Healing Hydration

Healing Hydration
  • Conjuration (healing) [water]
  • Level: Green/Blue or White/Blue 2
  • Components: V, S
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: Living creature touched
  • Duration: Instantaneous
  • Saving Throw: Will half; see text
  • Spell Resistance: Yes; see text

Luminous water washes around your hand, suffusing harmlessly into the creature you touch. This spell heals 2d12+1 point per caster level (maximum +10) points of desiccation damage, removes the dehydrated condition, and allows any other desiccation damage the creature has taken to be healed as-if normal damage. When cast on a creature of the fire subtype with a body made primarily of fire, this spell deals damage instead of healing. Such a creature can apply spell resistance and attempt a Will save to take half damage.

Healing Hydration

Skies of Glass Planeswalker Planeswalker