Feeblemind

Feeblemind
  • Enchantment (compulsion) [mind-affecting]
  • Level: Blue/Black 5
  • Components: V, S, M (a handful of clay, crystal, or glass spheres)
  • Casting Time: 1 standard action
  • Range: Medium (100 ft. + 10 ft./level)
  • Target: one creature
  • Duration: instantaneous
  • Saving Throw: Will negates; see text
  • Spell Resistance: Yes

Target creature’s Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal or wish spell is used to cancel the effect of the feeblemind. A creature that knows and can cast spells takes a -4 penalty on its saving throws against this spell (this penalty does not apply to those with spell-like abilities but not spells).

Feeblemind

Skies of Glass Planeswalker Planeswalker