Winter's Grasp

Winter’s Grasp
  • Conjuration (creation) [Cold, Water]
  • Level: Blue 2
  • Components: V, S, M/DF (Ground glass)
  • Casting Time: 1 standard action
  • Range: Medium (100 ft. + 10 ft./level)
  • Area: 20-ft.-radius spread
  • Duration: 1 round/level
  • Saving Throw: None
  • Spell Resistance: No

Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a –2 penalty on saving throws against spells with the cold descriptor for 1 round.

Winter's Grasp

Skies of Glass Planeswalker Ganny