Table: Sorcerer
Level BAB Fort Ref Will Special Mana Points
1st +0 +0 +0 +2 Bloodline power, eschew materials 8 Points+14 Artificial
2nd +1 +0 +0 +3 - 8 Points+14 Artificial
3rd +1 +1 +1 +3 Bloodline power, Bloodline Spell 10 Points+14 Artificial
4th +2 +1 +1 +4 Bloodline feat 10 Points+14 Artificial
5th +2 +1 +1 +4 Bloodline Spell 12 Points+14 Artificial
6th +3 +2 +2 +5 - 12 Points+14 Artificial
7th +3 +2 +2 +5 Bloodline Spell 14 Points+14 Artificial
8th +4 +2 +2 +6 Bloodline feat 14 Points+14 Artificial
9th +4 +3 +3 +6 Bloodline power, Bloodline Spell 16 Points+14 Artificial
10th +5 +3 +3 +7 - 16 Points+14 Artificial
11th +5 +3 +3 +7 Bloodline Spell 18 Points+14 Artificial
12th +6 +4 +4 +8 Bloodline feat 18 Points+14 Artificial
13th +6 +4 +4 +8 Bloodline Spell 20 Points+14 Artificial
14th +7 +4 +4 +9 - 20 Points+14 Artificial
15th +7 +5 +5 +9 Bloodline power, Bloodline Spell 22 Points+14 Artificial
16th +8 +5 +5 +10 Bloodline feat 22 Points+14 Artificial
17th +8 +5 +5 +10 Bloodline Spell 24 Points+14 Artificial
18th +9 +6 +6 +11 - 24 Points+14 Artificial
19th +9 +6 +6 +11 Bloodline Spell 26 Points+14 Artificial
20th +10 +6 +6 +12 Bloodline power, bloodline feat 26 Points+14 Artificial

Hit Die: d6

Class Skills: The sorcerer’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

All of the following are Class Features of the sorcerer class. A character must sleep to regain uses of any ability limited in uses per day.

Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer’s gestures, which can cause her spells with somatic components to fail

Spellcasting: A sorcerer is capable of tapping their mana to learn and cast spells. Like other spellcasters, a sorcerer gains additional Mana Points as they level that may be allocated to any Pool the sorcerer has access to (see Mana Pools for more information). Unlike many casters, a sorcerer gains an amount of bonus artificial mana points when they level. These mana points may be allocated to any Pool the sorcerer has access to, but these artificial mana points can only be used to cast spells and cannot be dedicated to learn spells. These artificial mana points should be tracked separately from normal mana points dedicated to a Pool.

Eschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level.

Bloodline: Each sorcerer has a source of magic somewhere in her heritage that grants her power. This source typically represents an extreme event somewhere in the family’s past. For example, a sorcerer might have an ancestor mutated with dragonic blood as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Once made, this choice cannot be changed.

At 4th level, and every four levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

The bloodlines listed here represent only some of the possible sources of power that a sorcerer can draw upon. Unless otherwise noted, most sorcerers are assumed to have the arcane bloodline. Note that some bloodlines may need to be changed or may outright be inappropriate depending on the setting.


Skies of Glass Planeswalker Planeswalker