Campaign of the Month: January 2015
Skies of Glass
Simbul's Skeletal Deliquescence
Warning: This spell is dark magic and delves into profane topics many might prefer to avoid. Continue at your own risk.Simbul’s Skeletal Deliquescence
- Necromancy/Transmutation [Curse, Evil]
- Level: Green/Black 8
- Components: V, S
- Casting Time: 1 minute
- Range: Close (25 ft. + 5 ft./2 levels)
- Target: One living Creature
- Duration: 1 day/level
- Saving Throw: Fortitude negates
- Spell Resistance: Yes
You turn the bones and hard tissue of the subject to mush, making them a strange sort of oozelike creature. They immediately collapse into a heap, lacking the ability to maintain their previous shape. Their equipment is not affected.
The subject’s Dexterity becomes 1, and they loses all movement speeds but gain a speed Swim speed of 10 ft. The subject can still crawl 5 feet as a move action (crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl). Under most circumstances, the creature cannot stand up and is perpetually prone, though may “stand up” while underwater, while utilizing magical flight, or possibly under other circumstances (GM discretion).
The subject loses the ability to attack, speak coherently, carry or wear objects, or cast spells with somatic components. Spells with a verbal component have a 50% failure chance. Material components or foci must either be placed into their hands or they must crawl over them. They can still use spell-like and supernatural abilities.
The subject gains Heavy Fortification against critical hits and precision damage.
This spell is normally used as a punishment or to disable opponents without killing them. Generally, your subject must be either willing to undergo the spell or restrained in some way so that it cannot leave or interfere with the casting.
The curse created by this spell cannot be dispelled, but it can be removed with a break enchantment or wish spell. It cannot be removed with remove curse. The DC to remove the curse with break enchantment increases by 5.