Campaign of the Month: January 2015
Skies of Glass
- Conjuration (summoning) [disease]
- Level: Green/Black 7
- Components: V, S, M (A few drops of stagnant pond water)
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Area: 20-ft.-radius spread
- Duration: 1 round/level
- Saving Throw: Reflex negates (see text)
- Spell Resistance: No
You finish the spell, and a horrendous wave of green slime explodes outward from the spot where you point.
You create a wave of green slime that begins at the point of origin you choose and violently spreads to the limit of the area. The wave splashes and splatters as it passes; some slime clings to any wall or ceiling the wave touches. Green slime devours flesh and organic materials on contact, and even dissolves metal. Each creature in the area is covered with one patch of green slime (a successful Reflex save prevents this).
For the duration of the spell, any creature on or next to a solid surface covered with this slime must make a Reflex save or be coated by the roiling slime. A creature need only make this Reflex save once per round.
The green slime must be removed as normal. Unlike normal green slime, the slime created by this spell gradually evaporates, disappearing by the end of the duration.