Water Walk

Water Walk
  • Transmutation [water]
  • Level: Blue 3
  • Components: V, S, DF/F (a drop of oil)
  • Casting Time: 1 standard action
  • Range: Touch
  • Targets: one touched creature/level
  • Duration: 10 min./level (D)
  • Saving Throw: Will negates (harmless)
  • Spell Resistance: Yes (harmless)

The transmuted creatures treads on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava are traversed easily, since the subjects’ feet hover an inch or two above the surface. Creatures crossing molten lava still take damage from the heat because they are near it. The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground.

If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.

Any of the subjects can suppress or restore the hovering and buoyancy granted they gain from this spell as a free action once each round. This suppression or restoration affects only them, not others.

Water Walk

Skies of Glass Planeswalker Planeswalker