Feats

Some restrictions have been placed upon feats for this game. The purpose of any restrictions here are for game balance and for some additional roleplay opportunities.

Allowed Feats: In general, any feat from any source is allowed so long as there is a consensus among players that it is a balanced addition to the game. However, particularly unique feats may require additional training or a custom unique feat creation, as they may well be deemed unusual enough to be completely new to the world.

Custom Unique Feats: Custom unique feats are allowed, though creation will require resource and time investment that may vary greatly from feat to feat. This is only for unique feats, not feats that are simple and logical additions to the game. For a custom unique feat to be allowed, it must be passed through a player consensus before beginning the creation process in-game.

Feats

Linked from d20 Needs Work
  • I think I want to combine Drag Down, Felling Escape, and Felling Smash all into one feat, maybe remove the power attack note from felling smash
  • Touch of Serenity – super cool, I definitely want this, but it’s really bad as-is
  • Perfect Strike – Cool idea, needs tweaking
  • Scorpion Strike – name change to not confuse styles. Add “Or Imp Natural Attack”, should maybe still drop speed a little on successful save for 1 round? Feels weird vs something like vital strike
  • Gorgon’s Fist – maybe just improved scorpion style, on succesful save still reduces speed a little?

Feats

Skies of Glass Planeswalker Planeswalker