Campaign of the Month: January 2015
Skies of Glass
- Conjuration (Creation) [Cold]
- Level: Blue 1
- Components: V, S, DF/F (a tiny cube of frost agate)
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Area: One 20-ft square
- Duration: 1 round/level (D)
- Saving Throw: See text
- Spell Resistance: No
An ice slick spell covers a solid surface with a layer of slippery ice. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of ice at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The DM should adjust skill checks by circumstance. For example, a creature charging down a hill that is suddenly iced has little chance to avoid the effect, but its ability to exit the affected area is almost assured (whether it wants to or not).