Fire Seeds

Fire Seeds
  • Conjuration (creation) [fire]
  • Level: Red/Green 7
  • Components: V, S, M (acorns or holly berries)
  • Casting Time: 1 standard action
  • Range: Touch
  • Targets: up to four acorns or up to eight holly berries
  • Duration: 10 min./level or until used
  • Saving Throw: none or Reflex half; see text
  • Spell Resistance: no

Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.

Acorn Grenades: As many as four acorns turn into special thrown splash weapons, exploding into a mass of burning roots. An acorn grenade has a range increment of 20 feet. A ranged touch attack roll is required to strike the intended target. Together, the acorns are capable of dealing 1d4 points of fire damage per caster level (maximum 20d4) divided among the acorns as you wish. No acorn can deal more than 10d4 points of damage. Each acorn grenade explodes upon striking any hard surface. In addition to its regular fire damage, all creatures adjacent to the explosion take 1 point of fire damage per die of the explosion.

Any creature damaged by an acorn grenade must make a successful reflex save or be entangled, the roots lashing into the burns left behind. This entangle effect lasts for 1 round per die of the explosion. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and it can move only at half speed. A flying creature must succeed on an additional Reflex save after being entangled or be unable to fly (assuming it uses its wings to fly) and fall to the ground. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15+the spell’s level or lose the spell and suffer mana burn. Creatures caught in the roots can break free by making a DC 17 Strength check as a standard action or by dealing 15 points of damage to the roots. A creature trying to scrape roots off itself, or another creature assisting, does not need to make an attack roll; hitting the roots is automatic, after which the creature that hit makes a damage roll to see how many of the roots was scraped off.

Holly Berry Bombs: You turn as many as eight holly berries into special bombs. The holly berries are usually placed by hand, since they are too light to make effective thrown weapons (they can be tossed only 5 feet). If you are within 200 feet and speak a word of command, each berry instantly bursts into flame, causing 1d8 points of fire damage+1 point per caster level to every creature in a 5-foot-radius burst and igniting any combustible materials within 5 feet. A creature in the area that makes a successful Reflex saving throw takes only half damage.

Fire Seeds

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