Campaign of the Month: January 2015
Skies of Glass
- Level: Red/Green/White/Blue/Black 8
- Components: V, S
- Casting Time: 1 standard action
- Range: 0 ft.
- Effect: A longbow made up of swirling, prismatic colors
- Duration: 1 min./level or until discharged; see text
- Saving Throw: None; See text
- Spell Resistance: Yes
A glittering, flashing longbow, containing every hue of the rainbow, appears in your hands.
A prismatic bow functions as a masterwork longbow (which may bear your ranged weapon enchantments, though they must be shifted over as-normal). This bow can generate its own ammunition, as if benefiting from the Endless Ammunition enchantment. In addition, once per round you can choose to imbue an arrow shot from it with one of the five colors of the bow, chosen from the list of colors created by prismatic wall (listed below). In addition to its normal effect, the arrow has the same effect as the corresponding color from prismatic wall (including dazzling the target for 2d4 rounds). Saves and spell resistance apply to this effect as normal for prismatic wall. Opponents make their saving throws against this spell at a -2 penalty.
Once you choose a color twice, the corresponding color disappears from the bow, and you can’t select that color again during this particular casting of the spell. When the duration ends or when you have used the effects of all five colors twice, the bow vanishes.
You are automatically considered proficient with a prismatic bow.
No one else can use your prismatic bow, though you need not carry it at all times (you can stow it, drop it, or even hand it to another character to hold). If you cast this spell a second time while a previous version is still in effect, the first prismatic bow’s duration ends.
|Red||1d6 points of fire damage per caster level, max 15d6 (Reflex half)|
|Green||Poison (Frequency 1/rd. for 6 rd.; Effect 1d2 Con/rd.; Cure 2 consecutive Fort saves)|
|White||Blinded plus 1d6 points of light damage per two caster levels, max 10d6 (Reflex half and negates blind)|
|Blue||Confusion for 1 round/caster level (Will reduces to 1 round)|
|Black||1d4 negative levels (Fort half, min 1)|