Black Mark

Black Mark
  • Necromancy [Curse, Fear]
  • Level: Blue/Black 7
  • Components: V, S, M (A flask of seawater)
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: One creature
  • Duration: Permanent
  • Saving Throw: Will negates
  • Spell Resistance: Yes

You mark the target with a black marking on its skin; the mark’s exact appearance determined by you, but can be no larger than your hand. The black mark functions as a Mark of Justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to [[Nature’s Exile]], but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.

Black Mark

Skies of Glass Planeswalker Ganny