Green Pool Spells

The spells below require Green Mana Points be dedicated to learn and use Green mana points to cast. They call on the powers of forests, the beasts of the wild, and life itself to cut down their foes and renew their champions.

Cantrips
Name School Casting Time Description
Acid Splash Conjuration (creation) [acid] Standard Fire a small orb of acid at a target.
Animal Trick Enchantment (compulsion) [mind-affecting] Swift Make a friendly animal perform a trick.
Bough Bash Transmutation Standard Briefly animate a tree to attack your foe.
Daze Animal Enchantment (compulsion) [mind-affecting] Standard Briefly overwhelm an animal’s mind.
Ferment Transmutation Standard Make a drink ferment.
Germinate Transmutation Standard Cause seeds and nuts to sprout.
Grappling Scarf Transmutation Standard Your scarf transforms into a grappling hook.
Know Direction Divination Standard Know which way is north.
Melf’s Minute Magnetism Transmutation Standard Make your hands moderately magnetic.
Mighty Fist of the Earth Conjuration (creation) [earth] Standard Fling a fist-sized rock that flies toward one enemy.
Minor Alteration Transmutation Standard Make a minor cosmetic change.
Pattern Grass Transmutation Standard Flatten a circle of grass.
Purify Food and Drink Transmutation Standard Make contaminated food and drink pure and suitable for consumption.
Remedy Conjuration (healing) Standard Protect against illness and nausea.
Shepherd Enchantment (charm) [Mind-affecting] Standard You become especially capable of directing animals.
Stick Transmutation Standard Stick one object to another.
Underbrush Decoy Transmutation Standard Briefly animate a plant to cause a distraction.
Wrap Conjuration (creation) Standard Conjure plants that ensnare your target.
Verdant Aspect Transmutation Standard Take on the aspect of plants, drawing sustenance from the sun.
1st Level Spells
Name School Casting Time Description
Acidspike Evocation [acid] Swift Your next melee attack does additional acid damage.
Adhesive Spittle Evocation Standard Spit out a sticky adhesive.
Animal Messenger Enchantment (compulsion) [mind-affecting] 1 minute Compel a tiny animal to go to a spot you designate.
Animal Trance Enchantment (compulsion) [mind-affecting] Standard Fascinate animals and magical beasts.
Ant Haul Transmutation Standard Double a target’s carrying capacity.
Aspect of the Bear Transmutation Swift Gain the aspects of a bear.
Bear Claws Transmutation Standard Your hands and forearms transform into those of a bear.
Blockade Conjuration (creation) Swift Cause a tiny wooden block to become a hardy obstacle.
Bowstaff Transmutation Swift Cause a bow to be able to be used as a melee weapon.
Bramble Armor Transmutation 1 minute Wrap plants into an armored shirt.
Call Animal Enchantment (compulsion) [mind-affecting] Standard Call the nearest wild animal to seek you out.
Calm Animals Enchantment (compulsion) [emotion, mind-affecting] Standard Soothe and quiet animals.
Catnip Transmutation Standard Make freshly picked berries magically enticing.
Caustic Gauntlet Evocation [acid] Standard Wrap your hand with jagged shards of acidic stone.
Caustic Grasp Evocation [acid] Standard Attack an enemy with an acidic touch.
Caustic Spray Evocation [acid] Standard Release a cone of corrosive acid from your fingertips.
Charm Animal Enchantment (charm) [mind-affecting] Standard Make a animal regard you as its trusted friend and ally.
Climbing Tree Conjuration (creation) 1 full round Create a thin but sturdy tree.
Detect Animals or Plants Divination Standard Detect the presence of animals and plants.
Detect Metal Divination Standard Detect the presence of metal
Detect Poison Divination Standard Determine if something has been poisoned or is poisonous.
Diagnose Disease Divination Standard Determine whether your target carries any sort of disease or infestation.
Emerald Razor Transmutation Swift Your next melee attack passes through wood like air.
Enhance Water Transmutation 1 round Transform water into an alcoholic beverage.
Entangle Transmutation Standard Cause plants to hinder movement in an area.
Expeditious Excavation Transmutation [earth] Standard Excavate and move earth, dust, and sand.
Fist of Stone Transmutation [Earth] Standard Briefly gain the crushing power of stone.
Foundation of Stone Transmutation [Earth] Standard Draw upon the stability of stone.
Glue Seal Conjuration (creation) Standard Cover a surface in sticky glue.
Grapnel Arrow Transmutation Swift Your next shot acts like a grappling hook.
Grasping Vines Transmutation Standard Grow vines from your arm and drag a creature to you
Greater Stick Transmutation Standard Stick one object to another.
Grease Conjuration (creation) Standard Cover a solid surface with a layer of slippery fluid.
Goodberry Transmutation Standard Make freshly picked berries magically nourishing.
Hairline Fractures Transmutation [earth] Standard Temporarily reduce the hardness of earth.
Iron Scarf Transmutation Standard Fling an iron-hard scarf at an opponent.
Lesser Orb of Acid Conjuration (creation) [acid] Standard Fire an orb of dark green acid at a target.
Lesser Stone Shape Transmutation [Earth] 1 minute Manipulate a small amount of stone.
Mimicry Transmutation Standard Mimic sounds with great ease.
Monkey Fish Transmutation Standard You become better at climbing and swimming.
Mudball Conjuration [earth] Standard Launch a ball of sticky mud at an enemies face.
Mud Slap Conjuration (Creation) [earth] Standard Smack an enemy with sticky mud.
Negate Aroma Transmutation Standard Disguise your scent.
Pass without Trace Transmutation Standard Leave lighter footprints while moving.
Quick Track Divination Swift Sharpen your perception and rapidly look for tracks.
Remove Sickness Conjuration (healing) Standard You quell feelings of illness and nausea in the target.
Speak with Animals Divination Standard Ask questions of and recieve answers from animals.
Spore Burst Conjuration [Poison] Standard Make a plant creature exude spores.
Stone Fist Transmutation [earth] Standard Transform your hand into living stone.
Stone Shield Conjuration (creation) [earth] Immediate Cause a slab of stone to interpose itself between you and an opponent.
Stumble Gap Conjuration (creation) Standard You create a shallow hole perfectly sized to trip anyone who steps within it.
Thorn Dagger Conjuration (creation) [acid] Standard Create a thorn dagger with magical properties.
Thorn Javelin Conjuration (creation) [poison] Standard Create a toxic javelin-like thorn.
Tracking Mark Evocation Standard Gain a supernatural ability to detect tracks and other clues left behind by the target.
Tripvine Transmutation Standard Animate a vine to trip any creature that comes near.
Tunnel Transmutation Standard Increase your burrow speed.
Wall of Leaves Conjuration (creation) Standard Create a shifting wall of leaves.
Web Bolt Conjuration (creation) Standard You launch a ball of webbing at a target
Wood Wose Conjuration (creation) Standard Create a nature spirit that performs simple tasks.
2nd Level Spells
Name School Casting Time Description
Acid Arrow Conjuration (creation) [acid] Standard Create an arrow of acid that springs from your hand to a target.
Acid Maw Transmutation [acid] Standard Your bonded companion gains an acidic bite.
Adhesive Blood Transmutation Standard Your blood turns glue-like when spilled.
Animal Aspect Transmutation Standard Gain some beneficial qualities of an animal.
Animalistic Power Transmutation Standard Imbue a creature with the strength of the natural world.
Animal Purpose Training Enchantment (compulsion) [mind-affecting] 1 minute Temporarily train an animal for a general purpose..
Barkskin Transmutation Standard Toughen a creature’s skin.
Beastspeak Divination Standard Speak normally while polymorphed.
Binding Earth Transmutation [earth] Standard Damage a target should it move through the spell’s area.
Branch to Branch Transmutation Standard Gain the ability to brachiate.
Briar Web Transmutation Standard Make vegetation twist together and grow thorns.
Bristle Transmutation Standard Let a creature weaken their defenses to enhance their natural weapons.
Brittle Portal Transmutation Standard Reduce the hardness of a non-magical surface.
Burst of Nettles Conjuration [acid] Standard Release a burst of barbed, acid-filled nettles.
Carry Companion Transmutation Standard Transform an allied animal or magical beast into a statuette.
Caustic Sword Evocation [acid] Standard Wreath your weapon in acid.
Caustic Wake Evocation [acid] Swift Acidic mists trail after your weapon.
Certain Grip Transmutation Standard Your target’s grip and footing become sure.
Communal Ant Haul Transmutation Standard Double the carrying capacity of multiple creatures.
Commune with Birds Transmutation Standard Ask a question of the birds in the area.
Create Food Conjuration (creation) 10 minutes Create highly caloric, if rather bland, food.
Create Holds Transmutation Standard You create a path of handholds on earthen, plaster, stone, or wooden walls.
Create Pit Conjuration (creation) Standard Create an extra-dimensional hole to drop enemies in.
Delay Disease Conjuration (healing) Standard Ward a subject against diseases.
Delay Poison Conjuration (healing) Standard Ward a subject against poisons.
Detect Disease Divination Standard Become able to sense the presence of a disease.
Detect Relations Divination Standard You can determine whether or not two or more creatures are related by blood.
Earth Lock Transmutation [Earth] Standard Cause an earthen tunnel to constrict.
Earthen Grasp Transmutation [Earth] Standard Create a grasping hand made of compact soils.
Easy Trail Abjuration Standard Radiate an energy that creates a trail in dense undergrowth.
Euphoric Cloud Conjuration (creation) [poison] Standard Create a bank of fog that fascinates living creatures.
Flotsam Vessel Conjuration (creation) 1 minute This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.
Forest Friend Abjuration 1 round Targets find forested areas are helpful instead of hindering.
Glitterdust Conjuration (creation) Standard Cause a cloud of golden particles to cover everyone and reveal invisible creatures.
Green Blockade Conjuration (creation) Standard Raise a barrier of plant life before you.
Greensight Transmutation Standard Empower the target to see through thick plant matter.
Groundswell Transmutation [earth] Standard Allow a target to cause the ground to rise beneath him.
Hail of Stone Evocation [earth] Standard Call down a barrage of small stones.
Hawkeye Transmutation Standard Gain a hawk’s keen sight.
Hold Animal Enchantment (compulsion) [mind-affecting] Standard Like Hold Person, but against an animal.
Hunter’s Lore Divination 1 round You take upon yourself the mantle of the hunter.
Incendiary Slime Conjuration (creation) Standard Cover a solid surface with a layer of slick incendiary fluid.
Instant Rampart Conjuration (creation) [earth] Standard Create a low wall of packed earth.
Iron Webs Conjuration (creation) [Earth] Standard You bind a touched target with iron webs.
Lay of the Land Divination 1 minute In a flash of recognition, you learn about the geography of your surrounding.
Lead Plating Conjuration (creation) Standard Coat an object in a thin sheet of lead.
Local Tremor Transmutation [earth] Standard Slam down your foot to create brief tremors.
Magic Boulder Transmutation [Earth] Standard Transmute boulders to hit with even greater force.
Magnetic Repulsion Transmutation Standard Push metal objects away from you.
Merge with Familiar Transmutation Standard Your familiar merges into your body, going dormant.
Metal Infusion Transmutation [Earth] Standard Lend the nature of another metal to a weapon.
Mud Buddy Conjuration (creation) Standard You create a small minion out of mud that obeys your commands.
Nature’s Ally Transmutation Standard Wreathe your summoned creatures in protective bark.
Nature’s Favor Evocation Standard Call upon nature to cause an animal to become better in combat.
Nature’s Touch Evocation Standard Wield the power of nature to smite the unnatural.
Natural Insight Transmutation Standard Imbue a creature with the insights of the natural world.
One with the Land Transmutation Standard Gain a greater insight into your environment.
Otiluke’s Omnipresent Outhouse Conjuration (creation) 1 minute Summon an outhouse.
Reduce Animal Transmutation Standard Reduce the size of a willing animal.
Remove Addiction Conjuration (healing) Standard Cure all addictions from which the subject is suffering.
Scale Spikes Transmutation Standard Make a reptile’s scales grow jagged spikes.
Scamper Transmutation Swift Cause your animal companion to move quickly.
Scent Transmutation Standard You give the target an enhanced sense of smell.
Scent Trail Transmutation Standard Lay down a trail of scents that only select creatures can detect.
Scimitar of Sand Evocation [earth] Standard Create a beam of sand that functions as a scimitar.
Sickening Entanglement Transmutation [poison] Standard Cause toxic plants to hinder movement in an area.
Silk to Steel Transmutation Swift Imbue a scarf with the strength of steel.
Snare Transmutation Standard Create a magical snare trap.
Soften Earth and Stone Transmutation [earth] Standard Soften undressed earth or stone in an area.
Spore Spray Conjuration (Creation) Standard Exude a cloud of spores, infesting those around you.
Spider Climb Transmutation Standard Grant a creature the ability to climb and travel on vertical surfaces or even traverse ceilings.
Splinterbolt Conjuration (creation) Standard Skewer your enemies with massive shards of wood.
Squeeze Transmutation Standard Make a creature more flexible.
Stalactite Transmutation [earth] Standard Create a group of hanging stalactites.
Steal Size Transmutation 1 full-round action Steal the size of a humanoid, making them shrink.
Stone Strike Evocation [earth, maneuver] Standard Wield the power of earth to strike your foe and defend yourself.
Sticky Saddle Transmutation Immediate Become ‘glued’ to your mount.
Stone Call Conjuration (creation) [earth] Standard Fill an area with a rain of dirt, gravel and small pebbles.
Synesthesia Transmutation Standard Overstimulate the senses of the affected creature, causing its senses to interfere with another.
Vicious Grasp Transmutation Standard Grant a creature the ability to latch onto an opponent.
Warp Wood Transmutation Standard You cause wood to bend and warp.
Web Conjuration (creation) Standard Create strong, sticky strands that trap those caught.
Web Shelter Conjuration (creation) 1 minute Create a shelter of slightly sticky webbing.
Wicker Horse Conjuration (creation) 1 minute Create a horse made of plant matter.
Wilderness Soldiers Transmutation Standard Call on the plants nearby to aid you in combat.
Wood Shape Transmutation Standard Shape wood into something useful.
Woodwisp Arrow Transmutation Swift Your next shot passes through wood like air.
Zone of Natural Purity Evocation Standard Bless an area with the power of nature.
3rd Level Spells
Name School Casting Time Description
Atavism Transmutation Standard Bring forth the primeval ancestry of an animal.
Beanstalk Conjuration (Creation) 1 minute Create a large beanstalk that can support a surprising amount of weight.
Billim’s Bort Bridge Conjuration (creation) [Earth] Standard Create a bridge of solid crystal.
Burrow Transmutation Standard Grant a creature the ability to burrow through loose earth.
Caustic Arrow Transmutation [acid] Standard Creating acidic ammunition.
Caustic Nova Evocation [acid] Standard Release a pea-sized bead of energy at a target, causing an acidic explosion.
Caustic Smog Conjuration (creation) [acid] Standard Create a caustic fog.
Charge of the Rhinoceros Transmutation Standard Grant a creature the fierce power of the rhinoceros.
Communal Animalistic Power Transmutation Standard Imbue multiple creatures with the strength of the natural world.
Communal Delay Poison Conjuration (healing) Standard Cause multiple subjects to be potentially immune to poison.
Communal Natural Insight Transmutation Standard Imbue multiple creatures with the insights of the natural world.
Communal Spider Climb Transmutation Standard Grant multiple creature the ability to climb and travel on vertical surfaces or even traverse ceilings.
Create Moat Conjuration (creation) Standard Create a long extra-dimensional hole to hinder enemies.
Daggermark’s Exchange Transmutation [poison] 1 round Alter the nature of a poison.
Diminish Plants Transmutation Standard Weaken or reduce plant life in a large area.
Earth Shift Transmutation [Earth] Standard Move yourself rapidly through dirt, unworked stone, or living vegtation.
Enhance Familiar Transmutation Standard Infuse your familiar with vigor.
Eruptive Pustules Transmutation [acid] Standard Cause attackers to take damage and be sickened, or nauseated when they crit you.
Fists of Steel Transmutation [Earth] Standard Transform your hands and forearms into living iron
Forest Eyes Divination (scrying) 1 minute Send your vision through a forest.
Forest Voice Transmutation [Language-Dependent] 1 minute Send your voice through a forest.
Giant’s Wrath Transmutation [Earth] Swift Cause pebbles to become boulders when thrown.
Grasping Wall Conjuration (creation) Standard Cause plant-like hands to sprout from a wall.
Lily Pad Stride Transmutation Standard Create a trail of lily pads as you move.
Magnetic Attraction Transmutation Standard Draw metal objects to yourself.
Meld into Stone Transmutation [earth] Standard Meld your body and possessions into a single block of stone.
Nature’s Purity Evocation Standard Launch a bolt of natural energy to smite the unnatural.
Nature’s Rampart Transmutation 10 minutes Shape the landscape into a new form.
Nature’s Weapon Transmutation Standard Empower a weapon to strike true against unnatural foes.
Plant Growth Transmutation Standard Strenghten or enhance plant life in a large area.
Razor Blast Conjuration (Creation) [Earth] Standard Send for a blast of swirling stone shards.
Remove Disease Conjuration (healing) Standard Cure all diseases from which the subject is suffering.
Sensory Amplifier Divination [mind-affecting] Standard Encance the senses of creatures around you.
Serpent’s Grasp Transmutation Standard Gain a crushing grasp.
Shifting Sand Transmutation [earth] Standard Cause an earthen or sandy surface to shift and churn.
Speak with Magical Beasts Divination Standard Speak with magical beasts and drakes.
Speak with Plants Divination Standard Communicate with plants and plant creatures.
Spike Growth Transmutation Standard Ground-covering vegetation in a large area becomes very hard and sharply pointed.
Spiked Pit Conjuration (creation) Standard Like create pit, but with spikes.
Stone Shape Transmutation [earth] Standard Form existing stone into any suitable shape.
Stonelance Evocation [earth] Standard Launch a lance of stone at your foe.
Stony Grasp Transmutation [Earth] Standard Create a grasping hand made of stone.
Storm of Needles Conjuration (creation) [earth] Standard Unleash a wave of steel needles.
Stream of Acid Evocation [acid] Standard Release a powerful line of acid from your fingertips.
Strength of Stone Transmutation Swift Draw upon the power of the earth.
Swift Nature’s Weapon Transmutation Swift Empower a weapon to strike true against unnatural foes for a brief moment.
Thorn Body Transmutation Standard Grow spikes from your exposed skin.
Thorn Spears Conjuration [acid] Standard Cause giant acidic thorns to lance up out of the ground.
Thorny Entanglement Transmutation Standard Cause thorny plants to hinder movement in an area.
Tremor Transmutation [earth] Standard Cause a brief, localized tremor.
Tremorsense Transmutation Standard Gain the ability to feel vibrations in the ground.
Venomfire Transmutation [acid] Standard Augment a creature’s venom with a caustic acid.
Vine Mine Conjuration (creation) Standard Fill an area with plants you control.
Vine Strike Conjuration (creation) Standard Entangling vines latch into the creatures you hit.
Vinelash Transmutation Standard Grow vines from your arm and impale a creature, dragging them to you
Wall of Dirt Conjuration (creation) [earth] Standard Create a wall of dirt that merges into adjoining dirt surfaces.
4th Level Spells
Name School Casting Time Description
Absorbing Touch Transmutation Standard Absorb an object into your body.
Acid Pit Conjuration (creation) [acid] Standard Like create pit, but with a pool of acid at the bottom.
Arboreal Hammer Transmutation Standard Animate a tree’s branch and direct it against your foes.
Battlefield Fortification Transmutation [earth] 1 round Shift earth to create a shallow trench or berm.
Black Tentacles Conjuration (creation) Standard Create a field of tentacles to appear to grapple your foes.
Bloodhound Transmutation Standard You greatly enhance your own sense of smell.
Caustic Web Transmutation Standard Create a many-layered mass of strong, caustic spiderwebs.
Caustic Slam Evocation [acid] Standard Slam an enemy with a blast of acid.
Command Plants Transmutation Standard Gain some degree of control over one or more plant creatures
Earth Hammer Transmutation Swift Improve the damage of a melee weapon and change its characteristics.
Entangling Staff Transmutation Swift Grapple your foes with a strike of your staff.
Erupting Stone Conjuration (Creation) [earth] Standard Release a pea-sized bead of stone at a target, causing a burst of sharp rocks.
Giant Vermin Transmutation Standard Turn a number of insects into their giant counterparts.
Gravel Vortex Conjuration (Creation) [Earth] Standard Create a mass of falling gravel that blocks sight and creates difficult terrain.
Greater Animal Aspect Transmutation Standard Gain more powerful qualities of an animal.
Greater Spider Climb Transmutation Standard Grant a creature the ability to climb swifly and without the need of their hands.
Heart of Earth Transmutation [earth] Standard Your flesh strengthens with the power of stone.
Hurtling Stone Conjuration (Creation) [Earth] Standard Launch a heavy stone toward your enemies.
Lesser Regenerate Conjuration (healing) 1 hour Reattach severed body parts.
Mud Pit Transmutation [Earth] Standard Create a large mud pit that enhances earth magics in the area.
Nature’s Wrath Evocation Standard Call up the power of nature to smite your enemies.
Neutralize Poison Conjuration (healing) Standard Detoxify any venom in a creature or object.
Orb of Acid Conjuration (creation) [acid] Standard Conjure an orb of acid to deal damage to a target.
Poison Vines Conjuration (creation) Standard Create poison vines that help allies and hinder foes.
Rain of Spines Evocation [earth] Standard Call down a rain of spines upon your foes, piercing their flesh and pinning them to the floor.
Rapid Burrowing Transmutation Standard Increase your natural burrow speed.
Roaming Pit Conjuration (creation) Standard Like create pit, but the pit can move.
See Through Stone Divination Standard You gain the ability to see through solid rock as if it were transparent glass.
Sheltered Grove Conjuration (creation) 10 minutes Create a sheltered grove of trees to rest in.
Slipsand Transmutation [earth] Standard Turn an area of sand into deadly slipsand.
Snake Staff Transmutation Standard Transform ordinary pieces of wood into various sorts of snakes.
Spike Stones Transmutation [earth] Standard Cause stone that impedes progress while it blends into the background.
Stone Shatter Transmutation [earth] Standard Cause stone to shift and rip itself apart.
Stoneskin Abjuration [earth] Standard Give a creature resistance to blows, cuts, stabs and slashes.
Sudden Aegis Abjuration [earth] Immediate Grant a subject damage reduction.
Sudden Stalagmite Conjuration (creation) [earth] Standard Create a piercing spire of rock that can impale foes.
Sword to Snake Transmutation [Poison] Standard Make an item change to act like a venomous animal, striking at its wielder.
Thorn Spray Transmutation Standard Hurl a volley of thorns at your enemies..
Treasure Scent Divination Standard Gain a sense of where metal and gemstones are around you.
Tree Shape Transmutation (polymorph) Standard Assume the shape of a large tree.
Trobriand’s Transparency Transmutation Standard Give an object the transparency of glass.
Wall of Sand Conjuration (creation) [Earth] Standard Create a wall of sand that impedes travel.
Web Cloud Conjuration (creation) Standard You create a cloud of adhesive webbing that billows and flows along the ground.
Warp Metal Transmutation Standard You cause metal to bend and warp.
Wreath of Acid Evocation [Acid] Swift Caustic mists surround you and your weapons.
Youthful Appearance Transmutation Standard Make a creature appear younger.
5th Level Spells
Name School Casting Time Description
Acidic Spray Conjuration (creation) [acid] Standard Cause a spray of acid to erupt from your hand.
Animal Growth Transmutation Standard Cause an animal double in size.
Blood Creepers Conjuration (creation) Standard Thorny vines rip through your victim’s flesh.
Communal Stoneskin Abjuration [earth] Standard Give multiple creatures resistance to blows, cuts, stabs and slashes.
Commune with Nature Divination 10 minutes You become one with nature and attain knowledge of the surrounding territory.
Dominate Animal Enchantment (compulsion) [mind-affecting] 1 round Control the actions of an animal.
Druid Grove Transmutation 10 minutes Store magics within a tree for later use.
Greater Grease Conjuration (creation) Standard Cover a large solid surface with a layer of slippery fluid.
Greater Vinelash Transmutation Standard Grow vines from your arm and violently impale a creature, dragging them to you
Gutsnake Transmutation Standard A fanged tentacle erupts from your stomach.
Hungry Earth Transmutation [Earth] Standard Make the ground pull creatures down below it.
Hungry Pit Conjuration (creation) Standard Like create pit, but with the ability to crush those within.
Ironwood Transmutation Standard Cause wood to become as solid as steel.
Iron Stake Conjuration (creation) [earth] Standard Launch a metal stake at your foe.
Lingering Acids Evocation [acid] Swift Your next melee attack does additional acids damage over a number of turns.
Mass Binding Earth Transmutation [earth] Standard Cause multiple targets to take damage should they move.
Mass Charm Animal Enchantment (charm) [mind-affecting] Standard Make a group of animals regard you as its trusted friend and ally.
Mass Synesthesia Transmutation Standard Overstimulate the senses of a group, causing their senses to interfere with another.
Nature’s Grasp Evocation Standard Wield the might of nature to smite the unnatural.
Passwall Transmutation Standard Create a passage through wood, plaster or stone.
Plant Shape 1 Transmutation (polymorph) Standard Assume the form of a Small or Medium plant creature.
Quill Blast Conjuration (creation) Standard Unleash a volley of quills around you.
Razor Field Evocation [earth] Standard Create a field of razor sharp floating stones.
Sarcophagus of Stone Conjuration (creation) [earth] Standard Bind a creature in a prison of stone.
Siege Scatter Evocation [earth] 1 full round You create a shockwave of rolling earth.
Steal Monstrous Size Transmutation 1 full-round action Steal the size of a monster, making them shrink.
Thorn Prison Evocation Standard Trap the target in a mass of thorns.
Transmute Mud to Rock Transmutation [earth] Standard Transform normal mud or quicksand into soft stone.
Transmute Rock to Mud Transmutation [earth] Standard Turn natural, uncut, or unworked rock into an equal volume of mud.
Transmute Sand to Glass Transmutation [earth] Standard Turn natural sand into an equal volume of rough glass.
Transmute Sand to Stone Transmutation [earth] Standard Turn natural sand into an equal volume of soft stone.
Transmute Stone to Sand Transmutation [earth] Standard Turn natural, uncut, or unworked stone into an equal volume of sand.
Tree Stride Conjuration (teleportation) Standard Gain the ability to step into a tree and teleport to another.
Unbreakable Construct Abjuration Standard Temporarily harden a construct.
Wall of Stone Conjuration (creation) [earth] Standard Create a wall of rock that merges into adjoining rock surfaces.
Wall of Thorns Conjuration (creation) Standard Create a wall of thorns that impedes travel.
Writhing Veil Conjuration (creation) Standard Writhing vines, roots, and plants surround your form.
6th Level Spells
Name School Casting Time Description
Acid Fog Conjuration (creation) [acid] Standard Create a solid fog that damages those affected.
Adamant Might Evocation [earth] Swift Your next melee attack surges with the power of earth.
Caustic Strike Evocation [acid] Swift Create a sudden bolt of burning acid.
Chasing Perfection Transmutation Standard Draw upon the perfection of the wilds to enhance a creature.
Gaia’s Embrace Transmutation (polymorph) [Acid, Earth] Standard You take on the form of a half-earth elemental.
Healing Grove Transmutation/Conjuration (healing) 10 minutes Create an enchanted grove that heals those within.
Liveoak Transmutation 10 minutes Turn a tree into a treant.
Mass Animalistic Power Transmutation Standard Imbue a group with the strength of the natural world.
Mass Atavism Transmutation Standard Bring forth the primeval ancestry of multiple animals.
Mass Natural Insight Transmutation Standard Imbue a group with the insights of the natural world.
Move Earth Transmutation [earth] See text Move large amounts of dirt (clay, loam, sand and soil).
Mud Slam Conjuration (Creation) [earth] Standard Slam into an enemy with a torrent of sticky mud.
Plant Shape 2 Transmutation (polymorph) Standard Assume the form of a Small, Medium, or Large plant creature.
Repel Wood Transmutation Standard Cause wood to be pushed away from you.
Rockslide Conjuration (creation) [Earth] Standard Unleashe a cascade of boulders.
Stone Tell Divination 10 Minutes Cause stones to tell you what have interacted with them.
Stone to Flesh Transmutation Standard Restore a petrified creature to its normal state.
Tunnel Swallow Transmutation [earth] Standard Cause the walls of a tunnel to crush and push your foes.
Wall of Iron Conjuration (creation) Standard Create a wall of made of iron.
Weblash Conjuration (Creation) Standard Grow webbing from your arm and ensnare an enemy with it
7th Level Spells
Name School Casting Time Description
Acid Brand Transmutation [acid] Standard Exclude targets from your acid spells.
Animate Plants Transmutation Standard Imbue inanimate plants with mobility and a semblance of life.
Caustic Eruption Conjuration (creation) [acid] Standard Cause acid to damage all creatures near you and for some time after.
Changestaff Transmutation 1 round Change a quarterstaff into a treant-like creature.
Greater Stone Shape Transmutation [earth] Standard Form a large boulder into any suitable shape.
Magnetic Field Abjuration Standard Create a spherical magnetic field that surrounds you.
Plant Shape 3 Transmutation (polymorph) Standard Assume the form of a Small, Medium, Large, or Huge plant creature.
Rampart Conjuration (creation) [earth] Standard Create a massive rampart of hard-packed earth and stone.
Regenerate Conjuration (healing) 3 full rounds Grow back severed body parts, broken bones, and ruined organs.
Siege of Trees Transmutation 10 minutes Imbuing plants with limited mobility, you turn them into self-firing light catapults.
Transmute Metal to Wood Transmutation Standard Turn metal into fragile wood, easy to break.
Wall of Ooze Conjuration (creation) [Acid] Standard Create a wall of ooze that traps and consumes creatures.
Word of Balance Evocation Standard Creatures with an extreme ethos within the area suffer.
Wrack Earth Evocation [earth] Standard You stomp your foot, causing a shockwave to shoot out from you.
8th Level Spells
Name School Casting Time Description
Animal Shapes Transmutation (polymorph) Standard Change the form of several creatures into an animal.
Bombardment Conjuration (creation) [earth] Standard An avalanche of boulders crush onto your opponents.
Control Plants Transmutation Standard Control the actions of one or more plant creatures.
Earth Glide Transmutation [earth] Standard You can glide through earth like a fish through water.
Earthquake Evocation [earth] Standard Create an intense but highly localized tremor.
Excavate Transmutation Standard Create a long-lasting passage through wood, plaster or stone.
Repel Metal or Stone Abjuration [earth] Standard Push metal or stone objects away from you.
Stonefury Evocation [earth] Standard Razor sharp stones lash out at your foes.
9th Level Spells
Name School Casting Time Description
Arboreal Transformation Transmutation (polymorph) Standard Transform your victim into a treant under your control.
Clashing Rocks Conjuration (creation) [earth] Standard Create two massive rocks that smash into each other, sandwiching a single creature.
Greater Siege of Trees Transmutation 10 minutes Imbuing plants with limited mobility, you turn them into self-firing catapults of their own size.
Mass Thorn Prison Evocation Standard Trap several targets in thorns.
Nature’s Avatar Evocation Standard Cause an animal to become a force of nature on the battlefield.

Green Pool Spells

Skies of Glass Planeswalker Planeswalker