Shining Cord

Shining Cord
  • Evocation [Light]
  • Level: Red/White or White/Blue 3
  • Components: V, S, F (A small length of fine silver chain worth 25 gp)
  • Casting Time: 1 standard action
  • Range: 30 ft.
  • Target: 1 creature
  • Duration: 1 round/level or instantaneous (see below)
  • Saving Throw: Fortitude partial (see below)
  • Spell Resistance: Yes

When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet. If you hit, a thin silver strand extends from your body to its, forming a connection that allows you to anticipate its actions. For the duration of the spell, you receive a +5 insight bonus on all Perception and Sense Motive checks opposed by the target. You gain a +5 insight bonus on all Spellcraft checks made to identify any spell your opponent casts. Finally, you gain a +2 dodge bonus to your AC against attacks made against you by the target.

Lastly, if either you or the target moves more than 30 feet away from the other, the cord crackles with a surge of light and sends a blast of energy along its length to the other end. This blast deals 1d6 points of light damage per caster level (maximum 10d6) and stuns the one who moved out of range for 1 round – a successful Fortitude save halves the damage and negates the stun effect. Your opponent takes a -2 penalty on their save against this effect (though you do not). This blast ends the spell and severs the connection between you and your target.

Although the shining cord makes a visible connection between you and your target, creatures can move through it without ill effect. The cord even passes through solid objects as necessary to maintain the connection between you and the target.

See Light and Darkness Spell Interaction to see how this spell interacts with its opposing force.

Shining Cord

Skies of Glass Planeswalker Ganny