Campaign of the Month: January 2015
Skies of Glass
Dragon Shape 1
- Transmutation (polymorph) [See text]
- Level: Red, Green, White, Blue, or Black 6
- Components: V, S, DF/F (a whole dragon fang, claw, scale, or horn from the chosen dragon type)
- Casting Time: 1 standard action
- Range: Personal
- Target: You
- Duration: 1 minute/level (D)
When you cast this spell, you can assume the form of a Small or Medium true dragon. When you cast this spell you can choose a size small or size medium version of one of the dragon forms listed in Table: Dragon Options and Abilities. You can only assume a form if this spell was cast using the color listed for that form. You may only assume the form of a dragon you have the appropriate fang for and with which you are familiar, which usually requires having interacted with or studied them for at least an hour or succeeding on a Knowledge skill check DC 30 (or higher for rarer species, GM discretion). You can decide on the general appearance of your new draconic form and, if you are using this spell to create a disguise, you get a +10 bonus on the disguise check, but you cannot perfectly mimic a specific dragon. Otherwise, you just appear as if you were a general member of that race.
Small dragon: If the form you take is that of a Small dragon, you gain a +2 size bonus to your Strength, Dexterity, and Constitution, and a +3 natural armor bonus. The small dragon form has a bite (1d6) and two claw attacks (1d4). These natural attacks count as magical for overcoming damage reduction.
Medium dragon: If the form you take is that of a Medium dragon, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus. The medium dragon form has a bite (1d8), two claws (1d6), and two wing attacks (1d4). These natural attacks count as magical for overcoming damage reduction.
All dragon forms gain darkvision 60 feet, damage reduction 5/magic, a breath weapon, and resistance to one element. You can only use the breath weapon once per casting of this spell. All breath weapons allow a Reflex save for half damage and are subject to spell resistance. Your breath weapon and resistance depend on the type of dragon you choose, as do any additional abilities or movement forms, as noted below. Each dragon notes an elemental descriptor. This spell gains the elemental descriptor associated with the dragon you choose.
Table: Dragon Options and Abilities
Dragon Forms | Color | Descriptor | Resistance | Movement | Breath Weapon | Abilities |
Shivan Dragon | Red | Fire | 10 Fire | 40 ft. land speed, fly 50 ft. (poor) | 8d6 Fire, 30 ft. Cone | - |
Canopy Dragon | Green | Acid | 10 Acid | 40 ft. land speed, fly 30 ft. (poor), burrow 20 ft. | 8d6 Acid, 60 ft. Line | - |
Alabaster Dragon | White | Light | 5 Light | 30 ft. land speed, fly 50 ft. (good) | 8d4 Light, 30 ft. Cone | - |
Deepwater Dragon | Blue | Cold | 10 Cold | 20 ft. land speed, fly 40 ft. (good), swim 60 ft. | 8d6 Cold, 60 ft. Line | Amphibious |
Catacomb Dragon | Black | Darkness | 5 Shadow | 30 ft. land speed, fly 50 ft. (poor), swim 20 ft. | 8d4 Shadow, 60 ft. Line | Hold Breath |
GMs may allow players to make tweaks to the above-listed forms to approximate a different dragon species (though does require a fang specific to that species). Any altered form should be of the same general power as the existing options. Generally speaking, these conversations should be done outside of play.
Check the Polymorph Rules to make sure you adjust your character abilities and items accordingly. This spell counts as a drastic change to your original form.
Special: If using a divine focus, you must worship a dragon or draconic patron (if a warlock or dragon shaman) related to the chosen dragon type. A character with a draconic heritage may may cast this spell without a focus so long as they choose their heritage dragon’s type.