Nahal's Wildstrike

Nahal’s Wildstrike
  • Transmutation [Wild]
  • Level: Red 6
  • Components: V, S, M (something chosen randomly from your pocket or pouch worth less than 1 gold)
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels.)
  • Target: One creature
  • Duration: 1 round/2 level
  • Saving Throw: Will partial
  • Spell Resistance: Yes

The caster surrounds their target with a aura of wild magic that latches onto each spell the caster tries to cast. For the duration of Nahal’s Wildstrike, the afflicted target wild surges as if he was a wild mage each time he casts a spell. If his Will save is successful, only the target’s first cast spell becomes a wild surge. This wild surge has no chance of mutating the creature afflicted, even if within an area of wild magic, faewood, or the like, unless it would have been a wild surge anyways.

Nahal's Wildstrike

Skies of Glass Planeswalker Planeswalker