Campaign of the Month: January 2015
Skies of Glass
- Level: Red, White, or Black 2
- Components: V, S, M (anointing oil worth 5 gp), DF/F (A symbol of your deity or order)
- Casting Time: 3 rounds
- Range: Touch
- Target: Creature touched
- Duration: 1 minute/level
- Saving Throw: Will negates (harmless); see text
- Spell Resistance: Yes (harmless)
Focusing on the divine gift within yourself, you anoint your ally with sacred oils and imbue them a fraction of this power. You grant the target one use of your Channel Negative Energy, Channel Positive Energy, Lay on Hands, or Touch of Corruption ability (expending one use of the same ability that you possess). They may activate this power only as a full-round action. The effects of the ability are otherwise identical to your own use of the ability, such as the healing or damage done and the saving through, including any mercies or cruelties you might possess (but not including bonuses granted by magic items, spells, or other effects).
If you do not consider your target to be a true member of your religion or order (whatever you draw divine faith from), this spell fails. To grant such power to nonbelievers would be heresy.
You must cast this spell from the same color associated with the class that granted the ability you’re imparting. For instance, a cleric who chose Fire must cast this spell from Red, whereas an adherent who chose Light must cast it from White. A paladin must always cast this spell from White, a blackguard must always cast this spell from Black.