Campaign of the Month: January 2015
Skies of Glass
Symbol of Wounding
- Necromancy [Symbol]
- Level: Black 3
- Components: V, S, M (Mercury and phosphorous, plus powdered diamond and hematite worth a total of 500 gp)
- Casting Time: 10 minutes
- Range: 0 ft.; see text
- Effect: One symbol
- Duration: See text
- Saving Throw: Will half (see text)
- Spell Resistance: Yes (see text)
When triggered, all creatures within 60 feet of the symbol of wounding are bathed in negative energy and take 2d8 points of negative energy damage plus 1 point of damage per caster level (maximum +15); a Will save reduces this damage by half. Undead and other creatures healed by negative energy instead heal 2d8 points plus 1 point per caster level (maximum +15) A creature can only be healed or harmed by the symbol once in any 24-hour period. Once triggered, the symbol becomes active and glows, lasting for 10 minutes per caster level. A creature that enters the area while the symbol is active is subject to its effect, whether or not that creature was in the area when it was triggered. A creature need save against the symbol only once as long as it remains within the area, though if it leaves the area and returns while the symbol is still active, it must save again.
See the Spell Descriptors page for Symbol rules.
Symbol of wounding can be made permanent with a permanency spell by a caster of 10th level or higher for the cost of 10,000 gp.