Campaign of the Month: January 2015
Skies of Glass
- Evocation [Light]
- Level: White 5
- Components: V, S, F (A clear glass or crystal rod)
- Casting Time: 1 Standard Action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: Ray
- Duration: Instantaneous and 1 round/level; see text
- Saving Throw: Reflex partial; see text
- Spell Resistance: Yes
The eternal energies of light and darkness you call upon to cast this spell cause the ambient light near you to coalesce around the crystal rod in your hand. The light erupts in a coruscating beam of radiance shaped like a needle-sharp lance.
You must succeed on a ranged touch attack with the ray to strike a target. Lucent lance deals damage to the target based on the level of light available within your square. In bright light, it deals 1d6 points of light damage per caster level (maximum 15d6). In shadowy illumination, it deals 1d4 points of light damage per caster level (maximum 15d4). If no light is present in your square, the spell cannot be cast at all.
In addition to the searing light, a creature struck by this must succeed a Reflex save or be blinded for 1 round and dazzled for 1 round per caster level. A creature that succeeds on the saving throw is dazzled for 1 round.
See Light and Darkness Spell Interaction to see how this spell interacts with its opposing force.