Prismatic Shield

Prismatic Shield
  • Abjuration
  • Level: Red/Green/White/Blue/Black 8
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Personal
  • Target: You
  • Duration: 1 minute/level or until discharged (D); see text

The prismatic shield spell creates a shimmering rainbow shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

In addition, any creature that hits you with a melee weapon or natural attack, or fails to hit you with a melee weapon or natural attack by 4 or less, is dazzled for 2d4 rounds and is subject to a random prismatic effect. Roll 1d6 and consult the table below; reroll any result of 6, since a prismatic shield can’t generate two effects at once. Once a color has been generated twice, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic shield can affect a maximum of ten attacks before it disappears, and the spell ends. An attacker is entitled to any applicable saves, and spell resistance applies to this effect. Opponents take a -2 penalty on their saving throws against this spell.

1d6 Color of Beam Effect
1 Red 1d6 points of fire damage per caster level, max 15d6 (Reflex half)
2 Green Poison (Frequency 1/rd. for 6 rd.; Effect 1d2 Con/rd.; Cure 2 consecutive Fort saves)
3 White Blinded plus 1d6 points of light damage per two caster levels, max 10d6 (Reflex half and negates blind)
4 Blue Confusion for 1 round/caster level (Will reduces to 1 round)
5 Black 1d4 negative levels (Fort half, min 1)
6 Reroll Not applicable to prismatic aura; reroll

A character cannot benefit from both Prismatic Aura and Prismatic Shield at the same time.

Prismatic Shield

Skies of Glass Planeswalker Planeswalker