Campaign of the Month: January 2015
Skies of Glass
Prismatic Eye
- Evocation
- Level: Red/Green/White/Blue/Black 7
- Components: V, S, F (A polished, rainbow-hued abalone shell)
- Casting Time: 1 standard action
- Range: Medium (100 ft. + 10 ft./level)
- Effect: Magical eye
- Duration: 1 round/level and see text
- Saving Throw: See text
- Spell Resistance: Yes
With a popping sound, a moist, apple-sized eye with a rainbow-hued iris appears and sends a beam of colored light at the foe you designate.
You create a visible orb that can produce ray effects duplicating the beams of a prismatic spray spell. You can move the eye up to your land speed as a move action, but it cannot go beyond the spell’s range.
Starting in the round the eye appears, you can command it to fire a ray (50-foot range) as a free action once per round. You must succeed on a ranged touch attack with a ray to strike a target, but each ray uses your caster level for attack rolls instead of your ranged attack bonus.
A target struck by a ray suffers the effect of one beam (saving throws can reduce these effects, as listed below). Roll 1d6 and consult the table below; reroll any result of 6, since a prismatic eye can’t generate two effects at once. Once a color has been generated twice, that color disappears from the eye (reroll if it comes up again on the table). Thus a prismatic eye can only fire a total of ten rays before it disappears, and the spell ends. A target is entitled to any applicable saves, and spell resistance applies to this effect. Opponents take a -2 penalty on their saving throws against this spell.
The eye is a Fine object with AC 18 (+8 size) and 1 hit point per caster level you have. It uses your save bonuses for saving throws.
1d6 | Color of Beam | Effect |
1 | Red | 1d6 points of fire damage per caster level, max 15d6 (Reflex half) |
2 | Green | Poison (Frequency 1/rd. for 6 rd.; Effect 1d2 Con/rd.; Cure 2 consecutive Fort saves) |
3 | White | Blinded plus 1d6 points of light damage per two caster levels, max 10d6 (Reflex half and negates blind) |
4 | Blue | Confusion for 1 round/caster level (Will reduces to 1 round) |
5 | Black | 1d4 negative levels (Fort half, min 1) |
6 | Reroll | Not applicable to prismatic eye; reroll |