Skies of Glass
First Strike: When used in a charge, a first strike weapon deals double damage, as if the wielder had cast Rhino’s Rush. A first strike weapon is always considered to be set against a charge, though only gains double damage if it has the bracing quality. More than one doubling increases the damage multiple by one per additional doubling. A first strike weapon grants the bearer a +2 insight bonus on initiative. Cost: +2, may only effect melee weapons. Some monsters and classes may gain first strike on one or mulitple wielded weapons as a supernatural ability.