Campaign of the Month: January 2015
Skies of Glass
Greater Anticipate Teleportation
- Level: Red/White/Blue 6
- Components: V, S, F (a tiny platinum hourglass worth 500 gp, plus a platinum piece with your arcane mark on it for each creature to be excluded; see text)
- Casting Time: 10 minutes
- Range: Personal
- Effect: 60-ft. radius emanation
- Duration: 1 hour/level or until triggered; see text
- Saving Throw: None
- Spell Resistance: Yes
You place this spell upon your person, coming into effect as soon as a creature attempts to teleport within this spell’s radius. The activated benefits of this spell (listed below) last for 1 round per level, minus 1 round per hour Greater Anticipate Teleportation had already been active (round up for hour count, minimum 1 round), at the end of which time the spell’s effects end.
As soon as the the effects of this spell are activated, the caster is surrounded with an invisible aura that anticipates and delays the teleportation of any creature into the spell’s area. Any teleportation spell or effect (including all spells with the teleportation descriptor) can be anticipated, making the caster instantly aware of the exact location where the teleporting creature will arrive (subject to the restrictions below), the creature’s size, and how many other creatures (and their sizes) are arriving with the teleporting creature. The spell also delays the arrival of the teleporting creature by around 2 rounds, so that it arrives on its initiative count immediately before its turn after next. If the caster is not already in combat, this warning starts combat, with the caster getting a surprise round (1 standard action) and 1 full round, and the teleporting creature arriving on its initiative count on the second turn. The caster may act or ready actions as normal during this time. The caster may spend a standard action to relay this information to all nearby that can see and hear him, allowing them to similarly act during this surprise round or otherwise perform or ready actions (poor conditions or a cluttered environment may require Perception checks or other checks at GM discretion). The teleporting creature does not perceive this delay.
Since a teleporting creature doesn’t necessarily arrive at the precise location it intends, the spell also functions against a creature that arrives in range even though its intended destination was elsewhere.
The spell has no effect on creatures attempting to teleport away from the spell’s area, although if their destination is within the area, the spell will affect their reentry as normal.
While casting this spell, the caster is may choose to tag up to 1 platinum piece per caster level. These platinum pieces must be in relatively good condition and must have the caster’s personal arcane mark on them. Any creature possessing one of these coins that attempts to teleport into the area of this spell do not trigger its effect or suffer from its effects if already active. The arcane mark placed upon these coins fades as soon as the Greater Anticipate Teleportation spell they’re tied to ends.
The focus for this spell must be carried or worn by the caster while this spell is in effect. Dropping or otherwise losing this focus immediately ends the spell.