Campaign of the Month: January 2015
Skies of Glass
River of Wind
- Evocation [air]
- Level: Blue 4
- Components: V, S
- Casting Time: 1 standard action
- Range: 120 ft.
- Area: 120-ft. line
- Duration: 1 round/level
- Saving Throw: Fortitude partial
- Spell Resistance: Yes
Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-foot-diameter line of wind-the direction of the wind is away from your location when you cast the spell, and remains constant in that direction for the spell duration. Creatures caught in a river of wind take 4d6 nonlethal bludgeoning damage and are knocked prone. A successful Fortitude save halves the damage and prevents being knocked prone.
A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind’s direction of flow, take 2d6 nonlethal damage, and be knocked prone-a successful Fortitude save means the creature merely takes 1d6 nonlethal damage.