Campaign of the Month: January 2015
Skies of Glass
Glyph of Wild Magic
- Transmutation [Wild, Glyph]
- Level: Red 4
- Components: V, S, M (A broken silver mirror worth 5 gp)
- Casting Time: 10 minutes
- Range: 0 ft.; see text
- Target or area: Object touched or up to 5 sq. ft
- Duration: see text
- Saving Throw: None
- Spell Resistance: Yes
Twisting and confining the power of wild magic, the caster scribes a potent glyph of power upon a surface. When triggered, a glyph of wild magic makes all creatures within 30 ft be affected as if they had just wild surged in an area of wild magic. Each creature afflicted counts as both target and caster. If the wild surge would alter a spell cast, the target instead has a ferret manifest somewhere in their belongings and they reroll on the table. This wild surge has no chance of mutating the creatures afflicted, even if within an area of wild magic, faewood, or the like.
See the Spell Descriptors page for Glyph rules.