Touch of the Graveborn

Touch of the Graveborn
  • Necromancy
  • Level: Black 8
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: Creatures touched (up to one/3 levels)
  • Duration: 1 round/level or until discharged
  • Saving Throw: None or Will negates
  • Spell Resistance: Yes

Your hand grows numb and pulses with a deep and sickly radiance, the chill of the grave emanating from it.

Your melee touch attacks channel negative energy that disrupts the life force of living creatures, dealing 10d6 points of negative energy damage. You can use this melee touch attack up to one time per three levels during the spell’ duration. After you’ve used all of the touch attacks this spell grants, it is discharged.

Any target that has one or more negative levels also takes 1d6 points of Strength drain.

A creature that would normally be healed by negative energy that you touch takes no damage or Strength drain, but it must make a successful Will save or be controlled by you (much as if you’d cast a dominating spell, such as Control Undead) for 1 round per level. You can’t control more than one creature in this fashion (a second use frees the first controlled creature), and any creature with HD of more than twice your caster level is unaffected.

Touch of the Graveborn

Skies of Glass Planeswalker Planeswalker