Diverse Spells

The spells below can be accessed through various types of Mana, but a caster must choose which Pool he’ll learn it in and it requires that Pool’s mana be dedicated to learn it and that Pool’s mana be used to cast it.

Cantrips
Name Color School Casting Time Description
Aid Senses Green or White Transmutation 1 round Help a creature adapt to their lost vision or hearing.
Alter Object Red, Green, or White Transmutation 1 minute Make small modifications to an item.
Amanuensis White or Blue Transmutation Standard Copy writing into a new book.
Amaranta’s Armoire White or Blue Conjuration (summoning) 1 round Rapidly don or doff an outfit.
Animate Toy White or Blue Transmutation Standard Give life to a tiny objectly.
Arcane Mark Red, Green, White, Blue, or Black Universal Standard Inscribe your personal rune or mark.
Audible Sign White or Blue Illusion (figment) Standard Project sounds with your hands, expressions, and body language.
Ball of Smoke Red or Black Conjuration (creation) Standard Create a short-lived cloud of smoke.
Barnaby’s Invisible Barber Red or Blue Evocation [Force] Standard Create a force that will cut and style your target’s hair.
Bigby’s Helpful Hand White or Blue Evocation [Force] Swift Create a force that will hold an item for you.
Bigby’s Massaging Hands Red or White Evocation [Force] Standard Create a pair of hands that massage a creature and relieve fatigue.
Call Companion Red, Green, or Blue Transmutation Standard Send a command to your bonded companion.
Caltrops Green or White Conjuration (creation) Standard Fill a small area with spikes.
Candlelight Red, Green, White, Blue, or Black Evocation [light] Standard Cause an object to glow like a candle.
Chain Whip Green or White Conjuration (creation) Standard Drag a nearby creature towards you.
Chroniker White or Blue Enchantment Standard Be alerted after a certain amount of time passes.
Conceal Thoughts White or Blue Abjuration Standard Disguise your target’s thoughts.
Cure Minor Wounds Green or White Conjuration (healing) Standard Much like cure light wounds, but heals less.
Daze Blue or Black Enchantment (compulsion) [mind-affecting] Standard Render the weak-willed unable to act
Decrypt White or Blue Divination Standard Gain insight into strange languages and encrypted messages.
Detect Alchemy Green or Blue Divination Standard Determine if something is alchemical.
Detect Artifice White or Blue Divination Standard Detect artifice in an area.
Detect Magic Red, Green, White, Blue, or Black Divination Standard Detect magical auras.
Detune Red or Black Transmutation Standard Make a fine instrument play poorly.
Dictate White or Blue Transmutation Standard Write down what your target says.
Disposal Green or Black Transmutation Standard Destroy a pile of waste.
Disrupt Undead White or Black Necromancy Standard Direct a ray of disruptive energy at an undead target.
Diver’s Breath Green or Blue Transmutation Standard Hold your breath for longer.
Divining Rod Green or Blue Divination Standard Use dowsing rods to guide you.
Emotional Appeal Red or White Enchantment [emotion] Standard Your honest motions make your arguements more persuasive.
Encrypt Blue or Black Transmutation 1 round Encrypt the writing on a scroll or document.
Excise Green or Black Transmutation Standard Extract a foreign body from a creature.
Fine-Tuning White or Blue Transmutation 1 round Temporarily improve a mundane instrument.
Furnish Green or White Conjuration (creation) Standard Create a small piece of furniture.
Fury Guard Red or Green Transmutation [see text] Immediate Briefly gain a slam attack.
Garb Green or White Conjuration (creation) Standard Create a simple outfit or piece of clothing.
Ghost Sound Blue or Black Illusion (figment) Standard Create a mysterious noise, quiet or loud
Hair Growth Green or White Conjuration (healing) Standard Rapidly grow hair.
Inoculate Green or White Transmutation Standard Bolster resistance to contaminants.
Light Red, Green, White, Blue, or Black Evocation [light] Standard Cause an object to glow like a torch.
Mage Hand Red or Blue Transmutation Standard Point your finger at an object and move it at will.
Mending White or Blue Transmutation Standard Repair damaged objects.
Message Red or Blue Transmutation [language-dependent] Swift Whisper a message and get a whispered reply.
Mordenkainen’s Hourglass Green or White Conjuration (creation) 1 round Create a magical hourgless.
Naturewatch Green or Black Necromancy Standard Determine plants or animals near death.
Open or Close Red or Blue Transmutation Standard Open or close a door.
Outrider’s Knack Red, Green, or White Enchantment Stanard Strengthen the bond with your mount.
Pepper Dust Green or Black Transmutation Standard Cause a creature to sneeze uncontrolably.
Phantom Limb Red or Blue Conjuration (creation) [Force] 1 minute Replace a creature’s severed limb with an arcane prosthetic.
Prestidigitation Red, Green, White, Blue, or Black Universal Standard Perform minor tricks.
Putrefy Food and Drink Green or Black Transmutation [poison] Standard Cause rot and spoil.
Read the Air White or Blue Divination Standard Understand social context and unspoken assumptions.
Refine Weapon Red or White Transmutation Standard Improve the balance of a weapon.
Repair Minor Damage White or Blue Transmutation Standard Repair scratches on a construct.
Repel Minor Vermin Green or Black Abjuration [Pain] Standard Create a ward that pushes away minor vermin.
Scoop White or Blue Evocation [force] Standard Create a small vessel of force.
Sickening Touch Green or Black Transmutation Standard Sicken a target with a touch.
Silent Portal Blue or Black Illusion (glamer) Standard Make a doorway silent.
Stabilize Green or White Conjuration (healing) Swift Automatically stabilize a dying creature.
Summon Holy Symbol Red, Green, White, Blue, or Black Conjuration (Summoning) Standard Temporarily summon a holy symbol.
Summon Instrument White or Blue Conjuration (summoning) 1 round Summon one handheld musical instrument of your choice.
Summon Pet Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon a minor creature.
Summon Tool Green or White Conjuration (creation) Swift Temporarily summon a masterwork tool.
Telekinetic Projectile Red or Blue Evocation Standard Fling an object.
Tie or Unfasten Red or Blue Transmutation Standard Tie or untie a rope.
Tool Shift Red, Green, or White Transmutation Swift Transform a tool into another one.
Wings of Bounding Red or Blue Evocation [force] Swift Evoke immense wings that give you a bonus to jump.
1st Level Spells
Name Color School Casting Time Description
Abundant Ammunition Red or Blue Conjuration (summoning) Standard Create a great quantity of usable ammunition.
Adept Climber Red or Green Transmutation Standard Improve your climb speed.
Alter Temperature Red or Blue Transmutation [see text] Standard Increase or decrease the temperature in an area.
Animate Rope Green or Blue Transmutation Standard Give a semblance of life to a rope-like object.
Appraising Touch White or Blue Divination Standard Gain intuitive insight into the value of objects.
Aquatic Escape Green or Blue Transmutation (polymorph) Swift Take the form of a diminutive fish.
Aspect of the Falcon Red or Green Transmutation Standard Take on the aspect of a falcon, gaining several bonuses.
Berate Red or Black Divination Swift Demoralize someone with great ease.
Bloodletting Red or Black Necromancy Swift Turn a small weapon into a deadly implement.
Bloodlust Red or Green Enchantment (compulsion) [emotion, mind-affecting] Swift The smell of blood drives you into a fury.
Break Red or Green Transmutation Standard Crack or shatter a nearby object.
Bungle Blue or Black Enchantment (compulsion) Standard Force a creature to make a mistake.
Burst of Adrenaline Red or Green Transmutation Immediate You draw upon your body’s inner reserves of strength, but leave yourself winded.
Burst of Insight White or Blue Transmutation Immediate You plumb your mind for insights, but leave yourself frazzled.
Call or Gift Red or Blue Transmutation Swift Call an item from or gift an item to an ally.
Camouflage Green or Blue Transmutation Standard Gain bonuses to hide in your environment.
Claw at the Moon Red or Green Transmutation [Maneuver] Standard Make a sudden leap up and deliver a vicious strike.
Compel Hostility Red or White Enchantment (compulsion) [mind-affecting] Standard Compel a creature to attack you instead of an ally.
Comprehend Languages White or Blue Divination Standard Understand the spoken words of creatures and incomprehensible written language.
Crabwalk Red or Green Transmutation Standard Your erratic movement keeps you from exposing yourself in a charge.
Crafter’s Fortune Red or White Transmutation Standard Be struck by inspiration as you make things.
Critical Strike Blue or Black Divination Swift Your melee attacks are more likely to strike a foe’s vital areas.
Cultural Adaptation White or Blue Divination Standard So long as you can speak the language, you can sound like a native.
Cure Light Wounds White or Green Conjuration (healing) Standard Channel positive energy to cure some damage.
Deathwatch White or Black Necromancy Standard Determine creatures near death.
Delusional Pride Red or Blue Enchantment (compulsion) [emotion, mind-affecting] Standard You distract a creature with an overblown sense of its worth.
Detect Aberration Green or Blue Divination Standard Detect the presence of aberrations.
Detect Chaos Red or White Divination Standard Detect the auras of chaotic creatures.
Detect Currents Green or Blue Divination Standard Learn more about a body of water and what’s within it.
Detect Evil White or Black Divination Standard Detect the auras of evil creatures.
Detect Good White or Black Divination Standard Detect the auras of good creatures.
Detect Law Red or White Divination Standard Detect the auras of lawful creatures.
Detect Radiation Green or Blue Divination Standard Detect mundane radiation in an area.
Detect Secret Doors Green or Blue Divination Standard Detect the presence of secret doors.
Detect Snares and Pits Green or Blue Divination Standard Detect the presence of snares and deadfalls.
Dispelling Touch Red, Green, White, Blue, or Black Abjuration Standard End an ongoing spell on a target.
Distract Assailant Blue or Black Enchantment (compulsion) [mind-affecting] Swift Distract a foe with blows from the shadows.
Enlarge Person Red or Green Transmutation 1 full round Increase the size of a humanoid.
Escalade Red or Green Transmutation Standard Climb with incredible proficiency.
Exorcism White or Black Abjuration Swift Force your will against a possessing creature to drive it from a body.
Extend Shifting Red, Green, White, Blue, or Black Transmutation Swift Extend the duration of a polymorph.
Focusing Chant Red or White Enchantment (compulsion) [mind-affecting] Swift Increase your focus for a given task.
Forced Quiet Blue or Black Transmutation Standard Muffle sound around a target, making it unable to cause loud noises.
Gravity Bow Red, Green, or Blue Transmutation Standard Increase the weight and density of arrows and bolts fired.
Greater Dictate White or Blue Transmutation Standard Your dictate spell can hear more clearly and forge handwriting.
Greater Mage Hand Red or Blue Transmutation Standard Your mage hand can move more weight.
Hand of the Apprentice Red or Blue Transmutation Standard Briefly animate your blade, sending it to attack a distanct foe.
Healer’s Vision Green, White, or Black Divination Standard Gain a macabre understanding of a creature’s biology
Heavy Bite Red, Green, or Blue Transmutation Standard Increase the force of your natural attacks.
Hidden Ward White or Blue Abjuration 10 minutes Disguise the presence of a spell.
Hide from Animals Green or White Abjuration Standard Animals can’t find the target of this spell.
Hide from Undead White or Black Abjuration Standard Undead can’t find the target of this spell.
Hollow Blades Green or Blue Transmutation Standard Make a creature strike as if it were smaller.
Horrible Taste Green or Black Transmutation [Poison] Standard Creatures that bite the target become nauseated.
Hunter’s Gait Red or Green Transmutation Swift Move easier through difficult terrain.
Hustle Red or White Transmutation Standard Allow a group to move more easily in heavy armor or while carrying a heavy load.
Identify Artifice White or Blue Divination Standard Understand the properties of artifacts..
Insightful Feint Blue or Black Divination Swift Cause your next feint to be more effective.
Inspirational Boost Red or White Enchantment (compulsion) [mind-affecting] Swift Increase the morale boost of your inspire courage.
Ironbeard Green or White Transmutation Standard Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Jump Red or Green Transmutation Standard Leap with incredible proficiency.
Jury-Rig Red, White, or Blue Transmutation Standard Force a broken weapon to function for a time.
Lead Blades Red, Green, or Blue Transmutation Standard Increase the momentum and density of your melee weapons.
Lesser Vigor Green or White Conjuration (healing) Standard Cause a target to gain fast healing 1.
Liberating Command Red or White Transmutation Immediate Help a target escape its bindings.
Lighten Object Green or Blue Transmutation Standard Greatly reduce the weight of a non-magical object.
Low Light Vision Green or Black Transmutation Standard See better under the stars.
Mage Armor White or Blue Conjuration (creation) [force] Standard Create an invisible but tangible field of force armor.
Magic Fang Red or Green Transmutation Standard Cause a non-magical natural attack to become magical.
Magic Missile Red or Blue Evocation [force] Standard Cause magical missiles of force to strike a target.
Magic Stone Red or Green Transmutation Standard Transmute pebbles to hit with greater force.
Marshal’s Command Red or White Transmutation Standard Grant a nearby ally some additional movement.
Master’s Touch Red, White, or Blue Divination Swift Become proficient in a weapon.
Memory Lapse Blue or Black Enchantment [mind-affecting] Standard Force a creature to forget the last 6 seconds.
Mirror Strike Red or Blue Transmutation Swift Split the force of a melee attack to hit two targets.
Mount Green or White Conjuration (summoning) 1 round Summon a light horse or a pony.
Nauseating Dart Green or Black Conjuration (creation) [poison] Standard Launch a poisonous dart.
Near Horizon Green or Blue Divination Swift Level a precise shot at a very distant foe.
Obscuring Mist Green or Blue Conjuration (creation) Standard Obscure sight with a misty vapor.
Peasant Armaments Red or White Transmutation Standard Transform a group of improvised weapons into more functional weapons.
Play Instrument Red or Blue Divination Standard Gain the ability to play an instrument.
Poisoned Egg Green or Black Transmutation [poison] Standard Transform an egg into centipede poison.
Protective Interposition Red or White Evocation Immediate Swap places with an ally.
Quick Maneuver Red or White Transmutation Swift Briefly enhance your martial prowess to quickly make a combat maneuver.
Quicken Reflexes Red or White Transmutation Immediate Briefly quicken your ally’s martial reflexes.
Ranger’s Eye Red, Green, or Blue Transmutation Swift Increase your skill with ranged weapons.
Ray of Hope Red or White Enchantment (compulsion) [emotion, mind-affecting] Standard Instill powerful hope in a subject.
Read Weather Green or Blue Divination Standard This spell allows you to forecast the weather.
Reduce Person Green or Blue Transmutation 1 full round Cause instant diminution of a humanoid creature.
Refine Improvised Weapon Red or White Transmutation Standard Transform an improvised weapon into a more functional weapon.
Remove Fear Red or White Abjuration Standard Make targets more resistant to fear, or suppress it for the duration.
Repair Light Damage White or Blue Transmutation Standard Repair light damage done to a construct.
Sanctify Corpse White or Black Abjuration Standard Prevent a corpse from raising as undead.
Scatterspray Red or Blue Transmutation Standard Fling a group of objects.
Scent of Prey Green or Black Transmutation Standard Make a creature smell like prey to predators.
Shield White or Blue Abjuration [force] Standard Create an invisible shield of force.
Shillelagh Red or Green Transmutation Standard Your club or staff becomes a more powerful weapon.
Shock and Awe Blue or Black Enchantment [mind-affecting] Immediate Cause your enemies to become distracted.
Sign Red or Blue Divination Standard See a brief flash of the future that helps you prepare.
Skunk Scent Green or Black Conjuration (creation) Standard Coat a creature with a skunk’s chemical defense.
Slayer’s Blade White or Black Necromancy Standard Imbue a weapon with energy disruptive to the undead.
Snake’s Swiftness Red, Green, or White Transmutation 1 full round Grant a nearby ally an additional attack.
Sniper’s Shot Blue or Black Divination Swift Extend and sharpen your perception for one devastating ranged attack.
Solid Note White or Blue Conjuration (creation) 1 round You give temporary physical form to a single musical note and can hang it, suspended.
Spellsword Green or Blue Transmutation 1 round Store a magic wand, rod, or staff in a weapon.
Spore Field Green or Black Transmutation [Poison] Standard Cover a solid surface with spore-ridden fungus.
Strategic Charge Red or White Abjuration Swift Move smoothly across a crowded battlefield.
Summon Component Red, Green, White, Blue, and/or Black Conjuration [summoning] Swift Gain a material component for a spell.
Summon Monster 1 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature to fight for you.
Thunderstomp Red or Green Transmutation [see text] Standard Send a ripple of power through the ground to trip a creature.
Traveler’s Mount Red or Green Transmutation Standard Make a mount better able to withstand the rigors of overland travel.
Unprepared Combatant Blue or Black Enchantment (compulsion) [emotion, mind-affecting] Standard Worsten a creature’s reflexes.
Wall of Smoke Red or Black Conjuration (creation) Standard Create a shifting wall of black smoke.
Waste Strider Red or Green Transmutation Standard Grant the ability to walk safely over sands.
Weapon Shift Red, Green, or White Transmutation Standard Transform a weapon into another one.
Winged Watcher Green or Blue Transmutation (polymorph) Swift Become an owl or raven.
2nd Level Spells
Name Color School Casting Time Description
Accelerate Poison Green or Black Transmutation [poison] Standard Hasten the onset of a poison.
Aiming at the Target Red, Green, White, Blue, or Black Abjuration Immediate Increase your ability to concentrate on a spell.
Align Fang Red, White, or Black Transmutation [see text] Standard Cause a natural weapon to strike with an alignment.
Align Weapon Red, White, or Black Transmutation [see text] Standard Cause a weapon to strike with an alignment.
Allied Footsteps Green or Blue Divination 1 full round Grant a creature the ability to find you.
Alter Self Red, Green, White, Blue or Black Transmutation (polymorph) Standard Take the form of a medium or small humanoid.
Amplify Stench Green or Black Transmutation [poison] Standard Amplify a stench ability.
Anonymous Interaction Blue or Black Enchantment (compulsion) [mind-affecting] Standard Creatures forget much of their interactions with you.
Aram Zey’s Focus White or Blue Divination Standard Increase your skill in dealing with deadly traps.
Arcane Reclamation 1 Red, Green, White, Blue, or Black Universal 10 minutes Unlearn a spell of up to 1st level without exhausting mana.
Arrow Mind Red or White Divination Swift Be able to make attacks of opportunity with a bow.
Augment Alchemy Red or Green Transmutation Swift Augment an alchemical item.
Bane Bow Red, Green, White, Blue, or Black Evocation Swift Your weapon becomes an instrument of hatered.
Barbed Arrow Red or Green Transmutation Swift Cause your next ranged attack to bleed a struck target.
Barricade Green or White Conjuration (creation) 1 full round Create a barricade to protect you and your allies.
Bear’s Endurance Green or White Transmutation Standard Give a creature greater vitality and stamina.
Breaking Blows Red, Green, or Blue Transmutation Standard Increase the momentum of your melee, ranged, or natural attacks.
Bull’s Strength Red or Green Transmutation Standard Make the target stronger.
Calm Emotions White or Blue Enchantment (compulsion) [emotion, mind-affecting] Standard Calm agitated creatures.
Cat’s Grace Red or Green Transmutation Standard Cause a creature to be more graceful, agile and coordinated
Cloud of Seasickness Green or Black Conjuration (creation) [poison] Standard Cause a stinking cloud that sickens instead of nauseates.
Command Word Red, Green, White, Blue, or Black Universal Swift Imbue one of your dismissable spells with a command word.
Communal Low Light Vision Green or Black Transmutation Standard Multiple targets better under the stars.
Communal Mount Green or White Conjuration (summoning) 1 round Summon several light horses or ponies.
Compassionate Ally White or Blue Enchantment (compulsion) [emotion, mind-affecting] Standard Force a creature to tend to their wounded comrade.
Concussive Fury Red or Green Transmutation [see text] Standard You create a minor quake that can trip creatures.
Couture Green or White Conjuration (creation) Standard Create a fine outfit or piece of clothing.
Curative Distillation White or Green Conjuration (healing) Standard Increase the healing potential of an herb, alchemical remedy, or healing potion.
Cure Moderate Wounds White or Green Conjuration (healing) Standard Cure more damage than Cure light wounds.
Daggerspell Stance White or Blue Abjuration Swift Gain benefits while fighting with two daggers.
Dancing Shield White or Blue Transmutation Standard Your shield floats and defends you.
Daze Monster Blue or Black Enchantment (compulsion) [mind-affecting] Standard Render a creature unable to act
Detect Favored Enemy Red, Green, White, Blue or Black Divination Standard Divine the location of your nearby hated foes.
Determine Depth Green or Blue Divination Standard Determine the exact thickness of a wall.
Disassemble Red, White, or Blue Transmutation 1 minute Make an object fall apart.
Discern Bloodline Green or Blue Divination Standard Learn the ancestry of your target.
Dispel Magic Red, Green, White, Blue, or Black Abjuration Standard Dispel an ongoing spell, ending it. More limited than Demystify.
Disruptive Strike Red or Blue Abjuration [Maneuver] Standard Strike a creature with disruptive arcane energy.
Divest Enchantment Red or White Transmutation Swift Gift your personal enchantment to an ally.
Divine Insight (or Mage’s Insight) White or Blue Divination Standard You are filled with confidence and insightful skill.
Doublestrike Arrow Red or Blue Transmutation Swift Split the force of a ranged attack to hit two targets.
Drifts of the Shalm Red, Green, or Blue Evocation [See text] Standard Call forth elemental drifts.
Eagle’s Splendor Red, Green, or Black Transmutation Standard Make the target poised, articulate and personally forceful.
Earthbind Green or White Conjuration (creation) Standard Drag a flying creature back down to the earth.
Ectoplasmic Feedback Red or White Abjuration [Force] Standard Force lashes against incorporeal creatures who touch you.
Elemental Touch Red, Green, or Blue Evocation [See text] Standard Elemental energy infuses your hand.
Elemental Seal Red, Green, or Blue Evocation Standard Place a seal on the ground that grants you elemental power while you remain within.
Enshroud Thoughts White or Blue Abjuration [mind-affecting] Standard You become warded against the mental prying of others.
Entangling Blade Green or White Conjuration (Creation) [Maneuver] Standard Lash out with vines or golden chains to hamper your foe’s movement.
Escaping Ward Red or White Abjuration Swift This ward grants you extra maneuverability when you avoid attacks against larger foes.
Extreme Flexibility Green or White Transmutation Swift Twist and move easier, particularly while unarmored.
False Lie Blue or Black Illusion (glamer) Standard Make a creature appear dishonest.
Flanking Maneuver Red or White Transmutation [Maneuver] Standard You strike an opponent with destabilizing force, opening them up to your flanking allies.
Fleeting Defect Red or Green Transmutation Standard Cause a brief but severe weakening in an object or construct.
Fog Cloud Green or Blue Conjuration (creation) Standard Cause a bank of fog to billow forth and obscure vision.
Follow Aura Red, White, or Black Divination Standard Follow the trail of those strong with an alignment.
Fox’s Cunning Green or Blue Transmutation Standard Make the target smarter.
Ghostly Disguise Blue of Black Illusion (glamor) Standard Make yourself appear like a ghost.
Grace Red or White Abjuration Swift Your movement doesn’t provoke attacks of opportunity.
Greater Furnish Green or White Conjuration (creation) Standard Create a large piece of furniture.
Greater Prestidigitation Red, Green, White, Blue, or Black Universal Standard Perform a number of minor tricks.
Guided Arrow Red or Blue Divination Swift Your arrows home in on their target.
Healing Lorecall Green, White, or Black Divination Standard Your knowledge of anatomy empowers your healing.
Heckle Red or Black Enchantment (compulsion) [emotion, mind-affecting Standard Anger and distract a creature.
Hidden Speech Blue or Black Transmutation [language-dependent] Standard Enhance a groups ability to communicate with hidden messages.
Hydra Slaying Strike Blue or Black Transmutation Swift Your next attack surges with lethargic energies.
Igedrazaar’s Miasma Green or Black Conjuration (creation) [poison] Standard Cause a stinking cloud of knockout gas.
Increase Virulence Green or Black Transmutation 1 minute Make a disease or poison harder to resist.
Inheritor’s Smite Red or White Transmutation Swift You focus concussive force into your weapon, allowing a strike with great force.
Inky Cloud Green or Blue Conjuration (creation) Standard Create an inky cloud that obscures sight underwater.
Innocence Blue or Black Transmutation Standard Appear far more innocent than you really are.
Jitterbugs Blue or Black Illusion (figment) [mind-affecting] Standard You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Kinetic Reverberation Red or White Transmutation Standard Weapons damage themselves when they attack you.
Knights Calling White or Blue Enchantment (compulsion) [mind-affecting] Standard You compel an enemy to come and fight you.
Knock Red or Blue Transmutation Standard Open stuck, barred, or locked doors.
Leading Attack Red or White Enchantment (compulsion) [mind-affecting, Maneuver] Standard Unleash an attack that focuses your allies against your enemy.
Lesser Energy Surge Red, Green, or Blue Transmutation [See text] Swift Imbue a weapon with a small amount of elemental energy.
Lesser Restoration Green or White Conjuration (healing) 3 rounds Dispel any magical effects reducing the a living creature’s effectiveness.
Lesser Serpent Arrow Green or Black Transmutation Swift Cause your next ranged attack to transform into a viper.
Litany of Sloth Blue or Black Enchantment (compulsion) [language-dependent, mind-affecting] Swift Cause a target to not be able to make attacks of opportunity or cast defensively.
Litany of Warding Red or White Transmutation Swift Become more aware of your opponents.
Locate Weakness Red or Blue Divination Swift Sense your foes’ weak points.
Lock Gaze White or Blue Enchantment (compulsion) [mind-affecting] Standard You compel the target to look at you and only you.
Make Lost Blue or Black Enchantment (compulsion) [mind-affecting] 1 round Your victim loses memory of their recent travel.
Make Whole White or Blue Transmutation 10 minutes Greatly restore items.
Marked Object Green or Blue Divination 1 minute You become attuned to the focus item, helping you find item’s owner.
Mass Dictate White or Blue Transmutation Standard Write down what many creatures say.
Mass Stabilize Green or White Conjuration (healing) Swift Stabilize all who are dying around you.
Melodious Joy Red or White Enchantment (compulsion) [Emotion, Mind-Affecting] Standard Music fills your allies with courage.
Mind Over Matter Green or White Abjuration Immediate Your will wards your body.
Mighty Throw Red or White Evocation [Maneuver] Standard Catch your opponent with your weapon and throw them to the ground.
Moonmist Red or Green Conjuration (creation) Standard Create a pale mist that forces lycanthropes to assume animal forms.
Multikicker Red, Green, White, Blue, or Black Universal Swift Empower a touch-range spell to multiply its effect.
Negative Reaction Blue of Black Illusion (glamor) Standard Your target’s actions and words fail to impress.
Opportune Dodge Red or White Abjuration Swift Cause your ally to negate an attack provoked by an enemy.
Oppressive Boredom Blue or Black Enchantment (compulsion) [emotion, mind-affecting] Standard Fill a creature with boredom.
Owl’s Wisdom Green or White Transmutation Standard Make the target wiser.
Pack Tactics Red, Green, or White Divination [mind-affecting] Standard Flank easier with an ally.
Piercing Shot Red or Green Evocation [maneuver] Standard Empower an arrow to rip through multiple opponents.
Pilfering Hand Red or Blue Evocation (force) Standard You create and control an invisible telekinetic force.
Piton Strike Red or Green Evocation [Maneuver] Standard Strike out with a piercing blow and impale your enemy.
Pouncing Fury Red or Green Transmutation Standard Make powerful paired attacks.
Power Word Sicken Green or Black Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that causes a creature to become ill.
Pulling Chains Green or White Conjuration (creation) Standard Energy lashes out and pulls nearby creatures towards you.
Qualm Blue or Black Enchantment (compulsion) [mind-affecting] Standard Seed doubt into your target’s mind.
Rabid Wolf Strike Red or Green Transmutation [Maneuver] Standard Level an attack fueled with primal rage.
Reassemble Red, White, or Blue Transmutation 10 minutes Put a disassembled object back together.
Rebuild White or Blue Transmutation 10 minutes Force the shattered magic of a broken item back into place
Reinforce Construct White or Blue Transmutation Standard Bolster a construct’s frame.
Reloading Hands Red or Blue Conjuration (creation) Swift Create phantom hands that load a single ranged weapon with conjured ammunition.
Remarkable Legerdemain Blue or Black Transmutation Standard Gain a great ability to hide objects on your person.
Remove Paralysis Green or White Conjuration (healing) Standard Free a creature from the effects of paralysis or similar magic.
Repair Moderate Damage White or Blue Transmutation Standard Repair moderate damage done to a construct.
Resist Energy Red, Green, or Blue Abjuration Standard Grant a creature limited protection from elemental damage.
Resize Green or Blue Transmutation Standard Grow or shrink an item
Rhino’s Rush Red or Green Transmutation Swift Propel yourself in a single, deadly charge.
Savage Maw Red or Green Transmutation Standard Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Scrivener Red, Green, White, Blue, and/or Black Transmutation Standard Empower the magic within a scroll.
Sea Steed Green or Blue Transmutation (polymorph) Standard Transform an animal mount into an aquatic mount.
Sea Legs Red or Blue Transmutation Standard You become one with the ship, allowing you to move more easily across its deck and rigging.
Secret Speech Blue or Black Divination Standard Pass secret messages with your speech.
Sickening Wave Green or Black Transmutation Standard You unleash a wave of stomach-churning energies.
Silence Blue or Black Illusion (glamer) 1 round Silence prevails in the affected area.
Share Divinity Red, White, or Black Evocation 3 rounds Grant the faithful a fragment of your divine power.
Smoke Stairs Red or Blue Transmutation Standard Use columns of smoke like a set of stairs.
Spawn Screen White or Black Abjuration Standard Ward a creature against becoming an undead upon death.
Splinter Spell Resistance Red or Black Transmutation Standard Your weapon weakens mystical defenses.
Stay the Hand White or Blue Enchantment (charm) [mind-affecting] Immediate Invoke compassion and mercy in the merciless.
Suppress Charms and Compulsions Red or White Abjuration Standard Make targets more resistant to charms and compulsions, or suppress them for the duration.
Steel Wind Red or Green Transmutation [Maneuver] Standard Level a cleaving assault.
Strength of the True Form Red, Green, White, Blue, and/or Black Transmutation Immediate Regain your true power.
Stretch Weapon Red, Green, or Blue Transmutation Swift Your next attack gains 5 feet of reach.
Stone Throwing Red, Green, or White Transmutation Standard Toss and catch rocks like a giant.
Sudden Swipe Red or Green Transmutation Swift Make a rapid attack with a paired weapon.
Summon Armor Green or White Conjuration (summoning) Swift Create a shield or suit of armor sized for you.
Summon Monster 2 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Summon Swarm Green or Black Conjuration (summoning) 1 round Summon a swarm of bats, rats, or spiders.
Summon Weapon Green or White Conjuration (summoning) Swift Create a weapon sized for you.
Surefoot Boots Red or Green Transmutation Standard Enchant a pair boots to give ther wearer better balance.
Tactical Acumen Red or White Enchantment (compulsion) [mind-affecting] Standard Grant you and your allies a mastery of battlefield tactics.
Tactical Precision Red or Blue Divination [mind-affecting] Standard Grant a group of creatures greater insight into their collective actions.
Telekinetic Maneuver Red or Blue Transmutation Standard Make a martial maneuver with a thrust of telekinetic power.
Telepathic Censure White or Blue Abjuration Standard Create an invisible psychic interference that inhibits telepathic communication.
Tiger’s Tooth Red or Green Transmutation Swift Cause natural attacks to be magical for a short time.
Toxic Gift Green or Black Necromancy [poison] Standard Cause a target to be poisoned by the same thing you are.
Trail of the Rose Green or Blue Illusion (phantasm) Standard Leave a faint pink-tinged illusion behind.
Unshakable Confidence Red or Black Abjuration Immediate Your unshakable self-confidence wards your mind.
Urban Grace Red or White Transmutation Standard You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Wall of Blades Red or White Transmutation Immediate Turn a strike away from you.
Warden’s Pact White or Blue Divination 1 minute Forge a pact of trust among allies.
Warning Shout Red or White Transmutation Immediate Wake naturally sleeping creatures and alert those unaware.
Wartrain Mount Red or Green Enchantment (compulsion) [mind-affecting] Standard Temporarily train an animal for combat.
Whip of Spiders Green or Black Conjuration (summoning) Standard Create a whip made of spiders.
Whirling Blade Red or Blue Transmutation Standard Briefly animate your blade, sending it whirling away from you.
Winged Sword Red or Blue Transmutation Standard Make any weapon a thrown weapon.
Wolf Fang Strike Red or Green Transmutation [Maneuver] Standard Lash out at an opponent with two wielded weapons.
Wraithstrike White, Blue, or Black Transmutation Swift Your first attack of the round bypasses armor.
Zeal Red or White Transmutaiton Swift Close on a chosen opponent, passing through his allies like they were your own.
3rd Level Spells
Name Color School Casting Time Description
Allied Cloak White or Blue Transmutation Swift Enchant a cloak to aid and defend its wearer.
Animate Aid White or Blue Transmutation 1 minute Animate a prosthetic or similar mobility aid.
Animate Instrument Red or Blue Transmutation Standard Animate your instrument to free up your hands.
Armor Lock Red, Green, or Black Transmutation Standard Point at an armored foe and cause its joints to seize up.
Aura Sight Red, White, or Black Divination Standard Make your eyes glow and see alignment auras
Beast Shape 1 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a small or medium animal.
Blade of the Faithful Red, Green, White, Blue, or Black Transmutation [see text] Standard Your weapon is empowered by your faith.
Bleed for your Master Blue or Black Enchantment (compulsion) Immediate Force your companion to take a hit for you.
Blood Wind Red or Blue Evocation Swift Make natural weapon or unarmed attacks at range.
Body Purification Green or White Conjuration (Healing) Standard Mend your broken body.
Cheetah’s Sprint Red or Green Transmutation Swift Run or charge an incredible distance.
Communal Align Fang Red, White, or Black Transmutation [see text] Standard Cause a group of natural weapons to strike with an alignment.
Communal Align Weapon Red, White, or Black Transmutation [see text] Standard Cause a group of weapons to strike with an alignment.
Communal Bear’s Endurance Green or White Transmutation Standard Give multiple targets greater vitality and stamina.
Communal Bull’s Strength Red or Green Transmutation Standard Make multiple targets stronger.
Communal Cat’s Grace Red or Green Transmutation Standard Cause multiple targets to be more graceful, agile and coordinated
Communal Eagle’s Splendor Red, Green, or Black Transmutation Standard Make multiple targets poised, articulate and personally forceful.
Communal Fox’s Cunning Green or Blue Transmutation Standard Make multiple targets smarter.
Communal Owl’s Wisdom Green or White Transmutation Standard Make multiple targets wiser.
Communal Resist Energy Red, Green, or Blue Abjuration Standard Grant a group of creatures resistance against elemental damage.
Control Vermin Green or Black Transmutation Standard Influence vermin as if they were animals.
Crumble Red or Green Transmutation Standard Quickly erode an object.
Cure Serious Wounds White or Green Conjuration (healing) Standard Cure greater amounts of damage than Cure Moderate Wounds.
Customize White or Blue Transmutation Standard Enhance a construct under your control.
Demystify Green or White Abjuration Standard End an ongoing spell, dispelling it.
Diamondsteel Green or White Transmutation Standard Make a suit of metal armor far more protective.
Drain Poison Green or Black Transmutation [poison] Standard Draw poison from a fang.
Dramatic Rescue Red or White Evocation Immediate Move an ally.
Dragon Claws Red, Green, White, Blue, or Black Transmutation Standard Grow draconic claws sheathed in elemental power.
Drake Shape 1 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a small or medium drake.
Elemental Aura Red, Green, or Blue Evocation [See text] Swift Elemental energy surrounds you.
Elemental Quiver Red, Green, or Blue Transmutation [See text] Standard Creat elemental ammunition.
Enduring Missiles Red or Blue Evocation [force] Standard Create magical missiles that can be launchd multiple times.
Energized Shield Red, Green, or Blue Abjuration [see text] Standard Infused a shield with elemental energy.
Energy Aegis Red, Green, or Blue Abjuration Immediate Gain good resistance against an energy type for a short time.
Energy Vortex Red, Green, or Blue Evocation [see text] Standard Energy wells up inside you and explodes outward in a furious burst.
Energy Vulnerability Red, Green, or Blue Transmutation [See text] Standard Make a group of creatures weak against an element.
Entangling Bolt Green or White Conjuration (Creation) Swift Wrap a bolt with vines or golden chains to hamper your foe’s movement.
Erode Defenses Green or Black Transmutation Standard Slowly erode a creature’s defenses.
Exacting Weapon Red, Green, White, Blue, or Black Transmutation Standard Empower a weapon to strike true against one of your hated foes.
Fabricate Green or White Transmutation 1 round per 10 cubic feet. Convert material into objects.
Feigned Opening Blue or Black Illusion (glamor) Swift You disguise an opening in your defense, making an opponent overreach.
Fins to Feet Green or Blue Transmutation Standard You transform a creature’s fins, flippers, or tail into legs and feet.
Fortify Familiar Green or White Universal Standard Make your familiar tougher.
Gallant Inspiration Red or White Enchantment (compulsion) [mind-affecting] Immediate Inspire your ally during a crucial endeavor.
Ghost Touch Weapon White or Black Transmutation Standard Your weapon strikes true against incorporeal creatures.
Grandmaster’s Touch Red, White, or Blue Divination Swift Become proficient with non-exotic weapons and shields.
Greater Magic Fang Red or Green Transmutation Standard Make natural attacks more magical.
Greater Weapon Shift Red, Green, or White Transmutation Standard Transform a weapon into another one multiple times.
Guiding Star Green or Blue Divination Standard Become very familiar with your current location.
Hand of the Master Red or Blue Transmutation Standard Animate weapons to attack nearby foes.
Harmonic Chorus Red, Green, White, Blue, or Black Enchantment (Compulsion) [Mind-Affecting] Standard Focusing your energy on another, you increase their casting potential.
Helping Hand White or Blue Evocation Standard Create a hand that guides a chosen creature to you.
Heroism Red or White Enchantment (compulsion) [mind-affecting] Standard Imbue a creature with great bravery and morale in battle.
Hollow Aura Green or Blue Transmutation Standard Weaken creatures who attack you.
Hunter’s Friend Red, Green, White, Blue, or Black Transmutation Standard Your animal companion works in perfect harmony with your mastery of nature.
Hunter’s Prowess Red or Green Transmutation Standard Become incredibly athletic, especially in your favored terrain.
Instant Enemy Red, Green, White, Blue, or Black Enchantment Swift Designating a creature, it is treated as a favored enemy.
Improve Trap Red, Green, White, Blue, or Black Transmutation Standard Make a trap more potent.
Infestation of Maggots Green or Black Necromancy Standard Infest a creature with consuming maggots.
Inheritor’s Arrow Red/White or Red/Black Transmutation Swift Channel concussive force into your arrow, allowing it to push back your foe.
Jealous Rage Red or Black Enchantment (compulsion) [emotion, mind-affecting] Standard Your target becomes entitled and quickly turns on those that deny them something.
Lesser Vigorous Circle Green or White Conjuration (healing) Standard Cause a group to gain fast healing 1.
Mad Monkeys Red or Green Conjuration (summoning) 1 round Summon a swarm of screeching, mischievous monkeys.
Mageplate White or Blue Conjuration (creation) [force] Standard Sheets of force protect you and your allies.
Magic Savant Red or Blue Divination Swift Gain greater skill handling magical devices.
Mimic Object Green or White Transmutation Standard Transform yourself into an inanimate object.
Monstrous Physique 1 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a small or medium monstrous humanoid.
Mountain Hammer Red or Green Transmutation Swift Your next attack breaks through stone with ease.
Mystic Aegis White or Blue Abjuration Immediate Gain spell resistance against a spell cast at you.
Mystic Surge Red, Green, White, Blue, or Black Transmutation Standard Power up your target’s next spell.
Noxious Strike Green or Black Evocation [poison] Swift Your next attack nauseates your foe.
Opportune Strike Red or White Transmutation Immediate Take advantage of a foe’s open defenses, even if magic would normally protect them.
Pack Shape Red or Green Transmutation Standard Quicken a group’s ability to shapeshift.
Para-Elemental Seal Red, Green, White, Blue, or Black Evocation Standard Place a seal on the ground that grants you unusual elemental power while you remain within.
Power Word Deafen Red or Black Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that leaves a creature deafened.
Protection from Energy Red, Green, or Blue Abjuration Standard Gain a buffer against elemental damage.
Rain of Frogs Green or Black Conjuration (summoning) 1 round Summon a swarm of poisonous frogs.
Regal Procession Green or White Conjuration (summoning) 1 minute Summon several mounts with full tack, complete with livery.
Remove Blindness/Deafness Green or White Conjuration (healing) Standard Cure blindness or deafness in a creature.
Repair Serious Damage White or Blue Transmutation Standard Repair serious damage done to a construct.
Residual Tracking Green or Blue Divination Standard By touching a recently made footprint, you receive a clear mental image of the person or creature that made it.
Retune Wand Red, Green, White, Blue, and/or Black Transmutation Standard Adjust the magics within a wand.
Reveal Mirage Green or Blue Divination Standard You discern if the terrain or geographic features of an area are illusory.
Rhino’s Might Red or Green Transmutation Standard Make a creature a deadly charger.
Rise to the Challenge Red or White Transmutation Immediate Stand strong against a mystic challenge.
Rust Ray Red or Green Transmutation Standard Level a ray of rusting energy at a ferrous object.
Sacred Bond Green or White Conjuration (healing) 1 round You create a sympathetic field of healing energies between you and a target.
Samite’s Wisdom Green or White Divination Swift Gain the skill of a practiced doctor.
Sealed Life White or Black Abjuration Standard Seal a creature’s life force within them.
Secret Page Blue or Black Transmutation 10 minutes Alter the contents of a page to keep them secret.
Shrink Item Green or Blue Transmutation Standard Shrink one non-magical item.
Slashing Dispel Red, Green, White, Blue, or Black Abjuration Standard Violently dispel an ongoing effect
Slow Blue or Black Transmutation Standard Force a creature to move and attack at a much slower rate.
Snakebite Green or Black Transmutation Standard One of your arms turns into a venomous snake.
Stand Firm Green or White Transmutation Immediate Bolster a group so long as they hold their ground.
Starvation Green or Black Transmutation Standard Inflict wracking hunger pangs on your victim.
Stench of Prey Red or Green Transmutation Standard The target exudes a strong odor that most predators recognize as the scent of helpless prey.
Subdue Aura White or Black Abjuration Standard Make a creature’s aura appear weaker.
Summon Monster 3 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Symbol of Healing Green or White Conjuration (healing) [Symbol] 10 minutes Create a symbol that pulses with restorative energy when triggered.
Tactical Strike Red or White Transmutation [Maneuver] Standard You strike an opponent with destabilizing force, allowing your nearby allies to safely step away.
Thicket of Blades Red or White Transmutation Swift Lash out at any opponent that moves nearby.
Tongues White or Blue Divination Standard Grant the target the ability to speak and understand languages of intelligent creatures.
Touch Injection Green or Black Transmutation Standard Store a substance within yourself and deliver it with a touch.
Victory Shout Red or Black Enchantment (compulsion) [mind-affecting] Immediate Unleash a bloody cry as you kill an enemy, emboldening your allies.
Vigilant Retaliation Red or White Evocation [force] Swift Create a weapon that strikes at foes who hit you.
Vigor Green or White Conjuration (healing) Standard Cause a target to gain fast healing 2.
Vital Strike Red or Blue Divination Swift Gain temporary insight into your foes next action.
Wall of Nausea Green or Black Conjuration (creation) [Poison] Standard Create a shifting wall of noxious fumes.
Wall of Vermin Green or Black Conjuration (creation) Standard Create a porous wall of hungry bugs.
Weather Eye Green or Blue Divination 1 hour Discern the weather up to one week into the future.
4th Level Spells
Name Color School Casting Time Description
Absorb Toxicity Green or Black Transmutation Standard Absorb the toxicity of your surroundings, becoming toxic as a result.
Adjustable Self Red, Green, White, Blue or Black Transmutation (polymorph) Standard Change between various forms of medium or small humanoids.
Animal Ocular Green or Blue Divination (scrying) 1 full round Experience what an animal is experiencing.
Animate Construct White or Blue Transmutation 1 full round Cause objects to animate magically.
Antiplant Shell Green or White Abjuration Standard Prevent entrance to plants.
Apparent Treachery Blue or Black Enchantment (compulsion) [mind-affecting] Standard You fill a group of creatures with extreme paranoia regarding their allies.
Arcane Concordance Red, Green, White, Blue, or Black Evocation Standard Empower you and your allies spells.
Arcane Reclamation 2 Red, Green, White, Blue, or Black Universal 10 minutes Unlearn a spell of up to 2nd level without exhausting mana.
Augmenting Wall Red, Green, or Blue Evocation [See text] Standard Create an elemental wall that augments ranged weapons.
Baloth’s Strength Red or Green Transmutation Standard Assume incredible strength.
Beast Shape 2 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a tiny, small, medium or large animal.
Blade Storm Red or Green Transmutation [Maneuver] 1 full round Make a melee attack against every for in reach.
Bloody Claws Red or Green Transmutation Standard Cause a creature’s natural attacks to deal bleed damage.
Calcific Touch Green or White Transmutation Standard Progressively transmute a creature to stone.
Call Mount White or Black Conjuration (calling) [See text] 1 round Call your extraplanar bonded mount to you.
Cape of Wasps Green or Black Conjuration (summoning) Standard You summon a shroud of wasps.
Chain Dispel Green or White Abjuration Standard End an ongoing spell on multiple targets.
Create Drug Green or Black Conjuration (creation) 1 round Duplicate a dose of a drug.
Comet Bow Red, Green, or Blue Transmutation Standard Greatly increase the weight and density of arrows and bolts fired.
Comet Throw Red or White Evocation [Maneuver] Standard Catch your opponent with your weapon and throw them into another enemy.
Communal Protection from Energy Red, Green, or Blue Abjuration Standard Protect several creatures from elemental damage.
Communal Tongues White or Blue Divination Standard Grant multiple targets the ability to speak and understand languages of intelligent creatures.
Condemnation Red, Green, White, Blue, or Black Abjuration Standard Weaken an outsider away from its home.
Confusion Red, Blue, or Black Enchantment (compulsion) [mind-affecting] Standard Cause confusion in targets.
Cure Critical Wounds Green or White Conjuration (healing) Standard Heal more damage than with Cure Serious Wounds.
Deadman’s Contingency Red, Green, White, Blue, and/or Black Evocation 1 round Place another spell upon your person so that it comes into effect when you die.
Drake Shape 2 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a tiny or large drake.
Dryad’s Wisdom Green or White Transmutation Standard Assume incredible wisdom.
Elemental Body 1 Red, Green, or Blue Transmutation (polymorph) [See text] Standard Assume the form of a small elemental.
Energy Surge Red, Green, or Blue Transmutation [See text] Swift Imbue a weapon with elemental energy.
Fire Shield Red or Blue Evocation [see text] Standard Cause damage to creatures that strike you and gain protection from fire or cold.
Fleeting Memory Blue or Black Enchantment (compulsion) [mind-affecting] Standard You create a gap in the target’s memory.
Film of Filth Green or Black Transmutation [poison] Standard Cause the target to be sickened, along with any who are nearby.
Find the Gap Blue or Black Divination Standard Divine the weak points in your opponent’s defense.
Firecat’s Grace Red or Green Transmutation Standard Assume incredible dexterity
Freedom of Movement Red or White Abjuration Standard Grant a creature the chance to ignore any effect that would hinder movement or attacks.
Giant Growth (or Brute Force) Red or Green Transmutation 1 full round Increase the size of most any target.
Glibness Blue or Black Transmutation Standard Your speech becomes fluent and more believable.
Good Hope Red or White Enchantment (compulsion) [emotion, mind-affecting] Standard Instill powerful hope in subjects.
Greater Dispelling Touch Red, Green, White, Blue, or Black Abjuration Standard End multiple ongoing spells on a target.
Greater Mage Armor White or Blue Conjuration (creation) [force] Standard Cause stronger force armor to surround you.
Grounding Shield Red or Green Evocation [see text] Standard Cause damage to creatures that strike you and gain protection from acid or electricity.
Hallucinogenic Smoke Green or Black Conjuration [poison] Standard Exhale the smoke to cause nausea in those affected, or gain better auguries.
Implacable Pursuer Green or Blue Transmutation 1 minute Mystically mark a creature so you always know where they are.
Lesser Planar Ally Red, Green, White, Blue, or Black Conjuration (calling) [See text] 10 minutes Call an extraplanar creature to your aid
Leomund’s Spacious Carriage Green or White Conjuration (Creation) 10 minutes Summon a carriage and team of horses.
Litany of Entanglement Green or White Conjuration (Creation) [language-dependent] Swift Cause vines or chains of energy to hamper a target’s movement.
Mana Transfer Red, Green, White, Blue, or Black Universal Standard Pass some of your mana off to an ally.
Mass Enlarge Person Red or Green Transmutation 1 full round Increase the size of many creatures.
Mass Reduce Person Green or Blue Transmutation 1 full round Cause a group of creatures to shrink in stature.
Minor Creation Green or White Conjuration (creation) 1 minute Create non-magical, unattended objects of nonliving vegetable matter.
Monstrous Physique 2 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a tiny, small, medium or large monstrous humanoid.
Named Arrow Red or Blue Divination [Maneuver] Standard Imbue an arrow with deadly accuracy against a select target.
Nature’s Ravages Green or Black Transmutation 1 minute/HD of target Greatly speed up the decomposition process.
Neurotoxin Green or Black Necromancy [poison] Standard Inject your victim with a horrible poison that eats at their mind.
Out of Sight Blue or Black Enchantment [mind-affecting] Standard The spell inhibits the memories of creatures that perceive you.
Poison Green or Black Necromancy [poison] Standard Inflict a terrible toxin on your victim.
Power Word Distract Blue or Black Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that leaves a creature vulnerable and distracted.
Purge Spirit White or Black Necromancy Standard Rip away at a spectral creature’s spiritual substance.
Reduce Monster Green or Blue Transmutation 1 full round Cause instant diminution of any creature.
Renewed Vigor Green or White Conjuration (healing) Standard Give creatures around you a second wind.
Repair Critical Damage White or Blue Transmutation Standard Repair critical damage done to a construct.
Repel Vermin Green or Black Abjuration [pain] Standard Hold back vermin with an invisible barrier.
Resilient Sphere White or Blue Evocation [force] Standard Create a wall of force in a sphere around a creature.
Restoration Green or White Conjuration (healing) 3 rounds Like lesser restoration, but restoring much more damage to a living creature.
Righteous Fury Red or White Enchantment (compulsion) [mind-affecting] Standard Summon your conviction to fuel your righteous fury.
Roc’s Splendor Red, Green, or Black Transmutation Standard Assume incredible charisma.
Rusting Grasp Red or Green Transmutation Standard Cause iron or iron alloys to crumble to rust.
Scything Blade Red or Green Transmutation Swift Your next attack can carry through to an additional foe.
Seed of Life Green or White Conjuration (healing) Standard Imbed a small seed of positive energy in a creature.
Sensory Deprivation Blue or Black Illusion (phantasm) [mind-affecting] Standard Block a creature’s senses with the illusion of nothingness.
Serpent Arrow Green or Black Transmutation Swift Cause your next ranged attack to transform into an asp.
Share Shape Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume a form identical to your animal companion.
Shelter Green or White Conjuration (creation) 10 minutes You conjure a sturdy cottage or lodge.
Solid Fog Green or Blue Conjuration (creation) Standard Create a fog cloud so thick it impedes movement.
Song of the Samites Green or White Conjuration (healing) Standard Infuse your bardic music with restorative power.
Speak with Vermin Green or Black Divination Standard Communicate with vermin.
Spell Enhancer Red, Green, White, Blue, or Black Transmutation Swift Power up your next spell, making it difficult to resist.
Sphinx’s Cunning Green or Blue Transmutation Standard Assume incredible intelligence.
Spit Poison Green or Black Transmutation [poison] Standard Spit a stream of venom that can cause blindness.
Summon Monster 4 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Summon Structure Green or White Conjuration (creation) Standard Summon an wall, bridge, or stairs.
Superior Magic Fang Red or Green Transmutation Standard Briefly make all your natural weapons magical.
Swarming Assault Red or White Transmutation [Maneuver] Standard You strike an opponent with destabilizing force, opening them up to your nearby allies.
Symbol of Slowing Blue or Black Transmutation [Symbol] 10 Minutes Create a symbol that slows nearby creatures when triggered.
Titan Blades Red, Green, or Blue Transmutation Standard Greatly increase the momentum and density of your melee weapons.
Trygon’s Blade Green or White Abjuration Standard Your melee weapon cuts away spells from your foes.
Vermin Shape 1 Green or Black Transmutation (polymorph) Standard Assume the form of a small or medium vermin.
Wingbind Green or White Conjuration (creation) Standard Launch a net that can snap a creature’s wings shut.
Wurm’s Endurance Green or White Transmutation Standard Assume incredible endurance.
Wyrm’s Bite Red, Green, or Blue Transmutation Standard Greatly increase the force of your natural attacks.
5th Level Spells
Name Color School Casting Time Description
Arrow Storm Red or Green Transmutation [Maneuver] 1 full round Make a ranged attack against every foe that’s nearby.
Beast Shape 3 Red, Green, White, Blue, or Black Transmutation [polymorph] Standard Assume the form of any almost any animal.
Brutal Finish Red, Green, or Black Transmutation Swift Prey on an opponent’s weakness to deliver a crushing blow.
Confound Foe Red, Blue, or Black Enchantment (compulsion) [mind-affecting] Immediate Briefly confuse a creature as they attack.
Dancing Blade Red or Blue Transmutation Standard Animate a melee weapon to fight your foes.
Deflecting Palm Red or White Transmutation Immediate Turn a strike away from you and toward another.
Die for your Master Blue or Black Enchantment (compulsion) Immediate Force your companion to intercept any effect.
Dismissal White or Blue Abjuration Standard Force a creature back to its proper plane.
Disrupting Weapon White or Black Transmutation Standard Make a melee weapon deadly to undead.
Dungeonsight Green or Blue Divination Stanadard You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of effect.
Elemental Body 2 Red, Green, or Blue Transmutation (polymorph) [See text] Standard Assume the form of a small or medium elemental.
Erase Impressions Blue or Black Abjuration 1 round Banish psychic impressions from an object.
Focusing Choral Blue or Black Enchantment (compulsion) [Mind-Affecting] Swift You and your allies take up a chant to help you focus.
Geniekind Red, Green, or Blue Transmutation (polymorph) Standard Assume the form of an elemental djinn.
Ghost Touch Armor White or Black Transmutation Standard A shield or suit of armor becomes warded against incorporeal foes.
Grand Destiny Red or White Enchantment (compulsion) [mind-affecting] Standard You inspire your ally to seize a grand destiny.
Greater Dispel Magic Red, Green, White, Blue, or Black Abjuration Standard Dispel a group of ongoing spell,s ending them. More limited than Purify.
Greater Elemental Seal Red, Green, or Blue Evocation Standard Place a seal on the ground that grants you great elemental power while you remain within.
Greater Vigor Green or White Conjuration (healing) Standard Cause a target to gain fast healing 4.
Hardening Green or White Transmutation Standard Protect an object against physical trauma.
Lesser Heal Companion Green or White Conjuration (healing) Standard Cure massive amounts of damage from your bonded companion.
Insect Plague Green or Black Conjuration (summoning) 1 round Fill an area with swaming wasps.
Interposing Hand White or Blue Evocation [force] Standard Create a large magic hand that appears between you and an opponent.
Lesser Planar Binding Red, Green, White, Blue, or Black Conjuration (calling) [See text] 10 minutes Attempt to lure an extraplanar creature into a special trap.
Mage’s Faithful Hound White or Blue Conjuration (creation) Standard Conjure a phantom watchdog.
Mark of the Hunter Red, Green, White, Blue, or Black Enchantment Swift Focus your hatred against a favored enemy.
Mass Cure Light Wounds Green or White Conjuration (healing) Standard Cure small wounds over many creatures.
Mass Lighten Object Green or Blue Transmutation Standard Greatly reduce the weight of multiple non-magical objects.
Mass Repair Light Damage White or Blue Transmutation Standard Repair light damage done to a group of construct.
Monstrous Physique 3 Red, Green, White, Blue, or Black Transmutation [polymorph] Standard Assume the form of almost any monstrous humanoid.
Parchment Swarm Red or Blue Transmutation Standard Level a vicious assault using shards of enchanted paper.
Permanency Red, Green, White, Blue, or Black Universal 2 rounds Make certain spells permanent.
Polymorph Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Transform a willing creature into another creature of your choosing.
Rapid Repair White or Blue Transmutation Standard Grant a construct fast healing.
Sniper’s Eye Blue or Black Transmutation Standard Gain the skill of a deadly sniper.
Spell Resistance White or Blue Abjuration Standard Give a target some spell resistance.
Summon Monster 5 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Telekinesis Red or Blue Transmutation Standard Create gentle, sustained force, a combat maneuver, or a violent thrust.
Toxic Weapon Green or Black Necromancy [poison] Swift Your next melee attack is poisoned.
Twilight Shield White or Black Evocation [see text] Standard Cause damage to creatures that strike you and gain protection from light or darkness.
Vermin Shape 2 Green or Black Transmutation (polymorph) Standard Assume the form of a tiny, small, medium, or large vermin.
Virtuoso Performance Red or Blue Transmutation Standard Maintain two bardic performances simultaneously.
Waypoint Green or Blue Divination Standard Become very familiar with a number of locations.
Whip of Centipedes Green or Black Conjuration (summoning) Standard Create a whip made of centipedes.
Zone of Silence Blue or Black Illusion (glamer) 1 round You dampen sound in your immediate area.
6th Level Spells
Name Color School Casting Time Description
Ancient Mountain Hammer Red or Green Transmutation Swift Your next attack breaks through steel like simple flesh.
Animate Objects White or Blue Transmutation 1 full round Cause many objects to animate magically.
Arcane Reclamation 3 Red, Green, White, Blue, or Black Universal 10 minutes Unlearn a spell of up to 3rd level without exhausting mana.
Ballista Throw Red or White Evocation [Maneuver] Standard Catch your opponent with your weapon and throw them like a ballista bolt.
Beast Shape 4 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of almost any animal, or of a magical beast
Cloak of Hate Red or Black Enchantment [mind-affecting] Standard Creatures view your victim with instinctive hostility.
Contingency Red, Green, White, Blue, and/or Black Evocation 10 minutes Place another spell upon your person so that it comes into effect under some condition you dictate
Death in the Dark Blue or Black Transmutation [Maneuver] Standard Make a single, deadly strike against an unaware enemy.
Dragon’s Breath Red, Green, White, Blue, or Black Evocation [See text] Standard Gain a dragon’s elemental breath.
Dragon Shape 1 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a medium dragon.
Elemental Body 3 Red, Green, or Blue Transmutation (polymorph) Standard Assume the form of any small, medium, or large elemental.
Find the Path Green or Blue Divination 3 rounds The recipient of this spell can find the shortest, most direct physical route to a specified destination.
Flesh to Stone Green or White Transmutation Standard The subject becomes a statue.
Forceful Hand Red or White Evocation [force] Standard Create a hand between you and an opponent that can bull rush an opponent.
Greater Energy Surge Red, Green, or Blue Transmutation [See text] Swift Imbue a weapon with a great amount of elemental energy.
Greater Named Arrow Red or Blue Divination [Maneuver] Standard Imbue an arrow with incredibly deadly accuracy against a select target.
Greater Para-Elemental Seal Red, Green, White, Blue, or Black Evocation Standard Place a seal on the ground that grants you a greate deal of unusual elemental power while you remain within.
Greater Serpent Arrow Green or Black Transmutation Swift Cause your next ranged attack to transform into an emperor cobra.
Greater Slashing Dispel Red, Green, White, Blue, or Black Abjuration Standard Violently dispel multiple ongoing effects
Hidden Lodge Green or White Conjuration (creation) 1 minute You conjure a mystically warded cottage or lodge, camouflaged into the surrounding terrain.
Lesser Heal Green or White Conjuration (healing) Standard Cure massive amounts of damage.
Litany of Madness Red, Blue, or Black Enchantment (compulsion) [language-dependent, mind-affecting] Swift You speak a sermon of madness, confusing your target.
Major Creation Green or White Conjuration (creation) 10 minutes Like minor creation, but you can create an object of mineral nature.
Major Repair White or Blue Transmutation Standard Repair a great deal of damage done to a construct.
Mass Align Fang Red, White, or Black Transmutation [see text] Standard Cause multiple natural weapons to strike with an alignment.
Mass Align Weapon Red, White, or Black Transmutation [see text] Standard Cause multiple weapons to strike with an alignment.
Mass Bear’s Endurance Green or White Transmutation Standard Give several creatures greater vitality and stamina.
Mass Bull’s Strength Red or Green Transmutation Standard Make several creatures stronger.
Mass Cat’s Grace Red or Green Transmutation Standard Give several creatures more grace, agility, and coordination.
Mass Cure Moderate Wounds Green or White Conjuration (healing) Standard Heal more damage than cure light wounds to several targets.
Mass Eagle’s Splendor Red, Green, or Black Transmutation Standard Make a group poised, articulate and personally forceful.
Mass Fox’s Cunning Green or Blue Transmutation Standard Make a group smarter.
Mass Mageplate White or Blue Conjuration (creation) [force] Standard Cause multiple targets to become affected by Mageplate.
Mass Owl’s Wisdom Green or White Transmutation Standard Make a group wiser.
Mass Repair Moderate Damage White or Blue Transmutation Standard Repair moderate damage done to a group of constructs.
Mass Resist Energy Red, Green, or Blue Abjuration Standard Grant multiple creatures limited protection from elemental damage.
Monstrous Physique 4 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of almost any Monstrous Humanoid, gaining more of their abilities.
Mystic Reconstruction White or Blue Transmutation 10 minutes Gain the knowledge to rebuild a broken magic item.
Planar Ally Red, Green, White, Blue, or Black Conjuration (calling) [See text] 10 minutes Call up to two extraplanar creatures to your aid
Planar Binding Red, Green, White, Blue, or Black Conjuration (calling) [See text] 10 minutes Attempt to lure up to three extraplanar creatures into a special trap.
Power Word Nauseate Green or Black Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that causes a creature to become nauseated.
Purify Green or White Abjuration Standard Dispel many effects on a creature, or hit multiple creatures.
Rejuvenation Green or White Conjuration (healing) Standard Briefly grant a large amount of fast healing
Summon Monster 6 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Toxic Tongue Green or Black Conjuration (creation) [poison] Standard Create a virulent poison in your mouth.
True Seeing White or Blue Divination Standard Confer on a target the ability to see things as they are.
Undeath to Death White or Black Necromancy Standard Destroy several undead creatures within a forty foot burst.
Venomous Bolt Green or Black Necromancy [poison] Swift Your next arrow or crossbow bolt is poisoned.
Vigorous Circle Green or White Conjuration (healing) Standard Cause a group to gain fast healing 3.
7th Level Spells
Name Color School Casting Time Description
Animate Siege Weapon Red or White Transmutation 1 round You imbue a siege weapon with mobility and the semblance of life.
Artificer’s Curse Blue or Black Transmutation Standard Temporarily suppress the most powerful qualities of a magical item.
Azuth’s Spell Shield White or Blue Abjuration Standard Give a group of creatures some spell resistance for a short period.
Banishment White or Blue Abjuration Standard Force an extraplanar creature out of your home plane.
Creeping Doom Green or Black Conjuration (summoning) Standard Summon massive swarms of biting and stinging insects.
Denounce White or Black Enchantment (compulsion) [language-dependent, mind-affecting] Standard You speak out against your victim, turn their allies against them.
Elemental Body 4 Red, Green, or Blue Transmutation (polymorph) Standard Become any elemental of small, medium, large or huge size.
Elemental Bombardment Red, Green, or Blue Conjuration (Summoning) 1 round You summon forth elementals and hurl them onto your enemies with great force.
Dragon Shape 2 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a medium or large dragon.
Finding the Center Red, Green, White, Blue, or Black Abjuration Immediate Greatly increase your ability to concentrate on a spell.
Giant Form 1 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a large giant.
Grasping Hand Red or White Evocation [force] Standard Create a hand between you and an opponent that can grapple.
Greater Polymorph Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Transform a willing creature into a more powerful creature of your choosing.
Magic Pack Red or Green Transmutation Standard Make allies natural attacks more magical.
Mass Cure Serious Wounds Green or White Conjuration (healing) Standard Heal more damage than cure moderate wounds to several targets.
Mass Repair Serious Damage White or Blue Transmutation Standard Repair serious damage done to a group of constructs.
Moment of Prescience Red, White, or Blue Divination Standard You gain a sixth sense.
Poison Breath Green or Black Evocation [poison] Standard Exhale a wash of toxic mist.
Spell Turning White or Blue Abjuration Standard Cause spells to be turned back on the caster.
Statue Green or White Transmutation 1 round Turn the subject to solid stone.
Summon Monster 7 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Summon Thorp Green or White Conjuration (creation) 10 minutes Summon a small settlement worth of structures.
Superior Mage Armor White or Blue Conjuration (creation) [force] Standard Cause powerful force armor to surround you.
8th Level Spells
Name Color School Casting Time Description
Arcane Reclamation 4 Red, Green, White, Blue, or Black Universal 10 minutes Unlearn a spell of up to 4th level without exhausting mana.
Dragon Shape 3 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a medium, large, or huge dragon.
Giant Form 2 Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Assume the form of a huge giant.
Greater Nature’s Ravages Green or Black Transmutation 10 minutes/HD of target Greatly speed up the decomposition process.
Greater Planar Ally Red, Green, White, Blue, or Black Conjuration (calling) [See text] 10 minutes Call up to three extraplanar creatures to your aid
Greater Planar Binding Red, Green, White, Blue, or Black Conjuration (calling) 10 minutes Attempt to lure up to three extraplanar creatures to a special trap.
Greater Sealed Life White or Black Abjuration Standard Seal and protect a creature’s life force.
Mass Cure Critical Wounds Green or White Conjuration (healing) Standard Heal more than Cure Serious Wounds to many targets.
Mass Fleeting Memory Blue or Black Enchantment (compulsion) [mind-affecting] Standard You create a memory gap in a group of creatures.
Mass Repair Critical Damage White or Blue Transmutation Standard Repair critical damage done to a group of constructs.
Polymorph any Object Red, Green, White, Blue, or Black Transmutation (polymorph) Standard Transform one object or creature into another.
Power Word Petrify Green or White Transmutation Standard Utter a single word of power that instantly petrifies one creature.
Steel Hurricane Red or Green Transmutation 1 full round Become a devastating whirlwind of steel.
Summon Monster 8 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
Superior Vigor Green or White Conjuration (healing) Standard Cause a target to gain fast healing 8.
Symbol of Dispelling White or Green Abjuration [Symbol] 10 Minutes Create a powerful symbol that dispels magical effects when triggered.
Sympathy Green or White Enchantment (compulsion) [emotion, mind-affecting] 1 hour Cause an object or location to attract specific creatures.
9th Level Spells
Name Color School Casting Time Description
Elemental Swarm Red, Green, or Blue Conjuration (summoning) [See text] 10 minutes Summon multiple waves of elementals.
Gate Red, Green, White, Blue, and/or Black Conjuration (creation or calling) [See text] Standard Use as a mode of planar travel or to call creatures.
Genius Loci Red, Green, or Blue Conjuration (Creation) [See text] 1 hour Create a guardian elemental with a single purpose.
Greater Vigorous Circle Green or White Conjuration (healing) Standard Cause a group to gain fast healing 6.
Invoke Magic Red, Green, White, Blue, or Black Evocation Swift Cast magic in an area where there is no magic.
Rejuvenating Circle Green or White Conjuration (healing) Standard Briefly grant a group a large amount of fast healing
Replicate Casting Red, Green, White, Blue, or Black Transmutation [See text] 1 round; See text You replicate a spell you just saw being cast.
Shapechange Red, Green, White, Blue, or Black Transmutation (polymorph) Standard All you to take the form of a wide variety of creatures.
Summon Monster 9 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
10th Level Spells
Name Color School Casting Time Description
Energy Ablation Red, Green, or Blue Abjuration Standard Grant a creature incredible protection from elemental damage.
Summon Monster 10 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.
11th Level Spells
Name Color School Casting Time Description
Summon Monster 11 Red, Green, White, Blue, or Black Conjuration (summoning) 1 round Summon an extraplanar creature.

Diverse Spells

Skies of Glass Planeswalker Planeswalker