Malfunction

Malfunction
  • Abjuration/Evocation [Electricity]
  • Level: Red 3
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: medium (100 ft. + 10 ft./level)
  • Target: one magical item or artifact
  • Duration: instantaneous
  • Saving Throw: no
  • Spell Resistance: no

Malfunction pours disruptive energies though a magical item or magical artifact, shutting off the object’s mystical properties. When attempting to dispel a magic item or an artifact, you make a dispel check against the item’s caster level (DC = 11+the item’s caster level). If you succeed, all the item’s magical properties are suppressed for 2d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An extradimensional or interdimensional opening (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Legendary items and other objects of great power are unaffected by magic such as this.

If the object is successfully dispelled, anyone attending the object suffers 5d6 points of electricity damage.

Malfunction

Skies of Glass Planeswalker Planeswalker