Campaign of the Month: January 2015
Skies of Glass
Drake Shape 2
- Transmutation (polymorph) [See text]
- Level: Red, Green, White, Blue, or Black 4
- Components: V, S, DF/F (a whole drake fang, claw, scale, or horn from the chosen drake type)
- Casting Time: 1 standard action
- Range: Personal
- Target: You
- Duration: 1 minute/level (D)
This spell works like Drake Shape 1, except it also allows you to assume the form of a Tiny or Large drake.
Tiny Drake: If the form you take is that of a Tiny drake, you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. The tiny drake form has a bite (1d3) and a secondary tail slap attack (1d3).
Large Drake: If the form you take is that of a Large drake, you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. The large drake form has a bite (1d8) and a secondary tail slap attack (1d8), both with a 10 ft. reach.
All drake forms gain darkvision 60 feet and a breath weapon. You can use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons are ranged touch attacks with a range of 50 feet and are subject to spell resistance. Your breath weapon depends on the type of drake you choose, as do any additional abilities or movement forms, as noted below. Each drake notes an elemental descriptor. This spell gains the elemental descriptor associated with the drake you choose.
Table: Drake Options and Abilities
|Drake Forms||Color||Descriptor||Movement||Breath Weapon||Abilities|
|Mountain Drake||Red||Fire||20 ft. land speed, fly 60 ft. (poor)||4d6 Fire||-|
|Forest Drake||Green||Acid||40 ft. land speed, fly 40 ft. (poor)||4d6 Acid||-|
|Silver Drake||White||Light||20 ft. land speed, fly 50 ft. (good)||4d4 Light||-|
|Ocean Drake||Blue||Cold||10 ft. land speed, fly 30 ft. (poor), swim 40 ft.||4d6 Cold||Amphibious|
|Bog Drake||Black||Darkness||20 ft. land speed, fly 40 ft. (poor), swim 20 ft.||4d4 Shadow||Hold Breath|
GMs may allow players to make tweaks to the above-listed forms to approximate a different drake species (though does require a fang specific to that species). Any altered form should be of the same general power as the existing options. Generally speaking, these conversations should be done outside of play.
Check the Polymorph Rules to make sure you adjust your character abilities and items accordingly. This spell counts as a drastic change to your original form.
Special: If using a divine focus, you must worship a dragon or draconic patron (if a warlock or dragon shaman) related to the chosen dragon type. A character with a draconic heritage may may cast this spell without a focus so long as they choose a drake related to their heritage dragon’s type.