Ice Slick

Ice Slick
  • Conjuration (Creation) [Cold]
  • Level: Blue 1
  • Components: V, S, DF/F (a tiny cube of frost agate)
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels)
  • Area: One 20-ft square
  • Duration: 1 round/level (D)
  • Saving Throw: See text
  • Spell Resistance: No

An ice slick spell covers a solid surface with a layer of slippery ice. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of ice at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The DM should adjust skill checks by circumstance. For example, a creature charging down a hill that is suddenly iced has little chance to avoid the effect, but its ability to exit the affected area is almost assured (whether it wants to or not).

Ice Slick

Skies of Glass Planeswalker Planeswalker