind-affecting] |
Standard |
Call the nearest wild animal to seek you out. |
Calm Animals |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Soothe and quiet animals. |
Catnip |
Transmutation |
Standard |
Make freshly picked berries magically enticing. |
Caustic Gauntlet |
Evocation [acid] |
Standard |
Wrap your hand with jagged shards of acidic stone. |
Caustic Grasp |
Evocation [acid] |
Standard |
Attack an enemy with an acidic touch. |
Caustic Spray |
Evocation [acid] |
Standard |
Release a cone of corrosive acid from your fingertips. |
Charm Animal |
Enchantment (charm) [mind-affecting] |
Standard |
Make a animal regard you as its trusted friend and ally. |
Climbing Tree |
Conjuration (creation) |
1 full round |
Create a thin but sturdy tree. |
Detect Animals or Plants |
Divination |
Standard |
Detect the presence of animals and plants. |
Detect Metal |
Divination |
Standard |
Detect the presence of metal |
Detect Poison |
Divination |
Standard |
Determine if something has been poisoned or is poisonous. |
Diagnose Disease |
Divination |
Standard |
Determine whether your target carries any sort of disease or infestation. |
Emerald Razor |
Transmutation |
Swift |
Your next melee attack passes through wood like air. |
Enhance Water |
Transmutation |
1 round |
Transform water into an alcoholic beverage. |
Entangle |
Transmutation |
Standard |
Cause plants to hinder movement in an area. |
Expeditious Excavation |
Transmutation [earth] |
Standard |
Excavate and move earth, dust, and sand. |
Fist of Stone |
Transmutation [Earth] |
Standard |
Briefly gain the crushing power of stone. |
Foundation of Stone |
Transmutation [Earth] |
Standard |
Draw upon the stability of stone. |
Glue Seal |
Conjuration (creation) |
Standard |
Cover a surface in sticky glue. |
Grapnel Arrow |
Transmutation |
Swift |
Your next shot acts like a grappling hook. |
Grasping Vines |
Transmutation |
Standard |
Grow vines from your arm and drag a creature to you |
Greater Stick |
Transmutation |
Standard |
Stick one object to another. |
Grease |
Conjuration (creation) |
Standard |
Cover a solid surface with a layer of slippery fluid. |
Goodberry |
Transmutation |
Standard |
Make freshly picked berries magically nourishing. |
Hairline Fractures |
Transmutation [earth] |
Standard |
Temporarily reduce the hardness of earth. |
Iron Scarf |
Transmutation |
Standard |
Fling an iron-hard scarf at an opponent. |
Lesser Orb of Acid |
Conjuration (creation) [acid] |
Standard |
Fire an orb of dark green acid at a target. |
Lesser Stone Shape |
Transmutation [Earth] |
1 minute |
Manipulate a small amount of stone. |
Mimicry |
Transmutation |
Standard |
Mimic sounds with great ease. |
Monkey Fish |
Transmutation |
Standard |
You become better at climbing and swimming. |
Mudball |
Conjuration [earth] |
Standard |
Launch a ball of sticky mud at an enemies face. |
Mud Slap |
Conjuration (Creation) [earth] |
Standard |
Smack an enemy with sticky mud. |
Negate Aroma |
Transmutation |
Standard |
Disguise your scent. |
Pass without Trace |
Transmutation |
Standard |
Leave lighter footprints while moving. |
Quick Track |
Divination |
Swift |
Sharpen your perception and rapidly look for tracks. |
Remove Sickness |
Conjuration (healing) |
Standard |
You quell feelings of illness and nausea in the target. |
Speak with Animals |
Divination |
Standard |
Ask questions of and recieve answers from animals. |
Spore Burst |
Conjuration [Poison] |
Standard |
Make a plant creature exude spores. |
Stone Fist |
Transmutation [earth] |
Standard |
Transform your hand into living stone. |
Stone Shield |
Conjuration (creation) [earth] |
Immediate |
Cause a slab of stone to interpose itself between you and an opponent. |
Stumble Gap |
Conjuration (creation) |
Standard |
You create a shallow hole perfectly sized to trip anyone who steps within it. |
Thorn Dagger |
Conjuration (creation) [acid] |
Standard |
Create a thorn dagger with magical properties. |
Thorn Javelin |
Conjuration (creation) [poison] |
Standard |
Create a toxic javelin-like thorn. |
Tracking Mark |
Evocation |
Standard |
Gain a supernatural ability to detect tracks and other clues left behind by the target. |
Tripvine |
Transmutation |
Standard |
Animate a vine to trip any creature that comes near. |
Tunnel |
Transmutation |
Standard |
Increase your burrow speed. |
Wall of Leaves |
Conjuration (creation) |
Standard |
Create a shifting wall of leaves. |
Web Bolt |
Conjuration (creation) |
Standard |
You launch a ball of webbing at a target |
Wood Wose |
Conjuration (creation) |
Standard |
Create a nature spirit that performs simple tasks. |
Name |
School |
Casting Time |
Description |
Acid Arrow |
Conjuration (creation) [acid] |
Standard |
Create an arrow of acid that springs from your hand to a target. |
Acid Maw |
Transmutation [acid] |
Standard |
Your bonded companion gains an acidic bite. |
Adhesive Blood |
Transmutation |
Standard |
Your blood turns glue-like when spilled. |
Animal Aspect |
Transmutation |
Standard |
Gain some beneficial qualities of an animal. |
Animalistic Power |
Transmutation |
Standard |
Imbue a creature with the strength of the natural world. |
Animal Purpose Training |
Enchantment (compulsion) [mind-affecting] |
1 minute |
Temporarily train an animal for a general purpose.. |
Barkskin |
Transmutation |
Standard |
Toughen a creature’s skin. |
Beastspeak |
Divination |
Standard |
Speak normally while polymorphed. |
Binding Earth |
Transmutation [earth] |
Standard |
Damage a target should it move through the spell’s area. |
Branch to Branch |
Transmutation |
Standard |
Gain the ability to brachiate. |
Briar Web |
Transmutation |
Standard |
Make vegetation twist together and grow thorns. |
Bristle |
Transmutation |
Standard |
Let a creature weaken their defenses to enhance their natural weapons. |
Brittle Portal |
Transmutation |
Standard |
Reduce the hardness of a non-magical surface. |
Burst of Nettles |
Conjuration [acid] |
Standard |
Release a burst of barbed, acid-filled nettles. |
Carry Companion |
Transmutation |
Standard |
Transform an allied animal or magical beast into a statuette. |
Caustic Sword |
Evocation [acid] |
Standard |
Wreath your weapon in acid. |
Caustic Wake |
Evocation [acid] |
Swift |
Acidic mists trail after your weapon. |
Certain Grip |
Transmutation |
Standard |
Your target’s grip and footing become sure. |
Communal Ant Haul |
Transmutation |
Standard |
Double the carrying capacity of multiple creatures. |
Commune with Birds |
Transmutation |
Standard |
Ask a question of the birds in the area. |
Create Food |
Conjuration (creation) |
10 minutes |
Create highly caloric, if rather bland, food. |
Create Holds |
Transmutation |
Standard |
You create a path of handholds on earthen, plaster, stone, or wooden walls. |
Create Pit |
Conjuration (creation) |
Standard |
Create an extra-dimensional hole to drop enemies in. |
Delay Disease |
Conjuration (healing) |
Standard |
Ward a subject against diseases. |
Delay Poison |
Conjuration (healing) |
Standard |
Ward a subject against poisons. |
Detect Disease |
Divination |
Standard |
Become able to sense the presence of a disease. |
Detect Relations |
Divination |
Standard |
You can determine whether or not two or more creatures are related by blood. |
Earth Lock |
Transmutation [Earth] |
Standard |
Cause an earthen tunnel to constrict. |
Earthen Grasp |
Transmutation [Earth] |
Standard |
Create a grasping hand made of compact soils. |
Easy Trail |
Abjuration |
Standard |
Radiate an energy that creates a trail in dense undergrowth. |
Euphoric Cloud |
Conjuration (creation) [poison] |
Standard |
Create a bank of fog that fascinates living creatures. |
Flotsam Vessel |
Conjuration (creation) |
1 minute |
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. |
Forest Friend |
Abjuration |
1 round |
Targets find forested areas are helpful instead of hindering. |
Glitterdust |
Conjuration (creation) |
Standard |
Cause a cloud of golden particles to cover everyone and reveal invisible creatures. |
Green Blockade |
Conjuration (creation) |
Standard |
Raise a barrier of plant life before you. |
Greensight |
Transmutation |
Standard |
Empower the target to see through thick plant matter. |
Groundswell |
Transmutation [earth] |
Standard |
Allow a target to cause the ground to rise beneath him. |
Hail of Stone |
Evocation [earth] |
Standard |
Call down a barrage of small stones. |
Hawkeye |
Transmutation |
Standard |
Gain a hawk’s keen sight. |
Hold Animal |
Enchantment (compulsion) [mind-affecting] |
Standard |
Like Hold Person, but against an animal. |
Hunter’s Lore |
Divination |
1 round |
You take upon yourself the mantle of the hunter. |
Incendiary Slime |
Conjuration (creation) |
Standard |
Cover a solid surface with a layer of slick incendiary fluid. |
Instant Rampart |
Conjuration (creation) [earth] |
Standard |
Create a low wall of packed earth. |
Iron Webs |
Conjuration (creation) [Earth] |
Standard |
You bind a touched target with iron webs. |
Lay of the Land |
Divination |
1 minute |
In a flash of recognition, you learn about the geography of your surrounding. |
Lead Plating |
Conjuration (creation) |
Standard |
Coat an object in a thin sheet of lead. |
Local Tremor |
Transmutation [earth] |
Standard |
Slam down your foot to create brief tremors. |
Magic Boulder |
Transmutation [Earth] |
Standard |
Transmute boulders to hit with even greater force. |
Magnetic Repulsion |
Transmutation |
Standard |
Push metal objects away from you. |
Merge with Familiar |
Transmutation |
Standard |
Your familiar merges into your body, going dormant. |
Metal Infusion |
Transmutation [Earth] |
Standard |
Lend the nature of another metal to a weapon. |
Mud Buddy |
Conjuration (creation) |
Standard |
You create a small minion out of mud that obeys your commands. |
Nature’s Ally |
Transmutation |
Standard |
Wreathe your summoned creatures in protective bark. |
Nature’s Favor |
Evocation |
Standard |
Call upon nature to cause an animal to become better in combat. |
Nature’s Touch |
Evocation |
Standard |
Wield the power of nature to smite the unnatural. |
Natural Insight |
Transmutation |
Standard |
Imbue a creature with the insights of the natural world. |
One with the Land |
Transmutation |
Standard |
Gain a greater insight into your environment. |
Otiluke’s Omnipresent Outhouse |
Conjuration (creation) |
1 minute |
Summon an outhouse. |
Reduce Animal |
Transmutation |
Standard |
Reduce the size of a willing animal. |
Remove Addiction |
Conjuration (healing) |
Standard |
Cure all addictions from which the subject is suffering. |
Scale Spikes |
Transmutation |
Standard |
Make a reptile’s scales grow jagged spikes. |
Scamper |
Transmutation |
Swift |
Cause your animal companion to move quickly. |
Scent |
Transmutation |
Standard |
You give the target an enhanced sense of smell. |
Scent Trail |
Transmutation |
Standard |
Lay down a trail of scents that only select creatures can detect. |
Scimitar of Sand |
Evocation [earth] |
Standard |
Create a beam of sand that functions as a scimitar. |
Sickening Entanglement |
Transmutation [poison] |
Standard |
Cause toxic plants to hinder movement in an area. |
Silk to Steel |
Transmutation |
Swift |
Imbue a scarf with the strength of steel. |
Snare |
Transmutation |
Standard |
Create a magical snare trap. |
Soften Earth and Stone |
Transmutation [earth] |
Standard |
Soften undressed earth or stone in an area. |
Spore Spray |
Conjuration (Creation) |
Standard |
Exude a cloud of spores, infesting those around you. |
Spider Climb |
Transmutation |
Standard |
Grant a creature the ability to climb and travel on vertical surfaces or even traverse ceilings. |
Splinterbolt |
Conjuration (creation) |
Standard |
Skewer your enemies with massive shards of wood. |
Squeeze |
Transmutation |
Standard |
Make a creature more flexible. |
Stalactite |
Transmutation [earth] |
Standard |
Create a group of hanging stalactites. |
Steal Size |
Transmutation |
1 full-round action |
Steal the size of a humanoid, making them shrink. |
Stone Strike |
Evocation [earth, maneuver] |
Standard |
Wield the power of earth to strike your foe and defend yourself. |
Sticky Saddle |
Transmutation |
Immediate |
Become ‘glued’ to your mount. |
Stone Call |
Conjuration (creation) [earth] |
Standard |
Fill an area with a rain of dirt, gravel and small pebbles. |
Synesthesia |
Transmutation |
Standard |
Overstimulate the senses of the affected creature, causing its senses to interfere with another. |
Vicious Grasp |
Transmutation |
Standard |
Grant a creature the ability to latch onto an opponent. |
Warp Wood |
Transmutation |
Standard |
You cause wood to bend and warp. |
Web |
Conjuration (creation) |
Standard |
Create strong, sticky strands that trap those caught. |
Web Shelter |
Conjuration (creation) |
1 minute |
Create a shelter of slightly sticky webbing. |
Wicker Horse |
Conjuration (creation) |
1 minute |
Create a horse made of plant matter. |
Wilderness Soldiers |
Transmutation |
Standard |
Call on the plants nearby to aid you in combat. |
Wood Shape |
Transmutation |
Standard |
Shape wood into something useful. |
Woodwisp Arrow |
Transmutation |
Swift |
Your next shot passes through wood like air. |
Zone of Natural Purity |
Evocation |
Standard |
Bless an area with the power of nature. |
Name |
School |
Casting Time |
Description |
Atavism |
Transmutation |
Standard |
Bring forth the primeval ancestry of an animal. |
Beanstalk |
Conjuration (Creation) |
1 minute |
Create a large beanstalk that can support a surprising amount of weight. |
Billim’s Bort Bridge |
Conjuration (creation) [Earth] |
Standard |
Create a bridge of solid crystal. |
Burrow |
Transmutation |
Standard |
Grant a creature the ability to burrow through loose earth. |
Caustic Arrow |
Transmutation [acid] |
Standard |
Creating acidic ammunition. |
Caustic Nova |
Evocation [acid] |
Standard |
Release a pea-sized bead of energy at a target, causing an acidic explosion. |
Caustic Smog |
Conjuration (creation) [acid] |
Standard |
Create a caustic fog. |
Charge of the Rhinoceros |
Transmutation |
Standard |
Grant a creature the fierce power of the rhinoceros. |
Communal Animalistic Power |
Transmutation |
Standard |
Imbue multiple creatures with the strength of the natural world. |
Communal Delay Poison |
Conjuration (healing) |
Standard |
Cause multiple subjects to be potentially immune to poison. |
Communal Natural Insight |
Transmutation |
Standard |
Imbue multiple creatures with the insights of the natural world. |
Communal Spider Climb |
Transmutation |
Standard |
Grant multiple creature the ability to climb and travel on vertical surfaces or even traverse ceilings. |
Create Moat |
Conjuration (creation) |
Standard |
Create a long extra-dimensional hole to hinder enemies. |
Daggermark’s Exchange |
Transmutation [poison] |
1 round |
Alter the nature of a poison. |
Diminish Plants |
Transmutation |
Standard |
Weaken or reduce plant life in a large area. |
Earth Shift |
Transmutation [Earth] |
Standard |
Move yourself rapidly through dirt, unworked stone, or living vegtation. |
Enhance Familiar |
Transmutation |
Standard |
Infuse your familiar with vigor. |
Eruptive Pustules |
Transmutation [acid] |
Standard |
Cause attackers to take damage and be sickened, or nauseated when they crit you. |
Fists of Steel |
Transmutation [Earth] |
Standard |
Transform your hands and forearms into living iron |
Forest Eyes |
Divination (scrying) |
1 minute |
Send your vision through a forest. |
Forest Voice |
Transmutation [Language-Dependent] |
1 minute |
Send your voice through a forest. |
Giant’s Wrath |
Transmutation [Earth] |
Swift |
Cause pebbles to become boulders when thrown. |
Grasping Wall |
Conjuration (creation) |
Standard |
Cause plant-like hands to sprout from a wall. |
Lily Pad Stride |
Transmutation |
Standard |
Create a trail of lily pads as you move. |
Magnetic Attraction |
Transmutation |
Standard |
Draw metal objects to yourself. |
Meld into Stone |
Transmutation [earth] |
Standard |
Meld your body and possessions into a single block of stone. |
Nature’s Purity |
Evocation |
Standard |
Launch a bolt of natural energy to smite the unnatural. |
Nature’s Rampart |
Transmutation |
10 minutes |
Shape the landscape into a new form. |
Nature’s Weapon |
Transmutation |
Standard |
Empower a weapon to strike true against unnatural foes. |
Plant Growth |
Transmutation |
Standard |
Strenghten or enhance plant life in a large area. |
Razor Blast |
Conjuration (Creation) [Earth] |
Standard |
Send for a blast of swirling stone shards. |
Remove Disease |
Conjuration (healing) |
Standard |
Cure all diseases from which the subject is suffering. |
Sensory Amplifier |
Divination [mind-affecting] |
Standard |
Encance the senses of creatures around you. |
Serpent’s Grasp |
Transmutation |
Standard |
Gain a crushing grasp. |
Shifting Sand |
Transmutation [earth] |
Standard |
Cause an earthen or sandy surface to shift and churn. |
Speak with Magical Beasts |
Divination |
Standard |
Speak with magical beasts and drakes. |
Speak with Plants |
Divination |
Standard |
Communicate with plants and plant creatures. |
Spike Growth |
Transmutation |
Standard |
Ground-covering vegetation in a large area becomes very hard and sharply pointed. |
Spiked Pit |
Conjuration (creation) |
Standard |
Like create pit, but with spikes. |
Stone Shape |
Transmutation [earth] |
Standard |
Form existing stone into any suitable shape. |
Stonelance |
Evocation [earth] |
Standard |
Launch a lance of stone at your foe. |
Stony Grasp |
Transmutation [Earth] |
Standard |
Create a grasping hand made of stone. |
Storm of Needles |
Conjuration (creation) [earth] |
Standard |
Unleash a wave of steel needles. |
Stream of Acid |
Evocation [acid] |
Standard |
Release a powerful line of acid from your fingertips. |
Strength of Stone |
Transmutation |
Swift |
Draw upon the power of the earth. |
Swift Nature’s Weapon |
Transmutation |
Swift |
Empower a weapon to strike true against unnatural foes for a brief moment. |
Thorn Body |
Transmutation |
Standard |
Grow spikes from your exposed skin. |
Thorn Spears |
Conjuration [acid] |
Standard |
Cause giant acidic thorns to lance up out of the ground. |
Thorny Entanglement |
Transmutation |
Standard |
Cause thorny plants to hinder movement in an area. |
Tremor |
Transmutation [earth] |
Standard |
Cause a brief, localized tremor. |
Tremorsense |
Transmutation |
Standard |
Gain the ability to feel vibrations in the ground. |
Venomfire |
Transmutation [acid] |
Standard |
Augment a creature’s venom with a caustic acid. |
Vine Mine |
Conjuration (creation) |
Standard |
Fill an area with plants you control. |
Vine Strike |
Conjuration (creation) |
Standard |
Entangling vines latch into the creatures you hit. |
Vinelash |
Transmutation |
Standard |
Grow vines from your arm and impale a creature, dragging them to you |
Wall of Dirt |
Conjuration (creation) [earth] |
Standard |
Create a wall of dirt that merges into adjoining dirt surfaces. |
Name |
School |
Casting Time |
Description |
Absorbing Touch |
Transmutation |
Standard |
Absorb an object into your body. |
Acid Pit |
Conjuration (creation) [acid] |
Standard |
Like create pit, but with a pool of acid at the bottom. |
Arboreal Hammer |
Transmutation |
Standard |
Animate a tree’s branch and direct it against your foes. |
Battlefield Fortification |
Transmutation [earth] |
1 round |
Shift earth to create a shallow trench or berm. |
Black Tentacles |
Conjuration (creation) |
Standard |
Create a field of tentacles to appear to grapple your foes. |
Bloodhound |
Transmutation |
Standard |
You greatly enhance your own sense of smell. |
Caustic Web |
Transmutation |
Standard |
Create a many-layered mass of strong, caustic spiderwebs. |
Caustic Slam |
Evocation [acid] |
Standard |
Slam an enemy with a blast of acid. |
Command Plants |
Transmutation |
Standard |
Gain some degree of control over one or more plant creatures |
Earth Hammer |
Transmutation |
Swift |
Improve the damage of a melee weapon and change its characteristics. |
Entangling Staff |
Transmutation |
Swift |
Grapple your foes with a strike of your staff. |
Erupting Stone |
Conjuration (Creation) [earth] |
Standard |
Release a pea-sized bead of stone at a target, causing a burst of sharp rocks. |
Giant Vermin |
Transmutation |
Standard |
Turn a number of insects into their giant counterparts. |
Gravel Vortex |
Conjuration (Creation) [Earth] |
Standard |
Create a mass of falling gravel that blocks sight and creates difficult terrain. |
Greater Animal Aspect |
Transmutation |
Standard |
Gain more powerful qualities of an animal. |
Greater Spider Climb |
Transmutation |
Standard |
Grant a creature the ability to climb swifly and without the need of their hands. |
Heart of Earth |
Transmutation [earth] |
Standard |
Your flesh strengthens with the power of stone. |
Hurtling Stone |
Conjuration (Creation) [Earth] |
Standard |
Launch a heavy stone toward your enemies. |
Lesser Regenerate |
Conjuration (healing) |
1 hour |
Reattach severed body parts. |
Mud Pit |
Transmutation [Earth] |
Standard |
Create a large mud pit that enhances earth magics in the area. |
Nature’s Wrath |
Evocation |
Standard |
Call up the power of nature to smite your enemies. |
Neutralize Poison |
Conjuration (healing) |
Standard |
Detoxify any venom in a creature or object. |
Orb of Acid |
Conjuration (creation) [acid] |
Standard |
Conjure an orb of acid to deal damage to a target. |
Poison Vines |
Conjuration (creation) |
Standard |
Create poison vines that help allies and hinder foes. |
Rain of Spines |
Evocation [earth] |
Standard |
Call down a rain of spines upon your foes, piercing their flesh and pinning them to the floor. |
Rapid Burrowing |
Transmutation |
Standard |
Increase your natural burrow speed. |
Roaming Pit |
Conjuration (creation) |
Standard |
Like create pit, but the pit can move. |
See Through Stone |
Divination |
Standard |
You gain the ability to see through solid rock as if it were transparent glass. |
Sheltered Grove |
Conjuration (creation) |
10 minutes |
Create a sheltered grove of trees to rest in. |
Slipsand |
Transmutation [earth] |
Standard |
Turn an area of sand into deadly slipsand. |
Snake Staff |
Transmutation |
Standard |
Transform ordinary pieces of wood into various sorts of snakes. |
Spike Stones |
Transmutation [earth] |
Standard |
Cause stone that impedes progress while it blends into the background. |
Stone Shatter |
Transmutation [earth] |
Standard |
Cause stone to shift and rip itself apart. |
Stoneskin |
Abjuration [earth] |
Standard |
Give a creature resistance to blows, cuts, stabs and slashes. |
Sudden Aegis |
Abjuration [earth] |
Immediate |
Grant a subject damage reduction. |
Sudden Stalagmite |
Conjuration (creation) [earth] |
Standard |
Create a piercing spire of rock that can impale foes. |
Sword to Snake |
Transmutation [Poison] |
Standard |
Make an item change to act like a venomous animal, striking at its wielder. |
Thorn Spray |
Transmutation |
Standard |
Hurl a volley of thorns at your enemies.. |
Treasure Scent |
Divination |
Standard |
Gain a sense of where metal and gemstones are around you. |
Tree Shape |
Transmutation (polymorph) |
Standard |
Assume the shape of a large tree. |
Trobriand’s Transparency |
Transmutation |
Standard |
Give an object the transparency of glass. |
Wall of Sand |
Conjuration (creation) [Earth] |
Standard |
Create a wall of sand that impedes travel. |
Web Cloud |
Conjuration (creation) |
Standard |
You create a cloud of adhesive webbing that billows and flows along the ground. |
Warp Metal |
Transmutation |
Standard |
You cause metal to bend and warp. |
Wreath of Acid |
Evocation [Acid] |
Swift |
Caustic mists surround you and your weapons. |
Youthful Appearance |
Transmutation |
Standard |
Make a creature appear younger. |
Name |
School |
Casting Time |
Description |
Acidic Spray |
Conjuration (creation) [acid] |
Standard |
Cause a spray of acid to erupt from your hand. |
Animal Growth |
Transmutation |
Standard |
Cause an animal double in size. |
Blood Creepers |
Conjuration (creation) |
Standard |
Thorny vines rip through your victim’s flesh. |
Communal Stoneskin |
Abjuration [earth] |
Standard |
Give multiple creatures resistance to blows, cuts, stabs and slashes. |
Commune with Nature |
Divination |
10 minutes |
You become one with nature and attain knowledge of the surrounding territory. |
Dominate Animal |
Enchantment (compulsion) [mind-affecting] |
1 round |
Control the actions of an animal. |
Druid Grove |
Transmutation |
10 minutes |
Store magics within a tree for later use. |
Greater Grease |
Conjuration (creation) |
Standard |
Cover a large solid surface with a layer of slippery fluid. |
Greater Vinelash |
Transmutation |
Standard |
Grow vines from your arm and violently impale a creature, dragging them to you |
Gutsnake |
Transmutation |
Standard |
A fanged tentacle erupts from your stomach. |
Hungry Earth |
Transmutation [Earth] |
Standard |
Make the ground pull creatures down below it. |
Hungry Pit |
Conjuration (creation) |
Standard |
Like create pit, but with the ability to crush those within. |
Ironwood |
Transmutation |
Standard |
Cause wood to become as solid as steel. |
Iron Stake |
Conjuration (creation) [earth] |
Standard |
Launch a metal stake at your foe. |
Lingering Acids |
Evocation [acid] |
Swift |
Your next melee attack does additional acids damage over a number of turns. |
Mass Binding Earth |
Transmutation [earth] |
Standard |
Cause multiple targets to take damage should they move. |
Mass Charm Animal |
Enchantment (charm) [mind-affecting] |
Standard |
Make a group of animals regard you as its trusted friend and ally. |
Mass Synesthesia |
Transmutation |
Standard |
Overstimulate the senses of a group, causing their senses to interfere with another. |
Nature’s Grasp |
Evocation |
Standard |
Wield the might of nature to smite the unnatural. |
Passwall |
Transmutation |
Standard |
Create a passage through wood, plaster or stone. |
Plant Shape 1 |
Transmutation (polymorph) |
Standard |
Assume the form of a Small or Medium plant creature. |
Quill Blast |
Conjuration (creation) |
Standard |
Unleash a volley of quills around you. |
Razor Field |
Evocation [earth] |
Standard |
Create a field of razor sharp floating stones. |
Sarcophagus of Stone |
Conjuration (creation) [earth] |
Standard |
Bind a creature in a prison of stone. |
Siege Scatter |
Evocation [earth] |
1 full round |
You create a shockwave of rolling earth. |
Steal Monstrous Size |
Transmutation |
1 full-round action |
Steal the size of a monster, making them shrink. |
Thorn Prison |
Evocation |
Standard |
Trap the target in a mass of thorns. |
Transmute Mud to Rock |
Transmutation [earth] |
Standard |
Transform normal mud or quicksand into soft stone. |
Transmute Rock to Mud |
Transmutation [earth] |
Standard |
Turn natural, uncut, or unworked rock into an equal volume of mud. |
Transmute Sand to Glass |
Transmutation [earth] |
Standard |
Turn natural sand into an equal volume of rough glass. |
Transmute Sand to Stone |
Transmutation [earth] |
Standard |
Turn natural sand into an equal volume of soft stone. |
Transmute Stone to Sand |
Transmutation [earth] |
Standard |
Turn natural, uncut, or unworked stone into an equal volume of sand. |
Tree Stride |
Conjuration (teleportation) |
Standard |
Gain the ability to step into a tree and teleport to another. |
Unbreakable Construct |
Abjuration |
Standard |
Temporarily harden a construct. |
Wall of Stone |
Conjuration (creation) [earth] |
Standard |
Create a wall of rock that merges into adjoining rock surfaces. |
Wall of Thorns |
Conjuration (creation) |
Standard |
Create a wall of thorns that impedes travel. |
Writhing Veil |
Conjuration (creation) |
Standard |
Writhing vines, roots, and plants surround your form. |
Name |
School |
Casting Time |
Description |
Acid Fog |
Conjuration (creation) [acid] |
Standard |
Create a solid fog that damages those affected. |
Adamant Might |
Evocation [earth] |
Swift |
Your next melee attack surges with the power of earth. |
Caustic Strike |
Evocation [acid] |
Swift |
Create a sudden bolt of burning acid. |
Chasing Perfection |
Transmutation |
Standard |
Draw upon the perfection of the wilds to enhance a creature. |
Gaia’s Embrace |
Transmutation (polymorph) [Acid, Earth] |
Standard |
You take on the form of a half-earth elemental. |
Healing Grove |
Transmutation/Conjuration (healing) |
10 minutes |
Create an enchanted grove that heals those within. |
Liveoak |
Transmutation |
10 minutes |
Turn a tree into a treant. |
Mass Animalistic Power |
Transmutation |
Standard |
Imbue a group with the strength of the natural world. |
Mass Atavism |
Transmutation |
Standard |
Bring forth the primeval ancestry of multiple animals. |
Mass Natural Insight |
Transmutation |
Standard |
Imbue a group with the insights of the natural world. |
Move Earth |
Transmutation [earth] |
See text |
Move large amounts of dirt (clay, loam, sand and soil). |
Mud Slam |
Conjuration (Creation) [earth] |
Standard |
Slam into an enemy with a torrent of sticky mud. |
Plant Shape 2 |
Transmutation (polymorph) |
Standard |
Assume the form of a Small, Medium, or Large plant creature. |
Repel Wood |
Transmutation |
Standard |
Cause wood to be pushed away from you. |
Rockslide |
Conjuration (creation) [Earth] |
Standard |
Unleashe a cascade of boulders. |
Stone Tell |
Divination |
10 Minutes |
Cause stones to tell you what have interacted with them. |
Stone to Flesh |
Transmutation |
Standard |
Restore a petrified creature to its normal state. |
Tunnel Swallow |
Transmutation [earth] |
Standard |
Cause the walls of a tunnel to crush and push your foes. |
Wall of Iron |
Conjuration (creation) |
Standard |
Create a wall of made of iron. |
Weblash |
Conjuration (Creation) |
Standard |
Grow webbing from your arm and ensnare an enemy with it |
Name |
School |
Casting Time |
Description |
Acid Brand |
Transmutation [acid] |
Standard |
Exclude targets from your acid spells. |
Animate Plants |
Transmutation |
Standard |
Imbue inanimate plants with mobility and a semblance of life. |
Caustic Eruption |
Conjuration (creation) [acid] |
Standard |
Cause acid to damage all creatures near you and for some time after. |
Changestaff |
Transmutation |
1 round |
Change a quarterstaff into a treant-like creature. |
Greater Stone Shape |
Transmutation [earth] |
Standard |
Form a large boulder into any suitable shape. |
Magnetic Field |
Abjuration |
Standard |
Create a spherical magnetic field that surrounds you. |
Plant Shape 3 |
Transmutation (polymorph) |
Standard |
Assume the form of a Small, Medium, Large, or Huge plant creature. |
Rampart |
Conjuration (creation) [earth] |
Standard |
Create a massive rampart of hard-packed earth and stone. |
Regenerate |
Conjuration (healing) |
3 full rounds |
Grow back severed body parts, broken bones, and ruined organs. |
Siege of Trees |
Transmutation |
10 minutes |
Imbuing plants with limited mobility, you turn them into self-firing light catapults. |
Transmute Metal to Wood |
Transmutation |
Standard |
Turn metal into fragile wood, easy to break. |
Wall of Ooze |
Conjuration (creation) [Acid] |
Standard |
Create a wall of ooze that traps and consumes creatures. |
Word of Balance |
Evocation |
Standard |
Creatures with an extreme ethos within the area suffer. |
Wrack Earth |
Evocation [earth] |
Standard |
You stomp your foot, causing a shockwave to shoot out from you. |