Ray of Exhaustion

Ray of Exhaustion
  • Necromancy
  • Level: Black 3
  • Components: V, S, M (A drop of sweat)
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels)
  • Effect: Ray
  • Duration: 1 minute/level
  • Saving Throw: Fortitude partial; see text
  • Spell Resistance: Yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.

This spell has no effect on a creature that is already exhausted (or fatigued, if a successful save). Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

Ray of Exhaustion

Skies of Glass Planeswalker Ganny