Campaign of the Month: January 2015
Skies of Glass
- Evocation [Darkness]
- Level: Black 5
- Components: V, S, F (An unlit lantern)
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: Ray
- Duration: Instantaneous and 1 round/level; see text
- Saving Throw: Reflex partial; see text
- Spell Resistance: Yes
The eternal energies of light and darkness you call upon to cast this spell cause the ambient darkness near you to coalesce within the lantern in your hand. The darkness erupts in a black beam of shadow shaped like a needle-sharp lance.
You must succeed on a ranged touch attack with the ray to strike a target. Umbral lance deals damage to the target based on the level of darkness available within your square. In darkness, it deals 1d6 points of shadow damage per caster level (maximum 15d6). In shadowy illumination, it deals 1d4 points of shadow damage per caster level (maximum 15d4). If normal or bright light, the spell cannot be cast at all.
In addition to the frigid darkness, a creature struck by this must succeed a Reflex save or be blinded for 1 round and dazzled for 1 round per caster level. A creature that succeeds on the saving throw is dazzled for 1 round.
See Light and Darkness Spell Interaction to see how this spell interacts with its opposing force.