Campaign of the Month: January 2015
Skies of Glass
- Level: Red/Green/White/Blue/Black 6
- Components: V, S
- Casting Time: 1 standard action
- Range: Personal
- Target: You
- Duration: 1 round/level or until discharged; see text
You are surrounded in a flashing aura of multiple colors.
The prismatic aura spell obscures your image, granting you concealment. In addition, any creature that hits you with a natural or nonreach melee weapon is subject to a random prismatic effect. Roll 1d6 and consult the table below; reroll any result of 6, since a prismatic aura can’t generate two effects at once. Once a color has been generated twice, that color disappears from the aura (reroll if it comes up again on the table). Thus a prismatic aura can affect a maximum of ten attackers before it disappears, and the spell ends. An attacker is entitled to any applicable saves, and spell resistance applies to this effect. Opponents take a -2 penalty on their saving throws against this spell.
|1d6||Color of Beam||Effect|
|1||Red||1d6 points of fire damage per caster level, max 15d6 (Reflex half)|
|2||Green||Poison (Frequency 1/rd. for 6 rd.; Effect 1d2 Con/rd.; Cure 2 consecutive Fort saves)|
|3||White||Blinded plus 1d6 points of light damage per two caster levels, max 10d6 (Reflex half and negates blind)|
|4||Blue||Confusion for 1 round/caster level (Will reduces to 1 round)|
|5||Black||1d4 negative levels (Fort half, min 1)|
|6||Reroll||Not applicable to prismatic aura; reroll|
A character cannot benefit from both Prismatic Aura and Prismatic Shield at the same time.