Black Pool Spells

The spells below require Black Mana Points be dedicated to learn and use Black mana points to cast. They call on the powers of swamps, death, corruption, and evil to drain their foes and empower their champions.

Cantrips
Name School Casting Time Description
Belladonna’s Inconvenient Curse Necromancy [Curse] Standard Curse a creature with inconveniences.
Bone Dart Necromancy Standard Launch out a shard or your bone and sacrifice your vitality to empower it with negative energy.
Brand Transmutation [Curse] Standard Brand a creature to mark it as your own.
Death Grimace Necromancy [Evil] Standard Mark a corpse.
Death’s Door Necromancy Standard Necrotize a creature to ward them against death.
Depilation Necromancy Standard Rapildy remove hair.
Eye Bleed Necromancy Standard Your target’s eyes bleed, hindering their vision.
Inflict Minor Wounds Necromancy Standard Reopen paper cuts with a touch.
Falsify Crest Transmutation Standard The target is able to display an improper crest and coat of arms.
Minor Animation Necromancy [Evil] 1 full round Turn an animal or vermin corpse into a skeleton and zombie.
No Light Evocation [Darkness] Standard Dim the light in an area.
Preserve Organ Necromancy 10 minutes Keep an organ fresh for a day.
Shadow Mask Illusion (shadow) Standard Wrap illusory darkness around your face.
Shadow Snare Illusion (shadow) Standard Suffuse your target’s shadow with semi-real substance to ensnare them.
Touch of Fatigue Necromancy Standard Fatigue a target with a touch.
Touch of Megrim Necromancy Standard Mentally fatigue a target with a touch.
1st Level Spells
Name School Casting Time Description
Backbiter Transmutation [Curse] Standard Make a weapon betray its wielder.
Bane Enchantment (compulsion) [Emotion, Fear, Mind-Affecting] Standard Fill your enemies with fear and doubt.
Blade of Blood Necromancy Swift Sacrifice your blood to increase damage on your next attack.
Bestow Wound Necromancy Standard Pass your wound off to another.
Blood Slick Necromancy Standard Cover a surface with slippery blood.
Bone Armor Necromancy 1 minute Transform a skeleton into a protective breastplate.
Cause Fear Necromancy [Emotion, Fear, Mind-Affecting] Standard Terrify the inexperienced.
Cloak of Shade Abjuration [Darkness] Standard Cloak an ally in shade.
Command Undead Necromancy Standard Gain brief control over the undead.
Corrupt Light Protections Necromancy [Evil] Standard Imbue a small amount of negative energy into a creature.
Curse of Cuts Evocation [Curse] Standard Draw attacks towards a creature’s vitals.
Curse Water Necromancy [Evil] 1 Minute Imbue water with unholy energies.
Dark Blessing Enchantment (compulsion) [Evil, Mind-Affecting] Standard Bless your allies with a spark of infernal power.
Death’s Call Necromancy Standard You release a wave of deathly energy.
Detect Undead Divination Standard See the aura that undeath grants.
Distracting Shadows Evocation [Darkness] Standard Make an object radiate confounding darkness.
Doom Necromancy [Emotion, Fear, Mind-Affecting] Standard Cause the weak-willed to lose resolve.
Draw Undead Necromancy Standard Cause creatures to draw the attention of the undead.
Enlarge Undead Necromancy/Transmutation 1 round Increase the size of a once-humanoid undead.
Ghoul Gauntlet Transmutation [Evil] Standard Add profane force to your unarmed attacks.
Ghoul’s Strike Necromancy Swift Negative energy lashes out from your weapon.
Fel Strike Evocation [Evil] Swift Strike down those aligned with good.
Infernal Healing Transmutation [Evil] Standard Let the demon’s blood heal your wounds.
Inflict Light Wounds Necromancy Standard Cause bruises and reopen cuts.
Interrogation Necromancy [Evil, Pain] 1 round Inflict pain to get your questions answered.
Itching Curse Necromancy [curse] Standard Curse the target with a distracting, unbearable itch
Kalikrina’s Darkness Evocation [Darkness, Evil] Standard Darkness surrounds you with potential damaging effects.
Lockjaw Necromancy [Mind-affecting, Pain] Standard Inflict pain to lock up your oppnent’s jaw.
Mind Spike Necromancy Standard Rip a recently cast spell from a creature’s mind.
Net of Shadows Illusion (shadow) [Darkness] Standard Wrap shadows around a target.
Night Blindness Necromancy [Curse] Standard Your target’s vision becomes even worse in the dark.
Protection from Good Abjuration [Evil] Standard Useful against paladins and their allies.
Ray of Clumsiness Necromancy Standard Make a creature sluggish and uncoordinated.
Ray of Enfeeblement Necromancy Standard Weaken a target using dark power.
Ray of Fatigue Necromancy Standard Fatigue a target using dark power.
Ray of Megrim Necromancy Standard Mentally fatigue a target using dark power.
Ray of Sickening Necromancy Standard Sicken a target using dark power.
Sanguine Grasp Necromancy Standard Slash your enemy with shards of bone and lashing blood.
Shadow Anchor Illusion (shadow) Standard Shadows lock your target in place.
Shadow Strike Evocation [Darkness] Swift Shadows cling to your weapon.
Shadow Weapon Illusion (shadow) Swift Drawing upon the shadows, you shape a quasi-real masterwork melee weapon of a type you are proficient with.
Shadowfade Illusion (shadow) [Darkness] Standard Become invisible in the darkness, even to darkvision.
Snuff the Light Evocation [Darkness] Swift Put out the non-magical light.
Steal Strength Necromancy Swift Drain strength from another creature.
Touch of Death Necromancy Standard Disrupt the life-force of the living.
Touch of Gracelessness Transmutation Standard With a single touch, you reduce a creature to a fumbling clown.
2nd Level Spells
Name School Casting Time Description
Algadon’s Darkness Evocation [Darkness, Evil] Standard Like Kalikrina’s darkness, but more powerful damaging effects.
Blackrot Necromancy Standard Infest a plant with a brief but malignant rot.
Bleed Necromancy Swift Cause the wounded around you to begin dying.
Blindness/Deafness Necromancy [Curse] Standard Call upon death to kill sight or hearing of a target.
Boneblast Necromancy Standard Fracture your target’s skeleton.
Communal Protection from Good Abjuration [Evil] Standard Quickly protect your friends from paladins!
Corrupting Touch Evocation [Evil] Standard Wield profane power to smite the righteous.
Cowardice Enchantment (compulsion) [Mind-Affecting] Standard Fill your target with cowardice.
Curse Item Necromancy [Curse] 1 minute Curse a magical or nonmagical object.
Curse of Keeping Enchantment (compulsion) [Curse] Standard Your target can no longer part with their belongings.
Dark Way Illusion (shadow) Standard Create a quasi-real bridge.
Darkness Evocation [Darkness] Standard Cause darkness to radiate from an object.
Darkvision Transmutation Standard Grant a creature the ability to see in darkness.
Death’s Favor Necromancy [Evil] Standard Infuse a mindless undead with profane necromantic power.
Demoncall Divination [Evil] Swift Quickly tap into forbidden lore.
Desecrate Evocation [Evil] Standard Imbue an area with dark energy.
Devil’s Ego Transmutation [Evil] Swift Gain beautiful features and social bonuses.
Disfiguring Touch Transmutation [Curse] Standard Disfigure a subject to be what you wish.
Drain Vitality Necromancy [Maneuver] Standard Strike your enemy and drain their life into you.
Dread Bolt Evocation [Evil] Standard Unleash a missile of darkness at your foes!
Dust of Twilight Conjuration [Darkness] Standard Create a shower or dark particles that blots out light.
Empower Unholy Water Transmutation [Evil] Standard Cause unholy water to deal more damage to the good.
Enemy’s Heart Necromancy [Death, Evil] 1 full round Eat your enemies heart to gain its power!
Escalating Enfeeblement Necromancy Standard Greatly weaken a creature already afflicted with necromantic energies.
Execration Necromancy [Curse] Standard Curse a creature with misfortune.
False Death Necromancy Standard Put your target in a death-like comatose state.
Fester Necromancy Standard Cause necrotic energy to permeate the target and block healing.
Fleshcurdle Transmutation Standard You warp your victim’s flesh, imparing its function.
Cursed Wealth (also known as Fool’s Gold) Transmutation [Curse] Standard Enchant gold to curse it’s owner.
Death Knell Necromancy [Death, Evil] Standard Cause death in the dying and gain strength.
Ghoul Glyph Necromancy [Glyph] 1 minute Create a glyph that surges with necromantic energy when broken.
Ghoul Touch Necromancy Standard Necromantic energies overwhelm your victim and curdle their flesh.
Ghostbane Dirge Transmutation Standard Force a ghost to coalesce into a semi-physical form for a short period of time.
Ghoul Hunger Necromancy [Evil, Mind-Affecting] Standard Compel a target to cannibalism.
Grave Impression Divination (scrying)/Necromancy 1 minute Project your senses through a corpse.
Healing Sting Necromancy Standard Drain a small mount of life from a creature touched.
Inflict Moderate Wounds Necromancy Standard Create cuts and reopen large wounds.
Instrument of Agony Transmutation [Pain] Standard You cause a weapon to exude a palpable aura of suffering.
Intimidating Presence Enchantment (compulsion) [fear, mind-affecting] Swift Your attacks intimidate your enemies.
Iron Bones Necromancy Standard Toughen the flesh and bones of a corporeal undead.
Lesser Animate Dead Necromancy [Evil] 1 full round Turn corpses into skeletons and zombies.
Lesser Grave Restoration Necromancy 3 rounds Dispel any magical effects reducing the an undead’s effectiveness.
Litany of Weakness Necromancy [Language-Dependent] Swift Fatigue a target for a short time.
Mad Hallucination Illusion (shadow) Standard Induce a hallucinogenic reality in the mind of your victim.
Mark of the Outcast Necromancy [Curse] Standard Mark your subject as a criminal.
Mimic Undead Abjuration/Necromancy Standard Appear as an undead version of yourself, even to magic.
Mindrot Necromancy Standard Make a creature forget some of their most powerful magics.
Necromancer’s Blade Necromancy Standard Create an ephemeral dagger of lashing blood and razored bone.
Open Wounds Necromancy Immediate Quickly reopen healed wounds or stabilize the undead.
Power Word Fatigue Enchantment (compulsion) [Mind-Affecting] Standard Utter a single word of power that leaves a creature tired.
Power Word Megrim Enchantment (compulsion) [Mind-Affecting] Standard Utter a single word of power that leaves a creature tired.
Predator’s Cry Necromancy [Fear, Mind-Affecting] Swift Cause animals to become panicked.
Scale Weakening Transmutation Standard Weaken a creature’s hide.
Sentry Skull Necromancy [Evil] 1 hour Create a sentinel out of the dead.
Shadow Garrote Evocation [Darkness] Standard Launch choking shadows at your opponent.
Shadow Shift Evocation [Darkness] Immediate Briefly disguise your location with magical darkness.
Shadow Shroud Evocation [Darkness] Immediate Hide in the darkness and prevent light blindness.
Unwilling Shield Necromancy Standard Force a mystic connection between you and the target.
Sickening Strikes Transmutation [Disease] Standard Sicken those with your sword strikes.
Steal Voice Necromancy Standard Cause the target’s throat to constrict.
Surging Shadows Evocation [Darkness, Evil] Standard Fill an area with a sudden wash of inky darkness.
Touch of Frailty Necromancy Standard With a touch, you reduce the target’s physical capacity.
Touch of Idiocy Enchantment (compulsion) [Mind-Affecting] Standard With a touch, you reduce the target’s mental faculties.
Transmute Wine to Blood Transmutation Standard Temporarily transform wine into animal blood.
Umbral Tendrils Evocation [Darkness] Standard Tendrils of dark energy cut through those before you.
Vampiric Link Necromancy Immediate Briefly latch your life force to another, transferring harm to them.
Veil of Shadow Evocation [Darkness] Standard Swirling wisps of darkness obscure your form.
3rd Level Spells
Name School Casting Time Description
Accursed Glare Necromancy [Curse] 1 round Curse your target with an intimidating glare.
Agonizing Despair Necromancy [Emotion, Fear, Mind-Affecting] Standard Strike a creature’s mind with agonizing dread.
Aura of Cannibalism Necromancy [Evil] Standard Drain energy from others of your kind.
Aura of Terror Necromancy [Fear, Mind-Affecting] Standard Grant yourself an aura of fear.
Blacklight Evocation [Darkness] Standard Create darkness only you can see through.
Burdened Thoughts Enchantment (compulsion) [Mind-Affecting] Standard Dishearten and depress a creature.
Cackling Skull Necromancy Standard Imbue a skull with a spoken message.
Call the Void Evocation Standard This spell surrounds you with an aura of nothingness that channels mysterious energies.
Castigate Enchantment (compulsion) [Emotion, Fear, Language-Dependent, Mind-Affecting] Standard You compel the target to beg for forgiveness.
Cloak of Shadow Illusion (shadow) Standard Cloak yourself in shadows, slipping through them with ease.
Communal Darkvision Transmutation Standard Grant a group of creatures the ability to see in darkness.
Commune with the Dead Necromancy [Language-Dependent] Standard Call upon the knowledge of the grave to answer a question.
Compulsive Liar Enchantment (compulsion) [curse, mind-affecting] Standard The target becomes unable to speak the truth.
Corrupt Moderate Protections Necromancy [Evil] Standard Imbue a moderate amount of negative energy into a creature.
Crushing Despair Enchantment (compulsion) [Emotion, Mind-affecting] Standard Cause great sadness.
Curse of Arrow Attraction Transmutation [Curse] Standard Curse a person, causing projectiles to veer towards them.
Curse of Disgust Enchantment (compulsion) [Curse, Emotion, Mind-affecting] Standard Cause a target to become sick and want to leave when they see a trigger.
Dark Banishing Abjuration/Necromancy Standard Destroy conjured creatures, and scare those that witness it.
Dark Favor Necromancy/Transmutation [Evil] Standard Gain translucent claws that suppress life in those they hit.
Dark-Light Evocation [Darkness] Standard Blind those without light sensitivity.
Deeper Darkness Evocation [Darkness] Standard Create darkness that even a dwarf can’t see through.
Deny Death Necromancy Standard Briefly necrotize your target’s vitals, allowing them to resist death.
Desecrated Ward Abjuration Standard Prevent some damage from positive energy.
Disrupt Link Abjuration [Mind-affecting] Standard Weaken the link between a master and their bonded companion.
Eldritch Fever Necromancy [Curse, Disease, Evil] Standard Cause your target to gain the eldritch ague spellblight
Ellira’s Darkness Evocation [Darkness, Evil] Standard The most powerful demonic darkness spell, it can heal undead or cause damage.
Excruciating Deformation Transmutation [Evil, Pain] Standard Make a creature painfully malformed.
Finger of Agony Necromancy [Pain] Standard Disrupt the vitals of those hit by this ray.
Fleshwarping Swarm Conjuration (summoning) Standard Conjure a swarm suffused with corrupting energies.
Fungal Infestation Necromancy [Disease] Standard Coat the target in necrotic fungus.
Gentle Repose Necromancy Standard Preserve the remains of the dead.
Ghoul’s Blessing Necromancy Standard Negative energy lashes out from your allies weapons.
Grasping Tentacles Conjuration (creation) Standard Create a field of tentacles that blindly grasp at your foes.
Greater Darkvision Transmutation Standard Grant a creature the ability to see further into the dark.
Greater Interrogation Necromancy [Evil, Pain] 1 Round Cause more pain to get the answers you seek.
Halt Undead Necromancy Standard Prevent up to three undead creatures from moving.
Harvest Necromancy [Death, Evil, Maneuver] Standard Cut down a creature and gain strength.
Imbue with Addiction Transmutation Standard Make a creature addicted to a drug.
Inflict Pain Enchantment [Mind-Affecting, Pain] Standard You wrack the target’s mind and body with agonizing pain.
Inflict Serious Wounds Necromancy Standard Cause major injury and reopen serious wounds.
Languor Necromancy Standard Drain a creature of speed and strength.
Legion of Sentinels Illusion (shadow) Standard Create an illusory force that attacks foes when they’re unguarded
Lesser Object Possession Necromancy Standard You possess a medium object.
Magic Circle against Good Abjuration [Evil] Standard Ward an area against good, or trap a called good creature.
Mantle of Evil Abjuration [Evil] Standard Gain resistance against good spells.
Malice Evocation Swift Surrender to your hatred to destroy your foes.
Mind Strike Necromancy Swift Your next attack carves into your opponent’s mind.
Nature’s Exile Transmutation [Curse] Standard Cause a target to be inimical to the natural world.
Power Word Maladroit Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that causes a creature to become clumsy.
Power Word Weaken Enchantment (compulsion) [mind-affecting] Standard Utter a single word of power that causes a creature to become weak.
Profane Weapon Transmutation [Evil] Standard Empower a weapon to strike true against good foes.
Protective Penumbra Evocation [Darkness] Standard Create shadows that protect a creature normally vulnerable to sunlight.
Puzzle Box Enchantment (compulsion) [Curse, Mind-Affecting] Standard Make even commonly used objects a conundrum.
Ray of Exhaustion Necromancy Standard Exhaust a creature struck by this ray.
Ray of Delirium Necromancy Standard Mentally exhaust a creature struck by this ray.
Reaper’s Coterie Necromancy [Evil] Swift Make a weapon draw profane power with each kill.
Rejuvenative Corpse Necromancy [Evil] Standard Turn a fresh corpse into a healthy meal for the undead.
Shadow Binding Illusion (shadow) Standard Create an area of swarming shadow chains that hold enemies.
Shadow Form Transmutation [Darkness] Standard Transform a creature into shadows.
Shadow Step Illusion (shadow) [Darkness] Standard Leap between two shadows.
Speak with Dead Necromancy [Language-Dependent] 10 minutes Speak with the deceased.
Spell Vulnerability Transmutation 1 full round Weaken a creature’s spell resistance.
Stage Fright Enchantment (compulsion) [Emotion, Fear, Mind-Affecting] Standard Fill a group with a sudden fear of failure.
Stalker in the Night Transmutation [Maneuver] 1 full round Move and strike an opponent while remaining stealthed.
Sway Undead Necromancy Standard Briefly become friedlier with a group of the undead.
Swift Profane Weapon Transmutation [Evil] Swift Empower a weapon to strike true against good foes for a brief moment.
Symbol of Wounding Necromancy [Symbol] 10 minutes Create a symbol that pulses with negative energy when triggered.
Umbral Infusion Necromancy Standard Infuse a mindless undead with power.
Umbral Touch Evocation [Darkness] Standard Strike your foe with a blast of shadow.
Undead Anatomy 1 Transmutation (polymorph) Standard Assume the form of any Small or Medium corporeal undead.
Unholy Blood Abjuration [Evil] Standard Creatures of good are damaged by your blood.
Unholy Strike Transmutation [Evil] Swift Discharge the energy from your touch of corruption into a target.
Unholy Storm Conjuration (creation) [Darkness, Evil] Standard Create a storm of unholy water.
Unliving Rage Necromancy Standard Bolsters the undead with necromantic energy.
Unluck Divination [Curse] Standard Negatively influence the randomness of fortune for a target.
Vampiric Touch Necromancy Standard Drain life from a creature touched.
Vampiric Mark Necromancy [curse] Standard Curse a creature to heal those who harm it.
Wall of Gloom Illusion (shadow) [Darkness, Fear, Mind-Affecting] Standard You create a barrier of ominous shadow that obscures vision and terrifies the weak-willed.
Wood Rot Ray Necromancy Standard Level a ray of rotting energy at a wooden object.
Xareth’s Shadow Necromancy [Evil] Standard Launch out multiple rays of negative energy.
4th Level Spells
Name School Casting Time Description
Agonize Evocation [Evil, Pain] Standard Make a called creature more pliable to your will.
Animate Dead Necromancy [Evil] 1 full round Turn corpses into variant skeletons and zombies.
Aura of Doom Necromancy [Emotion, Fear, Mind-Affecting] Standard Emanate an almost palpable aura of horror.
Aura of Greater Cowardice Abjuration Standard Strengthen your aura of cowardice.
Bestow Curse Necromancy [Curse] Standard Curse a creature.
Bind Undead Necromancy Standard Take control of an undead.
Bite the Hand Enchantment (compulsion) Standard Compel a conjured creature to attack the being who summoned it, to the best of its ability.
Bloodletting Strike Necromancy Swift Your next attack carves deep into your opponent.
Bonestorm Necromancy Standard Unleash a wave of razored bone shards.
Clutch of Orcus Necromancy [Evil] Standard Grip a humanoid’s heart from afar.
Consumptive Field Necromancy [Death, Evil] Standard Become empowered by the dying.
Contagion Necromancy [Disease, Evil] Standard Cause a disease in someone.
Contaminated Bond Necromancy Standard Exploit the mystic connection between the target creature and it’s master to harm the master.
Corpse Hammer Necromancy Standard Fuse the remains of the nearby dead to throw at nearby enemies.
Corrupter’s Edge Transmutation [Evil] Standard Cause your weapon to be the bane of True Angels.
Cruel Feeding Evocation [Darkness] Standard A shadowy tentacle drains vitality from your foes.
Curse of Magic Negation Abjuration [Curse] 1 round Cause the target to gain the negated spellblight.
Culling Blade Necromancy Standard Create a dark blade that weakens those it strikes.
Damning Darkness Evocation [Darkness, Evil] Standard Create magical darkness infused with unholy energy.
Decomposition Necromancy [Disease] Standard Make wounds inflicted around you quickly rot.
Desecrate Flesh Transmutation [Evil] Standard Your desecrate your own body.
Duskwalk Illusion (shadow) [Darkness] Swift Quickly leap a short distance between two shadows.
Enervation Necromancy Standard Suppress the life force out of those hit by this ray.
Eyes of the Void Transmutation Standard Gain the ability to see in magical darkness.
Familiar Melding Necromancy Standard Project your soul into your familiar, taking over its body.
Fangs of the Vampire King Transmutation [Evil] Standard Grow vampiric fangs.
Fear Necromancy [Emotion, Fear, Mind-affecting] Standard Cause terror in the weak-willed.
Feed the Undying Necromancy Standard Drain life from a creature into your undead.
Fleshworm Infestation Conjuration (summoning) [Evil] Standard Infest a creature’s flesh with ravenous worms.
Gloomblind Bolts Evocation [Darkness] Standard Launch a volley of cutting shadows at your foes.
Grave Restoration Necromancy 3 rounds Like lesser grave restoration, but restoring much more damage to an undead.
Greater Infernal Healing Transmutation [Evil] Standard Heal a creature greatly with a demon’s blood.
Grip of Death Necromancy Standard Greatly disrupt the life-force of the living.
Inflict Critical Wounds Necromancy Standard Reopen old wounds and cause deep injuries.
Junglerazer Necromancy Standard Unleash a bolt of negative energy destructive to nature.
Life Ward Abjuration Standard Cause a target to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects.
Midnight Strike Evocation [Darkness] Swift Pitch black shadows cling to your weapon.
Mind Leech Enchantment (compulsion) [Evil, Mind-Affecting] Standard With a touch, you drain the target’s mental faculties.
Necromancer’s Ward Necromancy Immediate Throw your controlled undead between you and an attack.
Profane Arrow Transmutation [Evil] Swift Your next arrow is imbued with your touch of corruption.
Reaving Aura Necromancy [Death, Evil] Swift Harvest the dying for your own strength.
Relic Bane Transmutation [Curse] Standard Curse an item, rendering it weaken and worn.
Rest Eternal Necromancy [curse] 1 round Cause the spirit of the dead to be barred from returning.
Retributive Reparations Necromancy [Curse] Standard Curse a creature that steals the warded creature .
Riding Possession Necromancy Standard You stealthily project your soul into the host’s body as an observer, with limited ability to influence the target.
Seed of Undeath Necromancy [Evil] 1 full round Plant a kernel of negative energy into a creature, turning them into an undead when they die.
Shadow Courier Illusion (shadow) 1 round Store an object in a creature’s shadow.
Shadow of Sin Abjuration [Evil] Swift Increase the power of your channeled negative energy.
Shadow Ward Abjuration [Darkness] Standard This ward grants you protection against radiant energies.
Shadowy Grappler Illusion (shadow) Standard Create a quasi-real shadow to grab a foe.
Speak with Haunt Necromancy [Language-Dependent] 10 minutes You stir a haunt to a limited sense of awareness and consciousness, allowing it to answer questions.
Spectral Weapon Illusion (shadow) Swift Fashion a quasi-real weapon you are proficient with.
Steal Hope Necromancy Standard Drain hope from another creature.
Stiffen Necromancy Standard Your touch slowly immobilizes a creature.
Undine’s Curse Necromancy [Curse, Evil] Standard Cause a creature to suffocate if it falls unconscious.
Unholy Blight Evocation [Evil] Standard Smite your enemies with unholy power.
Unholy Ward Abjuration [Evil] Standard This ward grants you protection against holy powers.
Vampiric Aura Evocation Swift Drain life with each strike.
Vampiric Hunger Necromancy [Evil] 1 round Cause a target to gain the ability to drain blood in a grapple.
Vampiric Weapon Necromancy Standard Your melee weapon steals vital energy from your foes.
Vigor Leech Necromancy [Evil] Standard With a touch, you drain the target’s physical capacity.
Wake of Shadow Evocation [Evil] Swift You and your mount make passage easier for evil creatures and harder for good creatures.
Wall of Blindness/Deafness Necromancy Standard Create a translucent wall which blinds or deafens creatures that pass through it.
Waves of Fatigue Necromancy Standard Fatigue creatures in an area.
Waves of Megrim Necromancy Standard Mentally fatigue creatures in an area.
Wood Rot Grasp Necromancy Standard Cause wood to decay to slime.
5th Level Spells
Name School Casting Time Description
Angel Snare Abjuration [Evil] 1 full round Trap a good outsider in a quickly constructed magic circle.
Animate Legion Necromancy [Evil] 1 full round Temporarily animate a great number of uncontrolled undead.
Black Spot Necromancy [Curse] Standard Create the dreaded pirate curse.
Blade of Dark Triumph Transmutation [Evil] Swift Increase the power of your fiendish boon weapon.
Blight Necromancy Standard Cause a single plant to wither and die.
Blessing of Depravity Enchantment (Compulsion) [mind-affecting] Standard Bless your nearby allies with depraved power, especially those with evil in their heart.
Circlet of Enervation Necromancy Standard Create a circlet of negative energy.
Communal Life Ward Abjuration Standard Cause multiple targets to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects.
Corrupt Heavy Protections Necromancy [Evil] Standard Imbue a great amount of negative energy into a creature.
Corrupting Grasp Evocation [Evil] Standard Wield great profane power to smite the righteous.
Cryptwarden’s Grasp Necromancy [Curse, Disease, Evil] Standard Inflict mummy rot with a touch.
Dispel Good Abjuration [Evil] Standard Surround yourself in unholy energy, which affects good creatures and effects.
Doom Scarabs Necromancy Standard Unleash a wave of consumptive scarabs.
Draining Touch Necromancy Standard Drain life from a creature and leave them exhausted
Dralnu’s Bone Spear Necromancy Standard Hurl a spear of bone and sacrifice your vitality to empower it with negative energy.
Dreg Infusion Necromancy Standard Negative energy infuses your body.
Enervating Shadow Strike Necromancy [Maneuver] Standard Strike your enemy with a dark energy and drain their life into you.
Grave Oath Necromancy 1 minute Your victim rises as an undead upon death, dedicated to a single task.
Greater Open Wounds Necromancy Immediate Quickly reopen healed wounds or stabilize the undead.
Magic Jar Necromancy Standard Possess another creature using an enchanted jar.
Mass Fester Necromancy Standard Cause necrotic energy to permeate many targets and block healing.
Mass Ghostbane Dirge Transmutation Standard Force multiple ghosts to coalesce into a semi-physical form for a short period of time.
Mass Inflict Light Wounds Necromancy Standard Cause small injuries to open on all in an area.
Object Possession Necromancy Standard You possess a huge object.
Plague Carrier Necromancy [disease, evil] Standard The target’s natural attacks cause filth fever.
Possession Necromancy Standard You attempt to possess a creature by projecting your soul into its body.
Power Word Disable Enchantment (compulsion) [Mind-Affecting] Standard Utter a single word of power that brings a creature to the brink of collapse.
Ray of Entropy Necromancy Standard Level a crackling black ray that weakens your foe.
Shadow of Doubt Enchantment (compulsion) [Emotion, Evil, Mind-Affecting] Standard You create a shadowy aura of doubt fueled by a foe’s own inner flaws.
Soulswitch Necromancy Standard Swap souls with your familiar.
Steal Arcana Necromancy Swift Drain arcane power from another creature.
Steal Years Transmutation Standard You temporarily drain youth and vitality from your victim and channel it into yourself.
Suffocation Necromancy Standard Force the lungs close.
Symbol of Pain Necromancy [Evil, Pain, Symbol] 10 Minutes Wrack a creature with severe pain.
Transplant Visage Transmutation [Evil] 1 Round Steal (or remove) a dead creatures face.
Umbral Lance Evocation [Darkness] Standard Launch a ray of shadows at an opponent.
Undead Anatomy 2 Transmutation (polymorph) Standard Assume the form of any Tiny, Small, Medium, or Large corporeal undead.
Unhallow Evocation [Evil] 24 Hours Guard a site against good and empower evil effects.
Unholy Sword Evocation [Evil] Standard Create a blade of evil.
Wall of Ectoplasm Necromancy Standard You draw forth a massive veil of ectoplasm that keeps out incorporeal creatures.
Wither Necromancy Standard Corrupt the moisture within your victim’s body.
6th Level Spells
Name School Casting Time Description
Animate Living Skeleton Necromancy [Evil] Standard Animate the skeleton within a living creature.
Channeled Dark Pulse Evocation [Darkness] See text You channel dark energy around you, releasing them when the time is right.
Circle of Death Necromancy [Death] Standard Snuff out the life force of living creatures, from weakest to strongest.
Clutch of Death Necromancy Standard Shatter the life-force of the living.
Create Undead Necromancy [Evil] 1 Hour Create a fairly powerful undead creature.
Curse of the Outcast Enchantment (compulsion) [curse] Standard Everyone sees the worst in your victim.
Damnation Abjuration/Necromancy Standard Destroy multiple conjured creatures, terrifying those that witness it.
Decomposing Ray Evocation [Darkness]/Necromancy Standard Strike your enemy with a dark ray that rots their flesh.
Demon’s Strike Evocation [Evil] Swift Your next melee attack surges with explosive unholy energy.
Dusk Shroud Evocation [Darkness] Standard Cause a person to shed darkness that harms the living.
Fiendish Aspect Transmutation (polymorph) [Evil] Standard You take on the form of a half-fiend.
Greater Animate Dead Necromancy [Evil] 1 full round Turn corpses into skeletal champions and ghouls.
Greater Contagion Necromancy [disease, evil] Standard Like contagion, but you can’t recover from the disease without magic.
Greater Shadow of Sin Abjuration [Evil] Swift Cause greater damage with your channel negative energy.
Grip of Orcus Necromancy [Evil] Standard Grip a monster’s heart from afar.
Harm Necromancy Standard Inflict nigh unto mortal wounds.
Heart Ripper Necromancy [Evil, Maneuver] Standard Rip out a creature’s heart with your bare hand.
Mass Darkvision Transmutation Standard Grant multiple creatures the ability to see in darkness.
Mass Inflict Moderate Wounds Necromancy Standard Open old wounds and cause injuries to a group.
Mass Umbral Infusion Necromancy Standard Infuse a group of mindless undead with power.
Shadow Walk Illusion (shadow) Standard Touch upon the Shadow Lands to move swiftly across the world.
Symbol of Fear Necromancy [Emotion, Fear, Mind-Affecting, Symbol] 10 minutes Cause the weak-willed who approach this symbol to become panicked.
Umbral Spike Evocation [Darkness] Standard Strike your foe with a spike of shadow.
Undead Anatomy 3 Transmutation (polymorph) Standard Assume the form of any Diminutive, Tiny, Small, Medium, Large, or Huge corporeal undead.
Woodswoe Necromancy Standard Unleash a wave of negative energy destructive to nature.
7th Level Spells
Name School Casting Time Description
Animate Corpses Necromancy [Evil] Standard Imbue corpses with mobility and a semblance of life.
Anti-Life Shield Necromancy [Evil] 1 full round This spell impedes the healing of living creatures with positive energy.
Awaken Undead Necromancy [Evil] 1 hour Call forth a glimmer of intelligence in an undead.
Blasphemy Evocation [Evil] Standard Cause those who aren’t evil to be weakened or destroyed.
Blessing of the Corrupt Transmutation [Evil] Standard Empower a group of weapons to strike against good creatures.
Control Undead Necromancy Standard Gain control over undead for a short time.
Cursed Blade Necromancy Swift The damage you cause can not be healed normally.
Greater Consumptive Field Necromancy [Death, Evil] Standard Those close to death die to increase your strength.
Greater Grave Restoration Necromancy 3 rounds Undo many ailments in an undead.
Greater Object Possession Necromancy Standard You possess a colossal object, merging your entire being into theirs.
Greater Seed of Undeath Necromancy [Evil] 1 full round Plant a kernel of negative energy into a creature, raising them or any creature that dies around them as an undead.
Greater Steal Years Transmutation Standard You temporarily drain a great deal of youth and vitality from your victim and channel it into yourself.
Heartseeking Strike Necromancy Swift Your next attack cuts towards your opponent’s heart.
Mass Bite the Hand Enchantment (compulsion) Standard Compel a group of conjured creatures to attack their summoner, to the best of their ability.
Mass Castigate Enchantment (compulsion) [Emotion, Fear, Language-Dependent, Mind-Affecting] Standard You compel a group to beg for forgiveness.
Mass Inflict Pain Enchantment [Mind-Affecting, Pain] Standard You wrack a group with agonizing pain.
Mass Inflict Serious Wounds Necromancy Standard Reopen old wounds and cause greater injuries to a group.
Path of Bones Necromancy Standard Unleash a wave of spiked bones and sacrifice your vitality to empower it with negative energy.
Phase Door Illusion (shadow) Standard Create a shadowy passage through wooden, plaster, or stone walls.
Plague Bearer Necromancy [Disease, Evil] Standard Cause a target to be a carrier for a host of virulent diseases.
Power Word Blind Enchantment (compulsion) [Mind-Affecting] Standard Utter a single word of power that causes a creature to become blinded.
Prediction of Failure Divination [curse, fear, mind-affecting] Standard Wrack the target’s body and mind with the anguish of all its failures.
Ravenous Darkness Necromancy [Darkness] Standard Create darkness that heals the undead and harms the living.
Shadow Arrow Evocation [Darkness] Swift Cause your next ranged attack to be made of pure darkness.
Shadow Trap Conjuration (summoning) 10 minutes Conjure a protective shadow when an intruder disturbs the trapped item’s shadow.
Symbol of Weakness Necromancy [Death, Symbol] 10 minutes Create a symbol that creates crippling weakness in all who come near.
Wail of Doom Necromancy [Darkness, Fear, Mind-Affecting] Standard You unleash a terribly shout, darkened with malice and anger.
8th Level Spells
Name School Casting Time Description
Antipathy Enchantment (compulsion) [Emotion, Mind-Affecting] 1 hour Cause an object or location to emanate magical vibrations that repel creatures.
Create Greater Undead Necromancy [Evil] 1 Hour Create very powerful undead.
Greater Bestow Curse Necromancy Standard Curse your foes with increasing penalties.
Greater Possession Necromancy Standard You attempt to possess a creature, merging your entire being into theirs.
Horrid Wilting Necromancy Standard Change the water in a creature’s body to swamp body, devastating plants and water elementals.
Mass Contagion Necromancy [Disease, Evil] Standard Cause a disease in multiple creatures.
Mass Inflict Critical Wounds Necromancy Standard Reopen old wounds and cause serious damage to a group.
Mass Life Ward Abjuration Standard Cause a group to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects.
Orb of the Void Necromancy Standard Create a small weightless sphere of pure negative energy.
Red Rain Transmutation [Disease, Evil] Standard Release a spray of deadly diseased blood.
Soulreaver Evocation/Necromancy [Darkness] Standard Unleash a blast of necromantic shadows.
Spiritwall Necromancy Standard Create a veil of ectoplasm and tortured spirits.
Superior Animate Dead Necromancy [Evil] 1 full round Turn corpses into variant skeletal champions and ghouls.
Symbol of Death Necromancy [Death, Symbol] 10 Minutes Create a powerful symbol that slays those who interact with it.
Touch of the Graveborn Necromancy Standard Channel negative energy through your hand to wound foes or control an undead.
Undead Anatomy 4 Transmutation (polymorph) Standard Assume the form of powerful corporeal or incorporeal undead.
Unholy Aura Abjuration [Evil] Standard Surround the targets with malevolent darkness, protecting them from attacks.
Trap the Soul Conjuration (summoning) Standard or other Force a creature’s life force and body into a gem.
9th Level Spells
Name School Casting Time Description
Abyssal Army Conjuration (summoning) [Evil] 10 minutes Summon multiple waves of demons.
Canopic Conversion Necromancy [Death, Evil] 1 Round Eviscerate a target, potentially turning them into a mummy.
Energy Drain Necromancy Standard Greatly suppress the life in a target, potentially permanently.
Imprisonment Abjuration Standard Entomb a creature… permanently.
Mass Suffocation Necromancy Standard Close the lungs of many targets.
Power Word Kill Enchantment (compulsion) [Death, Mind-Affecting] Standard Utter a single word of power that instantly kills one creature.
Rain of Black Roses Evocation [Evil] Standard Create a rain of flowers from the sky, rich with evil power.
Soul Bind Necromancy Standard Draw the soul of the newly dead into a gem, making them more difficult to raise.
Symbol of Vulnerability Abjuration [Symbol] 10 Minutes Create a powerful symbol that saps the defenses of creatures near it.
Unholy Exile Evocation [Evil] 1 full round Explode with unholy energy, harming those opposed to evil and banishing good outsiders.
Wail of the Banshee Necromancy [Death] Standard Emit a soul-chilling scream that potentially kills those that hear it.

Black Pool Spells

Skies of Glass Planeswalker Planeswalker