Dragon Shape 2

Dragon Shape 2
  • Transmutation (polymorph) [See text]
  • Level: Red, Green, White, Blue, or Black 7
  • Components: V, S, DF/F (a whole dragon fang, claw, scale, or horn from the chosen dragon type)
  • Casting Time: 1 standard action
  • Range: Personal
  • Target: You
  • Duration: 1 minute/level (D)

This spell works like Dragon Shape 1, except it also allows you to assume the form of a Large dragon.

Large dragon: If the form you take is that of a Large dragon, you gain a +6 size bonus to your Strength, a +4 size bonus to your Constitution, and a +6 natural armor bonus. The large dragon form has a bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). These natural attacks count as magical for overcoming damage reduction.

All dragon forms gain darkvision 90 feet, damage reduction 10/magic, a breath weapon, and resistance to one element. You can use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons allow a Reflex save for half damage and are subject to spell resistance. Your breath weapon and resistance depend on the type of dragon you choose, as do any additional abilities or movement forms, as noted below. Each dragon notes an elemental descriptor. This spell gains the elemental descriptor associated with the dragon you choose.

Table: Dragon Options and Abilities

Dragon Forms Color Descriptor Resistance Movement Breath Weapon Abilities
Shivan Dragon Red Fire 20 Fire 40 ft. land speed, fly 80 ft. (poor) 11d6 Fire, 40 ft. Cone -
Canopy Dragon Green Acid 20 Acid 50 ft. land speed, fly 40 ft. (poor), burrow 30 ft. 11d6 Acid, 80 ft. Line -
Alabaster Dragon White Light 10 Light 30 ft. land speed, fly 80 ft. (good) 11d4 Light, 40 ft. Cone -
Deepwater Dragon Blue Cold 20 Cold 20 ft. land speed, fly 50 ft. (good), swim 80 ft. 11d6 Cold, 80 ft. Line Amphibious
Catacomb Dragon Black Darkness 10 Shadow 30 ft. land speed, fly 70 ft. (poor), swim 30 ft. 11d4 Shadow, 80 ft. Line Hold Breath

GMs may allow players to make tweaks to the above-listed forms to approximate a different dragon species (though does require a fang specific to that species). Any altered form should be of the same general power as the existing options. Generally speaking, these conversations should be done outside of play.

Check the Polymorph Rules to make sure you adjust your character abilities and items accordingly. This spell counts as a drastic change to your original form.

Special: If using a divine focus, you must worship a dragon or draconic patron (if a warlock or dragon shaman) related to the chosen dragon type. A character with a draconic heritage may may cast this spell without a focus so long as they choose their heritage dragon’s type.

Dragon Shape 2

Skies of Glass Planeswalker Planeswalker