Spell Theft

Spell Theft
  • Abjuration
  • Level: Blue 4
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels)
  • Target: One creature
  • Duration: Instantaneous
  • Saving Throw: None
  • Spell Resistance: No

You attempt to steal an opponent’s beneficial spell effect for yourself. You make one dispel check (1d20+your caster level) and compare that to the beneficial spell with highest caster level (DC = 11+the spell’s caster level). If successful, that spell ends. If not, compare the same result to the beneficial spell with the next highest caster level. Repeat this process until you have dispelled one beneficial spell affecting the target, or you have failed to dispel every beneficial spell. You can also use a targeted dispel to specifically end one beneficial spell affecting the target. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If the check succeeds, you gain the effect of the spell for the remainder of its duration, as if it had been cast on you instead of the original target, and the opponent loses that effect.

Only spells capable of being dispelled can be affected by spell theft. Spell theft can only dispel spells beneficial to both you and the opponent (GM discretion). In addition, if you are not a legal target of the spell to be stolen, your dispel check automatically fails. For example, if you cast spell theft on a dire bear affected by bull’s strength and animal growth, you could steal only the effect of the first spell unless you were also of the animal type. Personal spells cannot be dispelled by spell theft, as you’re never considered a legal target.

Spell Theft

Skies of Glass Planeswalker Planeswalker