Campaign of the Month: January 2015
Skies of Glass
- Divination (scrying)
- Level: Blue 4
- Components: V, S, F (a silver mirror worth 1,000 gp)
- Casting Time: 1 hour
- Range: See text
- Effect: Magical sensor
- Duration: 1 min./level
- Saving Throw: Will negates
- Spell Resistance: Yes
You can observe a creature at nearly any distance. If the subject succeeds on a Will save, the spell fails. The difficulty of the save depends on how well your knowledge of the subject and what sort of physical connection (if any) you have to that creature. You cannot scry upon a creature on a different plane.
|Knowledge||Will Save Modifier|
|None (see below)||+10|
|Secondhand (you have heard of the subject)||+5|
|Firsthand (you have met the subject)||+0|
|Familiar (you know the subject well)||-5|
You must have some sort of connection (see below) to a creature of which you have no knowledge.
|Connection||Will Save Modifier|
|Likeness or picture||-2|
|Possession or garment||-4|
|Body part, lock of hair, bit of nail, etc.||-10|
If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours.