Campaign of the Month: January 2015
Skies of Glass
- Level: White or Blue 6
- Components: V, S, M (An eye ointment that costs 250 gp)
- Casting Time: 1 standard action
- Range: Touch
- Target: Creature touched
- Duration: 1 minute/level
- Saving Throw: Will negates (harmless)
- Spell Resistance: Yes (harmless)
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision (a standard action) to see creatures out of step with their current plane of existence, such as ghosts or kami that have yet to manifest or ethereal creatures. While so focusing, the subject cannot see creatures on its current plane and details of physical objects become blurry and indistinct; it takes another standard action for the subject to shift their vision back to normal. The range of true seeing conferred is 120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.