Artifice

This page is in the works

The art of an artificer, artifice is technology at its most basic or its most mystically complex. There are three major types of artifice: pure technology, physically held spell matrices, or a mix of these two. For a more detailed overview of artifice and artifacts, see the Artifacts page.

Basics of Artifice

All artifacts possess 3 basic factors that determine how difficult an artifact is to build, how difficult an artifact is to understand, and how often an artifact will blow up in it’s wielder’s face.

  • Technology Level: This number represents how technically complex the artifact is. The more complex the artifact, the higher the technology level. An object’s technology level determines how difficult it is to build an artifact, understand an artifact, and occasionally even use an artifact.
    • Attempting to ascertain the properties of a normal artifact takes 1 minute per artifact to be identified and you must be able to thoroughly examine the object. Such an identification requires a Knowledge (engineering) check against a DC 15+the items Technology level. Success indicates the character understands what the technical elements of the artifact do and how to use them. If the device possesses mystical elements, an additional Knowledge (arcana) check is required for the character to fully understand what the artifact does and how to use it.
  • Artificer Level: This number represents the number of levels of Artificer a character must have to be able to create an object. The more mystically power the artifact, the higher the technology level. An object’s artificer level determines how difficult it is to build a magical artifact and to understand a magical artifact.
    • Attempting to ascertain the properties of a magical artifact takes 1 minute per artifact to be identified and you must be able to thoroughly examine the object. Such an identification requires a Knowledge (arcana) check against a DC 15+the items Artificer level. Success indicates the character understands what the mystical elements of the artifact do and how to use them. This check may only be made if the character has already succeeded on the Knowledge (engineering) check to understand the technical elements of the artifact.
  • Malfunction Rating: this number represents how likely it is for an object to to fail and break whenever used. The more dangerous and experimental the artifact, the higher the malfunction rating. Typically only purely-mechanical artifacts have a malfunction rating, though highly experimental or dangerous magical artifacts may have a malfunction rating.

Inventing and Creating Artifacts

In the Works

Determining Technology Level:Much like spellcraft checks for spell invention

Determining Artificer Level: Much like caster levels for spells

Determining Malfunction Rating: Did a goblin make it?

Artifice

Skies of Glass Planeswalker Planeswalker