Campaign of the Month: January 2015
Skies of Glass
Creed is the nexus of its set of Planes, often called the Material Plane, and as the focal point in within the planar cluster it has strong interactions with the other Planes. Creed is the most populated and most diverse Plane in its planar cluster.
Creed is about one-tenth the size of Earth. Three quarters of Creed contains four large contiguous continents and some clusters of islands. The other quarter is large, mostly empty ocean, known as The Great Ocean, and exists between the Eastern and Western edges of the provided map much like our Pacific ocean does. Creed is roughly 40% land, giving it a net land surface area very similar to the continental United States.
While Creed is something of a small planet, it is also very lightly populated with roughly 2.6 million inhabitants among the kingdoms (a count that doesn’t properly include monsters or non-social races, such as most fae). With a rough net surface area close to the United States, the planet has a population density of only .8 people per square mile. Why? Two primary reasons: hostile monsters and races and hostile wilderness, such as The Clinging Mists. This causes more sparsely located villages and towns, but allowing for a more normal population density within those settlements.
A Crecian year takes 181 days of 24 hours. Creed has a solar-constant rotational tilt, so all parts of the world experience the same season at the same time, though it has a slightly elliptical orbit and so experiences seasons as we do on Earth. Due to its solar-constant tilt, Creed has a consistently arctic northern pole but it’s southern pole is more similar to our equator (temperature-wise), with the continents in between existing in the climate shift between the warm southern pole and the arctic northern pole (much like our northern hemisphere on Earth).
The following are the continents of Creed and notable islands and island clusters, along with their Nations:
- Dreamer’s Rest
- Diamond Steppe Isles
- Teeth of Naros
The following are well known landmarks and areas across the world:
- The Faewoods
- Trails of the Elven Lords
- The Clinging Mists
- The Greyflame Keep
- Bloodsky Pass
- The Silver Isle
- Diamond Peaks
- The Sacred Coves
- The Necropolis
- More coming soon
The following are pages covering some more intricate topics from the kingdoms and lands of Creed:
- Magic in Creed
- Science in Creed
- Laws in Creed
- Gods and Religions
- Festivals and Events
- Dangers in Creed
- Guilds of Creed
- Global Economies
- Traveling the Oceans
- Traveling the Planes
- Legends and Lore
- Legendary Figures
- Materials, Items and Commodities
A Crecian year, often referred to as a cycle, is broken into 4 seasons that each last roughly 6 weeks, or 42 days: Spring, Summer, Fall, and Winter. Each season is broken up into three two-week “months”.
- Spring: Newspring, Midspring, Springsebb.
- Summer: Summersdawn, Highsummer, Summersend.
- Fall: Autumnturn, Autumncrest, Autumnfade.
- Winter: Winterdusk, Deepwinter, Wintersend.
During the year there are 13 days that fall outside of the calender (though are counted as part of the 181 day year-cycle). These days are commonly called “Faerie Days”, marked by green skies, strange warps in the flow of time, and other unusual phenomena, and they occur randomly throughout the year. Faerie Days are one of the only days that Fey will wander far outside the Faewoods and are often days of great chaos. More on Faeries Days and other festivals and events are available here.The Oceans
Of all the strange phenomena on Creed, its oceans are one of the most unusual, as the waters themselves consume magic. The oceans of Creed absorb all magic that gets anywhere near them, an effect ranging up all the way to the edge of the atmosphere. Most magical items will not function while traveling the oceans. See Traveling the Oceans for more information.
Between the continents and island clusters of Creed, the oceans are shallow, occasionally to the point of allowing foot travel between them at certain points in the year depending on the tides. Out from the continents and islands, the oceans become extremely deep, up to 3 miles or more in depth at some points.The Skies
Creed’s often cloudy blue skies are similar to Earths, though their sun is notably softer in intensity and heat, even in the middle of the summer. Creed’s starry night skies differ notably, with three moons crisscrossing the skies.The Moons
The three moons of Creed exert a powerful influence over the world. The largest moon glows a pearly white and is often seen as a motherly symbol, thus earning the common title The White Mother. The White Mother is the most similar to our own moon in form and appearance, as it is in synchronous rotation with Creed and has a regular cycle of phases, though it appears to be almost twice the size of the sun in the sky. Some cultures see this moon as more of a virginal symbol and refer to it as The Pure Maiden.
The smaller of the three moons glows a soft gold and is often seen as a symbol of heroic deeds or heroes of the past. This moon is commonly called The Hero or, somewhat less commonly, The Lost Hero. The Hero has something of an erratic path around the skies (perhaps lending to its Lost name in some cultures) but does follow a regular cycle of phases like The White Mother.
The last of the moons is an unusual celestial body and is almost universally known as The Stranger. The Stranger is a multitude of shifting, clashing colors, constantly dancing and changing throughout the seasons and years. Unlike the other two moons, The Stranger has an elliptical orbit and appears incredibly large at times and small at others, passing in front of and behind the other moons. The Stranger seems to have a strongly erratic orbit on top of being elliptical, as attempts to find any pattern it follows have been unsuccessful.
Many holidays are based around these three moons.The Solar System
Creed is part of a six planet solar system, all orbiting around the single sun at the core. Creed is the 4th planet out from the sun. No one knows what is on those other planets, as the space outside of Creed’s atmosphere seems to interact with magic in a similar way to its oceans and thus magical means of scrying have so far been unsuccessful.
The history of Creed is ancient, complex, and, thanks to its many wars over the millennia, unfortunately scattered. What’s known most commonly to those who care to read their history books is available on the History of Creed page.