Name |
Color |
School |
Casting Time |
Description |
Aid Senses |
Green or White |
Transmutation |
1 round |
Help a creature adapt to their lost vision or hearing. |
Alter Object |
Red, Green, or White |
Transmutation |
1 minute |
Make small modifications to an item. |
Amanuensis |
White or Blue |
Transmutation |
Standard |
Copy writing into a new book. |
Amaranta’s Armoire |
White or Blue |
Conjuration (summoning) |
1 round |
Rapidly don or doff an outfit. |
Animate Toy |
White or Blue |
Transmutation |
Standard |
Give life to a tiny objectly. |
Arcane Mark |
Red, Green, White, Blue, or Black |
Universal |
Standard |
Inscribe your personal rune or mark. |
Audible Sign |
White or Blue |
Illusion (figment) |
Standard |
Project sounds with your hands, expressions, and body language. |
Ball of Smoke |
Red or Black |
Conjuration (creation) |
Standard |
Create a short-lived cloud of smoke. |
Barnaby’s Invisible Barber |
Red or Blue |
Evocation [Force] |
Standard |
Create a force that will cut and style your target’s hair. |
Bigby’s Helpful Hand |
White or Blue |
Evocation [Force] |
Swift |
Create a force that will hold an item for you. |
Bigby’s Massaging Hands |
Red or White |
Evocation [Force] |
Standard |
Create a pair of hands that massage a creature and relieve fatigue. |
Call Companion |
Red, Green, or Blue |
Transmutation |
Standard |
Send a command to your bonded companion. |
Caltrops |
Green or White |
Conjuration (creation) |
Standard |
Fill a small area with spikes. |
Candlelight |
Red, Green, White, Blue, or Black |
Evocation [light] |
Standard |
Cause an object to glow like a candle. |
Chain Whip |
Green or White |
Conjuration (creation) |
Standard |
Drag a nearby creature towards you. |
Chroniker |
White or Blue |
Enchantment |
Standard |
Be alerted after a certain amount of time passes. |
Conceal Thoughts |
White or Blue |
Abjuration |
Standard |
Disguise your target’s thoughts. |
Cure Minor Wounds |
Green or White |
Conjuration (healing) |
Standard |
Much like cure light wounds, but heals less. |
Daze |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Render the weak-willed unable to act |
Decrypt |
White or Blue |
Divination |
Standard |
Gain insight into strange languages and encrypted messages. |
Detect Alchemy |
Green or Blue |
Divination |
Standard |
Determine if something is alchemical. |
Detect Artifice |
White or Blue |
Divination |
Standard |
Detect artifice in an area. |
Detect Magic |
Red, Green, White, Blue, or Black |
Divination |
Standard |
Detect magical auras. |
Detune |
Red or Black |
Transmutation |
Standard |
Make a fine instrument play poorly. |
Dictate |
White or Blue |
Transmutation |
Standard |
Write down what your target says. |
Disposal |
Green or Black |
Transmutation |
Standard |
Destroy a pile of waste. |
Disrupt Undead |
White or Black |
Necromancy |
Standard |
Direct a ray of disruptive energy at an undead target. |
Diver’s Breath |
Green or Blue |
Transmutation |
Standard |
Hold your breath for longer. |
Divining Rod |
Green or Blue |
Divination |
Standard |
Use dowsing rods to guide you. |
Emotional Appeal |
Red or White |
Enchantment [emotion] |
Standard |
Your honest motions make your arguements more persuasive. |
Encrypt |
Blue or Black |
Transmutation |
1 round |
Encrypt the writing on a scroll or document. |
Excise |
Green or Black |
Transmutation |
Standard |
Extract a foreign body from a creature. |
Fine-Tuning |
White or Blue |
Transmutation |
1 round |
Temporarily improve a mundane instrument. |
Furnish |
Green or White |
Conjuration (creation) |
Standard |
Create a small piece of furniture. |
Fury Guard |
Red or Green |
Transmutation [see text] |
Immediate |
Briefly gain a slam attack. |
Garb |
Green or White |
Conjuration (creation) |
Standard |
Create a simple outfit or piece of clothing. |
Ghost Sound |
Blue or Black |
Illusion (figment) |
Standard |
Create a mysterious noise, quiet or loud |
Hair Growth |
Green or White |
Conjuration (healing) |
Standard |
Rapidly grow hair. |
Inoculate |
Green or White |
Transmutation |
Standard |
Bolster resistance to contaminants. |
Light |
Red, Green, White, Blue, or Black |
Evocation [light] |
Standard |
Cause an object to glow like a torch. |
Mage Hand |
Red or Blue |
Transmutation |
Standard |
Point your finger at an object and move it at will. |
Mending |
White or Blue |
Transmutation |
Standard |
Repair damaged objects. |
Message |
Red or Blue |
Transmutation [language-dependent] |
Swift |
Whisper a message and get a whispered reply. |
Mordenkainen’s Hourglass |
Green or White |
Conjuration (creation) |
1 round |
Create a magical hourgless. |
Naturewatch |
Green or Black |
Necromancy |
Standard |
Determine plants or animals near death. |
Open or Close |
Red or Blue |
Transmutation |
Standard |
Open or close a door. |
Outrider’s Knack |
Red, Green, or White |
Enchantment |
Stanard |
Strengthen the bond with your mount. |
Pepper Dust |
Green or Black |
Transmutation |
Standard |
Cause a creature to sneeze uncontrolably. |
Phantom Limb |
Red or Blue |
Conjuration (creation) [Force] |
1 minute |
Replace a creature’s severed limb with an arcane prosthetic. |
Prestidigitation |
Red, Green, White, Blue, or Black |
Universal |
Standard |
Perform minor tricks. |
Putrefy Food and Drink |
Green or Black |
Transmutation [poison] |
Standard |
Cause rot and spoil. |
Read the Air |
White or Blue |
Divination |
Standard |
Understand social context and unspoken assumptions. |
Refine Weapon |
Red or White |
Transmutation |
Standard |
Improve the balance of a weapon. |
Repair Minor Damage |
White or Blue |
Transmutation |
Standard |
Repair scratches on a construct. |
Repel Minor Vermin |
Green or Black |
Abjuration [Pain] |
Standard |
Create a ward that pushes away minor vermin. |
Scoop |
White or Blue |
Evocation [force] |
Standard |
Create a small vessel of force. |
Sickening Touch |
Green or Black |
Transmutation |
Standard |
Sicken a target with a touch. |
Silent Portal |
Blue or Black |
Illusion (glamer) |
Standard |
Make a doorway silent. |
Stabilize |
Green or White |
Conjuration (healing) |
Swift |
Automatically stabilize a dying creature. |
Summon Holy Symbol |
Red, Green, White, Blue, or Black |
Conjuration (Summoning) |
Standard |
Temporarily summon a holy symbol. |
Summon Instrument |
White or Blue |
Conjuration (summoning) |
1 round |
Summon one handheld musical instrument of your choice. |
Summon Pet |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon a minor creature. |
Summon Tool |
Green or White |
Conjuration (creation) |
Swift |
Temporarily summon a masterwork tool. |
Telekinetic Projectile |
Red or Blue |
Evocation |
Standard |
Fling an object. |
Tie or Unfasten |
Red or Blue |
Transmutation |
Standard |
Tie or untie a rope. |
Tool Shift |
Red, Green, or White |
Transmutation |
Swift |
Transform a tool into another one. |
Wings of Bounding |
Red or Blue |
Evocation [force] |
Swift |
Evoke immense wings that give you a bonus to jump. |
Name |
Color |
School |
Casting Time |
Description |
Abundant Ammunition |
Red or Blue |
Conjuration (summoning) |
Standard |
Create a great quantity of usable ammunition. |
Adept Climber |
Red or Green |
Transmutation |
Standard |
Improve your climb speed. |
Alter Temperature |
Red or Blue |
Transmutation [see text] |
Standard |
Increase or decrease the temperature in an area. |
Animate Rope |
Green or Blue |
Transmutation |
Standard |
Give a semblance of life to a rope-like object. |
Appraising Touch |
White or Blue |
Divination |
Standard |
Gain intuitive insight into the value of objects. |
Aquatic Escape |
Green or Blue |
Transmutation (polymorph) |
Swift |
Take the form of a diminutive fish. |
Aspect of the Falcon |
Red or Green |
Transmutation |
Standard |
Take on the aspect of a falcon, gaining several bonuses. |
Berate |
Red or Black |
Divination |
Swift |
Demoralize someone with great ease. |
Bloodletting |
Red or Black |
Necromancy |
Swift |
Turn a small weapon into a deadly implement. |
Bloodlust |
Red or Green |
Enchantment (compulsion) [emotion, mind-affecting] |
Swift |
The smell of blood drives you into a fury. |
Break |
Red or Green |
Transmutation |
Standard |
Crack or shatter a nearby object. |
Bungle |
Blue or Black |
Enchantment (compulsion) |
Standard |
Force a creature to make a mistake. |
Burst of Adrenaline |
Red or Green |
Transmutation |
Immediate |
You draw upon your body’s inner reserves of strength, but leave yourself winded. |
Burst of Insight |
White or Blue |
Transmutation |
Immediate |
You plumb your mind for insights, but leave yourself frazzled. |
Call or Gift |
Red or Blue |
Transmutation |
Swift |
Call an item from or gift an item to an ally. |
Camouflage |
Green or Blue |
Transmutation |
Standard |
Gain bonuses to hide in your environment. |
Claw at the Moon |
Red or Green |
Transmutation [Maneuver] |
Standard |
Make a sudden leap up and deliver a vicious strike. |
Compel Hostility |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Standard |
Compel a creature to attack you instead of an ally. |
Comprehend Languages |
White or Blue |
Divination |
Standard |
Understand the spoken words of creatures and incomprehensible written language. |
Crabwalk |
Red or Green |
Transmutation |
Standard |
Your erratic movement keeps you from exposing yourself in a charge. |
Crafter’s Fortune |
Red or White |
Transmutation |
Standard |
Be struck by inspiration as you make things. |
Critical Strike |
Blue or Black |
Divination |
Swift |
Your melee attacks are more likely to strike a foe’s vital areas. |
Cultural Adaptation |
White or Blue |
Divination |
Standard |
So long as you can speak the language, you can sound like a native. |
Cure Light Wounds |
White or Green |
Conjuration (healing) |
Standard |
Channel positive energy to cure some damage. |
Deathwatch |
White or Black |
Necromancy |
Standard |
Determine creatures near death. |
Delusional Pride |
Red or Blue |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
You distract a creature with an overblown sense of its worth. |
Detect Aberration |
Green or Blue |
Divination |
Standard |
Detect the presence of aberrations. |
Detect Chaos |
Red or White |
Divination |
Standard |
Detect the auras of chaotic creatures. |
Detect Currents |
Green or Blue |
Divination |
Standard |
Learn more about a body of water and what’s within it. |
Detect Evil |
White or Black |
Divination |
Standard |
Detect the auras of evil creatures. |
Detect Good |
White or Black |
Divination |
Standard |
Detect the auras of good creatures. |
Detect Law |
Red or White |
Divination |
Standard |
Detect the auras of lawful creatures. |
Detect Radiation |
Green or Blue |
Divination |
Standard |
Detect mundane radiation in an area. |
Detect Secret Doors |
Green or Blue |
Divination |
Standard |
Detect the presence of secret doors. |
Detect Snares and Pits |
Green or Blue |
Divination |
Standard |
Detect the presence of snares and deadfalls. |
Dispelling Touch |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
End an ongoing spell on a target. |
Distract Assailant |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Swift |
Distract a foe with blows from the shadows. |
Enlarge Person |
Red or Green |
Transmutation |
1 full round |
Increase the size of a humanoid. |
Escalade |
Red or Green |
Transmutation |
Standard |
Climb with incredible proficiency. |
Exorcism |
White or Black |
Abjuration |
Swift |
Force your will against a possessing creature to drive it from a body. |
Extend Shifting |
Red, Green, White, Blue, or Black |
Transmutation |
Swift |
Extend the duration of a polymorph. |
Focusing Chant |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Swift |
Increase your focus for a given task. |
Forced Quiet |
Blue or Black |
Transmutation |
Standard |
Muffle sound around a target, making it unable to cause loud noises. |
Gravity Bow |
Red, Green, or Blue |
Transmutation |
Standard |
Increase the weight and density of arrows and bolts fired. |
Greater Dictate |
White or Blue |
Transmutation |
Standard |
Your dictate spell can hear more clearly and forge handwriting. |
Greater Mage Hand |
Red or Blue |
Transmutation |
Standard |
Your mage hand can move more weight. |
Hand of the Apprentice |
Red or Blue |
Transmutation |
Standard |
Briefly animate your blade, sending it to attack a distanct foe. |
Healer’s Vision |
Green, White, or Black |
Divination |
Standard |
Gain a macabre understanding of a creature’s biology |
Heavy Bite |
Red, Green, or Blue |
Transmutation |
Standard |
Increase the force of your natural attacks. |
Hidden Ward |
White or Blue |
Abjuration |
10 minutes |
Disguise the presence of a spell. |
Hide from Animals |
Green or White |
Abjuration |
Standard |
Animals can’t find the target of this spell. |
Hide from Undead |
White or Black |
Abjuration |
Standard |
Undead can’t find the target of this spell. |
Hollow Blades |
Green or Blue |
Transmutation |
Standard |
Make a creature strike as if it were smaller. |
Horrible Taste |
Green or Black |
Transmutation [Poison] |
Standard |
Creatures that bite the target become nauseated. |
Hunter’s Gait |
Red or Green |
Transmutation |
Swift |
Move easier through difficult terrain. |
Hustle |
Red or White |
Transmutation |
Standard |
Allow a group to move more easily in heavy armor or while carrying a heavy load. |
Identify Artifice |
White or Blue |
Divination |
Standard |
Understand the properties of artifacts.. |
Insightful Feint |
Blue or Black |
Divination |
Swift |
Cause your next feint to be more effective. |
Inspirational Boost |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Swift |
Increase the morale boost of your inspire courage. |
Ironbeard |
Green or White |
Transmutation |
Standard |
Causes a brushy beard of stiff iron to erupt from the face of a willing target. |
Jump |
Red or Green |
Transmutation |
Standard |
Leap with incredible proficiency. |
Jury-Rig |
Red, White, or Blue |
Transmutation |
Standard |
Force a broken weapon to function for a time. |
Lead Blades |
Red, Green, or Blue |
Transmutation |
Standard |
Increase the momentum and density of your melee weapons. |
Lesser Vigor |
Green or White |
Conjuration (healing) |
Standard |
Cause a target to gain fast healing 1. |
Liberating Command |
Red or White |
Transmutation |
Immediate |
Help a target escape its bindings. |
Lighten Object |
Green or Blue |
Transmutation |
Standard |
Greatly reduce the weight of a non-magical object. |
Low Light Vision |
Green or Black |
Transmutation |
Standard |
See better under the stars. |
Mage Armor |
White or Blue |
Conjuration (creation) [force] |
Standard |
Create an invisible but tangible field of force armor. |
Magic Fang |
Red or Green |
Transmutation |
Standard |
Cause a non-magical natural attack to become magical. |
Magic Missile |
Red or Blue |
Evocation [force] |
Standard |
Cause magical missiles of force to strike a target. |
Magic Stone |
Red or Green |
Transmutation |
Standard |
Transmute pebbles to hit with greater force. |
Marshal’s Command |
Red or White |
Transmutation |
Standard |
Grant a nearby ally some additional movement. |
Master’s Touch |
Red, White, or Blue |
Divination |
Swift |
Become proficient in a weapon. |
Memory Lapse |
Blue or Black |
Enchantment [mind-affecting] |
Standard |
Force a creature to forget the last 6 seconds. |
Mirror Strike |
Red or Blue |
Transmutation |
Swift |
Split the force of a melee attack to hit two targets. |
Mount |
Green or White |
Conjuration (summoning) |
1 round |
Summon a light horse or a pony. |
Nauseating Dart |
Green or Black |
Conjuration (creation) [poison] |
Standard |
Launch a poisonous dart. |
Near Horizon |
Green or Blue |
Divination |
Swift |
Level a precise shot at a very distant foe. |
Obscuring Mist |
Green or Blue |
Conjuration (creation) |
Standard |
Obscure sight with a misty vapor. |
Peasant Armaments |
Red or White |
Transmutation |
Standard |
Transform a group of improvised weapons into more functional weapons. |
Play Instrument |
Red or Blue |
Divination |
Standard |
Gain the ability to play an instrument. |
Poisoned Egg |
Green or Black |
Transmutation [poison] |
Standard |
Transform an egg into centipede poison. |
Protective Interposition |
Red or White |
Evocation |
Immediate |
Swap places with an ally. |
Quick Maneuver |
Red or White |
Transmutation |
Swift |
Briefly enhance your martial prowess to quickly make a combat maneuver. |
Quicken Reflexes |
Red or White |
Transmutation |
Immediate |
Briefly quicken your ally’s martial reflexes. |
Ranger’s Eye |
Red, Green, or Blue |
Transmutation |
Swift |
Increase your skill with ranged weapons. |
Ray of Hope |
Red or White |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Instill powerful hope in a subject. |
Read Weather |
Green or Blue |
Divination |
Standard |
This spell allows you to forecast the weather. |
Reduce Person |
Green or Blue |
Transmutation |
1 full round |
Cause instant diminution of a humanoid creature. |
Refine Improvised Weapon |
Red or White |
Transmutation |
Standard |
Transform an improvised weapon into a more functional weapon. |
Remove Fear |
Red or White |
Abjuration |
Standard |
Make targets more resistant to fear, or suppress it for the duration. |
Repair Light Damage |
White or Blue |
Transmutation |
Standard |
Repair light damage done to a construct. |
Sanctify Corpse |
White or Black |
Abjuration |
Standard |
Prevent a corpse from raising as undead. |
Scatterspray |
Red or Blue |
Transmutation |
Standard |
Fling a group of objects. |
Scent of Prey |
Green or Black |
Transmutation |
Standard |
Make a creature smell like prey to predators. |
Shield |
White or Blue |
Abjuration [force] |
Standard |
Create an invisible shield of force. |
Shillelagh |
Red or Green |
Transmutation |
Standard |
Your club or staff becomes a more powerful weapon. |
Shock and Awe |
Blue or Black |
Enchantment [mind-affecting] |
Immediate |
Cause your enemies to become distracted. |
Sign |
Red or Blue |
Divination |
Standard |
See a brief flash of the future that helps you prepare. |
Skunk Scent |
Green or Black |
Conjuration (creation) |
Standard |
Coat a creature with a skunk’s chemical defense. |
Slayer’s Blade |
White or Black |
Necromancy |
Standard |
Imbue a weapon with energy disruptive to the undead. |
Snake’s Swiftness |
Red, Green, or White |
Transmutation |
1 full round |
Grant a nearby ally an additional attack. |
Sniper’s Shot |
Blue or Black |
Divination |
Swift |
Extend and sharpen your perception for one devastating ranged attack. |
Solid Note |
White or Blue |
Conjuration (creation) |
1 round |
You give temporary physical form to a single musical note and can hang it, suspended. |
Spellsword |
Green or Blue |
Transmutation |
1 round |
Store a magic wand, rod, or staff in a weapon. |
Spore Field |
Green or Black |
Transmutation [Poison] |
Standard |
Cover a solid surface with spore-ridden fungus. |
Strategic Charge |
Red or White |
Abjuration |
Swift |
Move smoothly across a crowded battlefield. |
Summon Component |
Red, Green, White, Blue, and/or Black |
Conjuration [summoning] |
Swift |
Gain a material component for a spell. |
Summon Monster 1 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature to fight for you. |
Thunderstomp |
Red or Green |
Transmutation [see text] |
Standard |
Send a ripple of power through the ground to trip a creature. |
Traveler’s Mount |
Red or Green |
Transmutation |
Standard |
Make a mount better able to withstand the rigors of overland travel. |
Unprepared Combatant |
Blue or Black |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Worsten a creature’s reflexes. |
Wall of Smoke |
Red or Black |
Conjuration (creation) |
Standard |
Create a shifting wall of black smoke. |
Waste Strider |
Red or Green |
Transmutation |
Standard |
Grant the ability to walk safely over sands. |
Weapon Shift |
Red, Green, or White |
Transmutation |
Standard |
Transform a weapon into another one. |
Winged Watcher |
Green or Blue |
Transmutation (polymorph) |
Swift |
Become an owl or raven. |
Name |
Color |
School |
Casting Time |
Description |
Accelerate Poison |
Green or Black |
Transmutation [poison] |
Standard |
Hasten the onset of a poison. |
Aiming at the Target |
Red, Green, White, Blue, or Black |
Abjuration |
Immediate |
Increase your ability to concentrate on a spell. |
Align Fang |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause a natural weapon to strike with an alignment. |
Align Weapon |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause a weapon to strike with an alignment. |
Allied Footsteps |
Green or Blue |
Divination |
1 full round |
Grant a creature the ability to find you. |
Alter Self |
Red, Green, White, Blue or Black |
Transmutation (polymorph) |
Standard |
Take the form of a medium or small humanoid. |
Amplify Stench |
Green or Black |
Transmutation [poison] |
Standard |
Amplify a stench ability. |
Anonymous Interaction |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Creatures forget much of their interactions with you. |
Aram Zey’s Focus |
White or Blue |
Divination |
Standard |
Increase your skill in dealing with deadly traps. |
Arcane Reclamation 1 |
Red, Green, White, Blue, or Black |
Universal |
10 minutes |
Unlearn a spell of up to 1st level without exhausting mana. |
Arrow Mind |
Red or White |
Divination |
Swift |
Be able to make attacks of opportunity with a bow. |
Augment Alchemy |
Red or Green |
Transmutation |
Swift |
Augment an alchemical item. |
Bane Bow |
Red, Green, White, Blue, or Black |
Evocation |
Swift |
Your weapon becomes an instrument of hatered. |
Barbed Arrow |
Red or Green |
Transmutation |
Swift |
Cause your next ranged attack to bleed a struck target. |
Barricade |
Green or White |
Conjuration (creation) |
1 full round |
Create a barricade to protect you and your allies. |
Bear’s Endurance |
Green or White |
Transmutation |
Standard |
Give a creature greater vitality and stamina. |
Breaking Blows |
Red, Green, or Blue |
Transmutation |
Standard |
Increase the momentum of your melee, ranged, or natural attacks. |
Bull’s Strength |
Red or Green |
Transmutation |
Standard |
Make the target stronger. |
Calm Emotions |
White or Blue |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Calm agitated creatures. |
Cat’s Grace |
Red or Green |
Transmutation |
Standard |
Cause a creature to be more graceful, agile and coordinated |
Cloud of Seasickness |
Green or Black |
Conjuration (creation) [poison] |
Standard |
Cause a stinking cloud that sickens instead of nauseates. |
Command Word |
Red, Green, White, Blue, or Black |
Universal |
Swift |
Imbue one of your dismissable spells with a command word. |
Communal Low Light Vision |
Green or Black |
Transmutation |
Standard |
Multiple targets better under the stars. |
Communal Mount |
Green or White |
Conjuration (summoning) |
1 round |
Summon several light horses or ponies. |
Compassionate Ally |
White or Blue |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Force a creature to tend to their wounded comrade. |
Concussive Fury |
Red or Green |
Transmutation [see text] |
Standard |
You create a minor quake that can trip creatures. |
Couture |
Green or White |
Conjuration (creation) |
Standard |
Create a fine outfit or piece of clothing. |
Curative Distillation |
White or Green |
Conjuration (healing) |
Standard |
Increase the healing potential of an herb, alchemical remedy, or healing potion. |
Cure Moderate Wounds |
White or Green |
Conjuration (healing) |
Standard |
Cure more damage than Cure light wounds. |
Daggerspell Stance |
White or Blue |
Abjuration |
Swift |
Gain benefits while fighting with two daggers. |
Dancing Shield |
White or Blue |
Transmutation |
Standard |
Your shield floats and defends you. |
Daze Monster |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Render a creature unable to act |
Detect Favored Enemy |
Red, Green, White, Blue or Black |
Divination |
Standard |
Divine the location of your nearby hated foes. |
Determine Depth |
Green or Blue |
Divination |
Standard |
Determine the exact thickness of a wall. |
Disassemble |
Red, White, or Blue |
Transmutation |
1 minute |
Make an object fall apart. |
Discern Bloodline |
Green or Blue |
Divination |
Standard |
Learn the ancestry of your target. |
Dispel Magic |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
Dispel an ongoing spell, ending it. More limited than Demystify. |
Disruptive Strike |
Red or Blue |
Abjuration [Maneuver] |
Standard |
Strike a creature with disruptive arcane energy. |
Divest Enchantment |
Red or White |
Transmutation |
Swift |
Gift your personal enchantment to an ally. |
Divine Insight (or Mage’s Insight) |
White or Blue |
Divination |
Standard |
You are filled with confidence and insightful skill. |
Doublestrike Arrow |
Red or Blue |
Transmutation |
Swift |
Split the force of a ranged attack to hit two targets. |
Drifts of the Shalm |
Red, Green, or Blue |
Evocation [See text] |
Standard |
Call forth elemental drifts. |
Eagle’s Splendor |
Red, Green, or Black |
Transmutation |
Standard |
Make the target poised, articulate and personally forceful. |
Earthbind |
Green or White |
Conjuration (creation) |
Standard |
Drag a flying creature back down to the earth. |
Ectoplasmic Feedback |
Red or White |
Abjuration [Force] |
Standard |
Force lashes against incorporeal creatures who touch you. |
Elemental Touch |
Red, Green, or Blue |
Evocation [See text] |
Standard |
Elemental energy infuses your hand. |
Elemental Seal |
Red, Green, or Blue |
Evocation |
Standard |
Place a seal on the ground that grants you elemental power while you remain within. |
Enshroud Thoughts |
White or Blue |
Abjuration [mind-affecting] |
Standard |
You become warded against the mental prying of others. |
Entangling Blade |
Green or White |
Conjuration (Creation) [Maneuver] |
Standard |
Lash out with vines or golden chains to hamper your foe’s movement. |
Escaping Ward |
Red or White |
Abjuration |
Swift |
This ward grants you extra maneuverability when you avoid attacks against larger foes. |
Extreme Flexibility |
Green or White |
Transmutation |
Swift |
Twist and move easier, particularly while unarmored. |
False Lie |
Blue or Black |
Illusion (glamer) |
Standard |
Make a creature appear dishonest. |
Flanking Maneuver |
Red or White |
Transmutation [Maneuver] |
Standard |
You strike an opponent with destabilizing force, opening them up to your flanking allies. |
Fleeting Defect |
Red or Green |
Transmutation |
Standard |
Cause a brief but severe weakening in an object or construct. |
Fog Cloud |
Green or Blue |
Conjuration (creation) |
Standard |
Cause a bank of fog to billow forth and obscure vision. |
Follow Aura |
Red, White, or Black |
Divination |
Standard |
Follow the trail of those strong with an alignment. |
Fox’s Cunning |
Green or Blue |
Transmutation |
Standard |
Make the target smarter. |
Ghostly Disguise |
Blue of Black |
Illusion (glamor) |
Standard |
Make yourself appear like a ghost. |
Grace |
Red or White |
Abjuration |
Swift |
Your movement doesn’t provoke attacks of opportunity. |
Greater Furnish |
Green or White |
Conjuration (creation) |
Standard |
Create a large piece of furniture. |
Greater Prestidigitation |
Red, Green, White, Blue, or Black |
Universal |
Standard |
Perform a number of minor tricks. |
Guided Arrow |
Red or Blue |
Divination |
Swift |
Your arrows home in on their target. |
Healing Lorecall |
Green, White, or Black |
Divination |
Standard |
Your knowledge of anatomy empowers your healing. |
Heckle |
Red or Black |
Enchantment (compulsion) [emotion, mind-affecting |
Standard |
Anger and distract a creature. |
Hidden Speech |
Blue or Black |
Transmutation [language-dependent] |
Standard |
Enhance a groups ability to communicate with hidden messages. |
Hydra Slaying Strike |
Blue or Black |
Transmutation |
Swift |
Your next attack surges with lethargic energies. |
Igedrazaar’s Miasma |
Green or Black |
Conjuration (creation) [poison] |
Standard |
Cause a stinking cloud of knockout gas. |
Increase Virulence |
Green or Black |
Transmutation |
1 minute |
Make a disease or poison harder to resist. |
Inheritor’s Smite |
Red or White |
Transmutation |
Swift |
You focus concussive force into your weapon, allowing a strike with great force. |
Inky Cloud |
Green or Blue |
Conjuration (creation) |
Standard |
Create an inky cloud that obscures sight underwater. |
Innocence |
Blue or Black |
Transmutation |
Standard |
Appear far more innocent than you really are. |
Jitterbugs |
Blue or Black |
Illusion (figment) [mind-affecting] |
Standard |
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. |
Kinetic Reverberation |
Red or White |
Transmutation |
Standard |
Weapons damage themselves when they attack you. |
Knights Calling |
White or Blue |
Enchantment (compulsion) [mind-affecting] |
Standard |
You compel an enemy to come and fight you. |
Knock |
Red or Blue |
Transmutation |
Standard |
Open stuck, barred, or locked doors. |
Leading Attack |
Red or White |
Enchantment (compulsion) [mind-affecting, Maneuver] |
Standard |
Unleash an attack that focuses your allies against your enemy. |
Lesser Energy Surge |
Red, Green, or Blue |
Transmutation [See text] |
Swift |
Imbue a weapon with a small amount of elemental energy. |
Lesser Restoration |
Green or White |
Conjuration (healing) |
3 rounds |
Dispel any magical effects reducing the a living creature’s effectiveness. |
Lesser Serpent Arrow |
Green or Black |
Transmutation |
Swift |
Cause your next ranged attack to transform into a viper. |
Litany of Sloth |
Blue or Black |
Enchantment (compulsion) [language-dependent, mind-affecting] |
Swift |
Cause a target to not be able to make attacks of opportunity or cast defensively. |
Litany of Warding |
Red or White |
Transmutation |
Swift |
Become more aware of your opponents. |
Locate Weakness |
Red or Blue |
Divination |
Swift |
Sense your foes’ weak points. |
Lock Gaze |
White or Blue |
Enchantment (compulsion) [mind-affecting] |
Standard |
You compel the target to look at you and only you. |
Make Lost |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
1 round |
Your victim loses memory of their recent travel. |
Make Whole |
White or Blue |
Transmutation |
10 minutes |
Greatly restore items. |
Marked Object |
Green or Blue |
Divination |
1 minute |
You become attuned to the focus item, helping you find item’s owner. |
Mass Dictate |
White or Blue |
Transmutation |
Standard |
Write down what many creatures say. |
Mass Stabilize |
Green or White |
Conjuration (healing) |
Swift |
Stabilize all who are dying around you. |
Melodious Joy |
Red or White |
Enchantment (compulsion) [Emotion, Mind-Affecting] |
Standard |
Music fills your allies with courage. |
Mind Over Matter |
Green or White |
Abjuration |
Immediate |
Your will wards your body. |
Mighty Throw |
Red or White |
Evocation [Maneuver] |
Standard |
Catch your opponent with your weapon and throw them to the ground. |
Moonmist |
Red or Green |
Conjuration (creation) |
Standard |
Create a pale mist that forces lycanthropes to assume animal forms. |
Multikicker |
Red, Green, White, Blue, or Black |
Universal |
Swift |
Empower a touch-range spell to multiply its effect. |
Negative Reaction |
Blue of Black |
Illusion (glamor) |
Standard |
Your target’s actions and words fail to impress. |
Opportune Dodge |
Red or White |
Abjuration |
Swift |
Cause your ally to negate an attack provoked by an enemy. |
Oppressive Boredom |
Blue or Black |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Fill a creature with boredom. |
Owl’s Wisdom |
Green or White |
Transmutation |
Standard |
Make the target wiser. |
Pack Tactics |
Red, Green, or White |
Divination [mind-affecting] |
Standard |
Flank easier with an ally. |
Piercing Shot |
Red or Green |
Evocation [maneuver] |
Standard |
Empower an arrow to rip through multiple opponents. |
Pilfering Hand |
Red or Blue |
Evocation (force) |
Standard |
You create and control an invisible telekinetic force. |
Piton Strike |
Red or Green |
Evocation [Maneuver] |
Standard |
Strike out with a piercing blow and impale your enemy. |
Pouncing Fury |
Red or Green |
Transmutation |
Standard |
Make powerful paired attacks. |
Power Word Sicken |
Green or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that causes a creature to become ill. |
Pulling Chains |
Green or White |
Conjuration (creation) |
Standard |
Energy lashes out and pulls nearby creatures towards you. |
Qualm |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Seed doubt into your target’s mind. |
Rabid Wolf Strike |
Red or Green |
Transmutation [Maneuver] |
Standard |
Level an attack fueled with primal rage. |
Reassemble |
Red, White, or Blue |
Transmutation |
10 minutes |
Put a disassembled object back together. |
Rebuild |
White or Blue |
Transmutation |
10 minutes |
Force the shattered magic of a broken item back into place |
Reinforce Construct |
White or Blue |
Transmutation |
Standard |
Bolster a construct’s frame. |
Reloading Hands |
Red or Blue |
Conjuration (creation) |
Swift |
Create phantom hands that load a single ranged weapon with conjured ammunition. |
Remarkable Legerdemain |
Blue or Black |
Transmutation |
Standard |
Gain a great ability to hide objects on your person. |
Remove Paralysis |
Green or White |
Conjuration (healing) |
Standard |
Free a creature from the effects of paralysis or similar magic. |
Repair Moderate Damage |
White or Blue |
Transmutation |
Standard |
Repair moderate damage done to a construct. |
Resist Energy |
Red, Green, or Blue |
Abjuration |
Standard |
Grant a creature limited protection from elemental damage. |
Resize |
Green or Blue |
Transmutation |
Standard |
Grow or shrink an item |
Rhino’s Rush |
Red or Green |
Transmutation |
Swift |
Propel yourself in a single, deadly charge. |
Savage Maw |
Red or Green |
Transmutation |
Standard |
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. |
Scrivener |
Red, Green, White, Blue, and/or Black |
Transmutation |
Standard |
Empower the magic within a scroll. |
Sea Steed |
Green or Blue |
Transmutation (polymorph) |
Standard |
Transform an animal mount into an aquatic mount. |
Sea Legs |
Red or Blue |
Transmutation |
Standard |
You become one with the ship, allowing you to move more easily across its deck and rigging. |
Secret Speech |
Blue or Black |
Divination |
Standard |
Pass secret messages with your speech. |
Sickening Wave |
Green or Black |
Transmutation |
Standard |
You unleash a wave of stomach-churning energies. |
Silence |
Blue or Black |
Illusion (glamer) |
1 round |
Silence prevails in the affected area. |
Share Divinity |
Red, White, or Black |
Evocation |
3 rounds |
Grant the faithful a fragment of your divine power. |
Smoke Stairs |
Red or Blue |
Transmutation |
Standard |
Use columns of smoke like a set of stairs. |
Spawn Screen |
White or Black |
Abjuration |
Standard |
Ward a creature against becoming an undead upon death. |
Splinter Spell Resistance |
Red or Black |
Transmutation |
Standard |
Your weapon weakens mystical defenses. |
Stay the Hand |
White or Blue |
Enchantment (charm) [mind-affecting] |
Immediate |
Invoke compassion and mercy in the merciless. |
Suppress Charms and Compulsions |
Red or White |
Abjuration |
Standard |
Make targets more resistant to charms and compulsions, or suppress them for the duration. |
Steel Wind |
Red or Green |
Transmutation [Maneuver] |
Standard |
Level a cleaving assault. |
Strength of the True Form |
Red, Green, White, Blue, and/or Black |
Transmutation |
Immediate |
Regain your true power. |
Stretch Weapon |
Red, Green, or Blue |
Transmutation |
Swift |
Your next attack gains 5 feet of reach. |
Stone Throwing |
Red, Green, or White |
Transmutation |
Standard |
Toss and catch rocks like a giant. |
Sudden Swipe |
Red or Green |
Transmutation |
Swift |
Make a rapid attack with a paired weapon. |
Summon Armor |
Green or White |
Conjuration (summoning) |
Swift |
Create a shield or suit of armor sized for you. |
Summon Monster 2 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature. |
Summon Swarm |
Green or Black |
Conjuration (summoning) |
1 round |
Summon a swarm of bats, rats, or spiders. |
Summon Weapon |
Green or White |
Conjuration (summoning) |
Swift |
Create a weapon sized for you. |
Surefoot Boots |
Red or Green |
Transmutation |
Standard |
Enchant a pair boots to give ther wearer better balance. |
Tactical Acumen |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Standard |
Grant you and your allies a mastery of battlefield tactics. |
Tactical Precision |
Red or Blue |
Divination [mind-affecting] |
Standard |
Grant a group of creatures greater insight into their collective actions. |
Telekinetic Maneuver |
Red or Blue |
Transmutation |
Standard |
Make a martial maneuver with a thrust of telekinetic power. |
Telepathic Censure |
White or Blue |
Abjuration |
Standard |
Create an invisible psychic interference that inhibits telepathic communication. |
Tiger’s Tooth |
Red or Green |
Transmutation |
Swift |
Cause natural attacks to be magical for a short time. |
Toxic Gift |
Green or Black |
Necromancy [poison] |
Standard |
Cause a target to be poisoned by the same thing you are. |
Trail of the Rose |
Green or Blue |
Illusion (phantasm) |
Standard |
Leave a faint pink-tinged illusion behind. |
Unshakable Confidence |
Red or Black |
Abjuration |
Immediate |
Your unshakable self-confidence wards your mind. |
Urban Grace |
Red or White |
Transmutation |
Standard |
You become one with the city around you, allowing you to move more easily through its crowds and buildings. |
Wall of Blades |
Red or White |
Transmutation |
Immediate |
Turn a strike away from you. |
Warden’s Pact |
White or Blue |
Divination |
1 minute |
Forge a pact of trust among allies. |
Warning Shout |
Red or White |
Transmutation |
Immediate |
Wake naturally sleeping creatures and alert those unaware. |
Wartrain Mount |
Red or Green |
Enchantment (compulsion) [mind-affecting] |
Standard |
Temporarily train an animal for combat. |
Whip of Spiders |
Green or Black |
Conjuration (summoning) |
Standard |
Create a whip made of spiders. |
Whirling Blade |
Red or Blue |
Transmutation |
Standard |
Briefly animate your blade, sending it whirling away from you. |
Winged Sword |
Red or Blue |
Transmutation |
Standard |
Make any weapon a thrown weapon. |
Wolf Fang Strike |
Red or Green |
Transmutation [Maneuver] |
Standard |
Lash out at an opponent with two wielded weapons. |
Wraithstrike |
White, Blue, or Black |
Transmutation |
Swift |
Your first attack of the round bypasses armor. |
Zeal |
Red or White |
Transmutaiton |
Swift |
Close on a chosen opponent, passing through his allies like they were your own. |
Name |
Color |
School |
Casting Time |
Description |
Allied Cloak |
White or Blue |
Transmutation |
Swift |
Enchant a cloak to aid and defend its wearer. |
Animate Aid |
White or Blue |
Transmutation |
1 minute |
Animate a prosthetic or similar mobility aid. |
Animate Instrument |
Red or Blue |
Transmutation |
Standard |
Animate your instrument to free up your hands. |
Armor Lock |
Red, Green, or Black |
Transmutation |
Standard |
Point at an armored foe and cause its joints to seize up. |
Aura Sight |
Red, White, or Black |
Divination |
Standard |
Make your eyes glow and see alignment auras |
Beast Shape 1 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a small or medium animal. |
Blade of the Faithful |
Red, Green, White, Blue, or Black |
Transmutation [see text] |
Standard |
Your weapon is empowered by your faith. |
Bleed for your Master |
Blue or Black |
Enchantment (compulsion) |
Immediate |
Force your companion to take a hit for you. |
Blood Wind |
Red or Blue |
Evocation |
Swift |
Make natural weapon or unarmed attacks at range. |
Body Purification |
Green or White |
Conjuration (Healing) |
Standard |
Mend your broken body. |
Cheetah’s Sprint |
Red or Green |
Transmutation |
Swift |
Run or charge an incredible distance. |
Communal Align Fang |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause a group of natural weapons to strike with an alignment. |
Communal Align Weapon |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause a group of weapons to strike with an alignment. |
Communal Bear’s Endurance |
Green or White |
Transmutation |
Standard |
Give multiple targets greater vitality and stamina. |
Communal Bull’s Strength |
Red or Green |
Transmutation |
Standard |
Make multiple targets stronger. |
Communal Cat’s Grace |
Red or Green |
Transmutation |
Standard |
Cause multiple targets to be more graceful, agile and coordinated |
Communal Eagle’s Splendor |
Red, Green, or Black |
Transmutation |
Standard |
Make multiple targets poised, articulate and personally forceful. |
Communal Fox’s Cunning |
Green or Blue |
Transmutation |
Standard |
Make multiple targets smarter. |
Communal Owl’s Wisdom |
Green or White |
Transmutation |
Standard |
Make multiple targets wiser. |
Communal Resist Energy |
Red, Green, or Blue |
Abjuration |
Standard |
Grant a group of creatures resistance against elemental damage. |
Control Vermin |
Green or Black |
Transmutation |
Standard |
Influence vermin as if they were animals. |
Crumble |
Red or Green |
Transmutation |
Standard |
Quickly erode an object. |
Cure Serious Wounds |
White or Green |
Conjuration (healing) |
Standard |
Cure greater amounts of damage than Cure Moderate Wounds. |
Customize |
White or Blue |
Transmutation |
Standard |
Enhance a construct under your control. |
Demystify |
Green or White |
Abjuration |
Standard |
End an ongoing spell, dispelling it. |
Diamondsteel |
Green or White |
Transmutation |
Standard |
Make a suit of metal armor far more protective. |
Drain Poison |
Green or Black |
Transmutation [poison] |
Standard |
Draw poison from a fang. |
Dramatic Rescue |
Red or White |
Evocation |
Immediate |
Move an ally. |
Dragon Claws |
Red, Green, White, Blue, or Black |
Transmutation |
Standard |
Grow draconic claws sheathed in elemental power. |
Drake Shape 1 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a small or medium drake. |
Elemental Aura |
Red, Green, or Blue |
Evocation [See text] |
Swift |
Elemental energy surrounds you. |
Elemental Quiver |
Red, Green, or Blue |
Transmutation [See text] |
Standard |
Creat elemental ammunition. |
Enduring Missiles |
Red or Blue |
Evocation [force] |
Standard |
Create magical missiles that can be launchd multiple times. |
Energized Shield |
Red, Green, or Blue |
Abjuration [see text] |
Standard |
Infused a shield with elemental energy. |
Energy Aegis |
Red, Green, or Blue |
Abjuration |
Immediate |
Gain good resistance against an energy type for a short time. |
Energy Vortex |
Red, Green, or Blue |
Evocation [see text] |
Standard |
Energy wells up inside you and explodes outward in a furious burst. |
Energy Vulnerability |
Red, Green, or Blue |
Transmutation [See text] |
Standard |
Make a group of creatures weak against an element. |
Entangling Bolt |
Green or White |
Conjuration (Creation) |
Swift |
Wrap a bolt with vines or golden chains to hamper your foe’s movement. |
Erode Defenses |
Green or Black |
Transmutation |
Standard |
Slowly erode a creature’s defenses. |
Exacting Weapon |
Red, Green, White, Blue, or Black |
Transmutation |
Standard |
Empower a weapon to strike true against one of your hated foes. |
Fabricate |
Green or White |
Transmutation |
1 round per 10 cubic feet. |
Convert material into objects. |
Feigned Opening |
Blue or Black |
Illusion (glamor) |
Swift |
You disguise an opening in your defense, making an opponent overreach. |
Fins to Feet |
Green or Blue |
Transmutation |
Standard |
You transform a creature’s fins, flippers, or tail into legs and feet. |
Fortify Familiar |
Green or White |
Universal |
Standard |
Make your familiar tougher. |
Gallant Inspiration |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Immediate |
Inspire your ally during a crucial endeavor. |
Ghost Touch Weapon |
White or Black |
Transmutation |
Standard |
Your weapon strikes true against incorporeal creatures. |
Grandmaster’s Touch |
Red, White, or Blue |
Divination |
Swift |
Become proficient with non-exotic weapons and shields. |
Greater Magic Fang |
Red or Green |
Transmutation |
Standard |
Make natural attacks more magical. |
Greater Weapon Shift |
Red, Green, or White |
Transmutation |
Standard |
Transform a weapon into another one multiple times. |
Guiding Star |
Green or Blue |
Divination |
Standard |
Become very familiar with your current location. |
Hand of the Master |
Red or Blue |
Transmutation |
Standard |
Animate weapons to attack nearby foes. |
Harmonic Chorus |
Red, Green, White, Blue, or Black |
Enchantment (Compulsion) [Mind-Affecting] |
Standard |
Focusing your energy on another, you increase their casting potential. |
Helping Hand |
White or Blue |
Evocation |
Standard |
Create a hand that guides a chosen creature to you. |
Heroism |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Standard |
Imbue a creature with great bravery and morale in battle. |
Hollow Aura |
Green or Blue |
Transmutation |
Standard |
Weaken creatures who attack you. |
Hunter’s Friend |
Red, Green, White, Blue, or Black |
Transmutation |
Standard |
Your animal companion works in perfect harmony with your mastery of nature. |
Hunter’s Prowess |
Red or Green |
Transmutation |
Standard |
Become incredibly athletic, especially in your favored terrain. |
Instant Enemy |
Red, Green, White, Blue, or Black |
Enchantment |
Swift |
Designating a creature, it is treated as a favored enemy. |
Improve Trap |
Red, Green, White, Blue, or Black |
Transmutation |
Standard |
Make a trap more potent. |
Infestation of Maggots |
Green or Black |
Necromancy |
Standard |
Infest a creature with consuming maggots. |
Inheritor’s Arrow |
Red/White or Red/Black |
Transmutation |
Swift |
Channel concussive force into your arrow, allowing it to push back your foe. |
Jealous Rage |
Red or Black |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Your target becomes entitled and quickly turns on those that deny them something. |
Lesser Vigorous Circle |
Green or White |
Conjuration (healing) |
Standard |
Cause a group to gain fast healing 1. |
Mad Monkeys |
Red or Green |
Conjuration (summoning) |
1 round |
Summon a swarm of screeching, mischievous monkeys. |
Mageplate |
White or Blue |
Conjuration (creation) [force] |
Standard |
Sheets of force protect you and your allies. |
Magic Savant |
Red or Blue |
Divination |
Swift |
Gain greater skill handling magical devices. |
Mimic Object |
Green or White |
Transmutation |
Standard |
Transform yourself into an inanimate object. |
Monstrous Physique 1 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a small or medium monstrous humanoid. |
Mountain Hammer |
Red or Green |
Transmutation |
Swift |
Your next attack breaks through stone with ease. |
Mystic Aegis |
White or Blue |
Abjuration |
Immediate |
Gain spell resistance against a spell cast at you. |
Mystic Surge |
Red, Green, White, Blue, or Black |
Transmutation |
Standard |
Power up your target’s next spell. |
Noxious Strike |
Green or Black |
Evocation [poison] |
Swift |
Your next attack nauseates your foe. |
Opportune Strike |
Red or White |
Transmutation |
Immediate |
Take advantage of a foe’s open defenses, even if magic would normally protect them. |
Pack Shape |
Red or Green |
Transmutation |
Standard |
Quicken a group’s ability to shapeshift. |
Para-Elemental Seal |
Red, Green, White, Blue, or Black |
Evocation |
Standard |
Place a seal on the ground that grants you unusual elemental power while you remain within. |
Power Word Deafen |
Red or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that leaves a creature deafened. |
Protection from Energy |
Red, Green, or Blue |
Abjuration |
Standard |
Gain a buffer against elemental damage. |
Rain of Frogs |
Green or Black |
Conjuration (summoning) |
1 round |
Summon a swarm of poisonous frogs. |
Regal Procession |
Green or White |
Conjuration (summoning) |
1 minute |
Summon several mounts with full tack, complete with livery. |
Remove Blindness/Deafness |
Green or White |
Conjuration (healing) |
Standard |
Cure blindness or deafness in a creature. |
Repair Serious Damage |
White or Blue |
Transmutation |
Standard |
Repair serious damage done to a construct. |
Residual Tracking |
Green or Blue |
Divination |
Standard |
By touching a recently made footprint, you receive a clear mental image of the person or creature that made it. |
Retune Wand |
Red, Green, White, Blue, and/or Black |
Transmutation |
Standard |
Adjust the magics within a wand. |
Reveal Mirage |
Green or Blue |
Divination |
Standard |
You discern if the terrain or geographic features of an area are illusory. |
Rhino’s Might |
Red or Green |
Transmutation |
Standard |
Make a creature a deadly charger. |
Rise to the Challenge |
Red or White |
Transmutation |
Immediate |
Stand strong against a mystic challenge. |
Rust Ray |
Red or Green |
Transmutation |
Standard |
Level a ray of rusting energy at a ferrous object. |
Sacred Bond |
Green or White |
Conjuration (healing) |
1 round |
You create a sympathetic field of healing energies between you and a target. |
Samite’s Wisdom |
Green or White |
Divination |
Swift |
Gain the skill of a practiced doctor. |
Sealed Life |
White or Black |
Abjuration |
Standard |
Seal a creature’s life force within them. |
Secret Page |
Blue or Black |
Transmutation |
10 minutes |
Alter the contents of a page to keep them secret. |
Shrink Item |
Green or Blue |
Transmutation |
Standard |
Shrink one non-magical item. |
Slashing Dispel |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
Violently dispel an ongoing effect |
Slow |
Blue or Black |
Transmutation |
Standard |
Force a creature to move and attack at a much slower rate. |
Snakebite |
Green or Black |
Transmutation |
Standard |
One of your arms turns into a venomous snake. |
Stand Firm |
Green or White |
Transmutation |
Immediate |
Bolster a group so long as they hold their ground. |
Starvation |
Green or Black |
Transmutation |
Standard |
Inflict wracking hunger pangs on your victim. |
Stench of Prey |
Red or Green |
Transmutation |
Standard |
The target exudes a strong odor that most predators recognize as the scent of helpless prey. |
Subdue Aura |
White or Black |
Abjuration |
Standard |
Make a creature’s aura appear weaker. |
Summon Monster 3 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature. |
Symbol of Healing |
Green or White |
Conjuration (healing) [Symbol] |
10 minutes |
Create a symbol that pulses with restorative energy when triggered. |
Tactical Strike |
Red or White |
Transmutation [Maneuver] |
Standard |
You strike an opponent with destabilizing force, allowing your nearby allies to safely step away. |
Thicket of Blades |
Red or White |
Transmutation |
Swift |
Lash out at any opponent that moves nearby. |
Tongues |
White or Blue |
Divination |
Standard |
Grant the target the ability to speak and understand languages of intelligent creatures. |
Touch Injection |
Green or Black |
Transmutation |
Standard |
Store a substance within yourself and deliver it with a touch. |
Victory Shout |
Red or Black |
Enchantment (compulsion) [mind-affecting] |
Immediate |
Unleash a bloody cry as you kill an enemy, emboldening your allies. |
Vigilant Retaliation |
Red or White |
Evocation [force] |
Swift |
Create a weapon that strikes at foes who hit you. |
Vigor |
Green or White |
Conjuration (healing) |
Standard |
Cause a target to gain fast healing 2. |
Vital Strike |
Red or Blue |
Divination |
Swift |
Gain temporary insight into your foes next action. |
Wall of Nausea |
Green or Black |
Conjuration (creation) [Poison] |
Standard |
Create a shifting wall of noxious fumes. |
Wall of Vermin |
Green or Black |
Conjuration (creation) |
Standard |
Create a porous wall of hungry bugs. |
Weather Eye |
Green or Blue |
Divination |
1 hour |
Discern the weather up to one week into the future. |
Name |
Color |
School |
Casting Time |
Description |
Absorb Toxicity |
Green or Black |
Transmutation |
Standard |
Absorb the toxicity of your surroundings, becoming toxic as a result. |
Adjustable Self |
Red, Green, White, Blue or Black |
Transmutation (polymorph) |
Standard |
Change between various forms of medium or small humanoids. |
Animal Ocular |
Green or Blue |
Divination (scrying) |
1 full round |
Experience what an animal is experiencing. |
Animate Construct |
White or Blue |
Transmutation |
1 full round |
Cause objects to animate magically. |
Antiplant Shell |
Green or White |
Abjuration |
Standard |
Prevent entrance to plants. |
Apparent Treachery |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
You fill a group of creatures with extreme paranoia regarding their allies. |
Arcane Concordance |
Red, Green, White, Blue, or Black |
Evocation |
Standard |
Empower you and your allies spells. |
Arcane Reclamation 2 |
Red, Green, White, Blue, or Black |
Universal |
10 minutes |
Unlearn a spell of up to 2nd level without exhausting mana. |
Augmenting Wall |
Red, Green, or Blue |
Evocation [See text] |
Standard |
Create an elemental wall that augments ranged weapons. |
Baloth’s Strength |
Red or Green |
Transmutation |
Standard |
Assume incredible strength. |
Beast Shape 2 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a tiny, small, medium or large animal. |
Blade Storm |
Red or Green |
Transmutation [Maneuver] |
1 full round |
Make a melee attack against every for in reach. |
Bloody Claws |
Red or Green |
Transmutation |
Standard |
Cause a creature’s natural attacks to deal bleed damage. |
Calcific Touch |
Green or White |
Transmutation |
Standard |
Progressively transmute a creature to stone. |
Call Mount |
White or Black |
Conjuration (calling) [See text] |
1 round |
Call your extraplanar bonded mount to you. |
Cape of Wasps |
Green or Black |
Conjuration (summoning) |
Standard |
You summon a shroud of wasps. |
Chain Dispel |
Green or White |
Abjuration |
Standard |
End an ongoing spell on multiple targets. |
Create Drug |
Green or Black |
Conjuration (creation) |
1 round |
Duplicate a dose of a drug. |
Comet Bow |
Red, Green, or Blue |
Transmutation |
Standard |
Greatly increase the weight and density of arrows and bolts fired. |
Comet Throw |
Red or White |
Evocation [Maneuver] |
Standard |
Catch your opponent with your weapon and throw them into another enemy. |
Communal Protection from Energy |
Red, Green, or Blue |
Abjuration |
Standard |
Protect several creatures from elemental damage. |
Communal Tongues |
White or Blue |
Divination |
Standard |
Grant multiple targets the ability to speak and understand languages of intelligent creatures. |
Condemnation |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
Weaken an outsider away from its home. |
Confusion |
Red, Blue, or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Cause confusion in targets. |
Cure Critical Wounds |
Green or White |
Conjuration (healing) |
Standard |
Heal more damage than with Cure Serious Wounds. |
Deadman’s Contingency |
Red, Green, White, Blue, and/or Black |
Evocation |
1 round |
Place another spell upon your person so that it comes into effect when you die. |
Drake Shape 2 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a tiny or large drake. |
Dryad’s Wisdom |
Green or White |
Transmutation |
Standard |
Assume incredible wisdom. |
Elemental Body 1 |
Red, Green, or Blue |
Transmutation (polymorph) [See text] |
Standard |
Assume the form of a small elemental. |
Energy Surge |
Red, Green, or Blue |
Transmutation [See text] |
Swift |
Imbue a weapon with elemental energy. |
Fire Shield |
Red or Blue |
Evocation [see text] |
Standard |
Cause damage to creatures that strike you and gain protection from fire or cold. |
Fleeting Memory |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
You create a gap in the target’s memory. |
Film of Filth |
Green or Black |
Transmutation [poison] |
Standard |
Cause the target to be sickened, along with any who are nearby. |
Find the Gap |
Blue or Black |
Divination |
Standard |
Divine the weak points in your opponent’s defense. |
Firecat’s Grace |
Red or Green |
Transmutation |
Standard |
Assume incredible dexterity |
Freedom of Movement |
Red or White |
Abjuration |
Standard |
Grant a creature the chance to ignore any effect that would hinder movement or attacks. |
Giant Growth (or Brute Force) |
Red or Green |
Transmutation |
1 full round |
Increase the size of most any target. |
Glibness |
Blue or Black |
Transmutation |
Standard |
Your speech becomes fluent and more believable. |
Good Hope |
Red or White |
Enchantment (compulsion) [emotion, mind-affecting] |
Standard |
Instill powerful hope in subjects. |
Greater Dispelling Touch |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
End multiple ongoing spells on a target. |
Greater Mage Armor |
White or Blue |
Conjuration (creation) [force] |
Standard |
Cause stronger force armor to surround you. |
Grounding Shield |
Red or Green |
Evocation [see text] |
Standard |
Cause damage to creatures that strike you and gain protection from acid or electricity. |
Hallucinogenic Smoke |
Green or Black |
Conjuration [poison] |
Standard |
Exhale the smoke to cause nausea in those affected, or gain better auguries. |
Implacable Pursuer |
Green or Blue |
Transmutation |
1 minute |
Mystically mark a creature so you always know where they are. |
Lesser Planar Ally |
Red, Green, White, Blue, or Black |
Conjuration (calling) [See text] |
10 minutes |
Call an extraplanar creature to your aid |
Leomund’s Spacious Carriage |
Green or White |
Conjuration (Creation) |
10 minutes |
Summon a carriage and team of horses. |
Litany of Entanglement |
Green or White |
Conjuration (Creation) [language-dependent] |
Swift |
Cause vines or chains of energy to hamper a target’s movement. |
Mana Transfer |
Red, Green, White, Blue, or Black |
Universal |
Standard |
Pass some of your mana off to an ally. |
Mass Enlarge Person |
Red or Green |
Transmutation |
1 full round |
Increase the size of many creatures. |
Mass Reduce Person |
Green or Blue |
Transmutation |
1 full round |
Cause a group of creatures to shrink in stature. |
Minor Creation |
Green or White |
Conjuration (creation) |
1 minute |
Create non-magical, unattended objects of nonliving vegetable matter. |
Monstrous Physique 2 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a tiny, small, medium or large monstrous humanoid. |
Named Arrow |
Red or Blue |
Divination [Maneuver] |
Standard |
Imbue an arrow with deadly accuracy against a select target. |
Nature’s Ravages |
Green or Black |
Transmutation |
1 minute/HD of target |
Greatly speed up the decomposition process. |
Neurotoxin |
Green or Black |
Necromancy [poison] |
Standard |
Inject your victim with a horrible poison that eats at their mind. |
Out of Sight |
Blue or Black |
Enchantment [mind-affecting] |
Standard |
The spell inhibits the memories of creatures that perceive you. |
Poison |
Green or Black |
Necromancy [poison] |
Standard |
Inflict a terrible toxin on your victim. |
Power Word Distract |
Blue or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that leaves a creature vulnerable and distracted. |
Purge Spirit |
White or Black |
Necromancy |
Standard |
Rip away at a spectral creature’s spiritual substance. |
Reduce Monster |
Green or Blue |
Transmutation |
1 full round |
Cause instant diminution of any creature. |
Renewed Vigor |
Green or White |
Conjuration (healing) |
Standard |
Give creatures around you a second wind. |
Repair Critical Damage |
White or Blue |
Transmutation |
Standard |
Repair critical damage done to a construct. |
Repel Vermin |
Green or Black |
Abjuration [pain] |
Standard |
Hold back vermin with an invisible barrier. |
Resilient Sphere |
White or Blue |
Evocation [force] |
Standard |
Create a wall of force in a sphere around a creature. |
Restoration |
Green or White |
Conjuration (healing) |
3 rounds |
Like lesser restoration, but restoring much more damage to a living creature. |
Righteous Fury |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Standard |
Summon your conviction to fuel your righteous fury. |
Roc’s Splendor |
Red, Green, or Black |
Transmutation |
Standard |
Assume incredible charisma. |
Rusting Grasp |
Red or Green |
Transmutation |
Standard |
Cause iron or iron alloys to crumble to rust. |
Scything Blade |
Red or Green |
Transmutation |
Swift |
Your next attack can carry through to an additional foe. |
Seed of Life |
Green or White |
Conjuration (healing) |
Standard |
Imbed a small seed of positive energy in a creature. |
Sensory Deprivation |
Blue or Black |
Illusion (phantasm) [mind-affecting] |
Standard |
Block a creature’s senses with the illusion of nothingness. |
Serpent Arrow |
Green or Black |
Transmutation |
Swift |
Cause your next ranged attack to transform into an asp. |
Share Shape |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume a form identical to your animal companion. |
Shelter |
Green or White |
Conjuration (creation) |
10 minutes |
You conjure a sturdy cottage or lodge. |
Solid Fog |
Green or Blue |
Conjuration (creation) |
Standard |
Create a fog cloud so thick it impedes movement. |
Song of the Samites |
Green or White |
Conjuration (healing) |
Standard |
Infuse your bardic music with restorative power. |
Speak with Vermin |
Green or Black |
Divination |
Standard |
Communicate with vermin. |
Spell Enhancer |
Red, Green, White, Blue, or Black |
Transmutation |
Swift |
Power up your next spell, making it difficult to resist. |
Sphinx’s Cunning |
Green or Blue |
Transmutation |
Standard |
Assume incredible intelligence. |
Spit Poison |
Green or Black |
Transmutation [poison] |
Standard |
Spit a stream of venom that can cause blindness. |
Summon Monster 4 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature. |
Summon Structure |
Green or White |
Conjuration (creation) |
Standard |
Summon an wall, bridge, or stairs. |
Superior Magic Fang |
Red or Green |
Transmutation |
Standard |
Briefly make all your natural weapons magical. |
Swarming Assault |
Red or White |
Transmutation [Maneuver] |
Standard |
You strike an opponent with destabilizing force, opening them up to your nearby allies. |
Symbol of Slowing |
Blue or Black |
Transmutation [Symbol] |
10 Minutes |
Create a symbol that slows nearby creatures when triggered. |
Titan Blades |
Red, Green, or Blue |
Transmutation |
Standard |
Greatly increase the momentum and density of your melee weapons. |
Trygon’s Blade |
Green or White |
Abjuration |
Standard |
Your melee weapon cuts away spells from your foes. |
Vermin Shape 1 |
Green or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a small or medium vermin. |
Wingbind |
Green or White |
Conjuration (creation) |
Standard |
Launch a net that can snap a creature’s wings shut. |
Wurm’s Endurance |
Green or White |
Transmutation |
Standard |
Assume incredible endurance. |
Wyrm’s Bite |
Red, Green, or Blue |
Transmutation |
Standard |
Greatly increase the force of your natural attacks. |
Name |
Color |
School |
Casting Time |
Description |
Arrow Storm |
Red or Green |
Transmutation [Maneuver] |
1 full round |
Make a ranged attack against every foe that’s nearby. |
Beast Shape 3 |
Red, Green, White, Blue, or Black |
Transmutation [polymorph] |
Standard |
Assume the form of any almost any animal. |
Brutal Finish |
Red, Green, or Black |
Transmutation |
Swift |
Prey on an opponent’s weakness to deliver a crushing blow. |
Confound Foe |
Red, Blue, or Black |
Enchantment (compulsion) [mind-affecting] |
Immediate |
Briefly confuse a creature as they attack. |
Dancing Blade |
Red or Blue |
Transmutation |
Standard |
Animate a melee weapon to fight your foes. |
Deflecting Palm |
Red or White |
Transmutation |
Immediate |
Turn a strike away from you and toward another. |
Die for your Master |
Blue or Black |
Enchantment (compulsion) |
Immediate |
Force your companion to intercept any effect. |
Dismissal |
White or Blue |
Abjuration |
Standard |
Force a creature back to its proper plane. |
Disrupting Weapon |
White or Black |
Transmutation |
Standard |
Make a melee weapon deadly to undead. |
Dungeonsight |
Green or Blue |
Divination |
Stanadard |
You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of effect. |
Elemental Body 2 |
Red, Green, or Blue |
Transmutation (polymorph) [See text] |
Standard |
Assume the form of a small or medium elemental. |
Erase Impressions |
Blue or Black |
Abjuration |
1 round |
Banish psychic impressions from an object. |
Focusing Choral |
Blue or Black |
Enchantment (compulsion) [Mind-Affecting] |
Swift |
You and your allies take up a chant to help you focus. |
Geniekind |
Red, Green, or Blue |
Transmutation (polymorph) |
Standard |
Assume the form of an elemental djinn. |
Ghost Touch Armor |
White or Black |
Transmutation |
Standard |
A shield or suit of armor becomes warded against incorporeal foes. |
Grand Destiny |
Red or White |
Enchantment (compulsion) [mind-affecting] |
Standard |
You inspire your ally to seize a grand destiny. |
Greater Dispel Magic |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
Dispel a group of ongoing spell,s ending them. More limited than Purify. |
Greater Elemental Seal |
Red, Green, or Blue |
Evocation |
Standard |
Place a seal on the ground that grants you great elemental power while you remain within. |
Greater Vigor |
Green or White |
Conjuration (healing) |
Standard |
Cause a target to gain fast healing 4. |
Hardening |
Green or White |
Transmutation |
Standard |
Protect an object against physical trauma. |
Lesser Heal Companion |
Green or White |
Conjuration (healing) |
Standard |
Cure massive amounts of damage from your bonded companion. |
Insect Plague |
Green or Black |
Conjuration (summoning) |
1 round |
Fill an area with swaming wasps. |
Interposing Hand |
White or Blue |
Evocation [force] |
Standard |
Create a large magic hand that appears between you and an opponent. |
Lesser Planar Binding |
Red, Green, White, Blue, or Black |
Conjuration (calling) [See text] |
10 minutes |
Attempt to lure an extraplanar creature into a special trap. |
Mage’s Faithful Hound |
White or Blue |
Conjuration (creation) |
Standard |
Conjure a phantom watchdog. |
Mark of the Hunter |
Red, Green, White, Blue, or Black |
Enchantment |
Swift |
Focus your hatred against a favored enemy. |
Mass Cure Light Wounds |
Green or White |
Conjuration (healing) |
Standard |
Cure small wounds over many creatures. |
Mass Lighten Object |
Green or Blue |
Transmutation |
Standard |
Greatly reduce the weight of multiple non-magical objects. |
Mass Repair Light Damage |
White or Blue |
Transmutation |
Standard |
Repair light damage done to a group of construct. |
Monstrous Physique 3 |
Red, Green, White, Blue, or Black |
Transmutation [polymorph] |
Standard |
Assume the form of almost any monstrous humanoid. |
Parchment Swarm |
Red or Blue |
Transmutation |
Standard |
Level a vicious assault using shards of enchanted paper. |
Permanency |
Red, Green, White, Blue, or Black |
Universal |
2 rounds |
Make certain spells permanent. |
Polymorph |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Transform a willing creature into another creature of your choosing. |
Rapid Repair |
White or Blue |
Transmutation |
Standard |
Grant a construct fast healing. |
Sniper’s Eye |
Blue or Black |
Transmutation |
Standard |
Gain the skill of a deadly sniper. |
Spell Resistance |
White or Blue |
Abjuration |
Standard |
Give a target some spell resistance. |
Summon Monster 5 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature. |
Telekinesis |
Red or Blue |
Transmutation |
Standard |
Create gentle, sustained force, a combat maneuver, or a violent thrust. |
Toxic Weapon |
Green or Black |
Necromancy [poison] |
Swift |
Your next melee attack is poisoned. |
Twilight Shield |
White or Black |
Evocation [see text] |
Standard |
Cause damage to creatures that strike you and gain protection from light or darkness. |
Vermin Shape 2 |
Green or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a tiny, small, medium, or large vermin. |
Virtuoso Performance |
Red or Blue |
Transmutation |
Standard |
Maintain two bardic performances simultaneously. |
Waypoint |
Green or Blue |
Divination |
Standard |
Become very familiar with a number of locations. |
Whip of Centipedes |
Green or Black |
Conjuration (summoning) |
Standard |
Create a whip made of centipedes. |
Zone of Silence |
Blue or Black |
Illusion (glamer) |
1 round |
You dampen sound in your immediate area. |
Name |
Color |
School |
Casting Time |
Description |
Ancient Mountain Hammer |
Red or Green |
Transmutation |
Swift |
Your next attack breaks through steel like simple flesh. |
Animate Objects |
White or Blue |
Transmutation |
1 full round |
Cause many objects to animate magically. |
Arcane Reclamation 3 |
Red, Green, White, Blue, or Black |
Universal |
10 minutes |
Unlearn a spell of up to 3rd level without exhausting mana. |
Ballista Throw |
Red or White |
Evocation [Maneuver] |
Standard |
Catch your opponent with your weapon and throw them like a ballista bolt. |
Beast Shape 4 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of almost any animal, or of a magical beast |
Cloak of Hate |
Red or Black |
Enchantment [mind-affecting] |
Standard |
Creatures view your victim with instinctive hostility. |
Contingency |
Red, Green, White, Blue, and/or Black |
Evocation |
10 minutes |
Place another spell upon your person so that it comes into effect under some condition you dictate |
Death in the Dark |
Blue or Black |
Transmutation [Maneuver] |
Standard |
Make a single, deadly strike against an unaware enemy. |
Dragon’s Breath |
Red, Green, White, Blue, or Black |
Evocation [See text] |
Standard |
Gain a dragon’s elemental breath. |
Dragon Shape 1 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of a medium dragon. |
Elemental Body 3 |
Red, Green, or Blue |
Transmutation (polymorph) |
Standard |
Assume the form of any small, medium, or large elemental. |
Find the Path |
Green or Blue |
Divination |
3 rounds |
The recipient of this spell can find the shortest, most direct physical route to a specified destination. |
Flesh to Stone |
Green or White |
Transmutation |
Standard |
The subject becomes a statue. |
Forceful Hand |
Red or White |
Evocation [force] |
Standard |
Create a hand between you and an opponent that can bull rush an opponent. |
Greater Energy Surge |
Red, Green, or Blue |
Transmutation [See text] |
Swift |
Imbue a weapon with a great amount of elemental energy. |
Greater Named Arrow |
Red or Blue |
Divination [Maneuver] |
Standard |
Imbue an arrow with incredibly deadly accuracy against a select target. |
Greater Para-Elemental Seal |
Red, Green, White, Blue, or Black |
Evocation |
Standard |
Place a seal on the ground that grants you a greate deal of unusual elemental power while you remain within. |
Greater Serpent Arrow |
Green or Black |
Transmutation |
Swift |
Cause your next ranged attack to transform into an emperor cobra. |
Greater Slashing Dispel |
Red, Green, White, Blue, or Black |
Abjuration |
Standard |
Violently dispel multiple ongoing effects |
Hidden Lodge |
Green or White |
Conjuration (creation) |
1 minute |
You conjure a mystically warded cottage or lodge, camouflaged into the surrounding terrain. |
Lesser Heal |
Green or White |
Conjuration (healing) |
Standard |
Cure massive amounts of damage. |
Litany of Madness |
Red, Blue, or Black |
Enchantment (compulsion) [language-dependent, mind-affecting] |
Swift |
You speak a sermon of madness, confusing your target. |
Major Creation |
Green or White |
Conjuration (creation) |
10 minutes |
Like minor creation, but you can create an object of mineral nature. |
Major Repair |
White or Blue |
Transmutation |
Standard |
Repair a great deal of damage done to a construct. |
Mass Align Fang |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause multiple natural weapons to strike with an alignment. |
Mass Align Weapon |
Red, White, or Black |
Transmutation [see text] |
Standard |
Cause multiple weapons to strike with an alignment. |
Mass Bear’s Endurance |
Green or White |
Transmutation |
Standard |
Give several creatures greater vitality and stamina. |
Mass Bull’s Strength |
Red or Green |
Transmutation |
Standard |
Make several creatures stronger. |
Mass Cat’s Grace |
Red or Green |
Transmutation |
Standard |
Give several creatures more grace, agility, and coordination. |
Mass Cure Moderate Wounds |
Green or White |
Conjuration (healing) |
Standard |
Heal more damage than cure light wounds to several targets. |
Mass Eagle’s Splendor |
Red, Green, or Black |
Transmutation |
Standard |
Make a group poised, articulate and personally forceful. |
Mass Fox’s Cunning |
Green or Blue |
Transmutation |
Standard |
Make a group smarter. |
Mass Mageplate |
White or Blue |
Conjuration (creation) [force] |
Standard |
Cause multiple targets to become affected by Mageplate. |
Mass Owl’s Wisdom |
Green or White |
Transmutation |
Standard |
Make a group wiser. |
Mass Repair Moderate Damage |
White or Blue |
Transmutation |
Standard |
Repair moderate damage done to a group of constructs. |
Mass Resist Energy |
Red, Green, or Blue |
Abjuration |
Standard |
Grant multiple creatures limited protection from elemental damage. |
Monstrous Physique 4 |
Red, Green, White, Blue, or Black |
Transmutation (polymorph) |
Standard |
Assume the form of almost any Monstrous Humanoid, gaining more of their abilities. |
Mystic Reconstruction |
White or Blue |
Transmutation |
10 minutes |
Gain the knowledge to rebuild a broken magic item. |
Planar Ally |
Red, Green, White, Blue, or Black |
Conjuration (calling) [See text] |
10 minutes |
Call up to two extraplanar creatures to your aid |
Planar Binding |
Red, Green, White, Blue, or Black |
Conjuration (calling) [See text] |
10 minutes |
Attempt to lure up to three extraplanar creatures into a special trap. |
Power Word Nauseate |
Green or Black |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that causes a creature to become nauseated. |
Purify |
Green or White |
Abjuration |
Standard |
Dispel many effects on a creature, or hit multiple creatures. |
Rejuvenation |
Green or White |
Conjuration (healing) |
Standard |
Briefly grant a large amount of fast healing |
Summon Monster 6 |
Red, Green, White, Blue, or Black |
Conjuration (summoning) |
1 round |
Summon an extraplanar creature. |
Toxic Tongue |
Green or Black |
Conjuration (creation) [poison] |
Standard |
Create a virulent poison in your mouth. |
True Seeing |
White or Blue |
Divination |
Standard |
Confer on a target the ability to see things as they are. |
Undeath to Death |
White or Black |
Necromancy |
Standard |
Destroy several undead creatures within a forty foot burst. |
Venomous Bolt |
Green or Black |
Necromancy [poison] |
Swift |
Your next arrow or crossbow bolt is poisoned. |
Vigorous Circle |
Green or White |
Conjuration (healing) |
Standard |
Cause a group to gain fast healing 3. |