Campaign of the Month: January 2015
Skies of Glass
Dragon Claws
- Transmutation [See text]
- Level: Red, Green, White, Blue, or Black 3
- Components: V, S, DF/F (a whole dragon claw from the chosen dragon type)
- Casting Time: 1 standard action
- Range: Personal
- Target: You
- Duration: 1 minute/level
You gain the claws from one of five dragons, listed below. You gain two claw attacks that deal 1d4 points of damage plus your Strength modifier. You are considered proficient with this attack. If used as part of a full-attack action with a manufactured weapon, the claws are considered a secondary attack, are made at your full base attack bonus –5, and add half your Strength modifier to their damage.
Shivan Dragon: Your claws deal an additional 2d6 points of fire damage on hit. When you choose this dragon, this spell gains the Fire descriptor. You may only choose the Shivan Dragon if this spell was cast using Red mana.
Canopy Dragon: Your claws deal an additional 2d6 points of acid damage on hit. When you choose this dragon, this spell gains the Acid descriptor. You may only choose the Canopy Dragon if this spell was cast using Green mana.
Alabaster Dragon: Your claws deal an additional 1d8 points of light damage on hit. When you choose this dragon, this spell gains the Light descriptor. You may only choose the Alabaster Dragon if this spell was cast using White mana.
Icefall Dragon: Your claws deal an additional 2d6 points of cold damage on hit. When you choose this dragon, this spell gains the Cold descriptor. You may only choose the Icefall Dragon if this spell was cast using Blue mana.
Ebon Dragon: Your claws deal an additional 1d8 points of shadow damage on hit. When you choose this dragon, this spell gains the Darkness descriptor. You may only choose the Ebon Dragon if this spell was cast using Black mana.
If you already possess claw attacks, you may instead choose to augment them with the powers granted by this spell.
GMs may allow players to make tweaks to the above-listed options to approximate a different dragon species (though does require a claw specific to that species). Any altered option should be of the same general power as the existing options. Generally speaking, these conversations should be done outside of play.
Special: If using a divine focus, you must worship a dragon have a draconic patron (if a warlock or dragon shaman) related to the chosen dragon type. A character with a draconic heritage may cast this spell without a focus so long as they choose their heritage dragon’s type.