Campaign of the Month: January 2015
Skies of Glass
- Divination (scrying)
- Level: Blue 6
- Components: V, S, M (The eye of a burrowing creature, plus nitric acid, copper, and zinc), F (a silver mirror worth 1,000 gp)
- Casting Time: 1 hour
- Range: See text
- Effect: Magical sensor
- Duration: 1 min./level
- Saving Throw: No
- Spell Resistance: No
At the culmination of this long ritual, you gaze into your scrying focus and stretch out your sight. The mists within the reflective surface dissipate, and suddenly you can see and hear a familiar place.
You can see and hear what occurs at a location, which can be at nearly any distance. You must make a successful caster level check (1d20+your caster level) to scry a specific location. The difficulty of this check depends on how familiar you are with that location and what sort of physical connection (if any) you have to that place. Furthermore, the difficulty to scry the desired locale increases if the location is extremely far removed, indoors or underground. The DC of this check is 20+any modifiers related to your knowledge of the area, your connection to it, and the location’s distance, as set out in the following table. If you fail this check, the scrying attempt simply fails, and you can’t attempt to scry on any place within 1 mile of that location until 24 hours have passed.
If the caster level check succeeds, you create an invisible magical sensor in any location you desire. Through this sensor you can both see and hear, your vantage and range of vision being the same as if you were actually at that place, allowing you to make Perception checks as normal. You can rotate the sensor as you wish, seeing in any direction you desire. Once the spell is cast, however, you cannot change the position of the sensor.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
|Knowledge||Caster Level Check DC Modifier|
|Secondhand (you have heard of the location)||+5|
|Firsthand (you have been to the location)||+0|
|Familiar (you have been to the location often)||-5|
You must have some sort of connection to a location you have no knowledge of.
|Location||Caster Level Check DC Modifier|
|Per 100 miles away||+2|
|Indoors or underground||+2|
|Connection||Caster Level Check DC Modifier|
|Likeness or picture||-2|
|An object that has been in the location for a week or more||-4|
|A rare plant, mineral, or other object from the area||-10|
The object must have been in the location within the past year to count for either of the above.