Campaign of the Month: January 2015
Skies of Glass
Wall of Light
- Evocation [Light]
- Level: White 5
- Components: V, S, DF/M (a chip of mica)
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Effect: 10-ft.-high vertical sheet of light up to 5 ft. long/level
- Duration: 1 minute/level (D)
- Saving Throw: Fortitude partial, see text
- Spell Resistance: Yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence.
The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter – closing its eyes or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. An undead creature from The Shadow Lands gains 1d4 positive levels each round it spends within 5 feet of the wall (Fort negates; these negative levels last for 1 hour). A living creature from The Shadow Lands instead takes 5d8 points of light damage each round it remains within 5 feet of the wall (Fort negates). Passing through the wall imposes a –4 penalty on the save for that round.
Wall of light can be made permanent with Permanency (with a minimum caster level of 13th and cost of 11,000 gp).
See Light and Darkness Spell Interaction to see how this spell interacts with its opposing force.