Campaign of the Month: January 2015
Skies of Glass
Ray of Exhaustion
- Level: Black 3
- Components: V, S, M (A drop of sweat)
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: Ray
- Duration: 1 minute/level
- Saving Throw: Fortitude partial; see text
- Spell Resistance: Yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
This spell has no effect on a creature that is already exhausted (or fatigued, if a successful save). Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.