Name |
School |
Casting Time |
Description |
Backbiter |
Transmutation [Curse] |
Standard |
Make a weapon betray its wielder. |
Bane |
Enchantment (compulsion) [Emotion, Fear, Mind-Affecting] |
Standard |
Fill your enemies with fear and doubt. |
Blade of Blood |
Necromancy |
Swift |
Sacrifice your blood to increase damage on your next attack. |
Bestow Wound |
Necromancy |
Standard |
Pass your wound off to another. |
Blood Slick |
Necromancy |
Standard |
Cover a surface with slippery blood. |
Bone Armor |
Necromancy |
1 minute |
Transform a skeleton into a protective breastplate. |
Cause Fear |
Necromancy [Emotion, Fear, Mind-Affecting] |
Standard |
Terrify the inexperienced. |
Cloak of Shade |
Abjuration [Darkness] |
Standard |
Cloak an ally in shade. |
Command Undead |
Necromancy |
Standard |
Gain brief control over the undead. |
Corrupt Light Protections |
Necromancy [Evil] |
Standard |
Imbue a small amount of negative energy into a creature. |
Curse of Cuts |
Evocation [Curse] |
Standard |
Draw attacks towards a creature’s vitals. |
Curse Water |
Necromancy [Evil] |
1 Minute |
Imbue water with unholy energies. |
Dark Blessing |
Enchantment (compulsion) [Evil, Mind-Affecting] |
Standard |
Bless your allies with a spark of infernal power. |
Death’s Call |
Necromancy |
Standard |
You release a wave of deathly energy. |
Detect Undead |
Divination |
Standard |
See the aura that undeath grants. |
Distracting Shadows |
Evocation [Darkness] |
Standard |
Make an object radiate confounding darkness. |
Doom |
Necromancy [Emotion, Fear, Mind-Affecting] |
Standard |
Cause the weak-willed to lose resolve. |
Draw Undead |
Necromancy |
Standard |
Cause creatures to draw the attention of the undead. |
Enlarge Undead |
Necromancy/Transmutation |
1 round |
Increase the size of a once-humanoid undead. |
Ghoul Gauntlet |
Transmutation [Evil] |
Standard |
Add profane force to your unarmed attacks. |
Ghoul’s Strike |
Necromancy |
Swift |
Negative energy lashes out from your weapon. |
Fel Strike |
Evocation [Evil] |
Swift |
Strike down those aligned with good. |
Infernal Healing |
Transmutation [Evil] |
Standard |
Let the demon’s blood heal your wounds. |
Inflict Light Wounds |
Necromancy |
Standard |
Cause bruises and reopen cuts. |
Interrogation |
Necromancy [Evil, Pain] |
1 round |
Inflict pain to get your questions answered. |
Itching Curse |
Necromancy [curse] |
Standard |
Curse the target with a distracting, unbearable itch |
Kalikrina’s Darkness |
Evocation [Darkness, Evil] |
Standard |
Darkness surrounds you with potential damaging effects. |
Lockjaw |
Necromancy [Mind-affecting, Pain] |
Standard |
Inflict pain to lock up your oppnent’s jaw. |
Mind Spike |
Necromancy |
Standard |
Rip a recently cast spell from a creature’s mind. |
Net of Shadows |
Illusion (shadow) [Darkness] |
Standard |
Wrap shadows around a target. |
Night Blindness |
Necromancy [Curse] |
Standard |
Your target’s vision becomes even worse in the dark. |
Protection from Good |
Abjuration [Evil] |
Standard |
Useful against paladins and their allies. |
Ray of Clumsiness |
Necromancy |
Standard |
Make a creature sluggish and uncoordinated. |
Ray of Enfeeblement |
Necromancy |
Standard |
Weaken a target using dark power. |
Ray of Fatigue |
Necromancy |
Standard |
Fatigue a target using dark power. |
Ray of Megrim |
Necromancy |
Standard |
Mentally fatigue a target using dark power. |
Ray of Sickening |
Necromancy |
Standard |
Sicken a target using dark power. |
Sanguine Grasp |
Necromancy |
Standard |
Slash your enemy with shards of bone and lashing blood. |
Shadow Anchor |
Illusion (shadow) |
Standard |
Shadows lock your target in place. |
Shadow Strike |
Evocation [Darkness] |
Swift |
Shadows cling to your weapon. |
Shadow Weapon |
Illusion (shadow) |
Swift |
Drawing upon the shadows, you shape a quasi-real masterwork melee weapon of a type you are proficient with. |
Shadowfade |
Illusion (shadow) [Darkness] |
Standard |
Become invisible in the darkness, even to darkvision. |
Snuff the Light |
Evocation [Darkness] |
Swift |
Put out the non-magical light. |
Steal Strength |
Necromancy |
Swift |
Drain strength from another creature. |
Touch of Death |
Necromancy |
Standard |
Disrupt the life-force of the living. |
Touch of Gracelessness |
Transmutation |
Standard |
With a single touch, you reduce a creature to a fumbling clown. |
Name |
School |
Casting Time |
Description |
Algadon’s Darkness |
Evocation [Darkness, Evil] |
Standard |
Like Kalikrina’s darkness, but more powerful damaging effects. |
Blackrot |
Necromancy |
Standard |
Infest a plant with a brief but malignant rot. |
Bleed |
Necromancy |
Swift |
Cause the wounded around you to begin dying. |
Blindness/Deafness |
Necromancy [Curse] |
Standard |
Call upon death to kill sight or hearing of a target. |
Boneblast |
Necromancy |
Standard |
Fracture your target’s skeleton. |
Communal Protection from Good |
Abjuration [Evil] |
Standard |
Quickly protect your friends from paladins! |
Corrupting Touch |
Evocation [Evil] |
Standard |
Wield profane power to smite the righteous. |
Cowardice |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Fill your target with cowardice. |
Curse Item |
Necromancy [Curse] |
1 minute |
Curse a magical or nonmagical object. |
Curse of Keeping |
Enchantment (compulsion) [Curse] |
Standard |
Your target can no longer part with their belongings. |
Dark Way |
Illusion (shadow) |
Standard |
Create a quasi-real bridge. |
Darkness |
Evocation [Darkness] |
Standard |
Cause darkness to radiate from an object. |
Darkvision |
Transmutation |
Standard |
Grant a creature the ability to see in darkness. |
Death’s Favor |
Necromancy [Evil] |
Standard |
Infuse a mindless undead with profane necromantic power. |
Demoncall |
Divination [Evil] |
Swift |
Quickly tap into forbidden lore. |
Desecrate |
Evocation [Evil] |
Standard |
Imbue an area with dark energy. |
Devil’s Ego |
Transmutation [Evil] |
Swift |
Gain beautiful features and social bonuses. |
Disfiguring Touch |
Transmutation [Curse] |
Standard |
Disfigure a subject to be what you wish. |
Drain Vitality |
Necromancy [Maneuver] |
Standard |
Strike your enemy and drain their life into you. |
Dread Bolt |
Evocation [Evil] |
Standard |
Unleash a missile of darkness at your foes! |
Dust of Twilight |
Conjuration [Darkness] |
Standard |
Create a shower or dark particles that blots out light. |
Empower Unholy Water |
Transmutation [Evil] |
Standard |
Cause unholy water to deal more damage to the good. |
Enemy’s Heart |
Necromancy [Death, Evil] |
1 full round |
Eat your enemies heart to gain its power! |
Escalating Enfeeblement |
Necromancy |
Standard |
Greatly weaken a creature already afflicted with necromantic energies. |
Execration |
Necromancy [Curse] |
Standard |
Curse a creature with misfortune. |
False Death |
Necromancy |
Standard |
Put your target in a death-like comatose state. |
Fester |
Necromancy |
Standard |
Cause necrotic energy to permeate the target and block healing. |
Fleshcurdle |
Transmutation |
Standard |
You warp your victim’s flesh, imparing its function. |
Cursed Wealth (also known as Fool’s Gold) |
Transmutation [Curse] |
Standard |
Enchant gold to curse it’s owner. |
Death Knell |
Necromancy [Death, Evil] |
Standard |
Cause death in the dying and gain strength. |
Ghoul Glyph |
Necromancy [Glyph] |
1 minute |
Create a glyph that surges with necromantic energy when broken. |
Ghoul Touch |
Necromancy |
Standard |
Necromantic energies overwhelm your victim and curdle their flesh. |
Ghostbane Dirge |
Transmutation |
Standard |
Force a ghost to coalesce into a semi-physical form for a short period of time. |
Ghoul Hunger |
Necromancy [Evil, Mind-Affecting] |
Standard |
Compel a target to cannibalism. |
Grave Impression |
Divination (scrying)/Necromancy |
1 minute |
Project your senses through a corpse. |
Healing Sting |
Necromancy |
Standard |
Drain a small mount of life from a creature touched. |
Inflict Moderate Wounds |
Necromancy |
Standard |
Create cuts and reopen large wounds. |
Instrument of Agony |
Transmutation [Pain] |
Standard |
You cause a weapon to exude a palpable aura of suffering. |
Intimidating Presence |
Enchantment (compulsion) [fear, mind-affecting] |
Swift |
Your attacks intimidate your enemies. |
Iron Bones |
Necromancy |
Standard |
Toughen the flesh and bones of a corporeal undead. |
Lesser Animate Dead |
Necromancy [Evil] |
1 full round |
Turn corpses into skeletons and zombies. |
Lesser Grave Restoration |
Necromancy |
3 rounds |
Dispel any magical effects reducing the an undead’s effectiveness. |
Litany of Weakness |
Necromancy [Language-Dependent] |
Swift |
Fatigue a target for a short time. |
Mad Hallucination |
Illusion (shadow) |
Standard |
Induce a hallucinogenic reality in the mind of your victim. |
Mark of the Outcast |
Necromancy [Curse] |
Standard |
Mark your subject as a criminal. |
Mimic Undead |
Abjuration/Necromancy |
Standard |
Appear as an undead version of yourself, even to magic. |
Mindrot |
Necromancy |
Standard |
Make a creature forget some of their most powerful magics. |
Necromancer’s Blade |
Necromancy |
Standard |
Create an ephemeral dagger of lashing blood and razored bone. |
Open Wounds |
Necromancy |
Immediate |
Quickly reopen healed wounds or stabilize the undead. |
Power Word Fatigue |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Utter a single word of power that leaves a creature tired. |
Power Word Megrim |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Utter a single word of power that leaves a creature tired. |
Predator’s Cry |
Necromancy [Fear, Mind-Affecting] |
Swift |
Cause animals to become panicked. |
Scale Weakening |
Transmutation |
Standard |
Weaken a creature’s hide. |
Sentry Skull |
Necromancy [Evil] |
1 hour |
Create a sentinel out of the dead. |
Shadow Garrote |
Evocation [Darkness] |
Standard |
Launch choking shadows at your opponent. |
Shadow Shift |
Evocation [Darkness] |
Immediate |
Briefly disguise your location with magical darkness. |
Shadow Shroud |
Evocation [Darkness] |
Immediate |
Hide in the darkness and prevent light blindness. |
Unwilling Shield |
Necromancy |
Standard |
Force a mystic connection between you and the target. |
Sickening Strikes |
Transmutation [Disease] |
Standard |
Sicken those with your sword strikes. |
Steal Voice |
Necromancy |
Standard |
Cause the target’s throat to constrict. |
Surging Shadows |
Evocation [Darkness, Evil] |
Standard |
Fill an area with a sudden wash of inky darkness. |
Touch of Frailty |
Necromancy |
Standard |
With a touch, you reduce the target’s physical capacity. |
Touch of Idiocy |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
With a touch, you reduce the target’s mental faculties. |
Transmute Wine to Blood |
Transmutation |
Standard |
Temporarily transform wine into animal blood. |
Umbral Tendrils |
Evocation [Darkness] |
Standard |
Tendrils of dark energy cut through those before you. |
Vampiric Link |
Necromancy |
Immediate |
Briefly latch your life force to another, transferring harm to them. |
Veil of Shadow |
Evocation [Darkness] |
Standard |
Swirling wisps of darkness obscure your form. |
Name |
School |
Casting Time |
Description |
Accursed Glare |
Necromancy [Curse] |
1 round |
Curse your target with an intimidating glare. |
Agonizing Despair |
Necromancy [Emotion, Fear, Mind-Affecting] |
Standard |
Strike a creature’s mind with agonizing dread. |
Aura of Cannibalism |
Necromancy [Evil] |
Standard |
Drain energy from others of your kind. |
Aura of Terror |
Necromancy [Fear, Mind-Affecting] |
Standard |
Grant yourself an aura of fear. |
Blacklight |
Evocation [Darkness] |
Standard |
Create darkness only you can see through. |
Burdened Thoughts |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Dishearten and depress a creature. |
Cackling Skull |
Necromancy |
Standard |
Imbue a skull with a spoken message. |
Call the Void |
Evocation |
Standard |
This spell surrounds you with an aura of nothingness that channels mysterious energies. |
Castigate |
Enchantment (compulsion) [Emotion, Fear, Language-Dependent, Mind-Affecting] |
Standard |
You compel the target to beg for forgiveness. |
Cloak of Shadow |
Illusion (shadow) |
Standard |
Cloak yourself in shadows, slipping through them with ease. |
Communal Darkvision |
Transmutation |
Standard |
Grant a group of creatures the ability to see in darkness. |
Commune with the Dead |
Necromancy [Language-Dependent] |
Standard |
Call upon the knowledge of the grave to answer a question. |
Compulsive Liar |
Enchantment (compulsion) [curse, mind-affecting] |
Standard |
The target becomes unable to speak the truth. |
Corrupt Moderate Protections |
Necromancy [Evil] |
Standard |
Imbue a moderate amount of negative energy into a creature. |
Crushing Despair |
Enchantment (compulsion) [Emotion, Mind-affecting] |
Standard |
Cause great sadness. |
Curse of Arrow Attraction |
Transmutation [Curse] |
Standard |
Curse a person, causing projectiles to veer towards them. |
Curse of Disgust |
Enchantment (compulsion) [Curse, Emotion, Mind-affecting] |
Standard |
Cause a target to become sick and want to leave when they see a trigger. |
Dark Banishing |
Abjuration/Necromancy |
Standard |
Destroy conjured creatures, and scare those that witness it. |
Dark Favor |
Necromancy/Transmutation [Evil] |
Standard |
Gain translucent claws that suppress life in those they hit. |
Dark-Light |
Evocation [Darkness] |
Standard |
Blind those without light sensitivity. |
Deeper Darkness |
Evocation [Darkness] |
Standard |
Create darkness that even a dwarf can’t see through. |
Deny Death |
Necromancy |
Standard |
Briefly necrotize your target’s vitals, allowing them to resist death. |
Desecrated Ward |
Abjuration |
Standard |
Prevent some damage from positive energy. |
Disrupt Link |
Abjuration [Mind-affecting] |
Standard |
Weaken the link between a master and their bonded companion. |
Eldritch Fever |
Necromancy [Curse, Disease, Evil] |
Standard |
Cause your target to gain the eldritch ague spellblight |
Ellira’s Darkness |
Evocation [Darkness, Evil] |
Standard |
The most powerful demonic darkness spell, it can heal undead or cause damage. |
Excruciating Deformation |
Transmutation [Evil, Pain] |
Standard |
Make a creature painfully malformed. |
Finger of Agony |
Necromancy [Pain] |
Standard |
Disrupt the vitals of those hit by this ray. |
Fleshwarping Swarm |
Conjuration (summoning) |
Standard |
Conjure a swarm suffused with corrupting energies. |
Fungal Infestation |
Necromancy [Disease] |
Standard |
Coat the target in necrotic fungus. |
Gentle Repose |
Necromancy |
Standard |
Preserve the remains of the dead. |
Ghoul’s Blessing |
Necromancy |
Standard |
Negative energy lashes out from your allies weapons. |
Grasping Tentacles |
Conjuration (creation) |
Standard |
Create a field of tentacles that blindly grasp at your foes. |
Greater Darkvision |
Transmutation |
Standard |
Grant a creature the ability to see further into the dark. |
Greater Interrogation |
Necromancy [Evil, Pain] |
1 Round |
Cause more pain to get the answers you seek. |
Halt Undead |
Necromancy |
Standard |
Prevent up to three undead creatures from moving. |
Harvest |
Necromancy [Death, Evil, Maneuver] |
Standard |
Cut down a creature and gain strength. |
Imbue with Addiction |
Transmutation |
Standard |
Make a creature addicted to a drug. |
Inflict Pain |
Enchantment [Mind-Affecting, Pain] |
Standard |
You wrack the target’s mind and body with agonizing pain. |
Inflict Serious Wounds |
Necromancy |
Standard |
Cause major injury and reopen serious wounds. |
Languor |
Necromancy |
Standard |
Drain a creature of speed and strength. |
Legion of Sentinels |
Illusion (shadow) |
Standard |
Create an illusory force that attacks foes when they’re unguarded |
Lesser Object Possession |
Necromancy |
Standard |
You possess a medium object. |
Magic Circle against Good |
Abjuration [Evil] |
Standard |
Ward an area against good, or trap a called good creature. |
Mantle of Evil |
Abjuration [Evil] |
Standard |
Gain resistance against good spells. |
Malice |
Evocation |
Swift |
Surrender to your hatred to destroy your foes. |
Mind Strike |
Necromancy |
Swift |
Your next attack carves into your opponent’s mind. |
Nature’s Exile |
Transmutation [Curse] |
Standard |
Cause a target to be inimical to the natural world. |
Power Word Maladroit |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that causes a creature to become clumsy. |
Power Word Weaken |
Enchantment (compulsion) [mind-affecting] |
Standard |
Utter a single word of power that causes a creature to become weak. |
Profane Weapon |
Transmutation [Evil] |
Standard |
Empower a weapon to strike true against good foes. |
Protective Penumbra |
Evocation [Darkness] |
Standard |
Create shadows that protect a creature normally vulnerable to sunlight. |
Puzzle Box |
Enchantment (compulsion) [Curse, Mind-Affecting] |
Standard |
Make even commonly used objects a conundrum. |
Ray of Exhaustion |
Necromancy |
Standard |
Exhaust a creature struck by this ray. |
Ray of Delirium |
Necromancy |
Standard |
Mentally exhaust a creature struck by this ray. |
Reaper’s Coterie |
Necromancy [Evil] |
Swift |
Make a weapon draw profane power with each kill. |
Rejuvenative Corpse |
Necromancy [Evil] |
Standard |
Turn a fresh corpse into a healthy meal for the undead. |
Shadow Binding |
Illusion (shadow) |
Standard |
Create an area of swarming shadow chains that hold enemies. |
Shadow Form |
Transmutation [Darkness] |
Standard |
Transform a creature into shadows. |
Shadow Step |
Illusion (shadow) [Darkness] |
Standard |
Leap between two shadows. |
Speak with Dead |
Necromancy [Language-Dependent] |
10 minutes |
Speak with the deceased. |
Spell Vulnerability |
Transmutation |
1 full round |
Weaken a creature’s spell resistance. |
Stage Fright |
Enchantment (compulsion) [Emotion, Fear, Mind-Affecting] |
Standard |
Fill a group with a sudden fear of failure. |
Stalker in the Night |
Transmutation [Maneuver] |
1 full round |
Move and strike an opponent while remaining stealthed. |
Sway Undead |
Necromancy |
Standard |
Briefly become friedlier with a group of the undead. |
Swift Profane Weapon |
Transmutation [Evil] |
Swift |
Empower a weapon to strike true against good foes for a brief moment. |
Symbol of Wounding |
Necromancy [Symbol] |
10 minutes |
Create a symbol that pulses with negative energy when triggered. |
Umbral Infusion |
Necromancy |
Standard |
Infuse a mindless undead with power. |
Umbral Touch |
Evocation [Darkness] |
Standard |
Strike your foe with a blast of shadow. |
Undead Anatomy 1 |
Transmutation (polymorph) |
Standard |
Assume the form of any Small or Medium corporeal undead. |
Unholy Blood |
Abjuration [Evil] |
Standard |
Creatures of good are damaged by your blood. |
Unholy Strike |
Transmutation [Evil] |
Swift |
Discharge the energy from your touch of corruption into a target. |
Unholy Storm |
Conjuration (creation) [Darkness, Evil] |
Standard |
Create a storm of unholy water. |
Unliving Rage |
Necromancy |
Standard |
Bolsters the undead with necromantic energy. |
Unluck |
Divination [Curse] |
Standard |
Negatively influence the randomness of fortune for a target. |
Vampiric Touch |
Necromancy |
Standard |
Drain life from a creature touched. |
Vampiric Mark |
Necromancy [curse] |
Standard |
Curse a creature to heal those who harm it. |
Wall of Gloom |
Illusion (shadow) [Darkness, Fear, Mind-Affecting] |
Standard |
You create a barrier of ominous shadow that obscures vision and terrifies the weak-willed. |
Wood Rot Ray |
Necromancy |
Standard |
Level a ray of rotting energy at a wooden object. |
Xareth’s Shadow |
Necromancy [Evil] |
Standard |
Launch out multiple rays of negative energy. |
Name |
School |
Casting Time |
Description |
Agonize |
Evocation [Evil, Pain] |
Standard |
Make a called creature more pliable to your will. |
Animate Dead |
Necromancy [Evil] |
1 full round |
Turn corpses into variant skeletons and zombies. |
Aura of Doom |
Necromancy [Emotion, Fear, Mind-Affecting] |
Standard |
Emanate an almost palpable aura of horror. |
Aura of Greater Cowardice |
Abjuration |
Standard |
Strengthen your aura of cowardice. |
Bestow Curse |
Necromancy [Curse] |
Standard |
Curse a creature. |
Bind Undead |
Necromancy |
Standard |
Take control of an undead. |
Bite the Hand |
Enchantment (compulsion) |
Standard |
Compel a conjured creature to attack the being who summoned it, to the best of its ability. |
Bloodletting Strike |
Necromancy |
Swift |
Your next attack carves deep into your opponent. |
Bonestorm |
Necromancy |
Standard |
Unleash a wave of razored bone shards. |
Clutch of Orcus |
Necromancy [Evil] |
Standard |
Grip a humanoid’s heart from afar. |
Consumptive Field |
Necromancy [Death, Evil] |
Standard |
Become empowered by the dying. |
Contagion |
Necromancy [Disease, Evil] |
Standard |
Cause a disease in someone. |
Contaminated Bond |
Necromancy |
Standard |
Exploit the mystic connection between the target creature and it’s master to harm the master. |
Corpse Hammer |
Necromancy |
Standard |
Fuse the remains of the nearby dead to throw at nearby enemies. |
Corrupter’s Edge |
Transmutation [Evil] |
Standard |
Cause your weapon to be the bane of True Angels. |
Cruel Feeding |
Evocation [Darkness] |
Standard |
A shadowy tentacle drains vitality from your foes. |
Curse of Magic Negation |
Abjuration [Curse] |
1 round |
Cause the target to gain the negated spellblight. |
Culling Blade |
Necromancy |
Standard |
Create a dark blade that weakens those it strikes. |
Damning Darkness |
Evocation [Darkness, Evil] |
Standard |
Create magical darkness infused with unholy energy. |
Decomposition |
Necromancy [Disease] |
Standard |
Make wounds inflicted around you quickly rot. |
Desecrate Flesh |
Transmutation [Evil] |
Standard |
Your desecrate your own body. |
Duskwalk |
Illusion (shadow) [Darkness] |
Swift |
Quickly leap a short distance between two shadows. |
Enervation |
Necromancy |
Standard |
Suppress the life force out of those hit by this ray. |
Eyes of the Void |
Transmutation |
Standard |
Gain the ability to see in magical darkness. |
Familiar Melding |
Necromancy |
Standard |
Project your soul into your familiar, taking over its body. |
Fangs of the Vampire King |
Transmutation [Evil] |
Standard |
Grow vampiric fangs. |
Fear |
Necromancy [Emotion, Fear, Mind-affecting] |
Standard |
Cause terror in the weak-willed. |
Feed the Undying |
Necromancy |
Standard |
Drain life from a creature into your undead. |
Fleshworm Infestation |
Conjuration (summoning) [Evil] |
Standard |
Infest a creature’s flesh with ravenous worms. |
Gloomblind Bolts |
Evocation [Darkness] |
Standard |
Launch a volley of cutting shadows at your foes. |
Grave Restoration |
Necromancy |
3 rounds |
Like lesser grave restoration, but restoring much more damage to an undead. |
Greater Infernal Healing |
Transmutation [Evil] |
Standard |
Heal a creature greatly with a demon’s blood. |
Grip of Death |
Necromancy |
Standard |
Greatly disrupt the life-force of the living. |
Inflict Critical Wounds |
Necromancy |
Standard |
Reopen old wounds and cause deep injuries. |
Junglerazer |
Necromancy |
Standard |
Unleash a bolt of negative energy destructive to nature. |
Life Ward |
Abjuration |
Standard |
Cause a target to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects. |
Midnight Strike |
Evocation [Darkness] |
Swift |
Pitch black shadows cling to your weapon. |
Mind Leech |
Enchantment (compulsion) [Evil, Mind-Affecting] |
Standard |
With a touch, you drain the target’s mental faculties. |
Necromancer’s Ward |
Necromancy |
Immediate |
Throw your controlled undead between you and an attack. |
Profane Arrow |
Transmutation [Evil] |
Swift |
Your next arrow is imbued with your touch of corruption. |
Reaving Aura |
Necromancy [Death, Evil] |
Swift |
Harvest the dying for your own strength. |
Relic Bane |
Transmutation [Curse] |
Standard |
Curse an item, rendering it weaken and worn. |
Rest Eternal |
Necromancy [curse] |
1 round |
Cause the spirit of the dead to be barred from returning. |
Retributive Reparations |
Necromancy [Curse] |
Standard |
Curse a creature that steals the warded creature . |
Riding Possession |
Necromancy |
Standard |
You stealthily project your soul into the host’s body as an observer, with limited ability to influence the target. |
Seed of Undeath |
Necromancy [Evil] |
1 full round |
Plant a kernel of negative energy into a creature, turning them into an undead when they die. |
Shadow Courier |
Illusion (shadow) |
1 round |
Store an object in a creature’s shadow. |
Shadow of Sin |
Abjuration [Evil] |
Swift |
Increase the power of your channeled negative energy. |
Shadow Ward |
Abjuration [Darkness] |
Standard |
This ward grants you protection against radiant energies. |
Shadowy Grappler |
Illusion (shadow) |
Standard |
Create a quasi-real shadow to grab a foe. |
Speak with Haunt |
Necromancy [Language-Dependent] |
10 minutes |
You stir a haunt to a limited sense of awareness and consciousness, allowing it to answer questions. |
Spectral Weapon |
Illusion (shadow) |
Swift |
Fashion a quasi-real weapon you are proficient with. |
Steal Hope |
Necromancy |
Standard |
Drain hope from another creature. |
Stiffen |
Necromancy |
Standard |
Your touch slowly immobilizes a creature. |
Undine’s Curse |
Necromancy [Curse, Evil] |
Standard |
Cause a creature to suffocate if it falls unconscious. |
Unholy Blight |
Evocation [Evil] |
Standard |
Smite your enemies with unholy power. |
Unholy Ward |
Abjuration [Evil] |
Standard |
This ward grants you protection against holy powers. |
Vampiric Aura |
Evocation |
Swift |
Drain life with each strike. |
Vampiric Hunger |
Necromancy [Evil] |
1 round |
Cause a target to gain the ability to drain blood in a grapple. |
Vampiric Weapon |
Necromancy |
Standard |
Your melee weapon steals vital energy from your foes. |
Vigor Leech |
Necromancy [Evil] |
Standard |
With a touch, you drain the target’s physical capacity. |
Wake of Shadow |
Evocation [Evil] |
Swift |
You and your mount make passage easier for evil creatures and harder for good creatures. |
Wall of Blindness/Deafness |
Necromancy |
Standard |
Create a translucent wall which blinds or deafens creatures that pass through it. |
Waves of Fatigue |
Necromancy |
Standard |
Fatigue creatures in an area. |
Waves of Megrim |
Necromancy |
Standard |
Mentally fatigue creatures in an area. |
Wood Rot Grasp |
Necromancy |
Standard |
Cause wood to decay to slime. |
Name |
School |
Casting Time |
Description |
Angel Snare |
Abjuration [Evil] |
1 full round |
Trap a good outsider in a quickly constructed magic circle. |
Animate Legion |
Necromancy [Evil] |
1 full round |
Temporarily animate a great number of uncontrolled undead. |
Black Spot |
Necromancy [Curse] |
Standard |
Create the dreaded pirate curse. |
Blade of Dark Triumph |
Transmutation [Evil] |
Swift |
Increase the power of your fiendish boon weapon. |
Blight |
Necromancy |
Standard |
Cause a single plant to wither and die. |
Blessing of Depravity |
Enchantment (Compulsion) [mind-affecting] |
Standard |
Bless your nearby allies with depraved power, especially those with evil in their heart. |
Circlet of Enervation |
Necromancy |
Standard |
Create a circlet of negative energy. |
Communal Life Ward |
Abjuration |
Standard |
Cause multiple targets to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects. |
Corrupt Heavy Protections |
Necromancy [Evil] |
Standard |
Imbue a great amount of negative energy into a creature. |
Corrupting Grasp |
Evocation [Evil] |
Standard |
Wield great profane power to smite the righteous. |
Cryptwarden’s Grasp |
Necromancy [Curse, Disease, Evil] |
Standard |
Inflict mummy rot with a touch. |
Dispel Good |
Abjuration [Evil] |
Standard |
Surround yourself in unholy energy, which affects good creatures and effects. |
Doom Scarabs |
Necromancy |
Standard |
Unleash a wave of consumptive scarabs. |
Draining Touch |
Necromancy |
Standard |
Drain life from a creature and leave them exhausted |
Dralnu’s Bone Spear |
Necromancy |
Standard |
Hurl a spear of bone and sacrifice your vitality to empower it with negative energy. |
Dreg Infusion |
Necromancy |
Standard |
Negative energy infuses your body. |
Enervating Shadow Strike |
Necromancy [Maneuver] |
Standard |
Strike your enemy with a dark energy and drain their life into you. |
Grave Oath |
Necromancy |
1 minute |
Your victim rises as an undead upon death, dedicated to a single task. |
Greater Open Wounds |
Necromancy |
Immediate |
Quickly reopen healed wounds or stabilize the undead. |
Magic Jar |
Necromancy |
Standard |
Possess another creature using an enchanted jar. |
Mass Fester |
Necromancy |
Standard |
Cause necrotic energy to permeate many targets and block healing. |
Mass Ghostbane Dirge |
Transmutation |
Standard |
Force multiple ghosts to coalesce into a semi-physical form for a short period of time. |
Mass Inflict Light Wounds |
Necromancy |
Standard |
Cause small injuries to open on all in an area. |
Object Possession |
Necromancy |
Standard |
You possess a huge object. |
Plague Carrier |
Necromancy [disease, evil] |
Standard |
The target’s natural attacks cause filth fever. |
Possession |
Necromancy |
Standard |
You attempt to possess a creature by projecting your soul into its body. |
Power Word Disable |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Utter a single word of power that brings a creature to the brink of collapse. |
Ray of Entropy |
Necromancy |
Standard |
Level a crackling black ray that weakens your foe. |
Shadow of Doubt |
Enchantment (compulsion) [Emotion, Evil, Mind-Affecting] |
Standard |
You create a shadowy aura of doubt fueled by a foe’s own inner flaws. |
Soulswitch |
Necromancy |
Standard |
Swap souls with your familiar. |
Steal Arcana |
Necromancy |
Swift |
Drain arcane power from another creature. |
Steal Years |
Transmutation |
Standard |
You temporarily drain youth and vitality from your victim and channel it into yourself. |
Suffocation |
Necromancy |
Standard |
Force the lungs close. |
Symbol of Pain |
Necromancy [Evil, Pain, Symbol] |
10 Minutes |
Wrack a creature with severe pain. |
Transplant Visage |
Transmutation [Evil] |
1 Round |
Steal (or remove) a dead creatures face. |
Umbral Lance |
Evocation [Darkness] |
Standard |
Launch a ray of shadows at an opponent. |
Undead Anatomy 2 |
Transmutation (polymorph) |
Standard |
Assume the form of any Tiny, Small, Medium, or Large corporeal undead. |
Unhallow |
Evocation [Evil] |
24 Hours |
Guard a site against good and empower evil effects. |
Unholy Sword |
Evocation [Evil] |
Standard |
Create a blade of evil. |
Wall of Ectoplasm |
Necromancy |
Standard |
You draw forth a massive veil of ectoplasm that keeps out incorporeal creatures. |
Wither |
Necromancy |
Standard |
Corrupt the moisture within your victim’s body. |
Name |
School |
Casting Time |
Description |
Animate Living Skeleton |
Necromancy [Evil] |
Standard |
Animate the skeleton within a living creature. |
Channeled Dark Pulse |
Evocation [Darkness] |
See text |
You channel dark energy around you, releasing them when the time is right. |
Circle of Death |
Necromancy [Death] |
Standard |
Snuff out the life force of living creatures, from weakest to strongest. |
Clutch of Death |
Necromancy |
Standard |
Shatter the life-force of the living. |
Create Undead |
Necromancy [Evil] |
1 Hour |
Create a fairly powerful undead creature. |
Curse of the Outcast |
Enchantment (compulsion) [curse] |
Standard |
Everyone sees the worst in your victim. |
Damnation |
Abjuration/Necromancy |
Standard |
Destroy multiple conjured creatures, terrifying those that witness it. |
Decomposing Ray |
Evocation [Darkness]/Necromancy |
Standard |
Strike your enemy with a dark ray that rots their flesh. |
Demon’s Strike |
Evocation [Evil] |
Swift |
Your next melee attack surges with explosive unholy energy. |
Dusk Shroud |
Evocation [Darkness] |
Standard |
Cause a person to shed darkness that harms the living. |
Fiendish Aspect |
Transmutation (polymorph) [Evil] |
Standard |
You take on the form of a half-fiend. |
Greater Animate Dead |
Necromancy [Evil] |
1 full round |
Turn corpses into skeletal champions and ghouls. |
Greater Contagion |
Necromancy [disease, evil] |
Standard |
Like contagion, but you can’t recover from the disease without magic. |
Greater Shadow of Sin |
Abjuration [Evil] |
Swift |
Cause greater damage with your channel negative energy. |
Grip of Orcus |
Necromancy [Evil] |
Standard |
Grip a monster’s heart from afar. |
Harm |
Necromancy |
Standard |
Inflict nigh unto mortal wounds. |
Heart Ripper |
Necromancy [Evil, Maneuver] |
Standard |
Rip out a creature’s heart with your bare hand. |
Mass Darkvision |
Transmutation |
Standard |
Grant multiple creatures the ability to see in darkness. |
Mass Inflict Moderate Wounds |
Necromancy |
Standard |
Open old wounds and cause injuries to a group. |
Mass Umbral Infusion |
Necromancy |
Standard |
Infuse a group of mindless undead with power. |
Shadow Walk |
Illusion (shadow) |
Standard |
Touch upon the Shadow Lands to move swiftly across the world. |
Symbol of Fear |
Necromancy [Emotion, Fear, Mind-Affecting, Symbol] |
10 minutes |
Cause the weak-willed who approach this symbol to become panicked. |
Umbral Spike |
Evocation [Darkness] |
Standard |
Strike your foe with a spike of shadow. |
Undead Anatomy 3 |
Transmutation (polymorph) |
Standard |
Assume the form of any Diminutive, Tiny, Small, Medium, Large, or Huge corporeal undead. |
Woodswoe |
Necromancy |
Standard |
Unleash a wave of negative energy destructive to nature. |
Name |
School |
Casting Time |
Description |
Animate Corpses |
Necromancy [Evil] |
Standard |
Imbue corpses with mobility and a semblance of life. |
Anti-Life Shield |
Necromancy [Evil] |
1 full round |
This spell impedes the healing of living creatures with positive energy. |
Awaken Undead |
Necromancy [Evil] |
1 hour |
Call forth a glimmer of intelligence in an undead. |
Blasphemy |
Evocation [Evil] |
Standard |
Cause those who aren’t evil to be weakened or destroyed. |
Blessing of the Corrupt |
Transmutation [Evil] |
Standard |
Empower a group of weapons to strike against good creatures. |
Control Undead |
Necromancy |
Standard |
Gain control over undead for a short time. |
Cursed Blade |
Necromancy |
Swift |
The damage you cause can not be healed normally. |
Greater Consumptive Field |
Necromancy [Death, Evil] |
Standard |
Those close to death die to increase your strength. |
Greater Grave Restoration |
Necromancy |
3 rounds |
Undo many ailments in an undead. |
Greater Object Possession |
Necromancy |
Standard |
You possess a colossal object, merging your entire being into theirs. |
Greater Seed of Undeath |
Necromancy [Evil] |
1 full round |
Plant a kernel of negative energy into a creature, raising them or any creature that dies around them as an undead. |
Greater Steal Years |
Transmutation |
Standard |
You temporarily drain a great deal of youth and vitality from your victim and channel it into yourself. |
Heartseeking Strike |
Necromancy |
Swift |
Your next attack cuts towards your opponent’s heart. |
Mass Bite the Hand |
Enchantment (compulsion) |
Standard |
Compel a group of conjured creatures to attack their summoner, to the best of their ability. |
Mass Castigate |
Enchantment (compulsion) [Emotion, Fear, Language-Dependent, Mind-Affecting] |
Standard |
You compel a group to beg for forgiveness. |
Mass Inflict Pain |
Enchantment [Mind-Affecting, Pain] |
Standard |
You wrack a group with agonizing pain. |
Mass Inflict Serious Wounds |
Necromancy |
Standard |
Reopen old wounds and cause greater injuries to a group. |
Path of Bones |
Necromancy |
Standard |
Unleash a wave of spiked bones and sacrifice your vitality to empower it with negative energy. |
Phase Door |
Illusion (shadow) |
Standard |
Create a shadowy passage through wooden, plaster, or stone walls. |
Plague Bearer |
Necromancy [Disease, Evil] |
Standard |
Cause a target to be a carrier for a host of virulent diseases. |
Power Word Blind |
Enchantment (compulsion) [Mind-Affecting] |
Standard |
Utter a single word of power that causes a creature to become blinded. |
Prediction of Failure |
Divination [curse, fear, mind-affecting] |
Standard |
Wrack the target’s body and mind with the anguish of all its failures. |
Ravenous Darkness |
Necromancy [Darkness] |
Standard |
Create darkness that heals the undead and harms the living. |
Shadow Arrow |
Evocation [Darkness] |
Swift |
Cause your next ranged attack to be made of pure darkness. |
Shadow Trap |
Conjuration (summoning) |
10 minutes |
Conjure a protective shadow when an intruder disturbs the trapped item’s shadow. |
Symbol of Weakness |
Necromancy [Death, Symbol] |
10 minutes |
Create a symbol that creates crippling weakness in all who come near. |
Wail of Doom |
Necromancy [Darkness, Fear, Mind-Affecting] |
Standard |
You unleash a terribly shout, darkened with malice and anger. |
Name |
School |
Casting Time |
Description |
Antipathy |
Enchantment (compulsion) [Emotion, Mind-Affecting] |
1 hour |
Cause an object or location to emanate magical vibrations that repel creatures. |
Create Greater Undead |
Necromancy [Evil] |
1 Hour |
Create very powerful undead. |
Greater Bestow Curse |
Necromancy |
Standard |
Curse your foes with increasing penalties. |
Greater Possession |
Necromancy |
Standard |
You attempt to possess a creature, merging your entire being into theirs. |
Horrid Wilting |
Necromancy |
Standard |
Change the water in a creature’s body to swamp body, devastating plants and water elementals. |
Mass Contagion |
Necromancy [Disease, Evil] |
Standard |
Cause a disease in multiple creatures. |
Mass Inflict Critical Wounds |
Necromancy |
Standard |
Reopen old wounds and cause serious damage to a group. |
Mass Life Ward |
Abjuration |
Standard |
Cause a group to have the chance to ignore resurrection spells, magical destruction effects, and positive energy effects. |
Orb of the Void |
Necromancy |
Standard |
Create a small weightless sphere of pure negative energy. |
Red Rain |
Transmutation [Disease, Evil] |
Standard |
Release a spray of deadly diseased blood. |
Soulreaver |
Evocation/Necromancy [Darkness] |
Standard |
Unleash a blast of necromantic shadows. |
Spiritwall |
Necromancy |
Standard |
Create a veil of ectoplasm and tortured spirits. |
Superior Animate Dead |
Necromancy [Evil] |
1 full round |
Turn corpses into variant skeletal champions and ghouls. |
Symbol of Death |
Necromancy [Death, Symbol] |
10 Minutes |
Create a powerful symbol that slays those who interact with it. |
Touch of the Graveborn |
Necromancy |
Standard |
Channel negative energy through your hand to wound foes or control an undead. |
Undead Anatomy 4 |
Transmutation (polymorph) |
Standard |
Assume the form of powerful corporeal or incorporeal undead. |
Unholy Aura |
Abjuration [Evil] |
Standard |
Surround the targets with malevolent darkness, protecting them from attacks. |
Trap the Soul |
Conjuration (summoning) |
Standard or other |
Force a creature’s life force and body into a gem. |